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Mr. Vee

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Everything posted by Mr. Vee

  1. Whichever of converters or boosters offer the best money/merit going rate at the time you're selling. Ideally you'd like 300k/merit but i think prices have gone down to where that's not going to always happen. Note that selling bulk converters is rather mouse-intensive. Can always check the going rate to see if purples are a better return but those would likely move more slowly. Steadfast +def is only 20 merits iirc and goes for around 6 million so that could be an option but I wouldn't put all my eggs in that basket at once and expect full returns.
  2. I watch them all out of compulsion. Batwoman's the only one I can half stand on CW and i think that's just because it's still new enough not to feel like Smallville 7.0 yet. Titans has been on the threshold of good a couple times but pulled away from it. Doom Patrol was bad then good then bad again. Watchmen was good but not great. Swamp Thing was ok at times but pointless since it was cancelled by outside factors before half of it ran. Young Justice is good but too many filler episodes. Harley's terrific. Hmm, did I forget any 😛
  3. well it does slow them too, so most things don't get out of range before they're dead from pbaoe/fireball. but there are plenty of good play styles with f/f. things get dead no matter what.
  4. that's what hot feet's for 😄
  5. Agree with Rathulfr re flashing back to praetoria. But should you find yourself stuck there at lowbie level go buy the amplifiers at p2w to give yourself an edge, especially against those %&()*ing ghoul ambushes.
  6. there's a recipe on/off button in the top right with accolades and temp powers.
  7. I generally toe bomb with them since my poison fendur's in melee all the time anyway but i have seen them sit around for a good while from other folks. presumably they just dissipate after the 260s mids has listed for the duration.
  8. Ouro ranges don't open until you're at the top of the range, so in this case, 50 (and with the lower ranges you have to be past that - e.g. it won't let you run tina flashback until 46 because you can still talk to her normally at 45). The exception is if you have completed the arc before you can flashback to it again without being at the top level of the range.
  9. In theory I prefer the original because of merits and siege but I never get to 50 without having PJ anymore. I've been jumping on maria teams with my lowbies and generally have it before 35 nowadays. Helps that I have the mishes for multidimensional, shrouded, anti-matter and siege saved on alt account toons.
  10. I feel like you're missing out on most of the fun and a huge amount of the damage of a fire/fire if you only stay at range. Mine always goes into melee and half the time takes the alpha - cauterizing aura and hot feet are just that good, plus i have bonfire if I need it. OP have you considered a sentinel? Seems like the better choice if you just want to stay at range and blast away with fire. That way anything that gets into melee you can just shrug off anyway. Or a corr to add some debuffs or buffs to the damage pile?
  11. You can do 3 for 8 hours at a time with p2w defensive amplifier for 20 million spacebucks and help with 4 for 1.5 hours at a time with base buffs for common salvage. Not the full solution you want but definitely helps.
  12. they're under temp powers, buffs. they're 20 million each for 8 hours at level 50 but well worth it. and really if you can't generate 60 mil in 8 hours on a 50 through some combo of drops and merits you're doing way too much not playing 😄
  13. I don't think it's a bug as Paragonwiki has it not accepting those sets either. Given that it takes both accuracy and to-hit debuff IOs and it takes accurate defense debuff sets it seems like an oversight by the original live powers folks. But definitely should be allowed if it's feasible to re-tag it.
  14. Not sure if already reported but doesn't come up in a search of thread. Weaken resolve from the force of will pool is taking accurate to-hit debuff sets in Mids but doesn't in game. Not sure why it wouldn't in game since it takes both accuracy and to-hit debuff IOs but paragonwiki has it not taking those sets too.
  15. Didn't see a tree 1 time so 6:51, handicapped by my lowbie pb 😄
  16. should be trivial to softcap to all 3. mine on live was softcapped well before pvp ios and incarnates came around. i'm guessing softcap and 20 second or so shield charge should be doable on HC depending on budget.
  17. I'd imagine more people would take voltaic sentinel if it weren't so annoying to resummon every minute. Probably make the whole set more popular too. Don't think it'd work on ws fluffs though since you can already have multiples of those out. At some point there'd be enough of them that everything would die too fast to kill any of them, producing more corpses to be extracted til you'd eventually have a tribble situation. At that point instanced maps would be the only thing preventing city of fluff balls.
  18. You're probably thinking of the ranged defense in 6 piece red fortune. But really most folks don't 6 piece defense sets (possible exception of reactive defenses for the 8.75 recharge but you can only do that once due to the unique). Slots are at a premium and ED kicks in for defense usually by the 4th piece. Much better to get defense bonuses from damage sets. As to blaster's wrath etc. - those are archetype origin sets obtained from hero/villain or rogue/vig super packs (10 mil per pack), on the AH for usually 7-10 million depending on volume and desirablility, or for 100 merits (which is a bad use of merits). To make them superior you have to use a catalyst at level 50.
  19. Here's mine. Can't remember if it's ever died. Never uses combustion except exemped (too slow) and I always run the p2w amplifiers so the defense/resists are actually 5/7.5 higher and to-hit is at full snipe damage level. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Goodtimelulz Machine: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(15) Level 1: Ring of Fire -- Thn-Acc/Dmg(A) Level 2: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(50) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Rain of Fire -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(9), Rgn-Dmg(9) Level 8: Combustion -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-Acc/Dmg/Rchg(23), Erd-Dmg(23) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Aim -- GssSynFr--Build%(A), RechRdx-I(13) Level 14: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(25) Level 16: Build Up -- RechRdx-I(A) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Cauterizing Aura -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48) Level 22: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(50) Level 24: Kick -- Empty(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), ImpSki-Status(27), GldArm-ResDam(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-ResDam/Re TP(31) Level 30: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dam%(37), Apc-Dam%(50) Level 32: Inferno -- Erd-Acc/Rchg(A), Erd-Dmg(34), Erd-Dmg/Rchg(34), Erd-Acc/Dmg/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(36) Level 35: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(36), OvrFrc-Acc/Dmg(36) Level 38: Burn -- Arm-Acc/Rchg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40) Level 41: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(42) Level 44: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Acc/Dmg/Rchg(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), Rct-Def(48) Level 49: Tactics -- ToHit-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(40), Mrc-Rcvry+(40), RgnTss-Regen+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Ageless Radial Epiphany Level 50: Assault Core Embodiment ------------
  20. Also worth noting that the stalker inherent gives critical buffs depending on team size. So they're naturally not going to perform as well solo as they would on a team. It's nuts how often you crit on a full team with the chance to hide proc in AS.
  21. nearly as impressive as figuring out the problem with an AT at level 12 😛 ok i'll turn snark back off now
  22. I would never say you occasionally troll helpchan.
  23. Oh it works sometimes but I found leveling that i'd dump toggles using it just as often as it'd help so I just started carrying blues until I had enough slots to get recovery fixed. My dark armor brute at 50 goes through the last mish of market crash hunting the super stunners so they don't mess up the rest of the team. His end barely moves. Just have to hang in there. It'd be a rough ride with stj which is also end heavy but would be fine in final build.
  24. It used to be a near complete refill but it's garbage since the proc change. If you're lucky it'll pay back the endurance the heal used.
  25. My build's broken (mids update put unreplaceable raptor pack in TA's tier 2 and since the build's finished there's no point redoing it just to fix that) but I'd encourage you to try flame mastery though. The joy of bonfire and rain of arrows from out of line of sight is worth giving a shot at least on test.
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