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Andreah

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Everything posted by Andreah

  1. I wonder if it's time to open a Page Three specific thread somewhere, to discuss things we'd like to have done for travel powers that go beyond the scope for final changes/fixes to Page Two.
  2. I tend to ignore the non-thread/emp side of the incarnate system, and just convert it all over already. I'd be happy to see it removed for simplicity's sake. I suspect in the beginning design, there were going to be multiple tiers of different kinds of incarnate drops and components. New slots they added might use yet additional incarnate currency groups to push people on to the additional, harder trials that would have been added for them.
  3. I concur! Allow the listing portion of the window to be made larger. Allow for more sorting options in the Character Items section; especially to sort by type (temporary powers, inspirations, IO's) and subtype (pets, buffs, etc; small/medium/large, dual/team insps, archetypes) as well as by name. In addition to a claim button, add a claim 10, and claim all button. And if there's not space for the claim to complete, don't lose stuff (like how the Get All Inf button in the auction doesn't claim all, and even loses inf if it goes over the cap.)
  4. On Everlasting, these MSR's are about a lot more than maximum vanguard merits, or power-leveling. Yes, lowbies can get levels in an MSR, but it's not about how fast they get them, but how much fun they have while getting them. And our raids are productive as well -- typically 1200-1600, and I've seen as high as the low 1900's. It's one of the most open and fun community events we have, and it's multiple times per day. People start gathering almost an hour in advance; yes, some to be sure to get a spot on the main raid league (it fills to capacity by the time we're in the bowl virtually every run), but also to hang out and be social, both as regular players and as roleplayers. And afterwards, some hang around in the Vanguard base to chill and interact as well. I feel it would be utterly terrible for Everlasting if the open zone MSR were retired. If other servers prefer people to use the instanced version, create and maintain a server tradition of doing them that way.
  5. Just spit-balling here. What if there was a Null-the-Gull style setting to suppress everything in walk mode, or not? Or perhaps such a setting to suppress all powers' effects VFX while in walk mode, but leave them running? Kind of like a Super-Minimal-FX temporary customization.
  6. I don't know. I prefer walk mode without powers. The current walk mode suppresses everything, which I find to be a good thing. For example, in you have the panacea unique slotted, and turn on walk now, the ticking heal/refresh numbers don't show. I like that feature. Also, many of us find constant VFX and especially pulsing auras to be distracting in casual RP settings. It's almost like there ought to be two modes for walk. One with complete suppression, and one without. Popup tray variant, perhaps?
  7. Is there a lot of this on some servers? I see some, but not a lot on the one I play on (Everlasting). And don't forget, it's entirely possible to make a player run "Looking for Farms" or "EverlastingFarms" global channel for a given server, akin to the EverlastingTFs channel we have. Get a few prominent and frequent farmers to start it up, and then advertise it, and before you know it, there'd be a channel dedicated to the purpose very quickly, and it could even be player moderated then.
  8. Yes, events is zone events. I think a player events channel would be good, but there is already a lot of overlap of usage of the established channels, and I wonder if having more might make it worse, not better.
  9. Hah, most of the time this is correct. I was on team running normal missions, and our lead picked up a 47 brute from Looking For Group chat. This was normal +4/x8 content, good xp/rewards for a team that works together and does decently well. I'm on a level 32 brute, and I've been being main tank -- doable on a team that works, but I'm happy to let the new arrival have the spotlight. The new person arrives inside and immediately asks "Is it okay if I door-sit?" Glad I wasn't the lead and have to deal with that. No, it's not okay. This is not a farm. You are a high level melee, show us your chops. Honest, if the lead had let them door sit, I'd have dropped. Sadly the new brute then plays the mission out half-heartedly and I just did my best to be the main melee. We did fine, thank you CoH awesome team synergy. But we could have done better. The player left and was advertising in the LFG channel for "leveling teams", I suppose hoping to get one that would let them door sit. Just ask for a farm that will take a door-sitter folks. It's okay, farms are cool, and there's often some running that will take a sitter on my server.
  10. Having the star isn't fun. It's work, and work I find very unpleasant -- I've posted about this in the other thread linked so I won't detail it. There are a number of dysfunctional teams, and I don't like being on the as a team member either. But I'll almost always do one mission before I quit, and if I quit I'll do it politely and without a parting shot. Unless they really, really insist on it. If it comes to that, I won't be nasty, but I will speak my mind bluntly. That's pretty rare, as it should be. More common is a team that does a bait and switch. Please, just do what you advertise the way you advertise it. If you are advertising for people to do radios, don't do a storyline. If you're advertising a TF, don't go do missions. Recently, a team I joined to run a TF, for which only needed on additional member after me, went on a half hour GM hunting event first. I had enough time for the TF, and would have stayed to the end no matter what -- I'd make time if needed. I did not have enough time to hunt GM's first. So I politely said I did not have enough time to do both things, thanks for inviting me, good luck, and dropped. I see the trouble team leaders can get themselves into, and I try to work along with them. If there's a delay, or if they're not recruiting as well as I would like, hey, at least they are trying. I respect that. I'm a guest here, I'll give them some reasonable slack. But I do see some players who are not patient and who are star-greedy, Every few days on radio teams someone will say "Hey, I have a mission we can run, gimme the star". The team leader can get radios just fine, no need to volunteer your non-radio mission. Sometimes the lead will make the mistake of offering it up. Worst case -- you can select someone else's mission to run without giving up your star. Not everyone seems to know this. But when leads give up their stars, that's usually a bad sign. They, like me, might not enjoy leading. Or they're just too trusting. These teams often disband quickly.
