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Andreah

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Everything posted by Andreah

  1. It does make sense, but I just don't see it commonly being used that way in today's game. In fact, if one wants to do that kind of play style, then in today's game stealth isn't the way to do it -- Combat Teleport would be much more effective.
  2. Yep, I definitely do not play my Dark/Dark tanker that way. I didn't take Oppressive Gloom nor Soul Transfer. Self injury and death are not in my attack chain. I have Dark Regen but rarely if ever use it. Inspirations are better self-heals and dark regen does crap all for damage and costs too much end to use. Cloak of Fear seems decent enough. The fear rarely affects any mobs that aren't already about to die, but the -acc is useful, and it's a good mule for IO's. It's expensive to run though. The set works for me because I have soft-capped defense with it and have high resistances, just like many other fully viable defense sets.
  3. I say this most of the time before I leave a team. Partly out of civility, but mostly so when the team was working smoothly together, whether we were fast, slow, or struggling. If we were killing efficiently and speedily, I'll mention that specifically too -- "Great team, nice steamroll". If I was not enjoying the social element, or if the team couldn't get their playstyle to anywhere coherent, I'll leave with a polite "Thanks for the team, have fun!" Killspeed is most always a desire on a PUG, but Fun is required.
  4. I'm sure if you put in bids on enough different IO's, bids for "2" would fill decently fast. 😃
  5. We went through this a while back on the Discord, and the devs confirmed there is only one auction house which is shared by all the Homecoming servers.
  6. The resized mouse is an in-game, look in Options -> Windows -> Cursor Scale I thought there was a recolor option, but apparently not built-in, and it might be a separate thing hacked on to the install. I don't remember.
  7. I have settings to suppress my own VFX, but "yours" are the problem. 😄
  8. Losing my mouse cursor on the screen even though it's at 200% and recolored.
  9. The problem is that SS ends up being all about how fast you can recycle footstomp. I would not mind footstomp being nerfed a bit, if that was the price for making the other powers worth using. I'd also like to see Rage no longer stack on itself, and also not have a crash if refreshed before it expires. This alone would give some room to buff the other powers. I would also like to see the other powers changed in a way that makes it more tactical on a team. Create conditions that help teammates in some way. Handclap could do something more useful than disorient, for instance. Or let the single target attacks put a stacking vulnerability of some sort on the foes. Like very small aoe or cone knockdowns. Damage the one target hit, knock that one target down, and then also possibly any standing next to it.
  10. I have three notable tanker experiences on HC. 1. Inv/SS -- Iconic tanker with a lot of the VFX on minimal. Superjump for travel, Mighty Judgment. I don't like the Rage mechanic, but it did well enough even when I chose to skip using it. Fun to stomp, throw boulders, and occasionally hand-clap (KB->KD). Almost impossible to kill, but some enemy groups can be a problem -- I'm looking at you, Psi. Careful slotting can limit those weaknesses. 2. SR/SJ -- Positional defenses comfortably above the incarnate soft cap, defense debuff resistance, and slotted resistance plus scaling resistance result in outstanding survivability. Very mobile with a clean natural-origin style. Doesn't require a travel power if run speed is slotted for and athletic/ninja run is used. Survives stuff that makes my Inv tanker cry. And yet, defense is chancy -- it's good to have emergency buttons. I always keep large/super health & resistance insps on hotkey for those moments when big hits get through or are unavoidable. A great herding tanker. Combat jump, keeping sprint on, SR's basic mobility, all add to make a tanker who can momentarily rush ahead and get back to the group with adds in tow before most people know you slipped away. No need to jump up and down and tell people to "wait here" while you go herd. Herding is on the go. 3. Dark/Dark -- Thematic beauty. Can slot for defense soft-cap and has high resistances to most everything. KB is an issue, but again, slotting fixes it. Mine is a hover-tank, with teleport for travel, has combat teleport for instant herding, and Fold Space for crowd collection & scatter undoing. The constant damage aura means I can keep aggro while momentarily reflect and pan the camera around to keep an eye on what's next. This is the most fun of the three for me, so far.
  11. I have a dark/dark tanker, and the stealth from Cloak of Darkness raised a chuckle on me. On other tanker's I've taken time to right-click and dismiss stealth effects when others happen to put it on me -- I'm a Tanker -- I WANT to be seen! On the other hand, in practice it seems to do nothing bad. It's only stealth on myself, when I'm out of combat the thinly transparent appearance it grants is consistent thematically with my character, and in-combat I'm constantly doing damage and taunts and doesn't seem to be active. The only downside is when I'm trying to get a hostage to follow me out of a rescue/kidnap mission.
  12. I haven't seen much, if any, "build intolerance" lately. Perhaps it's still out there. I've been on lots of regular content with lower levels, un-set-ted higher levels, and even unslotted levels, and no one seems to care. So long as the team lead is willing to drop off +4/x8when the team isn't up to it, it's all been good. I am interested in new options for difficulty, and think the game could benefit from the one proposed here, overall. One might even look at the entire set of Oro challenge settings, and ask if they might be applied to regular content too. There might need to be badges, enhanced drops, or special rewards earned from them, but it could add some spice and unique experiences for those who wish to do them. I've also been mulling over some ideas for enhanced optional difficulty myself, and may post them in due course.
  13. A radio mission in PI taking you to a Portal Corp gate and then on into a sewer; most likely in "The Sewer Dimension". A radio mission taking you to the AE Holo-thing. "I thought we were doing radios!?" A radio mission having the same Boss name as the previous. "Did he escape the police already?" C'mon, make up some more names already.
  14. That's sad. I've run several kin/ defenders on HC, some very offensive in their style, and I've had great team experiences with them. It goes to show how a bad initial experience can color things in a bad way for a long time.
  15. Well I have a little search-fu, so I can find a few for you: Each of these has one or more MIDS builds in it, and to my (superficial) look they seem fair solid. Hope this is what you need! I found them by going to the controller forum, putting "grav storm" in the search field at the top right, and then in the search drop down, limiting search to that forum, and requiring both words to be in the posts it finds. Then I scanned down the list to look for topics about grav/storm builds, specifically.
  16. When you complete the Keyes Island trial, and you don't get credit for Antimatter because your team didn't get the kill shot on him. Everyone in the league should. In fact, XP and other kill rewards ought to be shared across everyone in the league on a league scale task. Reduce them by the number of teams if we have to for balance.
  17. I have mine bound to the keypad "/" key using powexec_toggleon. Destiny right next to it on the "*". Then I put my personal Lore adds on the keypad "+" using powexec_location self, so they just pop in right where I am, and I don't have to fiddle finding my mouse cursor when I need them badly.
  18. Someone industrious could scrub a very nice QoL to-do list out of this thread.
  19. Andreah

