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Everything posted by AboveTheChemist
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Mini-Map Marker that tells you where you entered a map.
AboveTheChemist replied to Sunsette's topic in Suggestions & Feedback
You could use the thumbtack/loc functionality for this. Create a bind or macro that looks something like: /bind <key> local "ENTRANCE: $loc" /macro ENT local "ENTRANCE: $loc" I use local in this example, but put it in whichever channel you like (aside from serverwide channels, preferably). When you enter the map, press the key or click the macro and it'll drop a clickable link with the coordinates in your chat. When you need to find the entrance again, just click the coordinates it gave you and it'll drop a thumbtack on the map and a nav marker in-game. Depending on how 'busy' your chat windows are, you might need to dedicate a tab to that channel to minimize the amount of scrolling up you need to do to find that link, but I've used this same functionality plenty of times when I need to get back to places I've been. -
VidiotMaps for Issue 24 and Beyond
AboveTheChemist replied to Blondeshell's topic in Tools, Utilities & Downloads
Thanks Michiyo! For those that missed the previous four times I posted it on this page, the current thread for vidiotmaps is here: https://forums.homecomingservers.com/topic/37216-vidiotmaps-for-homecoming/ -
Go to Exploration > Hero > Zones A - E > Abandoned Sewer Network. The eight badges that make up the Master Plumber exploration accolade are listed there, and any that you are missing will be in grey text. In that same sub-menu, you'll also have the option to place a thumbtack for any of those badges, to aid in navigating to the ones you are missing. Although in that particular zone you'll still need to negotiate the tunnel system to get to your badge(s). I would LOVE to be able to do that as well. I looked at the game code and tried a myriad of different internal code names for plaques and internal 'visit' parameters for them, but nothing I tried worked for tracking them in a popmenu. I think at this point the devs would have to add that functionality to the popmenu code in order for plaque tracking to work. If they do add that, rest assured my badge popmenu will be updated with it ASAP. In the meantime, the best I could do is add a set of thumbtacks for each History plaque. One option would be to go to the wiki settitle listing page at this link, use CTRL+F (or whatever your browser's search/find hotkey is) to find the badge you need, note the settitle ID, and create a bind/macro in-game using the settitle command: /bind <key> settitle <settitle_id> /macro <name> settitle <settitle_id> That way, any time you change your badge title, you can change it back to your favorite with one keypress/click.
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I only vendor items for which the vendor price is much higher than what I would expect to get on the AH, which mainly includes generic recipes and SO/DO enhancements. Most other stuff I'll put on the AH for at least the break-even price (including AH fees) compared to what I can get for that item at a vendor. For example, white salvage, which vendors for 250 inf, will go on the AH at 278 inf, and it always sells. Most stuff that goes on the AH, though, I'll put up at a price that I hope will sell within a week or so. It has taken a while to accumulate the market experience to be able to estimate that price for any individual item (crafted enhancements, mostly), but I estimate correctly more often than not. I am a patient man, and patience is the key to maximizing profits from the market (and minimizing costs, when buying).
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City Mod Installer (Released)
AboveTheChemist replied to Michiyo's topic in Tools, Utilities & Downloads
While City Mod Installer is by far the simplest installation method, mods can still be installed manually. It's a bit more complicated to do so, but not out of the realm of possibility. For example, if you want to use the vidiotmaps mod, you can go to the vidiotmaps thread at this link and read the top section on installation. There are manual install instructions in there. If you feel comfortable following those instructions, you should be able to manually install most mods. There are several steps (like creating the 'mods' folder and updating your launch parameters) that are one-time steps, so adding mods after the first one should be as simple as downloading a file into the proper folder. Every mod available in City Mod Installer is available as a manual download from the City Mod website. Just go to https://mods.cityofheroes.dev/, click on the mod you want, and look for the link beside 'Manual Download:'. -
Vidiotmaps for Homecoming
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Unfortunately that is not enough info to be able to provide any advice. If you could paste/type in any errors you are seeing, or post some cropped screenshots of the errors/issues you are seeing, that would be helpful. Are you able to get other mods to run via City Mod Installer? I'd also consider reading through the City Mod Installer thread and consider posting there instead if it is an issue with the installer, rather than an issue with the vidiotmaps mod itself. If it is an installer issue then you'll probably get help quicker there. -
Need Opinion on Options Table
AboveTheChemist replied to BlackSpectre's topic in Unofficial Homecoming Wiki's Forum
I can see why you are torn, but I say go for it. You never know who might prefer using slash commands over the UI and this would give them in the info they need to make that happen. I think the column is fine as you have it laid out. -
tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
Looks like the data was merged and the new badges I spot checked looked good, so Badger is now up-to-date. I also submitted a request to update the URLs to the HC Wiki (Badger was still using an older URL for the HC Wiki links) which was completed, so all the HC Wiki URL links from Badger should be current. I am not sure I follow. This thread is for a badge tracking website named Badger, not a game mod. If you need a walkthrough on how to use Badger, I made a post at this link that walks you through the basics. Badger can automatically track your badges if you upload an appropriate chatlog. I made a post at this link that will guide you through the steps of creating an appropriate log file and uploading it to the Badger site. Be forewarned that the Badger log parser can be a bit ornery, and I made a post at this link that has some troubleshooting ideas if the log parser doesn't quite work the first time around. Otherwise, just ask questions here and hopefully someone can answer it. -
tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
Yes, they have all been added (plus quite a number of other typos and other fixes I found) via pull request as of late last night. The site owner just needs to approve/merge the changes and the updates will be live. He's usually good about merging stuff within a day or three of when I submit it, but it might be longer. -
Done, thanks
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It is not, the wiki page for Silent Sentinel at this link has been updated with the information on its new location, as has the page for the Rookie badge at this link.
