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Zep

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Everything posted by Zep

  1. Has that changed? I remember Light Form locking me out of Nova, Dwarf on live.
  2. Now that I am 39 and have my basic powers (Fire/storm) MUHAHAHAHAHAHA..... Getting into a smaller space, hallway in a warehouse or office building, dead end cave, sometimes even a bigger spaces, and have 10+ mobs in the air bouncing off the floor, walls, ceiling, and objects in the game world like popcorn because I have unleashed, flashfire, tornado, lightning storm, and bonfire.... with friends and/or in a large space I of course use firecages to keep things contained, by myself (or with a small number of ranged friends) I let lose and use what can only be called CHAOS control as I laugh maniacally and my imps run around taking tasty bites out of all those nasty bad guys..... *IF* and I mean only *IF* things look like something might be able to actually stand upon its feet and think about starting an attack I can always use Gale - though for the most part it really blows. With the Immob changes Fire cages + Gale is actually pretty nifty..... it does KD instead of doing nothing with the immob now. Can keep knocking a group over if they are being a problem.
  3. It would be nice if both ESC and the Scroll wheel were enabled throughout the game's interface. The map in particular would love to have scroll wheel based size adjustments.
  4. I have it in Tactics on a controller and it does fire. Maybe 1-2/minute - the icon only shows for about 5 seconds so you really have to look for it.
  5. Thanks for the information. How does one make a purple base? Just invite red alts?
  6. Either play in windowed mode and move the window -or- go to the monitors control panel and make monitor 3 the default monitor. Full screen games always play on the default.
  7. Zep

