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Replacement

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Everything posted by Replacement

  1. Remove Stalkers, buff Concealment pool.
  2. I don't normally take the "perpetually post about not changing anything" approach but yeah, I definitely think this is for the best. Not being able to chain the jaunts like that is good for reinforcing that you have super speed; not a dedicated teleporter. I do get that can feel strange with the 3-charge system, but it's not bad - and the precedent was set with Burst of Speed.
  3. This is fascinating. I agree that, thematically, electric blast should have a chain. But objectively, @nihilii is right and ST is the problem. My proposal may not be technical feasible, but here it is: 1) When using all ST blasts on an ally, it chains to whomever they are targeting. This essentially adds a visual-chain to targeting through allies. 2) Small damage bonus when doing so. It might also let you make some trick shots, either shooting enemies you lack LoS on or extending effective range. 3) Make Voltaic Sentinel targetable. The synergy should be obvious. 4) Make other tweaks to the set as well, namely around little V's duration and cast time.
  4. 3-slot IO set that can only be slotted into brawl.
  5. But it's what we've requested for the last 15 years and now we have it. And I love it.
  6. I'm not sure what you're asking for? Go into Options > Windows > scroll down to Pets > ensure the pet window option is set to "Enabled." By itself, this option doesn't do anything (which is why I wish it was enabled by default on all clients). What it does is adds a "Pets" button to your team window you can click on to view all current pets, just like MMs get.
  7. We have a fair number of missions that have some pretty cool NPCs hanging around and helping out. We have tech for powers that summon pets. I'm curious how big the technological hurdle would be to have them show up in our Party list (and thus count against the limit) instead of as pets (or not at all, or mission allies). A lot of older MMOs have systems like this, to help sustain lower populations. And of course, curious how others feel about this: a way to build a limited party by yourself. Cheap, easily-summoned allies that aren't so abusable because they count towards those party limits. For implementation: Ideally you would add some additional criteria like "only 3 total NPC allies to a party" and/or "no Allies in leagues." It'd also be cool if there were criteria to unlock them that roughly matches progression. Example unlocks: Back Alley Brawler by talking to him in Atlas Park and then he gives you a short mission to click on plaques or collect some badges in King's Row. Gets folks an early bruiser that would help out controllers and defenders, particularly. Finish both Positron arcs to unlock him. Run the tip mission with a converted Frostfire to gain him as an ally. Some of the bigger names could come with longer cooldowns so they don't seem to be popping up in every solo crew. Thoughts?
  8. You are aware Poison makes allies vomit, right? Even if they're robot minotaurs.
  9. No... Then it becomes a great joke. Check out the Star Trek A.S.S. April fool's joke someone linked here a while back. @Homecoming: please make sure to up the ante on this next year. I am starting to think the small percentage of indignant players may actually be the best part.
  10. This brawl brings me unending glee.
  11. This is so assumptive, dismissive, and logically unsound. So yeah, you clarified plenty for me. Enjoy your world where the original devs never ever ever made a mistake.
  12. So if it dealt 1 point less damage than it does now, you would be against it? If it had 1 second longer cooldown? I'm not talking about "waste of time to implement." I'm asking you directly: would you be infuriated at this on the basis that it is a nerf?
  13. Was adding this as an edit when I saw your response come in: I decided I should explain: you're only responding to the thread title. If you had read the OP, you would have seen they just want you to have to "charge it up" and even left the best-case cooldown completely untouched. This is not even similar to your verbiage about assuming people are trying to get rid of Judgement nukes. As for "I know what the next request will be"... judge people for the crimes they have committed. Your shutting down arguments that aren't even being made? Waste of text. Final note: I'm sorry this is targeted at you. All the opposition in this thread has been *targeting the title* and assuming the worst case scenario. You're just the latest in a 9-page long line of knee-jerking.
  14. Read, read, and READ! OP just wanted something that decreases their usage slightly. Everything about your post is everything wrong with this thread.
