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csr

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  1. I tried a few things that didn't work. Maybe someone else can try opening my builds on 3.0.5.7 to help determine if it's a problem with the save or with my install. Here's a Blaster... https://www.midsreborn.com/builds/download.php?uc=1576&c=713&a=1426&f=HEX&dc=78DA6594CB4F135114C6EFD0A9404BA1A59442A1D0D24279F5A5EE4D54C46A4B1A59B832754A2730C9386DCA80B2F45F7021CAC357E2C28D1B7CFD31EE85181F7BC5F174CE479DD809F03BF3DD7BCEF9EE63283DB8DAF776F9E12521F9AEE8CAE666E532FD35D5664F69CB544CAD6E087ABC4BD56A2CB512BBA6D7EF77D37B04932AB714635DAD656E2BAD175B4C9E0DAD6E351AF5A69929294D5353F44A4931B4C6966ED70C148C0DB5A91A66E62CE82BD7EB7AA6A82A0DCD58F7D82FAB0D55AD05ECB0606C6B9B5A55D3357347C4971ADA1A956D75B9A719B54A51DDD6147343312A2CEE8C90C534FD2E25041E4B16827EF2B2E8EA025D4C5906DD4C7FB29D43EB14B6B64C7524D4918E583BF70EFCC0ECF9087E6206A88E0B39AEBBAC7914708DD9570355E675EAE3468E1B7DFAD1A71F7DFCE8E3479F41EAD36D9BB3AC218A7B39DFDDFBABCB1E1FFE0D9E3247FE801633D27249BC41BDBDC8F51E72EDC80BE6F84BF0157322C83913216681727D9C2BF95E73DDC137CC10791A40DD01781A84A7183CC5E029064F6978BA497503C80DEC1252B2883F019F827BCCC43E73EE80394C7D83BC2FEEE031D71B3A01BF32138FB85FE23133B58BBDA23B1EE25C29D40A5A63A7F41AA5B93416C6FD087FE6F945F2390A9FA338B724CE2D89739BC1B9CDE0DC66E69961F23986BD1B5B602D054E51AF287C44A14D8025EA39899E937BBC9EB97DE6FC0178083E632E3E671E11A670CFA6FEF3BB08BF8BF09B86DF51F2398D9C69DCE734EE7316F7398BFB9CC77D7E4F7D66D9BF6BF63C3C6699D93C331F96EC7D0DD35A17B0AF0B82F7D5475A06EBCFE01CF27E663F8DE5303F87B1387DC202DFC2B8ECF88E2D7A44D1A9C4D961596E7FD942B2677DF390224149F3ACEF4E6D96B51F4E2DCE6BF9E9D4623CEFCB70BBAB75EC884F1CF17C87D79C5371F16EE43B665DE8502E7628BDFEF6FF216B254885B03F55CFBF5871C4771C71D911FF057797FE89 | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1576;713;1426;HEX;| |78DA6594CB4F135114C6EFD0A9404BA1A59442A1D0D24279F5A5EE4D54C46A4B1A5| |9B832754A2730C9386DCA80B2F45F7021CAC357E2C28D1B7CFD31EE85181F7BC5F1| |74CE479DD809F03BF3DD7BCEF9EE63283DB8DAF776F9E12521F9AEE8CAE666E532F| |D35D5664F69CB544CAD6E087ABC4BD56A2CB512BBA6D7EF77D37B04932AB714635D| |AD656E2BAD175B4C9E0DAD6E351AF5A69929294D5353F44A4931B4C6966ED70C148| |C0DB5A91A66E62CE82BD7EB7AA6A82A0DCD58F7D82FAB0D55AD05ECB0606C6B9B5A| |55D3357347C4971ADA1A956D75B9A719B54A51DDD6147343312A2CEE8C90C534FD2| |E25041E4B16827EF2B2E8EA025D4C5906DD4C7FB29D43EB14B6B64C7524D4918E58| |3BF70EFCC0ECF9087E6206A88E0B39AEBBAC7914708DD9570