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Optimal badge/plaque collection path maps
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
If you mean the vidiotmaps version from when HC launched in 2019, then please go to the top post of the vidiotmaps thread at this link and carefully follow the instructions in the Removing/Deleting Old Installations section. Also please note my previous post in this thread, directly above your first post yesterday. -
Removal of all base lists
AboveTheChemist replied to thunderforce's topic in Unofficial Homecoming Wiki's Forum
Just checking in to say I haven't forgotten about y'all. I'm still in mod update mode (just one to go!) and probably will be for a few more days, with some time off this weekend for a horror film festival. After that, though, I'll be ready to tackle this next project! -
Vidiotmaps for Homecoming
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Glad you got it running. Thanks to Jacke for the thorough troubleshooting steps! Those errors make sense, since the optimal paths mod does essentially replace all those map textures. I won't have time to update the optimal paths mod for a few more days, so the maps you see with the optimal paths mod will have the 'old' version of vidiotmaps until I have a chance to update the optimal paths mod. That will only really matter in the zones that got Bicentennial plaques, and in Echo: Atlas Park. If you really need to see where the Bicentennial plaques are, or where Silent Sentinal was placed in Echo: Atlas Park, then it might be best to uninstall the optimal paths mod until I can update it. Otherwise, it should get you by until then. -
Power Tray Commands RE-ORGANIZED
AboveTheChemist replied to BlackSpectre's topic in Unofficial Homecoming Wiki's Forum
You rule BlackSpectre, your hard work is definitely appreciated!- 1 reply
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You are quite welcome, thank you for the feedback! Regarding the launch parameter, I don't think the comma is necessary, but (based on your findings) it apparently doesn't hurt either so I am glad it worked for you. I think you just need a space in between consecutive parameters. Here's mine as an example, and I have multiples (the assetpath parameter is cut off because my parameters extend beyond the visible window).
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One more Bicentennial plaque typo. It's the Vietnam War plaque in the NE corner of Atlas Park. At the end of the second paragraph, it mentions '... the costs of war and the U.S involvement.'. It should be 'the U.S. involvement' (missing period after the S in U.S.)
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City Mod Installer (Released)
AboveTheChemist replied to Michiyo's topic in Tools, Utilities & Downloads
Offhand that sounds to me like you might still have an old installation in your data folder. Those will need to be deleted before you can see the updated version, because mods in the data folder will overwrite mods in the assets/mods folder. City Mod Installer should warn you if that is the case, but if you want to double-check, you can visit the vidiotmaps thread and the badge list popmenu thread and in the top post of each, there is a section that covers removal/deletion of old installations. -
Vidiotmaps for Homecoming
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
I see the same thing Lunar Ronin is seeing. I checked all three underground zones and the vidiotmaps displayed fine in all three. I am using the same version as is currently available in the city mod installer. I also checked all the piggs that HC uses (the i24 base piggs, as well as the beta and live piggs that HC updates) and I don't see anything in the texture files that leads me to think something has changed in there. None of the HC-specific piggs have any map textures that relate to those three zones. So it might be something on your end, and I'd start with LR's suggestion to uninstall and reinstall vidiotmaps. -
Using VISSCALE to improve the view
AboveTheChemist replied to Shenanigunner's topic in General Discussion
You can set it in your launch parameters too (see screenshot below, lower right) although I have a pair of commands in my personal popmenu to raise/lower it on the fly. -
Vidiotmaps for Homecoming
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
If/when you have a chance, can you please post a cropped screenshot showing your map so I know what you are seeing, just so I can have a point of reference? -
Vidiotmaps for Homecoming
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Do you mean zones like Underground Neutropolis? If so, I haven't touched those maps since I've been working on vidiotmaps, and the date on those textures in the current build is Sept 7, 2011. I can't poke around in-game at the moment but when I get some time I'll look into it. -
Optimal badge/plaque collection path maps
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
I just wanted to let users of this mod know that it may be a few days before I have time to fully update this mod. This mod uses vidiotmaps for base maps, and I have recently updated vidiotmaps for i27p7, but I have not had time to update this mod to reflect those updated vidiotmaps. So, if you want to use the new version of vidiotmaps, I'd recommend turning this mod off until I have a chance to update it. Otherwise you won't be able to see the updated vidiotmap data.