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Everything posted by Andreah
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Defense sets with both stealth and damage/taunt auras
Andreah replied to Heraclea's topic in Suggestions & Feedback
I have a dark/dark tanker, and the stealth from Cloak of Darkness raised a chuckle on me. On other tanker's I've taken time to right-click and dismiss stealth effects when others happen to put it on me -- I'm a Tanker -- I WANT to be seen! On the other hand, in practice it seems to do nothing bad. It's only stealth on myself, when I'm out of combat the thinly transparent appearance it grants is consistent thematically with my character, and in-combat I'm constantly doing damage and taunts and doesn't seem to be active. The only downside is when I'm trying to get a hostage to follow me out of a rescue/kidnap mission. -
New Notoriety Option: No Enhancement Set Bonuses
Andreah replied to Blackfeather's topic in Suggestions & Feedback
I haven't seen much, if any, "build intolerance" lately. Perhaps it's still out there. I've been on lots of regular content with lower levels, un-set-ted higher levels, and even unslotted levels, and no one seems to care. So long as the team lead is willing to drop off +4/x8when the team isn't up to it, it's all been good. I am interested in new options for difficulty, and think the game could benefit from the one proposed here, overall. One might even look at the entire set of Oro challenge settings, and ask if they might be applied to regular content too. There might need to be badges, enhanced drops, or special rewards earned from them, but it could add some spice and unique experiences for those who wish to do them. I've also been mulling over some ideas for enhanced optional difficulty myself, and may post them in due course. -
What are the petty but real annoyances in CoH?
Andreah replied to DougGraves's topic in General Discussion
A radio mission in PI taking you to a Portal Corp gate and then on into a sewer; most likely in "The Sewer Dimension". A radio mission taking you to the AE Holo-thing. "I thought we were doing radios!?" A radio mission having the same Boss name as the previous. "Did he escape the police already?" C'mon, make up some more names already. -
That's sad. I've run several kin/ defenders on HC, some very offensive in their style, and I've had great team experiences with them. It goes to show how a bad initial experience can color things in a bad way for a long time.
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Well I have a little search-fu, so I can find a few for you: Each of these has one or more MIDS builds in it, and to my (superficial) look they seem fair solid. Hope this is what you need! I found them by going to the controller forum, putting "grav storm" in the search field at the top right, and then in the search drop down, limiting search to that forum, and requiring both words to be in the posts it finds. Then I scanned down the list to look for topics about grav/storm builds, specifically.
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What are the petty but real annoyances in CoH?
Andreah replied to DougGraves's topic in General Discussion
When you complete the Keyes Island trial, and you don't get credit for Antimatter because your team didn't get the kill shot on him. Everyone in the league should. In fact, XP and other kill rewards ought to be shared across everyone in the league on a league scale task. Reduce them by the number of teams if we have to for balance. -
What are the petty but real annoyances in CoH?
Andreah replied to DougGraves's topic in General Discussion
I have mine bound to the keypad "/" key using powexec_toggleon. Destiny right next to it on the "*". Then I put my personal Lore adds on the keypad "+" using powexec_location self, so they just pop in right where I am, and I don't have to fiddle finding my mouse cursor when I need them badly. -
What are the petty but real annoyances in CoH?
Andreah replied to DougGraves's topic in General Discussion
Someone industrious could scrub a very nice QoL to-do list out of this thread. -
One of the perks of being in-game wealthy is you can run amplifiers all the time. Having all three amplifiers active is a very nice boost: Survival: +15% Max HP, +20% Recovery, +40% Regeneration Offense: +15% Damage, +10% ToHit, +15% Recharge Defense: +5% Def (All), +7% Res (All), Mag4 Protect (Hold, Stun, Immobilize, Fear, Confuse, KB) It's like being a level higher. One could buy these from the P2W vendor, or, if you buy a lot of Superpacks, run them out of your email item claim. If one isn't wealthy enough to use them all the time, they're very good for those special occasions -- the harder task force, or itrial, etc.
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I've had a blast with my ninja/dark stalker. I added combat teleport to the build, with a single-key bind to "Goto" my current target "/bind g powexec_location target Combat Teleport" and I can teleport around while in hide and set up assassination strikes. Thematically, it really holds together when you recolor the pool powers to match the dark theme.