355E675EAE3468E1B7| |DFAD1A71F7DFCE8E3479F41EAD36D9BB3AC218A7B39DFDDFBABCB1E1FFE0D9E3247| |FE801633D27249BC41BDBDC8F51E72EDC80BE6F84BF0157322C83913216681727D9| |C2BF95E73DDC137CC10791A40DD01781A84A7183CC5E029064F6978BA497503C80D| |EC1252B2883F019F827BCCC43E73EE80394C7D83BC2FEEE031D71B3A01BF32138FB| |85FE23133B58BBDA23B1EE25C29D40A5A63A7F41AA5B93416C6FD087FE6F945F239| |0A9FA338B724CE2D89739BC1B9CDE0DC66E69961F23986BD1B5B602D054E51AF287| |C44A14D8025EA39899E937BBC9EB97DE6FC0178083E632E3E671E11A670CFA6FEF3| |BB08BF8BF09B86DF51F2398D9C69DCE734EE7316F7398BFB9CC77D7E4F7D66D9BF6| |BF63C3C6699D93C331F96EC7D0DD35A17B0AF0B82F7D5475A06EBCFE01CF27E663F| |8DE5303F87B1387DC202DFC2B8ECF88E2D7A44D1A9C4D961596E7FD942B2677DF39| |0224149F3ACEF4E6D96B51F4E2DCE6BF9E9D4623CEFCB70BBAB75EC884F1CF17C87| |D79C5371F16EE43B665DE8502E7628BDFEF6FF216B254885B03F55CFBF5871C4771| |C71D911FF057797FE89| |-------------------------------------------------------------------| ... and a Brute that won't open for me in 3.0.5.6 or .7 ... https://www.midsreborn.com/builds/download.php?uc=1459&c=671&a=1342&f=HEX&dc=78DA6593C94F136118C6BF6987A5D0425B9652A0AC054AA103A87713058C912635B81C49831FED60D336ED10E5E845E37AD044AFAE57FF1F778F1AE3125013A3585FE77984469A4C7F33CFFB7EEF3A93BE38EF7F7AECD26165B41E2D64ABD59523950D4737A7379CAC63978A5EA55463A6BAE9E47593DC465DEB4A5A17B4B6325571B057F11481655EAFE962555B67ED42A15CBAA02BA1E3C5BCAEE8A263FDBB09644AA582B568E7F28E5DCCB5B84FCB65ADCFF9DDDB259D2D8BAEA20B657BD55A28EA4A6E73259DAD3ABAB289E27AA49031B92EC7E5CF904BD51AD47DA974CE549E07E443D07C443E061B9F80CF54DDD977B4BD079B3F903FC0968838C68407F07C45F21A3C6BF84D57F307C836B0AD9D0C82C110F8424E7971D6E33D6DB85AF824D8B90C1A32E90685F80D6B0AB61CD89D276DB0679D3C0F5E93DA9A78B6E9A7C7D57A7F913B60FF6FB2060E28F4F5524EF9509BD7D7855A067694DBFBC0367C864E802392A415BE46EB14720F9157A586006A3002FFD95E09DADDE1D53CEDEC7BF814C9793C176B88758492B4A5C0518B9C015F8B5707E7D9711BFD8CDE01E3F740AFD4DAC5785D8C1767BC38E38D339E29BE11F89A11CE60BC930C82131D6418BC29FD4639F328F735C17D4D725F93DCD724F795E4BEDE08FA98AF8FF992CC93649E69E69F66BEEB922F867C2AB68E1E6F8936C81A06B9F769EE3DC5BDA7B8F714F73EC3BD774BCF23A8418DB0065F48BE316A639CA35FB404779E3803BF39EE2C2231A658D3541FE2DE909A2C68A6B505BF996DF22BCF7F23BF836FC57B967166F9CE2C9ABBDF6AADDF54FCD594EA857DA95E1B86963179443483713EB6EC7EB7CA4841FB54AF25A07DAED786D1CB973DCD63F03D0B722EE1BB60B2BE8E9AFCD4EC3E656E9F72709F7268AF5FF92011DB17547FB7E5CEE00F0BFDD2FE | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1459;671;1342;HEX;| |78DA6593C94F136118C6BF6987A5D0425B9652A0AC054AA103A87713058C912635B| |81C49831FED60D336ED10E5E845E37AD044AFAE57FF1F778F1AE3125013A3585FE7| |7984469A4C7F33CFFB7EEF3A93BE38EF7F7AECD26165B41E2D64ABD59523950D473| |7A7379CAC63978A5EA55463A6BAE9E47593DC465DEB4A5A17B4B6325571B057F114| |81655EAFE962555B67ED42A15CBAA02BA1E3C5BCAEE8A263FDBB09644AA582B568E| |7F28E5DCCB5B84FCB65ADCFF9DDDB259D2D8BAEA20B657BD55A28EA4A6E73259DAD| |3ABAB289E27AA49031B92EC7E5CF904BD51AD47DA974CE549E07E443D07C443E061| |B9F80CF54DDD977B4BD079B3F903FC0968838C68407F07C45F21A3C6BF84D57F307| |C836B0AD9D0C82C110F8424E7971D6E33D6DB85AF824D8B90C1A32E90685F80D6B0| |AB61CD89D276DB0679D3C0F5E93DA9A78B6E9A7C7D57A7F913B60FF6FB2060E28F4| |F5524EF9509BD7D7855A067694DBFBC0367C864E802392A415BE46EB14720F9157A| |586006A3002FFD95E09DADDE1D53CEDEC7BF814C9793C176B88758492B4A5C0518B| |9C015F8B5707E7D9711BFD8CDE01E3F740AFD4DAC5785D8C1767BC38E38D339E29B| |E11F89A11CE60BC930C82131D6418BC29FD4639F328F735C17D4D725F93DCD724F7| |95E4BEDE08FA98AF8FF992CC93649E69E69F66BEEB922F867C2AB68E1E6F8936C81| |A06B9F769EE3DC5BDA7B8F714F73EC3BD774BCF23A8418DB0065F48BE316A639CA3| |5FB404779E3803BF39EE2C2231A658D3541FE2DE909A2C68A6B505BF996DF22BCF7| |F23BF836FC57B967166F9CE2C9ABBDF6AADDF54FCD594EA857DA95E1B8696317944| |3483713EB6EC7EB7CA4841FB54AF25A07DAED786D1CB973DCD63F03D0B722EE1BB6| |0B2BE8E9AFCD4EC3E656E9F72709F7268AF5FF92011DB17547FB7E5CEE00F0BFDD2| |FE| |-------------------------------------------------------------------|
  2. Well, that didn't take long. I can open my broken Blaster save with version 3.0.4.7. Now I just need to figure out why I can't open it in 3.0.5.7. My 2nd broken Blaster works too. Let's try a few Brutes that wouldn't open then see if I can figure out what they have in common. Well, that's 5 that wouldn't open in the latest build (or previous one) but that will open in 3.0.4.7. The only thing I see they have in common are Hasten and CJ. And I have a lot of builds with both that work fine. I updated MR to the current version using the "Check for..." and it can't open the build re-saved to a different file under 3.0.4.7. So the valid 3.04.7 builds are not valid in 3.0.5.7 for some reason. I guess it's time to get serious. I was hoping for a fix that didn't require that.
  3. Even with a completely fresh install I don't have that path for the App, as the /app directory is missing. I think I'm going to uninstall and try older version now to see if I can get those broken saves open.
