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Troo

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Everything posted by Troo

  1. hey, you don't have to 'delete' your character but you get that label for all time. =) 'Chumbawamba' badge awarded! You get knocked down, but get up again, they are never gonna keep you down. too fun.
  2. Death's Stranger - avoiding defeat (it would be crazy if there was a badge that could be lost) I Get Knocked Down - For first debt. Use the song's lyrics as the description Tubthumping - Use I Get Knocked Down song's lyrics as the description
  3. among other uses, often with negative associations. (no one group owns the indignation)
  4. 11 years, 7 months, 20 days Nerf to Total Focus stun Energy Transfer went from 1 to 2.67 second animation (damage dealt after animation completes)
  5. seems inevitable at this point, doesn't it?! ..or it's just plain mean.
  6. Yep, that was my first thought. A combination of sounds that are used individually for more than just Shadow Maul. I don't normally chime in on modding other than to encourage folks. Bummer on this one.
  7. @Snarky, I'm surprised you didn't just up and quit your SG..
  8. EA.. EA.. EA Elec/ /Elec /Elec Elec/ /Elec //Elec (it's just something to keep in mind if/as this proliferates @Blastit) I find myself as an energy melee'r confused time to time just by EM & EM. I guess my reading comprehension is unusually low and that is just my crux to bear.
  9. I could be wrong on this: Somewhere it was posted that it may be made up of multiple (two?) sound effects. The swinging of the fists The hits on target(s) There was a bug that had the hit sound not activating and the player was left with what could be described as whiffing (just swinging)
  10. There likely will be another bounce before this is finalized. See individual threads for feedback or to comment. They are linked in the original post by @The Curator and.. I guess this won't hurt: Please use these focused feedback threads: Focused Feedback: Experimentation Focused Feedback: Electrical Affinity - Powers Focused Feedback: Electrical Affinity - Name Focused Feedback: New IO Sets Focused Feedback: Dark Melee Update
  11. It lost something removing 'Shock'. 'Electrical' may adhere to cannon but it is definitely not going to stand out and will sound similar to others potentially causing confusion. @Leogunner'Therapy' is really the part folks had issue with.
  12. I liked the previous name, but I get it. Kudos for listening to those with concerns. Circuit powers can now bounce back to the original caster AND can prioritize player or pets. Plus the pet. Seems good, will need testing. Thank you for the FX adjustment. Seems like the big item that is not addressed is the zero endurance scenario.
  13. Shoot, maybe a bit of over correction? Dark Consumption was hated as a name? I thought that discussion applied to a different power set. Appears to have lost the mechanic that was intended to make it unique. Is this because of outside buffs? This is not just to increase low endurance scenarios is it? Crits makes sense. Was Shadow Maul really under performing in tests? In this build it got boosted again in three categories. Cast time lowered, endurance cost lowered, increased arc and increased number of targets for.. 3 second increase in base recharge (which won't matter with IOs, etc) and a .02 reduction in DPS. Seems like a sweat deal. As always the effort is much appreciated! I am so excited for Energy Transfer to get similar attention.
  14. Good point, a badge for the first debt might be easier then.
  15. Mender Ramiel showed us how ridiculously powerful we'd become.. just saying.
  16. seeing a teammate you know playing Hardcore go down, *gasp, and then slowly just fade away..
  17. fyi, these were all available on Indomitable: Canadian Buckler, Canadian Aegis, Canadian Cover, Canadian Defense, Canadian.Shield, Canada Shield, A Canadian Shield, Canadian Shield I, Canadian Shield II, Canadian Shield III, Canadian Shield Esq, Red Canadian, French Canadian, Imperviousness..
  18. As a build browser how would we know how successful the character is/was? It might be great to see some additional information beyond slotting. (badge counts and maybe some stats)
  19. Above is a discussion on Hardcore or Master mode where players could participate in a higher risk / reward scenario. One option - If a player is defeated they are deleted with all of their holdings.
  20. Some folks are clamoring for a challenge. Liking the idea of Hardcore mode. I called it Master mode when mentioning: https://forums.homecomingservers.com/topic/15731-the-broken-brutes-effect-please-buff-them/page/2/?tab=comments#comment-167886 & https://forums.homecomingservers.com/topic/14039-challenge-mode-any-ideas/ I'm sure others have thought similarly. I'll echo @Doc_Scorpion @Steampunkette and others in that the expectation of any dev time is unrealistic. The ideas from @Super Atom @Sailboatand others that this is do-able currently are spot on. Totally doable: A Hardcore SG Hardcore channel for folks to connect and a Challenge forum (Pylon, solo TFs, speed TFs, Vet levels, Hardcore, etc. Schedule some events (low level at first) @Grouchybeast has a good idea, if there is any traction, simply ask to add a badge denoting a first defeat or debt. Or maybe a badge for making it to a level without defeat or debt. It's likely not a ton of people would be on board but it would be an outlet for any who are saying there is no challenge or things should be harder.
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