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If you look in the controller sub-forums, there's lots of builds. https://forums.homecomingservers.com/forum/16-controller/ You can also do a search by keyword in there, and limit the search to that forum, and you'll probably find a lot of grav/ and /storm listings, and probably some that are both. Sounds like a cool combo!
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Tempest's Roleplay Suggestion Compendium
Andreah replied to GM Tempest's topic in Suggestions & Feedback
I'm not against PvP, but I do want to control when and where I'm involved in it. It's a powerful tool for story telling. Unfortunately, it also a tool for grief, and I approve of tight measures used to ensure it's not possible, or at least really difficult, to use it that way. With those in place, I know our roleplay community will use PvP to great positive effect, -
Tempest's Roleplay Suggestion Compendium
Andreah replied to GM Tempest's topic in Suggestions & Feedback
This is a cool idea, really awesome in fact, but I hate it. I wouldn't hate it if there were also a character setting I could set that would prevent me from ever entering a base which has the FFA flag on, and that instantly ejected me if the flag turned on while I was in one. One could also have a variant of this FFA flag -- Group + Coalition vs Non-members. That could possibly get a lot of use in story based RP-PvP. Oh, and have a base setting for a super-sidekicking level to be set. You could have the base set to FFA Level 20, or Group-vs-Others Level 44, and so on. Everyone who enters would instantly take on that level until they leave, just as if they were on a team with the leader's level. Finally, have a base flag setting for Walk Only. In this setting, everyone who enters is put into Walk mode and all powers are suppressed until they leave. -
Hmm, how about a future Incarnate slot that allows customization of extra damage to or effects on specific sets or types of enemy group? Or a smattering of new IO sets that do something like that?
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I agree. I would prefer to keep the names of the powersets to be things that are more general; light and dark vs. holy and unholy. However. It would be also very cool if we could customize the text names and descriptions of powers and powersets to some degree. For example, if this powerset were "Light" and that one word was treated as a replaceable token with a default value of "Light" and you could substitute your own value for it at character creation or respec/new-build? The the OP could choose the "Light Melee" powerset, click the "Change Set Name", and put the word "Blessed" in instead. Then the set would take on that word in place of light (but still indicate 'Light' somewhere off to the side as the set it's named from), and the powers' names and descriptions would pick up the word "Blessed" where appropriate. Then people could also do things like recolor Dark Melee and call it Sand Melee, and so forth.
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Well, since you ask. The last few times I bought packs, I received 79 Defense 111 Offense 86 Survival Amplifiers out of 2,000 packs. In addition, Bopper has a thread where he's calculated the exact probabilies of the various drops: And according to that, one ought to get 4.41 of each kind of amplifier per hundred packs, which is pretty consistent with my pack opening history.
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Sometimes you have to tell people things plainly, or they just won't get it. "Look friend, this is not working for me. Turn it down or I'm going to drop and find a better team."
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One of the greatest joys I get in this game is when I can play one of my 50+3 support characters on a regular mission team with some lowbies on it. People helped me level when I was on a lowbie, and when it's my turn I love to pay it forward. And it will surely be my turn again in due course.
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I consider running teams almost every time I'm logged on. The few times I have, I've wanted to quit almost immediately. I mean log off instantly. And it's not anything anyone else has done or said, or might do or say, or anything. I have the skills, knowledge, and ability to run teams. I just fundamentally don't like doing it. When I have the star, I immediately am no longer having fun. I feel responsible for managing a team that's fun for the others, and that weighs on me. I'm naturally introverted, and that kind of position sucks the energy of life right out of me. No amount of bonus loot, or experience, or badges, or anything like that will make it fun. I can't be bribed into finding it to be fun. That would only make me feel resentful. Why do I have to be paid to play a game in a role I detest, a game I ought to enjoy for its own sake? Let the people who are natural leaders, who enjoy it, energize from it, and shine with it, continue to lead the teams. The rest of us should try to be good, gracious, and appreciative followers.
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Exactly! The best XP gain rate is from doing content at the highest difficulty your team can still defeat efficiently and quickly. Sometimes that's +4/x8 and sometimes it's not. Smart team leaders adjust for the team makeup and content challenge. I was on a Tinpex once where the team leader surprised us with "enemies buffed" and "players debuffed" challenge settings. After the first horribly difficult and slow mission, after trying to get him to see reason, he refused to change it up, most, maybe all, of the team quit, and he tried to recruit more people, indignantly calling us names in LFG. This guy was intending to do the TF's with those settings, and wasn't saying so in his recruitment, so we made note of that. A few of us had reformed our own Tinpex and completed it, and he was still trying to recruit for his disasterpex. If one intends to run on extra hard, no matter what, that's fine, but tell people in advance. There times when I would do it, but not always and without notice. If one wants maximum XP gain, then picking the right content and the right difficulty is vital.