    Soloing baby AVs

    Low to mid level mission AV's? Not Task Force AV's? Fire/Storm -- have done it particularly the Skull ones in Kings Row. No temp powers or pets.
  8. I don't think that is their job though. If an AoE Cone's job is not to do AoE, then what is it's Job? Why should I be spending a power choice and slots on an AoE Cone that is not really for AoE? Well it depends on the cone. The melee cones with a large 180degree radius are clearly intended for AoE damage but the ones with narrow cones (19, 30 or 45 degrees) are more like single target attacks that can occasionally hit a second target. They generally have their damage balanced closer to a single target attack than an AoE attack. In the Scrapper set the only Melee Cone with a 180 was Axe's Pendulum, there are one each at 130 in Broadsword and Katana. Something to note is even at the larger arc they are still set to 5 max, just like every other short melee cone. As for damage lets look at Dark. Smite Shadow Maul DPA 13.95 7.2 Act .97 3.07 Rech 6.00 8.00 End 6.86 8.53 So if SM is not made for AoE, then what is it made for, because it sure as hells does not compare to Smite for single target. Until someone brings some facts to this argument, instead of opinion, I will continue to believe that an AoE Cone's job is to do AoE, just like in every other RPG I have played. And if AoE Cones are consistently not doing AoE then they are broken, and need fixing. You know Shadow Maul is a DOT, right? How many times does it do that damage? Hero Designer shows Smite at 12.64 and shadow maul at 13.13 at base levels.
  9. Stun and disorient are used interchangeably in a few places. Would be nice to have them all standardized.
  10. I take the Mu special attack on about 2/3 of my characters. It isnt to hard to hit 2-3+ mobs when they are packed up. I also regularly use Jacobs Ladder on my Stalker. Sometimes I only hit 1 target, sometimes I miss entirely and dont hit anyone, with a group I can usually manage 2-3. It is pretty annoying at first - with some practice and willingness to change how you target a little not an issue. It does take some time though and if you just face-roll don't count on hitting multiples. If your on a team where everything is melting anyways not a deal (IMO anyways). -edit- fix missing word
  11. That would be nice - however - I think it is inherent with tab/click based targeting. I have some success by targeting a mob at the back of a group and just thinking of the cone as a straight line plus. Soloing I can reliably hit most or all of a group. With teams that is harder to do, yet still works. It doesnt matter where the mobs are when the power resolves, it locks in and rolls to hit/damage when you click to activate.
  12. Dont forget Null the Gull, NPC in Pocket D that can do some tricks -- different QOL things. He/she sits on a truck being cosmic or something.
  13. Yes there is! SG Name: Paragon Junior Supers Academy RP/RP Friendly: Tons of RP Theme/Era: Academy to train the next generation of super-heroes Redside/Blueside: Blueside Recruitment Message: I'm not in the SG leadership, so they could probably fill this out better than me. But the PJSA is a fun RP SG where you play students, teachers, or allies of an Academy designed to train the next generation of super-heroes. If you are interested, you can message me here or in-game at @WATER NYMPH and I'll put you in touch with the SG leaders. We use Discord, (although I don't) and also have a message board at https://pjsa.enjin.com/ Which Server? Sounds interesting.
  14. Or at least help me get the basic rooms down. I am hoping to make a large very open magic/mystic type for blue and a tech/science wonderland for red. I've briefly looked at some of the guides and seems a bit complicated.
  15. Wanting access and having money are two separate things. I can contribute a little... just waiting to see how the wind is blowing so to speak. A 1 time fee I am much better at then ongoing. What would be the possibility of importing all the forum data into a blank site? Or once processed could we make it torrent downloadable? Of course online is best just want to think through every option.
  16. I see so many ideas and thoughts about how to improve the game - which is great. I hope for the day we have full time Devs again. That said: Somethings I hope to see sooner then later. 1) Improved textures. I know this is very time consuming and you need to do a whole zone at once or things dont look right. Maybe start with the tile sets for missions. I have read about AIs being trained to do really a good job with upscaling textures and cleaning up artwork. It is a testament to the original team things still look decent even at 4k. 2) More tiles for mission maps. During live a lot of new and improved tiles were added - eg the Clock King warehouse pieces etc. More of this along with new tile shapes and rooms will add to the replay ability of the game considerable. Even better alternate sets, eg more then the office buildings, caves, etc we already have. Sadly also very time intensive. 3) More work cleaning up faces, hands and all the costume pieces. Some very good work has been done already, thank you, more would be very nice. Look at the faces and hands in the costu,e creator at 4k and you will see exactly what I mean. 4) New content. Populate the Warf. New stories and high level content. Give those uber build top tier ppl a bit more to do and add more content for the folks that like to level characters. 5) RP Centric zone. One that is light on quests and content but otherwise built around spaces for the RP crowd. Or perhaps more quests and content specific to this group? 6) Single large zone all characters from all servers can go to for contests and group events. Of course it would need to clone like AP1 2 and 3 and need to be cross faction as well. Like a super Pocket-D or an expanded one. Any list could go into the hundreds of items so I'll stop here. I also want to avoid powers/at balance and proliferation. Those are important topics I am just looking to focus on the game engine and world itself in this post. Before anyone feels the need to point out all of this would take a lot of time and work, yes I know. This is hoping for the future. What other ideas and thoughts for improving the game world do other people see?
  17. This is what I use, it gives me a button for each form and swaps my bottom tray. /macro Nova "powexec_name Bright Nova$$goto_tray 9" /macro Dwarf "powexec_name White Dwarf$$goto_tray 8" /macro human "powexec_toggleoff Bright Nova$$powexec_toggleoff White Dwarf$$goto_tray 1" I dont have my pb to 20 again so I havnt tested the Dwarf one, other two work fine.
  18. I would say that a Fire/Storm SHOULD take RoF for use against AVs... but if they don't, it's not a great deal. The reason is that they do far less direct damage that benefits from Containment, than pet damage that does not benefit. You will have 3 Imps, 2 Tornados, and 1.5 Storms out on the average, and that puts out significantly more damage than the Controller's direct attack cycle. Not to mention that all of these powers plus Freezing Rain suck up endurance, and that if you are soloing the AV, you need to run defensive toggles in addition to having some IO set bonuses, since Fire/Storm has no taunting pets. So... due to Endurance problems, I don't think that a max-damage personal attack cycle will be that useful, compared to the much more End-efficient summons. You may still want RoF to help with a bit of damage, and to keep the AV in one spot. Otherwise you have to run Hover to stay away from melee AVs. Yeah and how are you going to keep that AV in Tornados, Freezing Rain, Bonfire and Thunder Storm? If anything RoF is even more important that usual for Plant/Storm since it relies so much on damage over time effects. Your taunting pets makes me wonder about the viability of a Dark/Storm. You get the Immo and the taunting pets plus the damage. Plus Dark Has better access to IO sets then Fire. Tornado follows the AV actively - specially if it is the only thing up. FR is on a short enough recharge (if slotted right) to just keep dropping it on them. Bonfire with some recharge is also pretty short recycle. LS has a pretty decent range. Of course nailing the AV to the floor with immobs is ideal.
  19. I do throw them in at random -- that is likely it.
  20. I would also say dont assume any part of the code is still spaghetti. From what I have read a big part of what SCORE has been doing is refactoring the code. IE cleaning it up - a lot. Good idea of course to not assume anything is quick or easy at the some time it is also a really good idea to assume anything in particular is not easy. I am guessing it would be more of an artwork issue myself with only a few eye based attacks in the game already. It would be pretty neat to play.... I could see eye beams as alternates for a few power sets, the single target parts any ways. Fire, Ice, Electricity, Dark, etc.
  21. I was leveling my fire/kin from 4-6 and notice his char was doing KD most of the time. This is very new. I tested it on my fire/storm and found it happening there too. Normally I hit things with fire cages or ROF which seems to suppress it. Was this an intentional change? Not that it matters since char holds the target doesnt matter if they sometimes KD at the beginning of the hold.
  22. Have you rebooted your computer and router?
  23. Thanks -- wow I got lucky. I am not usually up that early.
  24. Out of curiosity - any official time for how long it was open?
  25. Since this is related to a non-Server specific task, then Titan may in-fact be willing to work with it. What they Don't want to do is be aligned with any one server if for no other reason than keeping separate / fair / self-preservation. This is certainly beneficial to all servers.
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