    Amplifiers

    One of the perks of being in-game wealthy is you can run amplifiers all the time. Having all three amplifiers active is a very nice boost: Survival: +15% Max HP, +20% Recovery, +40% Regeneration Offense: +15% Damage, +10% ToHit, +15% Recharge Defense: +5% Def (All), +7% Res (All), Mag4 Protect (Hold, Stun, Immobilize, Fear, Confuse, KB) It's like being a level higher. One could buy these from the P2W vendor, or, if you buy a lot of Superpacks, run them out of your email item claim. If one isn't wealthy enough to use them all the time, they're very good for those special occasions -- the harder task force, or itrial, etc.
  20. I've had a blast with my ninja/dark stalker. I added combat teleport to the build, with a single-key bind to "Goto" my current target "/bind g powexec_location target Combat Teleport" and I can teleport around while in hide and set up assassination strikes. Thematically, it really holds together when you recolor the pool powers to match the dark theme.
  21. If you look in the controller sub-forums, there's lots of builds. https://forums.homecomingservers.com/forum/16-controller/ You can also do a search by keyword in there, and limit the search to that forum, and you'll probably find a lot of grav/ and /storm listings, and probably some that are both. Sounds like a cool combo!
  22. I'm not against PvP, but I do want to control when and where I'm involved in it. It's a powerful tool for story telling. Unfortunately, it also a tool for grief, and I approve of tight measures used to ensure it's not possible, or at least really difficult, to use it that way. With those in place, I know our roleplay community will use PvP to great positive effect,
  23. This is a cool idea, really awesome in fact, but I hate it. I wouldn't hate it if there were also a character setting I could set that would prevent me from ever entering a base which has the FFA flag on, and that instantly ejected me if the flag turned on while I was in one. One could also have a variant of this FFA flag -- Group + Coalition vs Non-members. That could possibly get a lot of use in story based RP-PvP. Oh, and have a base setting for a super-sidekicking level to be set. You could have the base set to FFA Level 20, or Group-vs-Others Level 44, and so on. Everyone who enters would instantly take on that level until they leave, just as if they were on a team with the leader's level. Finally, have a base flag setting for Walk Only. In this setting, everyone who enters is put into Walk mode and all powers are suppressed until they leave.
  24. Hmm, how about a future Incarnate slot that allows customization of extra damage to or effects on specific sets or types of enemy group? Or a smattering of new IO sets that do something like that?
  25. I agree. I would prefer to keep the names of the powersets to be things that are more general; light and dark vs. holy and unholy. However. It would be also very cool if we could customize the text names and descriptions of powers and powersets to some degree. For example, if this powerset were "Light" and that one word was treated as a replaceable token with a default value of "Light" and you could substitute your own value for it at character creation or respec/new-build? The the OP could choose the "Light Melee" powerset, click the "Change Set Name", and put the word "Blessed" in instead. Then the set would take on that word in place of light (but still indicate 'Light' somewhere off to the side as the set it's named from), and the powers' names and descriptions would pick up the word "Blessed" where appropriate. Then people could also do things like recolor Dark Melee and call it Sand Melee, and so forth.
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