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Adeon Hawkwood

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Everything posted by Adeon Hawkwood

  1. Yep, volume is the key especially in the current market. I only really market on one character but I aim to craft and convert 50-80 enhancements per day (depending on how my current niche is doing).
  2. Actually it's probably working for you. Historically the price of lower level enhancements was kind of high due to the incredibly limited supply. Since a high percentage of recipes are generated at level 50 this increases the supply for lower level recipes.
  3. Yeah. I put it in Full Auto hoping to get a full set of three stacks from a single attack but no such luck. At the end of the day I decided that the proc was so underwhelming that it was best to slot the set based purely on the set bonuses and ignore the proc so the set went in one of my AoEs since I'd rather have a Thunderstrike in my single targets.
  4. Sadly I was somewhat length limited here so I had to trim the bio. One part I regret having to cut is an explanation as to why Paragon University didn't just send him back to Munich. You see they were also using the professor exchange program to get rid of an inconvenient professor and were worried that the University of Munich might send him back if they tried to get rid of Alec. Under the circumstances they decided that keeping him around but encouraging him to work off-campus was the easiest option. Also he's a Time/Electric Defender if that wasn't obvious.
  5. They will only have a chance to proc on the initial cast. Also as a side note, if you put it in an AoE you will only ever get one proc of it no matter how many targets you hit.
  6. Most of the uncomfirmed ones seem incredibly broken. Toggles without costs all over the place, many of them doing way more than their official counterparts. It honestly makes me extremely mad that they just unleashed this shit into the game. So the lack of Endurance costs on the toggle applies to all Blaster secondaries now. When they went through and added Sustain powers to all secondaries they made those powers have zero end cost. So if you check Devices, for example, you'll notice that Field Operative also has zero end cost. This particular change was done by the original Devs, not the SCORE team. Now are the rest of the sets as a whole OP? Yeah a little bit. I think Tactical Arrow in particular is a bit control and utility heavy for a Blaster secondary. However, I also think that Blaster secondaries as a whole were underperforming so in many ways I'd prefer to see the older secondaries bought up to the same level (the proposed beta changes to Devices being a good example)
  7. The formula for procs per minute is a bit complex but you've got the basic theory correct. A few notes. First the proc chance is capped at 90%. Secondly the recharge used is the modified recharge, not base (it definitely includes recharge enhancements, I'm not sure about global recharge buffs, I've heard conflicting reports). Thirdly AoE powers use a modified formulae that adjusts the proc chance based on the area of the AoE.
  8. The following sets were ones that were definitely in some stage of development prior to the shutdown. The Martial sets were slated for release with I24 while the others were in earlier stages of development and had not been officially announced but were known about through data-mining. Psionic Melee Radiation Melee Savage Melee Martial Combat Martial Assault Radiation Armor Wind Control was also known to be in development but isn't actually available on Homecoming. I think the rest of the new sets are Blaster and Dominator secondaries right? I'm not sure if any of those were "official" or not but they all feel like sets that the devs might have made. Secondaries for both of those ATs tend to be cobbled together using powers from other sets anyway since both set types are essentially hybrids of two other set types in the first place.
  9. Yes. When you open the window to select an enhancement you can type in numbers to set a specific level. You can also use the + and - keys to add enhancement boosters. The + and - keys aren't doing that, but typing numbers works. Thanks! The + and - keys are a bit weird. The impact doesn't show int he enhancement selection window (since it doesn't alter the base level of the enhancement), but it does show up in the popup to the left of the window.
  10. It's pretty easy to check this yourself. Pick a recipe (or an enhancement) and compare the bid history between multiple levels. You'll see that all levels of the same IO have the same number of buy and sell orders and the same last five sales. The market uses this sort of bracketing for a lot of items. All salvage items of the same rarity are bracketed. For set IO recipes all recipes of the smae IO are bracketed irregardless of level. The same applies to crafted set IOs except that the attuned version is also part of the bracket (so you can buy attuned IOs for the same price as regular IOs meaning catalysts are only needed to upgrade ATEs and Winter IOs. For Hamidon enhancements all levels are bracketed plus Regular and Synthetic HOs share a bracket.
  11. Yes. When you open the window to select an enhancement you can type in numbers to set a specific level. You can also use the + and - keys to add enhancement boosters.
  12. The all mighty Blapper! Haha :D I think he was referring to Defenders with sets like Dark, Time and Traps. The true tankmages.
  13. Even with the Sniper changes Devices was a bit under-powered compared to other blaster secondaries so with the exception of the recharge buffs the proposed changes are things that were probably overdue anyway. Web Grenade not having a DoT always hurt /Devices blasters at lower levels since most Blasters use their immobilize to fill out their attack chain until they get more primary attacks. The Taser change is to compensate for the fact that devices doesn't have any melee attacks so it loses out on damage there as well. Finally Time Bomb is essentially useless in it's current state so a buff has been needed for a while really. The recharge buff is the only one I would consider a real "buff" but the thing is it's consistent with the current devs vision for Blaster secondaries. If you look at the new blaster secondaries three of the four (Tactical Arrow, Time and Atomic) all have a 20% recharge buff stuck in there somewhere. So it looks like a recharge buff is part of the new design philosophy for Blaster secondaries. I wouldn't be surprised if the devs go back and add recharge buffs to the other Blaster secondaries overtime in the same way they added a sustain power to each secondary.