  11. When I fold space, fulcrum shift, and dreadful wail, everything left wants to kill me badly enough, I don't need more aggro, but thanks. 😄
  12. I’ve given away Inf, and given away enhancements, and even when comparatively lower in gifted value, one or two enhancements always seem to be more welcomed. I suppose maybe just on principle that it becomes immediate pay off to fixing their build, but I just find it to be a far more rewarding experience for both parties to send off an email containing those “last few pieces” they’re looking for rather than a chunk of inf. I hear you, and if I know what they need, I can often do that too. But often it's someone, likely new, in /help asking abstractly how to get enough inf to upgrade their store-boughts, and after we finish giving them advice, I get their global, send them a few million, suggest they look over the p2w vendor for useful things too, and ask them to pay it forward some day.
  13. It would be cool if there was an explicit setting for "Not Roleplaying"; e.g., if the toggle had three states: "" (empty), "Roleplaying", and "Not Roleplaying"
  14. ... I tank with my Defender sometimes. It's crazy. It's dangerous. It's exciting. It can be amazing. 😄 But if a Sentinel could do it instead of me, I think that's a win. 😃
  15. I give money away in-game. I also try to give advice to people on how to at least not lose their shirts in Wentworth's shopping sprees; otherwise I give 100m away, and 80m comes back.
  16. I think it is both directions. Those with hardly any inf at any given time are surprised there are so many with multiple billions, and those with a lot of billions not realizing there are quite a few people who either never gained much inf, or constantly have spent most of it.
  17. The value of this is what you could sell it for; i.e., mark to market: https://en.wikipedia.org/wiki/Mark-to-market_accounting However, if you tried to sell it all at once, it would either take weeks or crash prices for many of these. The LotG market could probably handle the volume, but most of the rest of these sell for peanuts if you tried to liquidate fast. Unless you made these from recipes and used catalysts to attune them, in which case I'd estimate the value is probably negative on the whole. The real value in this, which I think you chose this course around, is you can support your alting habit with them.
  18. I'm glad I don't farm, this sounds both tedious and a poor return per hour. But if it's relaxing to someone else; play the way you enjoy playing. Does it ever make sense to disable lower color recipes? E.g., to make more space for the better ones? Or is stopping now and then to offload a normal part of the process?
  19. Yes, everything in moderation. I've been on radio teams fighting council where the lead tank demand everyone stand in a spot while they herd. Waht. Wahht? It's council. Herd on the go friend. Really, it'll work out. 😄 And yes, I like teams that stick together, but not stuck together. Most of the synergy in the game happens without hardly a thought or effort if you stand sort of together. Range out and grab mobs for us, sure. Go help someone who's in trouble. Stay at range a bit for safety and blast away. Use your own best judgment. When in doubt, ask. If it goes wrong, let's laugh together. Don't be too self critical, and don't be too critical of others. We're here to have fun.
  20. Or to send stacks of certain things in regular character to character emails.
  21. Fair statement. It would be very cool to have a separate account-wide salvage/recipe/enhancements windows.
  22. I run into this even doing radios or papers. Sometimes the team wants to wait for everyone to zone in before we start so that no one misses out. We are not going to run out of mobs. Even when this team disbands, another will form. If we have enough people in the mission to be up to the challenge, let's go. Us waiting here at the door won't get them to the mobs earlier, it only makes us late. People want to be nice, want to be considerate, they really do. But it can be taken advantage of, or even unintentionally misused. Don't join a team and expect them to wait while you do boring things. Do your boring things while you are off the teams. If the team was doing okay without a player leveling up or getting new enhancers, it will be okay if they keep going without leveling up or getting new enhancers. Otherwise, ask them to use the upgrade button on the manage screen if they must must. I would give a team member inf on the spot to get them to not leave to go enhance. Or leave the team and let them replace with someone else so the player can level and enhance at their leisure. And the worst case, joining a 24 person league about to start a trial, and then asking if they'll wait ten minutes for your smoke/etc break. Twenty-three people waiting ten minutes is using up almost four hours' of combined time. Please, for the Love of All that is Heroic or Villainous, be ready to actually go, and be attentive for the group to go and push the button when it comes up. I'm not a content speeder, and I'm perfectly happy with slow groups who may not be rushing mobs, but are not doing nothing at all. Chat, roleplay, discuss, dance, goof off, anything but standing there silent and motionless while player X fiddles enhancers. Be interesting, not boring.
  23. One of the things I've always wanted in City of Heroes is a way to defeat enemies without seeming to kill or seriously injure them. Maybe this would only work for minions, but if they were sufficiently controlled, or held confused long enough, or something, that they would call it quits being a bad guy for the day, put their hands up, and walk off the scene to disappear. Maybe saying something like "Mother was right, I should have gone into dentistry" or "I wonder if Paragon Pizza is hiring drivers." Or they could cross their wrists, bow their heads low a bit, and perp walk of shame away.
  24. All the incarnate salvage can be broken down into Threads, so if threads could be mailed, that would be one way to solve it. However, the way the email works, the threads would be sent one at a time. Perhaps there could be a "Incarnate Spools" which are converted from 100 threads, and can be converted back to 100 threads would make that more workable. There might be disadvantages to being able to do this, but I would think they'd be relatively small, considering we can already send Empyrean Merits in the emails to our global names, and even 50 at a time by converting to Transcendent Merits first.
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