
Zep
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Everything posted by Zep
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Wow will we ever get our old chars back again?
Zep replied to Smoke Ring's topic in General Discussion
Char back would be nice. Getting all my original costumes back I'd be pretty happy about. -
Could be an internet issue as you are being handed from one server to another. I had some trouble getting into Outbreak when I first started playing that resolved itself. Try a reboot, run a couple speed tests to make sure your ISP is behaving.
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Blaster - Beam Rifle / Atomic - Zap Ran Again (thinking of Futurama) Controller - Fire/Kin - Excellerent (accelerant + accelerate phonetically) Dominator - Elec/Elec - Nikoli Tesla Blaster - Fire/Fire - Torida
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AVs are not all that hard to immob as a rule. Whats the chance of Lightning Storm being un-nerfed I wonder?
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Add Enhancement Boosters to Drop Reward Pool.
Zep replied to Waypoint's topic in Suggestions & Feedback
I had a respec recipe drop last week. Too bad they are not worth much anymore. -
Allow moving enhancements inside the slotted power
Zep replied to Weylin's topic in Suggestions & Feedback
If that was never changed then I guess it doesn't really matter. -
Set windows scaling to 100% or override scaling in the score app and the launcher.
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Allow moving enhancements inside the slotted power
Zep replied to Weylin's topic in Suggestions & Feedback
It isnt purely visual. When exemplared or on an ORO mission the order of the enhancers matters. Something to keep in mind when respecing. -
Adam used to have no AV hold protection - has that changed?
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I soloed to 50 on a controller in time to play a PB when they launched in issue 3. Any class can solo. Some are just easier then others - well, no, solo as a controller is extremely easy -- some just take longer then others. With all the balance changes, defender solo buffs etc, play what you want. Almost all content in the game - except task forces and raids are able to be soloed.
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Unless it is a unique IO limited to one copy only the general rule is you may benefit from up to 5 of the same set. (for set bonuses - power bonuses like damage/accuracy etc no limit). Good resource: https://paragonwiki.com/wiki/Invention_Origin_Enhancements
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I was just going to post about FBZ too.
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Has that changed? I remember Light Form locking me out of Nova, Dwarf on live.
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Now that I am 39 and have my basic powers (Fire/storm) MUHAHAHAHAHAHA..... Getting into a smaller space, hallway in a warehouse or office building, dead end cave, sometimes even a bigger spaces, and have 10+ mobs in the air bouncing off the floor, walls, ceiling, and objects in the game world like popcorn because I have unleashed, flashfire, tornado, lightning storm, and bonfire.... with friends and/or in a large space I of course use firecages to keep things contained, by myself (or with a small number of ranged friends) I let lose and use what can only be called CHAOS control as I laugh maniacally and my imps run around taking tasty bites out of all those nasty bad guys..... *IF* and I mean only *IF* things look like something might be able to actually stand upon its feet and think about starting an attack I can always use Gale - though for the most part it really blows. With the Immob changes Fire cages + Gale is actually pretty nifty..... it does KD instead of doing nothing with the immob now. Can keep knocking a group over if they are being a problem.
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Gaussian IO 'Chance for Build-up' not firing when slotted into Toggles
Zep replied to Ozryk's topic in Bug Reports
I have it in Tactics on a controller and it does fire. Maybe 1-2/minute - the icon only shows for about 5 seconds so you really have to look for it. -
Anyone up for helping me make a base (or two - one red - one blue)?
Zep replied to Zep's topic in Base Construction
Thanks for the information. How does one make a purple base? Just invite red alts? -
Either play in windowed mode and move the window -or- go to the monitors control panel and make monitor 3 the default monitor. Full screen games always play on the default.
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Low to mid level mission AV's? Not Task Force AV's? Fire/Storm -- have done it particularly the Skull ones in Kings Row. No temp powers or pets.
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I don't think that is their job though. If an AoE Cone's job is not to do AoE, then what is it's Job? Why should I be spending a power choice and slots on an AoE Cone that is not really for AoE? Well it depends on the cone. The melee cones with a large 180degree radius are clearly intended for AoE damage but the ones with narrow cones (19, 30 or 45 degrees) are more like single target attacks that can occasionally hit a second target. They generally have their damage balanced closer to a single target attack than an AoE attack. In the Scrapper set the only Melee Cone with a 180 was Axe's Pendulum, there are one each at 130 in Broadsword and Katana. Something to note is even at the larger arc they are still set to 5 max, just like every other short melee cone. As for damage lets look at Dark. Smite Shadow Maul DPA 13.95 7.2 Act .97 3.07 Rech 6.00 8.00 End 6.86 8.53 So if SM is not made for AoE, then what is it made for, because it sure as hells does not compare to Smite for single target. Until someone brings some facts to this argument, instead of opinion, I will continue to believe that an AoE Cone's job is to do AoE, just like in every other RPG I have played. And if AoE Cones are consistently not doing AoE then they are broken, and need fixing. You know Shadow Maul is a DOT, right? How many times does it do that damage? Hero Designer shows Smite at 12.64 and shadow maul at 13.13 at base levels.
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Stun and disorient are used interchangeably in a few places. Would be nice to have them all standardized.
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I take the Mu special attack on about 2/3 of my characters. It isnt to hard to hit 2-3+ mobs when they are packed up. I also regularly use Jacobs Ladder on my Stalker. Sometimes I only hit 1 target, sometimes I miss entirely and dont hit anyone, with a group I can usually manage 2-3. It is pretty annoying at first - with some practice and willingness to change how you target a little not an issue. It does take some time though and if you just face-roll don't count on hitting multiples. If your on a team where everything is melting anyways not a deal (IMO anyways). -edit- fix missing word
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That would be nice - however - I think it is inherent with tab/click based targeting. I have some success by targeting a mob at the back of a group and just thinking of the cone as a straight line plus. Soloing I can reliably hit most or all of a group. With teams that is harder to do, yet still works. It doesnt matter where the mobs are when the power resolves, it locks in and rolls to hit/damage when you click to activate.
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Dont forget Null the Gull, NPC in Pocket D that can do some tricks -- different QOL things. He/she sits on a truck being cosmic or something.
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Yes there is! SG Name: Paragon Junior Supers Academy RP/RP Friendly: Tons of RP Theme/Era: Academy to train the next generation of super-heroes Redside/Blueside: Blueside Recruitment Message: I'm not in the SG leadership, so they could probably fill this out better than me. But the PJSA is a fun RP SG where you play students, teachers, or allies of an Academy designed to train the next generation of super-heroes. If you are interested, you can message me here or in-game at @WATER NYMPH and I'll put you in touch with the SG leaders. We use Discord, (although I don't) and also have a message board at https://pjsa.enjin.com/ Which Server? Sounds interesting.