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Mr. Vee

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Everything posted by Mr. Vee

  1. I have min-maxitis and altitis.
  2. <goes to pull inf emails onto unused toons til we get a definite answer> yeah, i could make more, but since i don't really need inf anymore except to give away I'm not about to actively seek it ('actively' being in this case afk farming while i do other things). edit: went to do ^^^ and i have an inf email from 1/18. so if there is still a purge it's no longer the 60 days mentioned on paragonwiki. wiki also says there was a countdown system patched in to the original no warning purge. Guessing no countdown + email over 60 days = no purging on HC, but would still like to know officially.
  3. My practice is to never bid so little that the person doesn't make more than they'd get vendoring it. I'm well aware they don't need the piddling amount, but principles. A correlate to that principle is i find it morally reprehensible to bid 1 inf, and I thus sell for 11, not to steal from players but only so the 1 inf bidders don't get it. after all what good are artificial principles in an artificial economy if you can't try to enforce them on others 😄
  4. I personally don't care one way or the other as long as there's no redraw added.
  5. And most of us vastly prefer this over the WoW rubbish. Every other MMO i've played i've wished for the double blind system from CoH.
  6. Demonic's the only one i bother to get. I remembered to actually use it that one time.
  7. Sounds like you're probably doing the slow assassin's strike as opener rather than using a different big hitter from hide and using the quick version of AS. Do you have the chance to hide ATO in AS? That coupled with the global chance to recharge build up ATO in something you use early will make you more better scrapper than worse. With full teams things die fast but with all the built up crits and rehides you'll be one of the reasons for that. Should be further details in this forum.
  8. Do you really need more survivability out of the combo? I barely even bother with siphon life and generally only use energize at the beginning of big fights for the extra regen. There's so much extra to-hit debuff with the quick hits i don't know why you'd need to slot for it. Dead is still the game's best debuff.
  9. I'm not sure I buy the idea of changed farming habits as an explanation as many (i wanna say most but don't want to risk derailing another thread on this topic) of the heavy farmers either mass vendor or delete outright c/u salvage.
  10. I have a DM/Elec that i use as my tanky broot. it's still buzzsaw-ish but he basically uses the tier 1/2 with gloom and midnight grasp. the latter have 5x purple set with an extra proc thrown in. does ok damage but nothing like a build with a couple perfect proc options. makes up for it by being nigh unkillable and everything at least being quick hits.
  11. weird, mids says so but i slot the attuned at 17 every toon. In game the attuned says minimum 17. Here's where it gets more weird - the end mod piece says minimum 7 in game. I've not tried slotting it at 7 as I pl my new toons to 17 (i run of level 49 meteor map) so idk if it's a typo or if it can actually be slotted then. in any event i take back my joking accusation of slackery and will assume people were going by mids 😄 r/e generator's question theft of essence still works in Dark regen but it's not the full refill it usually was under the old proc system. usually it'll at least pay back the cost of the power but not always. I had it in leveling but took it out once i had endurance dealt with through other means.
  12. 18 when you can slot it at 17? Unrepentant slackery!
  13. This after i dumped a couple hundred rares over the weekend for 11 inf from my original farmer who got replaced but still had stacks in his market slots for purp crafting. I give up trying to move prices downward. Was always a spit into the wind proposition but fun to pretend now and again.
  14. Seems like the kind of voice you'd expect from a robot's speakers.
  15. http://www.cityofheroes.ca/media-and-downloads/comic-archive/
  16. I'd like to see paralytic changed to something like ummm, concoction - an uninterruptible but long activation power that could have varying effects based on the strength of the target. the idea would be the poisoner is whipping up something specific to its target. like big damage to their weakest resist type or a big debuff of their best resist type or something of that nature. probably pie in the sky as even as a non-coder I'm guessing it'd be a bastard to work out. could be a good place to help poison's -regen weakness some too. and it could keep the hold so people who're using the original power wouldn't have to change slotting. Probably couldn't happen but i think it'd be a cool power. Easier would just be to add some -regen to paralytic. or up the % in envenom to something 3 digit at least.
  17. did another round of buy everything below the seeded threshold and relist for 11 today. a few days ago there were a little over 300, today 1100. so...progress.
  18. a whole lot of my toons are overpowered, even quite a few of the ones i don't care for. if a team looks weak i'll pull out the poison, unless it's melee heavy in which case kin.
  19. My poison/dp fendur is probably my strongest character and is one of my 2 or 3 favorites. I do think it's probably got some issues as a secondary with lower values but it should still be middling. As to the mez issue - ranged defense goes a long way there combined with the -to hit melee aura. I know no one wants to hear it but defensive amplifier will solve most of your mez issues. If not that, clarion. Now I could see poison being complete junk on SOs, but then so is most everything else. I certainly wouldn't complain if VG got some mez protection and a compelling reason to give paralytic a look would be welcome. Just so long as there weren't nerfs to other parts to balance changes. But i do think if we're talking about support sets being buffed it really ought to begin with TA.
  20. why would that be nice? the market obviously can't be trusted to be reasonable on salvage without that cap.
  21. you assume correctly. and especially since we were specifically talking about SR i figured fighting would definitely take priority.
  22. that part had already been answered, but sure.
  23. It wouldn't really except for a few % for your teammates. SRs with all their auto/toggle defense powers get capped defense debuff resists. I guess if you managed to build an SR which is just right at the softcap it'd help but in that case weave would be a better option since you probably wanted tough anyway, and weave gives higher values.
  24. It's up to 8 hours. Pretty sure it says that in the power description. I always just buy 8 and buy my amplifiers for 8 at the same time. That way if i'm on a squishy i have a nice mez alarm to remind me when they've run out. I've also taken to keeping the base buffs for recharge, recovery and end drain resistance running all the time. Those are only 1.5 hours so they've made me more used to paying attention to my power bar for disappearances. Just know that no matter what they're gonna run out right at the beginning of a really good exp mission. For me it's usually the last mish of itf.
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