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I hate leaving stuff before the end, even if the leader isn't worth my time, the other people on it shouldn't suffer for it. On the other hand, I've been on teams where most everyone left, and we restarted a team without the original leader. But on a task force, you get invested after the first mission, and people don't want to leave, and the leader can use that in an abusive manner. At that point, you have to realize you all have power too. Don't be jerks about it, but let the leader know you're not happy, xp is both difficulty setting and kill speed, and if several of you are ready to bail, maybe that person will see reason If not, it's not going to get better -- drop. Don't make some long speech, just say this isn't what you signed up for and leave. One-star the leader, or whatever you do, and move onward.
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I'd have to look at my build, but I don't think end was much of a problem, and I ran everything all the time. --- edit: Running ten toggles, six from Dark, three from leadership, and also hover. End consumption is 2.13% per second, and recovery is 3.66% per second. Also have Panacea and Perf Shifter procs for bonus end. Specifically for leveling, I used the P2W amplifiers and the temp power for end recovery. I also went straight into set IO's all the way up.
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I had so much fun with my Dark/Dark tanker, I made a ninja/dark stalker and a dark/dark defender. The only issue I have is that the coloring of some of the powers in some powersets is more dirty grey than dark darkness.
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December 1, 2012. Hazel Merrick goes public as a meta-human dimensional refugee, dropping her prior, mature, human appearance for her shadow-touched true self, and registered in both the Rogue Islands and Paragon City given her long-established dual-citizenship. She never publicly explains her origins. Complaints are filed with the U.S. State Department by business rivals that her original immigration status was sure to be fraudulent, but these cases are never taken up by authorities. One such rival disappears in the Isles afterwards. In the present day, Ms. Merrick is well known in the Isles for her work on the boards of the companies she and her late husband had run or formed; such as CI&I, Murcheson Transshipments, Matteo Toys and Entertainment, Mercy Marine Salvage, Manpower, Inc., Mondarian Medical Media (in association with Crey Enterprises), and Cage Support and Services, now a partly owned subsidiary of Cage Consortium. She's also active in the charity and relief scene of the Isles through Gutter Relief Services, Daughters of the Seven Years' War, Société pour l'honneur du Père Henri, and the Johnathan Merrick Memorial Scholarship Fund. Her current net worth is estimated by Forbes at $650 Million. Ms. Merrick maintains a modest townhome in St Martial, where she collects Mesoamerican artifacts, classical Greek sculpture, Italian paintings, Victorian tea sets in gold and silver, and her own knitting work. Hazel Merrick, a.k.a., Xtchtlythrqrlii Hazel Merrick on January 2013 Forbes
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1947-1955. Mr. Merrick operates Covelli Industries and Investments, CI&I., and further diversifies across a wider base of businesses, and also focuses a small portion on his true passion -- marine salvage and treasure hunting. October 14, 1955. Mr. Merrick cohabitates with Hazel Johnson, a young mixed race woman from Virginia. They hold a private ceremony to family and friends alone to declare themselves married. 1955-2011. Johnathan and his common-law wife, Hazel, spend the years together running his companies, travelling the world, experiencing local cultures incognito, and pursuing his passion of treasure hunting and hers of collecting Mesoamerican artifacts. April 5, 1971. Johnathan and Hazel Merrick legally marry in Lake Geneva, Wisconsin, during a month-long stay on a road trip to see the best local food establishments in the Midwest. A bunch of college kids left behind from spring break are rounded up to be the audience for their ceremony and two-day reception bender. January, 1991. The couple move their world-wide headquarters to St Martial, The Etoiles, to take advantage of tax laws. A short-term setback in valuation occurs due to the reputation of the Rogue Isles, but they quickly overcome this by maintaining what appears to be one of the better run and less corrupt, mid-sized business in the Isles. February 11, 2011. Mr. Merrick passes away peacefully at the age of 89. He leaves the complete portfolio of their business empire to his widow, Hazel Merrick, who founds a charity in his remembrance.