  15. Fair enough. In an effort to cut out the felines, I'll quickly clarify before I exit this thread for good: I wish you had said "surprise" instead of "stealth." I simply feel stealth, in this context, comes with "dishonest devs" connotations that I took issue with. That sorted, have a good day.
  16. Patently wrong. The same dev made sure to post this detail twice so it wouldn't be overlooked. They understood the drama this would bring and still thought it was the right choice. Also: lol at all of you declaring stuff like how hard this will hit enhancements on the market, etc. As if the standard AE farm isn't still literally 10-50x as fast of XP as regular content, and a similar gap in influence. Get real. Things are slightly less ridiculous; you'll be fine.
  17. Nice find. Glad I could be of assistance.
  18. Nice work, @Solarverse. I prefer the updated version - like Lines, I found the original's percussion distracting. Overall: I'm thinking about it in terms of that thing some games and movies do where there are multiple versions of the theme, used depending on mood and such (I believe you can see this in action in Kingdom Hearts, Mass Effect, and the Lord of the Rings films have this set up for individual characters). Like, when Ms. Liberty busts in and saves the day, with other iconic named characters on either side of her, they would play your version.
  19. I'm sure it won't be helpful, but I'd like to try to come at this without personal attacks or assumptions. So let's get objective: Would you say a Sleep effect is half as effective as a Disorient? (Mass Hypnosis has half the recharge as Flashfire/Stalagmites) Would you say a Sleep effect is half as effective as continual knockdown? (Mass Hypnosis has a duration between 0 and 22 seconds while Ice Slick has a 30 second duration and keeps reapplying. MH also has, again, half the recharge of Ice Slick) So this is the burden of proof Mind Control has to bring: in almost every situation, a Sleep effect is a 1-second Hold, but at half the recharge of other similarly powers. I would argue the only way this would make sense was if it was very strong on the fights where it applies. An example, here, is -Regen. This is a pointless stat in most of CoH, right up until you fight an AV. (It's also really terrible game design, btw, so I would hope Sleeps never end up in this position) Finally, if you can argue all of that in favor of Mind Control, we have one final comparison: Mass Hypnosis 30 seconds, 25 radius, single Sleep pulse VS Static Field 40 seconds, 20 radius, continually re-applying sleep. There is just no way that makes sense as a point of comparison. That said, I still continue to push for 1-2 "sleep echoes" only as opposed to full duration, and find other ways to buff the effect as discussed in the Sleep thread. Do these things, and we fix a lot more content than Mind Control.
  20. I always assumed this feature rolled out in the First/Night Ward update and Paragon Studios intended to (but never did) go back and add more content to it as time allowed. I think one of the best things HC could do on the "content" side of the game is simply making a pass on Contacts. Particularly: Increasing level ranges and allowing walk-up introductions (or adding more introduction methods).
  21. My thoughts exactly. A declaration that it can only proc once is clearly technically possible now, and is the sane decision.
  22. I'm gonna go with the new pseudopets?
  23. Just a quick correction: the set doesn't sacrifice Build Up. Targeting Drone replaces it, as of the /Devices rebuild. 18.5% ToHit all the time vs 20% for 10 seconds +80% Damage on first hit of a fight and +20% for all other attacks vs +100% for 10 seconds. This doesn't prove anything you're saying wrong or anything. I think /devices still has some power budget to play with vis-a-vis survival utility, but just wanted to clarify this statement is no longer true.
  24. OP isn't asking if they get fast-snipe - they're asking if it's working as intended. I happen to have a blaster and a scrapper both with moonbeam so I hopped onto both to take a look. It's always possible the stalker version is bugged and the scrapper version isn't, but it seems less likely. Both feel and look the same. Both have a listed activation time of 1.33 seconds.
  25. Would be nice if someone found the patch notes to check me, but I'm pretty sure they gave Blasters faster snipes overall than the other ATs. Like 3 seconds for blasters vs 4.5 on other ATs or something. So I'm guessing this propagates down to the fast-snipes as well. Nope. Found the patch notes. There's separate scaling on the damage and recharges, but I don't see anything in there about the actual cast times. While I'm here, I'll also mention: Mace Mastery also has a snipe.
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