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Adeon Hawkwood

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Everything posted by Adeon Hawkwood

  1. Yes. When you open the window to select an enhancement you can type in numbers to set a specific level. You can also use the + and - keys to add enhancement boosters.
  2. The all mighty Blapper! Haha :D I think he was referring to Defenders with sets like Dark, Time and Traps. The true tankmages.
  3. Even with the Sniper changes Devices was a bit under-powered compared to other blaster secondaries so with the exception of the recharge buffs the proposed changes are things that were probably overdue anyway. Web Grenade not having a DoT always hurt /Devices blasters at lower levels since most Blasters use their immobilize to fill out their attack chain until they get more primary attacks. The Taser change is to compensate for the fact that devices doesn't have any melee attacks so it loses out on damage there as well. Finally Time Bomb is essentially useless in it's current state so a buff has been needed for a while really. The recharge buff is the only one I would consider a real "buff" but the thing is it's consistent with the current devs vision for Blaster secondaries. If you look at the new blaster secondaries three of the four (Tactical Arrow, Time and Atomic) all have a 20% recharge buff stuck in there somewhere. So it looks like a recharge buff is part of the new design philosophy for Blaster secondaries. I wouldn't be surprised if the devs go back and add recharge buffs to the other Blaster secondaries overtime in the same way they added a sustain power to each secondary.
  4. That's it, I knew there was some weird unlock requirement, but I was thinking it was just a level lock.
  5. Generally the best superteams just stack support sets. So with four different ATs you'd want a Defender, a Corruptor, a Controller and a Mastermind. Now which support sets? Well the two critical bits you want are -regen and mez protection. Traps has both but it's also a weird set and a bit of a late bloomer so you might prefer something else. So instead I'd suggest Sonic and Radiation. Radiation is a good -regen set and it's a bit more aggressive than Dark. Sonic and Force Field are the other sets with AoE mez protection, I'm recommending Sonic since it's easier to stack defense than resistance from other sources. Now two more sets you want Kinetics for damage and Time is a great choice for a fourth set, it makes everything better. Now for the other sets you want fire. So Fire Blast for the Defender and Corruptor, Fire Control for the Controller and Demons for the Mastermind (Robots are also good but Demons will be more thematic with the rest of the team. Now putting it all together you have: Demons/Time Mastermind (this guy is your tank) Fire/Radiation Controller (a classic of the genre) Fire/Kinetic Corruptor (maxed damage for everyone) Sonic/Fire Defender (keeping the team protected from mezzes plus you probably want the highest possible resistance shields so stick it on the Defender) You can probably swap around the support sets without much impact, although I would definitely suggest keeping Time on the Mastermind since it will synergize well keeping him in melee range. Early game the to hit debuffs from Time and the heals from Time and Rad will be what keeps you alive, but once you get into the 30s you should be able to stack Farsight with quad-maneuvers to get good defenses going and the resistances and heals will take care of the rest. After that it's a case of increasing damage as much as possible through buffs and debuffs. EDIT: You could convienably replace one of the characters with either of the VEATs if you want someone who's a bit blastier with team support.
  6. Yuo didn't get Incarnate shifts from those TFs on live either. From what I recall it was asked for but the devs felt that it would make them to easy (not that they are super difficult in the first place).
  7. What level are you? I believe that portal is locked to levels 45+.
  8. Well there are 16 Numpad keys so you only need to select two more keys for the first set of 18. After that just use Alt and Ctrl plus the same keyset for the other two profiles.
  9. So there's something odd with the forum post editor. If you look at the row of buttons on the second row at the end is a button called "toggle view". While this button is turned on the editor will remove up to two consecutive "enters" from your post. So if you want to make a new paragraph you need to press enter three times rather than twice. Examples: I pressed "enter" once here and it makes it a single line. I pressed "enter" twice here and there's no gap between the lines. I pressed "enter" three times here and I finally get a gap between my lines. Pressing the "toggle view" button turns this effect off but you have to re-toggle it every time you post which is a major pain. For now I'm just going back to using no-script to block scripts so I get the basic editor although unfortunately that means I have to remember the BBCode myself.
  10. You have to go villain-side and run one of the patron arcs however once you'd done that you'll be able to use the pools even if you go hero.
  11. So what I did with my keyboard (a G110) was use the Logitech software to rebind the macro keys to the numpad while CoX is running. Then I just bound various mastermind commands to the Numpad buttons. You don't have to use the Numpad buttons, I just picked those because they were easy to track and I don't use them while playing CoX. But the basic idea is use the Logitech software to rebind the macro keys to some spare keys on your keyboard and then bind commands to them. EDIT: As a side note, I don't use the traditional MM Numpad binds, I have my own set of preferred binds, I just used the Numpad as a convenient set of keys to map the macro keys to.
  12. They are limited to patron power pools.
  13. I think that Trick Arrow is a decent somewhat control heavy set that suffers from one major drawback: it sucks at alpha strike mitigation. Most support sets have some form of alpha strike mitigation in the form of defense buffs, resistance buffs or healing but Trick Arrow only really has Flash Arrow for Alpha Strike mitigation. It has Glue Arrow and Poison Gas Arrow to provide general damage mitigation but neither of them are much use at mitigating that first alpha strike. It also suffers a lot because later sets were designed around a higher level of power. When it came out the ability to stack two different resistance debuffs was a huge selling point but nowadays there are sets that can do in one power what takes TA two. So overall I think Trick Arrow does need to be looked at. I wouldn't say that it's unplayable but it's definitely showing it's age compared to other support sets.
