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Andreah

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Everything posted by Andreah

  1. I noted this morning they were back up to 22.5 million, with an excess of 1868 for sale.
  2. I understand the Cincinnati train terminal was the actual inspiration for the cartoon hall, not just accidental.
  3. We wished we had that kind of animation back in the 70's, we wished. That's mid-80's, and it was -expensive- And expensive stayed expensive quite a while.
  4. I see people mistyping /ah into chat fairly often, I think most people use it, even if not constantly like some of us do.
  5. I was thinking about the size of the inf-storage merit, and I think it needs to be at least 100 million, and certainly not only 10 million, if there's only one of them. If it's only 10 million, then if I want to store a billion Inf, then I would need to buy 100 of these -- that's a lot of clicking. Even at 100 Million each, it could be quite a lot of clicking to store large amount of influence wealth. If there's three of them, 10M, 100M, and 1B; then they can be useful for other purposes as well as large scale wealth storage. The last and primary purpose really doesn't need to be accessible to the unwealthy, because the current 2 Billion inf cap takes care of them already. Anyone whose wealth is getting close to two billion can store it in amounts of one billion.
  6. I'm serious about having a new salvage Merit-type to store inf with. I'm not serious, or much less serious about any special titles or such that could be bought with them. I agree having new things to buy with inf would be good. But I prefer time-limited consumables because they will remove more Influence over the long term than one-time only purchases. Maybe another thread specifically to discuss new inf-sink one-times and consumables would be good.
  7. Yes, of course those would repeat. The 30-day title would wear off unless you refreshed it.
  8. Leave Creepy Baby New Years out of this. Wrong holiday!
  9. Trade 10 Gold Merits in for one badge -- "Platinum Card Holder" Trade 100 Gold Merits in for another badge -- "The Titanium Card" Trade 1000 Gold Merits in for another badge -- "The Impervium Card" Trade 9,999 Gold Merits in for the final badge -- "The Unobtanium Card" (I am not serious about these. Badgers don't want virtually unobtainable badges, and I'm okay with that.) Perhaps if these were temporary 30-day gold titles instead of badges, it might make sense, and be a fun, if a little ostentatious, influence sink. But that's not really on-topic here.
  10. I don't know about most having that much at one time. I think it's fair a majority of frequent, long term, players have had that much, and spent most of it. I've also known a few players who don't really get the monetary system of the game, and are perpetually poor, despite playing often. Some of them spend most of their time levelling to 50 on 2XP, get intimidated by the incarnate system and veteran levels, and then immediately alt to another, and don't earn much inf along the way. Some spend most of their time roleplaying. A few even spend so much on the tailor over and over they don't have but a few millions. at any one time. My perspective is unlike many others, too, and that's why I asked that league forming to get a wider view.
  11. How about: Bronze merits -- 10 Million each. Handy to drag and drop on newbies. Includes instructions on how to redeem it to inf at a Merit Vendor, and directs the player to have a look at the P2W vendor. Silver Merits -- 100 Million. Handy for costume contest rewards Gold Merits -- 1 Billion.
  12. I see a hand delivering an injunction.
  13. If you visit the Nullco rep in Pocket-D, he can check your car's alignment, too.
  14. Further GPU upgrades required:
  15. I would like to suggest looking into https://hcwiki.cityofheroes.dev/wiki/Multiple_Builds if you weren't already aware of them. You can have three different builds for whatever purposes you want. For example, you can have one build optimized for maximum power at level 50, no compromises. And another set up to exemplar down gracefully to any level for teaming and TF's, etc. And even a third to bet set up for PvP.
  16. Nah, it would be a pool. Who needs friends after all? Losers, that's who. Losers.
  17. Well, I'm sure most wouldn't use it. I was on a league of about two dozen mixed levels getting ready to do an MSR, and I asked the question of how many had run into the Inf Cap on a character. Three replied they had, one had that much inf, but spread over several alts, most had not, and one did not know there was a cap. So in an unscientific poll (really the only kind we have), four people out of twenty four had run into the cap (myself included). I think it may be more like 10% of players who have run into this problem, not just 0.1%. Not a majority, but a significant number.
  18. I made this suggestion in the now closed thread by @CU_Krow about a way to allow for holding lots of Inf on a single character without needing to change the hard 2 Billion influence cap per character: ... add a new piece of special salvage, which is purchased at the merit Kiosk for inf at 1 Billion each, and which can be sold for 1 Billion Inf at the same Kiosk. These would be transferable only to characters on the same account. Or maybe even allow them to be traded/emailed to anyone -- that's how normal Inf works, after all. Each character could keep as many as 9,999 of these at one time. If this were done, we would no longer need to store inf on pages of special purpose characters, or float it in emails to ourselves, or in clever auction house bids. I think this could be straightforward to implement and would have a low risk of creating problems. There enough Merit Vendors around, and even in SG bases, that it would be easy to get to to stash inf into the new salvage token, A "Golden Merit", if you will, and convert back at need. It would eliminate the need to keep extra influence kiting in email, stashed on alts clogging the database and 'namespace', or worse, in auction bids that, as we saw with the recent Hamipocalypse, aren't sure to be secure. I get it that many players won't understand this problem, but for those of us who run in-game organizations, love to farm, or work the market, or just play a great deal, this is a real annoyance, and would be a great QoL change.
  19. Sorry, I wasn't trying to be negative -- I really do not understand the issue fully and wanted clarification. Because if it was the correct mistakes, well, we all make them, and in the big scheme of things we don't do it too often. Pull out the one mistake, sell it, and put a new one in that's right, following Yomo's advice, above.. But I had the sense, but wasn't sure, that you wanted to be able to easily swap between boosted and attuned sets of IOs, perhaps even frequently. And if that's the case then the Multiple Builds feature is MUCH BETTER for doing this, since once set up, they would not need to be constantly changed as you swapped. All you would need to do it talk to a trainer and pick the alternate build for what you wanted to do next. And they can do even more. So I was hoping for a bit more clarification on the situation in game that would lead you to want to do what you asked for in your opening post.
  20. I could agree with that. Totally on board here. Let me sell/trade those zillions of respec and even free tailor sessions. There are people who would love to buy them, or receive them as gifts.
  21. The main one I can think of is it would have to maintain the legality of the character. I.e., it would let you move a slot in such a way that you make a character build that couldn't have been made the hard way via respeccing. On the other hand, we know at which level we took powers, that's essential to exemping effects on power availability and such. So, for example, the power taken at level 49 can't have more than four slots in it, because it comes with one, and we get three slots at fifty, so no matter how we slice it, that power can have at most four slots. Maybe that's the only hard limit? Otherwise, the Slot Mover would also need to unslot any enhancement that was in the slot, or be limited to a slot that was empty.
  22. I agree this would be cool and useful. I suspect there may be technical reasons for it being very hard to do.
  23. I'm not sure I understand the motivation. Are you saying, sometimes you make a mistake (we all do!) and want to undo it and go a different direction? E.g., change an attuned IO into a Boosted IO for a not unreasonable cost. Or are you saying you'd like to swap between having Boosted vs Attuned IO's on occasion, to lay differently. For instance to have Boosted IO's for hard, endgame content, and then swap back to Attuned so you can exemp down to run, say, lower level Task Forces for the weekly strike target? If the former, then all I can say is making mistakes can be costly. If the latter, then I'd like to point you at https://hcwiki.cityofheroes.dev/wiki/Multiple_Builds
  24. How about yet another kind -- Enduring, which would affect how long effects last on enemies.
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