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Andreah

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Everything posted by Andreah

  1. The resized mouse is an in-game, look in Options -> Windows -> Cursor Scale I thought there was a recolor option, but apparently not built-in, and it might be a separate thing hacked on to the install. I don't remember.
  2. I have settings to suppress my own VFX, but "yours" are the problem. 😄
  3. Losing my mouse cursor on the screen even though it's at 200% and recolored.
  4. The problem is that SS ends up being all about how fast you can recycle footstomp. I would not mind footstomp being nerfed a bit, if that was the price for making the other powers worth using. I'd also like to see Rage no longer stack on itself, and also not have a crash if refreshed before it expires. This alone would give some room to buff the other powers. I would also like to see the other powers changed in a way that makes it more tactical on a team. Create conditions that help teammates in some way. Handclap could do something more useful than disorient, for instance. Or let the single target attacks put a stacking vulnerability of some sort on the foes. Like very small aoe or cone knockdowns. Damage the one target hit, knock that one target down, and then also possibly any standing next to it.
  5. I have three notable tanker experiences on HC. 1. Inv/SS -- Iconic tanker with a lot of the VFX on minimal. Superjump for travel, Mighty Judgment. I don't like the Rage mechanic, but it did well enough even when I chose to skip using it. Fun to stomp, throw boulders, and occasionally hand-clap (KB->KD). Almost impossible to kill, but some enemy groups can be a problem -- I'm looking at you, Psi. Careful slotting can limit those weaknesses. 2. SR/SJ -- Positional defenses comfortably above the incarnate soft cap, defense debuff resistance, and slotted resistance plus scaling resistance result in outstanding survivability. Very mobile with a clean natural-origin style. Doesn't require a travel power if run speed is slotted for and athletic/ninja run is used. Survives stuff that makes my Inv tanker cry. And yet, defense is chancy -- it's good to have emergency buttons. I always keep large/super health & resistance insps on hotkey for those moments when big hits get through or are unavoidable. A great herding tanker. Combat jump, keeping sprint on, SR's basic mobility, all add to make a tanker who can momentarily rush ahead and get back to the group with adds in tow before most people know you slipped away. No need to jump up and down and tell people to "wait here" while you go herd. Herding is on the go. 3. Dark/Dark -- Thematic beauty. Can slot for defense soft-cap and has high resistances to most everything. KB is an issue, but again, slotting fixes it. Mine is a hover-tank, with teleport for travel, has combat teleport for instant herding, and Fold Space for crowd collection & scatter undoing. The constant damage aura means I can keep aggro while momentarily reflect and pan the camera around to keep an eye on what's next. This is the most fun of the three for me, so far.
  6. I have a dark/dark tanker, and the stealth from Cloak of Darkness raised a chuckle on me. On other tanker's I've taken time to right-click and dismiss stealth effects when others happen to put it on me -- I'm a Tanker -- I WANT to be seen! On the other hand, in practice it seems to do nothing bad. It's only stealth on myself, when I'm out of combat the thinly transparent appearance it grants is consistent thematically with my character, and in-combat I'm constantly doing damage and taunts and doesn't seem to be active. The only downside is when I'm trying to get a hostage to follow me out of a rescue/kidnap mission.
  7. I haven't seen much, if any, "build intolerance" lately. Perhaps it's still out there. I've been on lots of regular content with lower levels, un-set-ted higher levels, and even unslotted levels, and no one seems to care. So long as the team lead is willing to drop off +4/x8when the team isn't up to it, it's all been good. I am interested in new options for difficulty, and think the game could benefit from the one proposed here, overall. One might even look at the entire set of Oro challenge settings, and ask if they might be applied to regular content too. There might need to be badges, enhanced drops, or special rewards earned from them, but it could add some spice and unique experiences for those who wish to do them. I've also been mulling over some ideas for enhanced optional difficulty myself, and may post them in due course.
  8. A radio mission in PI taking you to a Portal Corp gate and then on into a sewer; most likely in "The Sewer Dimension". A radio mission taking you to the AE Holo-thing. "I thought we were doing radios!?" A radio mission having the same Boss name as the previous. "Did he escape the police already?" C'mon, make up some more names already.
  9. That's sad. I've run several kin/ defenders on HC, some very offensive in their style, and I've had great team experiences with them. It goes to show how a bad initial experience can color things in a bad way for a long time.
  10. Well I have a little search-fu, so I can find a few for you: Each of these has one or more MIDS builds in it, and to my (superficial) look they seem fair solid. Hope this is what you need! I found them by going to the controller forum, putting "grav storm" in the search field at the top right, and then in the search drop down, limiting search to that forum, and requiring both words to be in the posts it finds. Then I scanned down the list to look for topics about grav/storm builds, specifically.
  11. When you complete the Keyes Island trial, and you don't get credit for Antimatter because your team didn't get the kill shot on him. Everyone in the league should. In fact, XP and other kill rewards ought to be shared across everyone in the league on a league scale task. Reduce them by the number of teams if we have to for balance.
  12. I have mine bound to the keypad "/" key using powexec_toggleon. Destiny right next to it on the "*". Then I put my personal Lore adds on the keypad "+" using powexec_location self, so they just pop in right where I am, and I don't have to fiddle finding my mouse cursor when I need them badly.
  13. Someone industrious could scrub a very nice QoL to-do list out of this thread.
  14. Andreah