  14. Alpha Slot - I wouldn't go Vigor on a Dark/Dark but your other options are spot on. Basically I'd say Cadiac if you're having endurance issues and Intuition or Musculature if you aren't. The decision of Musculature versus Intuition is tricky, both have damage, defense debuff and to hit debuff so that's a wash. To me the big differentiator for a Dark/Dark is whether you prefer the Immobilize or the Slow. Personally I'd lean towards Intuition for the slow but YMMV. An additional factor to consider though is that this comparison is at Tier 4, at Tier 3 the musculature wins hands down. Judgement - I'd go for Void from a thematic viewpoint or Ion from a power level viewpoint (the chaining effect and higher target cap makes it win out there). Interface - For Interface you really want to pick one of the Interfaces with a Damage over Time effect. The debuff versions just aren't strong enough to be worth it. Reactive and Degenerative are generally considered the best but they are also more popular making them less useful on teams since other people have them. In any case, pick the damage over time that appeals to you and you should be fine. Lore - There are DPS differences between them. However unless you're soloing AVs the difference doesn't make that much impact. Destiny - Incandescence is basically an Assemble the Team but for an entire League. While it does have some nice secondary effects I personally consider it to be a bit to situational for general usage. Personally for a Dark/Dark I'd go with Clarion since mez protection is really useful for debuff focused support characters.
  15. While it's a nice idea in theory I think it goes to much against the core concept of a powerset being a fixed group of powers. I think a better compromise would be more customization options for MM attacks although unfortunately most of the sets have weapons which limits options for customization.
  16. So this is somewhat Mastermind specific but for them I recommend having two commands either bound to convenient keys or set as macros: /petcomall passive follow /release_pets The first one makes your pets stop attacking and return to you, the second just unsummons them all. I find having both of these readily available is useful when I want to get my pets out of the way.
  17. There are two ways to reset a mission (other than abandoning it). The first is to log out for a period of time (somewhere around 3-5minutes) at which point the map server will close the instance causing a reset. The second option is to get a mission from another contact (radio mission is easiest) and then set that as your active mission, setting a second mission as active and switching back should reset your current mission.
  18. That is weird.
  19. I tend to believe them but then I like to believe the best of people. Also from a practical point of view lying low for a few years seems like a sensible strategy, NCSoft would probably have been more likely to react harshly if a private server had popped up immediately following the shut down. Additionally it would have made it easier for NCSoft to identify the individual(s) who were involved in handing over the code base while the time gap provides them with some protection.
  20. Yes. Click on Profile. In that window there's a drop down menu titled Modify Profile. The bottom option there is Buddies/Ignore List. You can add people to your ignore list in there (the specifics of how to do this are left as an exercise for the reader).
  21. Yeah this is my approach as well. I pick the DoT effect that seems most in character and call it a day. Reactive or Degenerative might be the best options for soloing AVs but for normal game-play all of the DoTs are roughly equal in effectiveness. Now the non-DoT interfaces are pretty much useless.
  22. No that's not true. There are three support sets that offer self mez protection for the user: Traps, Force Field and Sonic. As for control powers quite a few support sets have one or more control powers in the set.
  23. Yeah good catch, I was getting the different versions of the power mixed up.
  24. So to my mind there are two advantages for a Defender over a Corruptor with Time. First is Defense. The nice thing about Farsight is that you can use Power Boost or Power Build Up to really increase the effectiveness of Farsight. Since Defenders get both a stronger defense from Farsight and a stronger version of power boost this makes a significant impact where Corruptors get 22% defense while Defenders get 31.8% defense (this assumes 56% defense slotting in Farsight). Adding in the fact that Defenders get more defense from things like Combat Jumping and Maneuvers and softcapping a Time Defender is much easier than softcapping a Time Corruptor. You can also get more benefit from Clarion Radial Destiny as Darkir noted although personally I prefer the Core version to get permanent mez protection since Time spends so much time in melee range. To second advantage of a Time Defender is that you can skip Time Crawl if you want to. It's not an awful power but IMHO it's not that great either. You generally don't need the extra slow and the -regen is to low to be useful against AVs. It's primary use is letting Time Stop hold bosses with a single application and slightly boosting the effectiveness of Slowed Response against AVs. So overall it's not a power I'd lose sleep over skipping. Now if you don't want to take Power Mastery or Soul Mastery for your Epic pool then I think the Corruptor wins out. If you are planning to take one of those pools then I think that the higher defense and increased build flexibility means that the Defender edges out the Corruptor. This is doubly true if you go the Soul Mastery route, since you can get Soul Drain permanent and Defenders get a larger damage buff from it than Corruptors do which will chip away at the damage difference anyway. It's also worth noting that Defenders get a larger damage buff from both Power Build Up and Soul Drain in those sets which can help with the damage differences (although Soul Drain helps more than Power Build Up due to increased uptime).
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