  14. That's it, I knew there was some weird unlock requirement, but I was thinking it was just a level lock.
  15. Generally the best superteams just stack support sets. So with four different ATs you'd want a Defender, a Corruptor, a Controller and a Mastermind. Now which support sets? Well the two critical bits you want are -regen and mez protection. Traps has both but it's also a weird set and a bit of a late bloomer so you might prefer something else. So instead I'd suggest Sonic and Radiation. Radiation is a good -regen set and it's a bit more aggressive than Dark. Sonic and Force Field are the other sets with AoE mez protection, I'm recommending Sonic since it's easier to stack defense than resistance from other sources. Now two more sets you want Kinetics for damage and Time is a great choice for a fourth set, it makes everything better. Now for the other sets you want fire. So Fire Blast for the Defender and Corruptor, Fire Control for the Controller and Demons for the Mastermind (Robots are also good but Demons will be more thematic with the rest of the team. Now putting it all together you have: Demons/Time Mastermind (this guy is your tank) Fire/Radiation Controller (a classic of the genre) Fire/Kinetic Corruptor (maxed damage for everyone) Sonic/Fire Defender (keeping the team protected from mezzes plus you probably want the highest possible resistance shields so stick it on the Defender) You can probably swap around the support sets without much impact, although I would definitely suggest keeping Time on the Mastermind since it will synergize well keeping him in melee range. Early game the to hit debuffs from Time and the heals from Time and Rad will be what keeps you alive, but once you get into the 30s you should be able to stack Farsight with quad-maneuvers to get good defenses going and the resistances and heals will take care of the rest. After that it's a case of increasing damage as much as possible through buffs and debuffs. EDIT: You could convienably replace one of the characters with either of the VEATs if you want someone who's a bit blastier with team support.
  16. Yuo didn't get Incarnate shifts from those TFs on live either. From what I recall it was asked for but the devs felt that it would make them to easy (not that they are super difficult in the first place).
  17. What level are you? I believe that portal is locked to levels 45+.
  18. Well there are 16 Numpad keys so you only need to select two more keys for the first set of 18. After that just use Alt and Ctrl plus the same keyset for the other two profiles.
  19. So there's something odd with the forum post editor. If you look at the row of buttons on the second row at the end is a button called "toggle view". While this button is turned on the editor will remove up to two consecutive "enters" from your post. So if you want to make a new paragraph you need to press enter three times rather than twice. Examples: I pressed "enter" once here and it makes it a single line. I pressed "enter" twice here and there's no gap between the lines. I pressed "enter" three times here and I finally get a gap between my lines. Pressing the "toggle view" button turns this effect off but you have to re-toggle it every time you post which is a major pain. For now I'm just going back to using no-script to block scripts so I get the basic editor although unfortunately that means I have to remember the BBCode myself.
  20. You have to go villain-side and run one of the patron arcs however once you'd done that you'll be able to use the pools even if you go hero.
  21. So what I did with my keyboard (a G110) was use the Logitech software to rebind the macro keys to the numpad while CoX is running. Then I just bound various mastermind commands to the Numpad buttons. You don't have to use the Numpad buttons, I just picked those because they were easy to track and I don't use them while playing CoX. But the basic idea is use the Logitech software to rebind the macro keys to some spare keys on your keyboard and then bind commands to them. EDIT: As a side note, I don't use the traditional MM Numpad binds, I have my own set of preferred binds, I just used the Numpad as a convenient set of keys to map the macro keys to.
  22. They are limited to patron power pools.
  23. I think that Trick Arrow is a decent somewhat control heavy set that suffers from one major drawback: it sucks at alpha strike mitigation. Most support sets have some form of alpha strike mitigation in the form of defense buffs, resistance buffs or healing but Trick Arrow only really has Flash Arrow for Alpha Strike mitigation. It has Glue Arrow and Poison Gas Arrow to provide general damage mitigation but neither of them are much use at mitigating that first alpha strike. It also suffers a lot because later sets were designed around a higher level of power. When it came out the ability to stack two different resistance debuffs was a huge selling point but nowadays there are sets that can do in one power what takes TA two. So overall I think Trick Arrow does need to be looked at. I wouldn't say that it's unplayable but it's definitely showing it's age compared to other support sets.
  24. Alpha Slot - I wouldn't go Vigor on a Dark/Dark but your other options are spot on. Basically I'd say Cadiac if you're having endurance issues and Intuition or Musculature if you aren't. The decision of Musculature versus Intuition is tricky, both have damage, defense debuff and to hit debuff so that's a wash. To me the big differentiator for a Dark/Dark is whether you prefer the Immobilize or the Slow. Personally I'd lean towards Intuition for the slow but YMMV. An additional factor to consider though is that this comparison is at Tier 4, at Tier 3 the musculature wins hands down. Judgement - I'd go for Void from a thematic viewpoint or Ion from a power level viewpoint (the chaining effect and higher target cap makes it win out there). Interface - For Interface you really want to pick one of the Interfaces with a Damage over Time effect. The debuff versions just aren't strong enough to be worth it. Reactive and Degenerative are generally considered the best but they are also more popular making them less useful on teams since other people have them. In any case, pick the damage over time that appeals to you and you should be fine. Lore - There are DPS differences between them. However unless you're soloing AVs the difference doesn't make that much impact. Destiny - Incandescence is basically an Assemble the Team but for an entire League. While it does have some nice secondary effects I personally consider it to be a bit to situational for general usage. Personally for a Dark/Dark I'd go with Clarion since mez protection is really useful for debuff focused support characters.
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