    Amplifiers

    One of the perks of being in-game wealthy is you can run amplifiers all the time. Having all three amplifiers active is a very nice boost: Survival: +15% Max HP, +20% Recovery, +40% Regeneration Offense: +15% Damage, +10% ToHit, +15% Recharge Defense: +5% Def (All), +7% Res (All), Mag4 Protect (Hold, Stun, Immobilize, Fear, Confuse, KB) It's like being a level higher. One could buy these from the P2W vendor, or, if you buy a lot of Superpacks, run them out of your email item claim. If one isn't wealthy enough to use them all the time, they're very good for those special occasions -- the harder task force, or itrial, etc.
  15. I've had a blast with my ninja/dark stalker. I added combat teleport to the build, with a single-key bind to "Goto" my current target "/bind g powexec_location target Combat Teleport" and I can teleport around while in hide and set up assassination strikes. Thematically, it really holds together when you recolor the pool powers to match the dark theme.
  16. If you look in the controller sub-forums, there's lots of builds. https://forums.homecomingservers.com/forum/16-controller/ You can also do a search by keyword in there, and limit the search to that forum, and you'll probably find a lot of grav/ and /storm listings, and probably some that are both. Sounds like a cool combo!
  17. I'm not against PvP, but I do want to control when and where I'm involved in it. It's a powerful tool for story telling. Unfortunately, it also a tool for grief, and I approve of tight measures used to ensure it's not possible, or at least really difficult, to use it that way. With those in place, I know our roleplay community will use PvP to great positive effect,
  18. This is a cool idea, really awesome in fact, but I hate it. I wouldn't hate it if there were also a character setting I could set that would prevent me from ever entering a base which has the FFA flag on, and that instantly ejected me if the flag turned on while I was in one. One could also have a variant of this FFA flag -- Group + Coalition vs Non-members. That could possibly get a lot of use in story based RP-PvP. Oh, and have a base setting for a super-sidekicking level to be set. You could have the base set to FFA Level 20, or Group-vs-Others Level 44, and so on. Everyone who enters would instantly take on that level until they leave, just as if they were on a team with the leader's level. Finally, have a base flag setting for Walk Only. In this setting, everyone who enters is put into Walk mode and all powers are suppressed until they leave.
  19. Hmm, how about a future Incarnate slot that allows customization of extra damage to or effects on specific sets or types of enemy group? Or a smattering of new IO sets that do something like that?
  20. I agree. I would prefer to keep the names of the powersets to be things that are more general; light and dark vs. holy and unholy. However. It would be also very cool if we could customize the text names and descriptions of powers and powersets to some degree. For example, if this powerset were "Light" and that one word was treated as a replaceable token with a default value of "Light" and you could substitute your own value for it at character creation or respec/new-build? The the OP could choose the "Light Melee" powerset, click the "Change Set Name", and put the word "Blessed" in instead. Then the set would take on that word in place of light (but still indicate 'Light' somewhere off to the side as the set it's named from), and the powers' names and descriptions would pick up the word "Blessed" where appropriate. Then people could also do things like recolor Dark Melee and call it Sand Melee, and so forth.
  21. Andreah

    Amplifiers

    Well, since you ask. The last few times I bought packs, I received 79 Defense 111 Offense 86 Survival Amplifiers out of 2,000 packs. In addition, Bopper has a thread where he's calculated the exact probabilies of the various drops: And according to that, one ought to get 4.41 of each kind of amplifier per hundred packs, which is pretty consistent with my pack opening history.
  22. Sometimes you have to tell people things plainly, or they just won't get it. "Look friend, this is not working for me. Turn it down or I'm going to drop and find a better team."
  23. One of the greatest joys I get in this game is when I can play one of my 50+3 support characters on a regular mission team with some lowbies on it. People helped me level when I was on a lowbie, and when it's my turn I love to pay it forward. And it will surely be my turn again in due course.
  24. I consider running teams almost every time I'm logged on. The few times I have, I've wanted to quit almost immediately. I mean log off instantly. And it's not anything anyone else has done or said, or might do or say, or anything. I have the skills, knowledge, and ability to run teams. I just fundamentally don't like doing it. When I have the star, I immediately am no longer having fun. I feel responsible for managing a team that's fun for the others, and that weighs on me. I'm naturally introverted, and that kind of position sucks the energy of life right out of me. No amount of bonus loot, or experience, or badges, or anything like that will make it fun. I can't be bribed into finding it to be fun. That would only make me feel resentful. Why do I have to be paid to play a game in a role I detest, a game I ought to enjoy for its own sake? Let the people who are natural leaders, who enjoy it, energize from it, and shine with it, continue to lead the teams. The rest of us should try to be good, gracious, and appreciative followers.
  25. Exactly! The best XP gain rate is from doing content at the highest difficulty your team can still defeat efficiently and quickly. Sometimes that's +4/x8 and sometimes it's not. Smart team leaders adjust for the team makeup and content challenge. I was on a Tinpex once where the team leader surprised us with "enemies buffed" and "players debuffed" challenge settings. After the first horribly difficult and slow mission, after trying to get him to see reason, he refused to change it up, most, maybe all, of the team quit, and he tried to recruit more people, indignantly calling us names in LFG. This guy was intending to do the TF's with those settings, and wasn't saying so in his recruitment, so we made note of that. A few of us had reformed our own Tinpex and completed it, and he was still trying to recruit for his disasterpex. If one intends to run on extra hard, no matter what, that's fine, but tell people in advance. There times when I would do it, but not always and without notice. If one wants maximum XP gain, then picking the right content and the right difficulty is vital.
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