  4. I had to scrape my install and manually re-install for just me to get it to work. Trying to install the app as usable for everyone resulted in the app failing to launch. Anyway, the new version seems to have fixed the Afterburner type issues. I still have builds I can't open because they throw an exception though. I was hoping that was related to the other issue, but apparently not. When I get a chance I'll install older versions of MidsReborn and see how far back I have to go to load those builds. I thought it might be .NET, but I'm not sure why most builds are fine and some aren't. Here's the exception I'm getting: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at mrbBase.Base.Data_Classes.Character.PoolShuffle() at Mids_Reborn.clsToonX.Load(String iFileName, Stream& mStream) at Mids_Reborn.Forms.frmMain.DoOpen(String fName) at Mids_Reborn.Forms.frmMain.tsFileOpen_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4069.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- MidsReborn Assembly Version: 3.0.5.7 Win32 Version: 3.0.5.7 CodeBase: file:///D:/Program%20Files/Games/CoH/Mids%20Reborn/MidsReborn.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Syncfusion.Licensing Assembly Version: 18.4460.0.31 Win32 Version: 18.4460.0.31 CodeBase: file:///D:/Program%20Files/Games/CoH/Mids%20Reborn/Syncfusion.Licensing.DLL ---------------------------------------- mrbBase Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/Program%20Files/Games/CoH/Mids%20Reborn/mrbBase.DLL ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 13.0.0.0 Win32 Version: 13.0.1.25517 CodeBase: file:///D:/Program%20Files/Games/CoH/Mids%20Reborn/Newtonsoft.Json.DLL ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.8.3928.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- mrbControls Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/Program%20Files/Games/CoH/Mids%20Reborn/mrbControls.DLL ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- FastDeepCloner Assembly Version: 1.0.3.5 Win32 Version: 1.0.3.5 CodeBase: file:///D:/Program%20Files/Games/CoH/Mids%20Reborn/FastDeepCloner.DLL ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  5. "Check for Updates Now" is not seeing the new version at this time. I'll check back later to see if that's working before I re-install manually.
  6. I haven't found a way. I'm about to give up and use the work-around of using an older version of Mids, removing the power, saving the edited build, then going back to the current version of Mids and loading it.
  7. Any update on this? I have a bunch of broken builds and am contemplating installing an older version of Mids in an attempt to fix them. Some builds simply crash and won't load. Many of those that do load are broken from the point where a power that has been replaced - such as Afterburner - was taken. In any case... what version would you suggest installing to try to fix my issues? 3.0.4.7? Or something even older? And do I need to try to get an older database too? Thanks.
  8. Praetorian Loyalist/Power line contact Reese, Rise to Power Part Three: A Spectacle for the Crowd. In paragraph 3 Reese says "Ahem. If you past Warrant, ..." It should read "Ahem. If you get past Warrant, ..." or "Ahem. If you make it past Warrant, ..."
  9. v3.0.5.6 broke my Peacebringer builds. They all have Quantum Acceleration in the power list, which I can't remove and replace with Quantum Maneuvers. In addition to not being able to edit the power choice, all powers listed after it are off by one in the order. That is, if I mouse-hover over the subsequent power it lists the info for the next power down the list. Is anyone else having this problem? I really don't want to have to completely redo all three builds. [Edit:] In a related note Infiltration properly replaced Invisibility without causing the same problem.
  10. How about Light Form for PBs? Should it get the small Psi Res and removal of the HP crash too?
  11. Do people actually use Granite Armor in PvP? In any case I'd rather see Minerals changed to work with Granite Armor. I should mention that I PvP very rarely though, so my opinion is based more on my conception of the set and its various powers than the effect of the change; Minerals would probably be a lot stronger in PvP than the small amount of Res and may be too strong if paired with Granite.
  12. The Arcane Power feature of Arcane Bolt no longer seems to work. I tested it using a level 35 Illusion/Thermal Controller. During regular play in Tip missions I never had a circle, quick recharge or any extra damage. I then sat and put Warmth on auto-fire and never got a circle around Arcane Bolt.
  13. The faster tick rate for the passive Resists would be nice for PvE.
  14. The Faultline manholes can't be clicked while open at either end (entrance or exit). All other entrances and exits - including the SM and FF entrances and Nova Praetoria entrance and exit via manhole - can be clicked while open (though the NP entrance manhole seems to be harder to click than the others). Just to be thorough I tested the 4 red zones, 5 blue zones, 2 gold zones and Echo Plaza for each Primal alignment. There were no anomalies save the FL entrance/exit: I was denied blue-side as a Villain and red-side as a Hero and was able to zone otherwise. I got the normal warnings on all red and blue zones when Rogue or Vigilante. As subjective feedback... I do find traveling to Echo Plaza in the Shadow Shard by truck to be rather odd. IMO, a portal a la Imperial City would be better.
