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Troo

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Everything posted by Troo

  1. Because that's a winter event.. aw crap, I guess it is winter somewhere.. I think the overwhelming number of players would be okay with 10M Winter Packs much to the horror of some select marketers.
  2. @GM Brax have you heard the Huge Announcement..
  3. Fill. While both would be handy sort order preference could be subjective. It would be great to sort salvage also (by count).
  4. yeah... this is where folks will require really digging into it and they'll need to see strict controls for a variety of situations. I'd love know. (Even if Tanks = Brutes, they are simply different play styles) yep, yep, yep. The controls required to account for all the variables to answer the question beyond a small selection is daunting. I think we'd find after all that work: Some power sets favor one ATs over others. Tanks will out damage large groups in general by a small percentage. Brutes will out damage single targets in general by a small percentage. It's a great discussion and to me, as intended. This should be the debate and it should be hard to determine. This part of what makes the game so great (and the costume creator).
  5. Yep I get that. As experienced players, someone might learn shortcuts or an ideal method to earn badges required. The quickest possible path is the ideal after doing it a number of times BUT that is not the variable to use when determining cost to skip it. Cost to skip it should be more.
  6. Do you hate playing the game? Less than 1 hour per accolade and you'd rather pay.. okay, well it's gonna cost more than what you want to pay.
  7. BZB seems to be doing all the work here so I believe there is no need for hard controls and anything burdensome. We're just along for the ride. We'll find anecdotal evidence can provide an answer to "Did Tanks get overbuffed?". My guess = that while Tanks did get a boost they were not over buffed to where they eclipse their position but can be tweaked to push Brutes for damage.
  8. Ah, I see. For villains this requires: Pay off 200,000 debt & Endure 1,000,000 damage Regardless, I still think 3.5 hours is pretty speedy for a typical player. Honestly, if it only takes you 3.5 hours then what are we talking about here? This may be the root that needs to be addressed. The 30-ish badges include highlights like: Defeating Anti-Matter, Battle Maiden, Black Swan, Bobcat, Chimera, Diabolique, Dominatrix, Infernal, Malaise, Marauder, Mother Mayhem, Neuron, Nightstar and Siege Defeat 100 each Freakshow Tanks, Fake Nemesis, Clockwork Gears Defeat 200 each Council War Wolves & Council Vampyri 9 Mayhem missions Plus various missions, explorations, etc.
  9. does that include the AFK time? If someone wanted to BUY them the equation could be closer to: (the intended amount of time to earn them during regular play) x (current top end earning) = A lot more
  10. While there are some situations that are 1:1 most are not. It would be a lot of work to do well. It's not that the idea is bad. It's that the effort to implement and trouble shoot would outweigh the benefit. Especially when the information is already readily available. https://hcwiki.cityofheroes.dev/wiki/Enhancement_Sets
  11. Still far too cheap.
  12. I have heard that 84% of statistics are made up on the spot whether they are troothful or not. I'll stick with "It is helpful to hear the boots-on-the-ground perspective from someone very familiar with the three examples being examined.". Thanks anyway.
  13. um, maybe we need to go back over how convertors work? Convert "to a random enhancement from the same set, the same rarity, or the same "category" that the enhancement came from." Available Conversions: Convert within Set (3 Converters) Convert within Rarity (1 Converter) Convert within Category (2 Converters) Set IO Any IO within its Set other than itself Any other Set IO of same Rarity other than its own Set Any other IO with its Category regardless of Rarity. Purple IO Any Purple within its Set other than itself Any other Purple except one from its own Set N/A PvP IO Any PvP within its Set other than itself Any other PvP except one from its own Set N/A SBE Any SBE within its Set other than itself Any other SBE except one from its own Set N/A ATE Any ATE within its Set other than itself Any other ATE except one from its own Set N/A Superior ATE Any Superior ATE within its Set other than itself Any other Superior ATE except one from its own Set N/A ..well here's a link to the rest: https://hcwiki.cityofheroes.dev/wiki/Enhancement_Converter_Salvage @Neogumbercules, if you are confused, definitely follow the link.
  14. This is great BZB. It is helpful to hear the boots-on-the-ground perspective from someone very familiar with the three examples being examined.
  15. Chuck Norris is clearly a Stalker arguing "why do I need to take T1 hide?!".. nah, I can't go there. He's a scrapper.
  16. In general, the intention is as follows: Damage Scrapper > Brute > Tanker Scrapper 10 out of 10 Brute 9 out of 10 Tanker 7 out of 10 (recent changes may push this closer to 😎 Survivability Tanker > Brute > Scrapper Scrapper 7 out of 10 Brute 8 out of 10 Tanker 10 out of 10 However the story is much more nuanced. Some archetypes may benefit from certain power sets more than others. During leveling, the differences are more apparent. At 50 though, with invention origin sets and incarnates, builds can close the gaps between archetypes. Brutes and Tanks could start to differ only at the extremes. Apples to apples comparisons across all situations is daunting. Highly advanced builds that leverage min/maxing or focus on procs can bend things even further from the general norms.
  17. ahhh but where do Blasters and Stalkers fit in?
  18. Mission completes are the only difference related to this topic. If folks have used the P2W options to avoid some drops, those drops are not replaced by something else. (I pretty sure that is correct) Otherwise it is just the randomness being streaky.
  19. ...electric how we wanttoloveyoumore. While it may not be reasonable for zero endurance to cause damage, it should needs to do something. I would propose that if zero endurance does not have a way to equate to toggle dropping, then the target should become STUNNED.
  20. too many likes
  21. Let's talk about sets, baby, let's talk about PvP....... Let's talk about sets, baby Let's talk about you and me Let's talk about all the good things And the bad things that may be Let's talk about sets..
  22. Nemisis NCSoft Derek.. all the same.
  23. Nerf cascading server failures!
  24. oh and the sfx are horrible.. and the animations are sometime ridiculous..
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