  15. My issue with it is actually the flip-side: It renders KR's entrance pretty much useless. So why not lose it instead?
  16. Add me to the list of those not happy with the Pocket D entrance changes. My two cents: I rarely use the KR one except at very low level, so moving it to AP wouldn't bother me, but the FF one actually has value. Red-side I use all of them some, but Sharkhead the most. Losing SM for Mercy would be a net plus to me. And losing the PO one near the ferry would hurt. So I'm not crazy about swapping the loss of SM for PO, but it would be slightly preferable to me simply because moving the low-level entrance seems more consistent. Adding a 4th entrance via manhole red-side would be better, IMO.
  17. Necro bumping this due to irritation. I just dusted off my level 41 (now 43) PB for 27.2 and ran quite a few missions: All of Serpent Drummer's missions, a flashback of Wheel of Destruction, and six non-arc missions from Tina MacIntyre. (I also ran Posi 1, but used a 2nd tri-form build without the proc for that.) I have the proc in Incandescent Strike. It didn't fire once in all that time.
  18. The error is probably in the list of sets it takes, since I don't think that pet does any KB. Let's see... looking on CoD2 I don't see any powers on that pet that do KB.
  19. I typed too fast; I meant the attribute not the pool. The point is that it's generally not a good idea to use the same name for two things.
  20. I'd go with Invisibility just because the pool attribute name is Stealth; eliminates a possible confusion between the pool attribute and the power.
  21. I'm pretty sure CPH only looked at powers with 3+ second cast times. The power colloquially known as "Orbiting Debt" only has a 2.03s cast. What hurts with OD is that it's the longest cast in a sequence to re-toggle that takes a total of about 7 seconds just for the 6 WS toggles. As a temporary buff for Khelds, changing all their toggles to cast very quickly would certainly help.
  22. OK, subjective feedback on those two EBs in Freakish Lab. I think they're both fine as is. With the ambushes they are roughly on par with the Longbow Ballista and his two snipers. The Kraken is relatively weak, but that room is tough enough as is. The special Rikti bosses, those annoying bees and that pile o' hit points Pylon are challenging enough as is. Though the last two are mostly just annoyances unless you've blown it and get the bee -Recharge while in a real fight.
  23. OK, I finished testing the various different EB versions (and one AV version) of Vandal and Hopkins. All were at level 30 and even with my test toon (an Elect/Rad Tanker) on Cryptic. The ones in Freakish Lab are freakishly weak. I think their lack of offense is masked by the fact that both trigger waves of ambushes. Hopkins The AE version of Hopkins uses 5 attacks. In order of frequency they are Barrage, Whirling Hands, Energy Punch, Bone Smasher and Total Focus. As a level 30 EB against an even level foe with no Resistance they do 221.8, 326.3, 424.2, 535.3 and 652.8 points of damage respectively (this was calculated by backing out the Resistances of the toon I was using). I ran the test for 10:40. Assuming he hit with every attack he would have done 117.7 damage/second. The Freakish Lab version of Hopkins used 6 attacks. In order of frequency they were Energy Punch, Bone Smasher, Initial Strike, Foot Stomp, Spinning Strike and N2 Cannon. The last he only used once. I let the test run 23 minutes and 32 seconds. He used it to start the fight and then never used it again. Other than EP and BS he used his other attacks quite infrequently. He used Initial Strike 15 times, Foot Stomp was used 10 times and Spinning Strike 8. The damage done by the attacks was: Energy Punch 326.3, Bone Smasher 424.2, Initial Strike 274.1, Foot Stomp 195.8 and Spinning Strike 391.6. N2 missed, so I don't know what its damage would be. Overall he would have done 55.1 damage/second. Vandal The Citadel AV version of Vandal uses 4 attacks. Again, in order of frequency, these are Energy Punch, Bone Smasher, Missile Launch and Power Blast. They do 378.8, 621.3, 227.3 and 377.3 points of damage respectively. In the 10:30 run he averaged a potential (that is if all attacks hit against no Resistance) of 147.5 damage/second. The AE Citadel uses just 2 attacks: Energy Punch and Bone Smasher (in that order of frequency). They did 326.3 and 535.2 points of damage with my Resistances backed out. His average potential output (again assuming all hits and no Resistances) over a 9:07 trial was 119.4 damage/second. The Freakish Lab version of Vandal (Injured Vandal) used 4 attacks. Like the FL Hopkins one of those was used just once. In this case Drill Strike. The other attacks (in order of frequency) are Power Thrust, Whirling Hands and Total Focus. The damage for the 4 attacks (with Resistances backed out) were: Power Thrust 195.7, Whirling Hands 261.0, Total Focus 489.5 and Drill Strike 181.9. His potential average damage output (100% hits, 0% Res) was 49.2 damage/second. Actually... I found an error in my parser that screwed up the numbers for the long FL Hopkins test. Re-writing it now to get corrected numbers. [Edit:] OK, I fixed that (the parser miscalculated the elapsed time of two combined logs).
  24. With LS unavailable below 33 the KB->KD is probably unnecessary. The FF would be more useful there. Tornado really ruins its own damage without the downgrade IO on a toon with no AoE -KB though, so there's no way I could bring myself to lose that. I could take those 2 slots out of Gale and put them elsewhere, but I find that using Gale with the downgrade IO and FF proc in it is pretty easy and useful to fit in.
  25. This is my current build for Ill / Storm. I'm not completely happy with it. I simply don't have enough slots for what I'd like (I'm about 5 short for the Miracle, 2 Def set Res specials, a Kismet Acc IO and a KB->KD in Hurricane). It needs to either use the FF Proc in Gale or Ageless to get perma-PA. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Heavenly Helen: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Flight Power Pool: Experimentation Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Blind -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprOvrPrs-Rchg/Energy Font(5), Dmg-I(5), Dmg-I(7) Level 1: Gale -- Acc-I(A), SuddAcc--KB/+KD(11), FrcFdb-Rechg%(13) Level 2: Spectral Wounds -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(11) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf%(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(21) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 8: Fly -- BlsoftheZ-ResKB(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(23), StdPrt-ResDam/Def+(25), GldArm-3defTpProc(25), UnbGrd-Max HP%(27) Level 12: Snow Storm -- EndRdx-I(A) Level 14: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(47) Level 16: Freezing Rain -- TmpRdn-EndRdx/Rchg/Slow(A), Ann-ResDeb%(31), AchHee-ResDeb%(31) Level 18: Phantom Army -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Build%(33), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-Acc/Rchg(34) Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(34), DarWtcDsp-ToHitdeb/Rchg/EndRdx(36), DarWtcDsp-Rchg/EndRdx(36) Level 22: Hover -- LucoftheG-Def/Rchg+(A) Level 24: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39) Level 28: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-Rchg/Hold(40) Level 30: Experimental Injection -- DctWnd-Heal/Rchg(A) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), SuddAcc--KB/+KD(42) Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), SuddAcc--KB/+KD(43) Level 38: Lightning Storm -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg/Rchg(46), SuddAcc--KB/+KD(46) Level 41: Hibernate -- DctWnd-Heal/Rchg(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48) Level 47: Frost Breath -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15), PrfShf-EndMod/Acc(15), PwrTrns-+Heal(17) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;705;1410;HEX;| |78DA6594CB4F135114C6EFB4536A1F409157795390020586165177624414126A484| |85C19CB582EA5C974DAB4C5C0D285FF800BF1B1F011852889D18D5177FE0F625C68| |62E2C217086A62625CD4C39CAF96A49334BF99EF9EEFDE73CFBDA7D1E553DEC7672| |E8F09C5376EE8B95C6C3C6DE6B369C3905947544F24E3829EAA49A95F92A6B1D239| 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