
Pzn
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Everything posted by Pzn
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You can pop an ultimate insp at level 50 so that you can teleport level 54 bosses and some EBs. Since that puts you a +2 difference along with level shift. It's really fun on a mothership raid.
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Yes. All the power pool and epic pool powers that I've tested get the radius increase. Even tanker primary powers like invincibility or grant cover get the radius buff.
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I've noticed it's a lot more useful as a mob condenser after the initial packed group is thinned out. Just think of it as a big 100 ft bubble that grabs 16 things and try to kill the things not worth TPing before you hit it. Works really great after a judgement nuke to clean up. On tankers it gets the +50% radius from gauntlet which makes a huge difference in size. Or you can use it pre-emptively by running ahead of the team and preparing the next group of enemies for an AoE barrage. You just have to know the best place to put yourself so that you always have 16 targets within 100 ft of you. It can be impossible on some indoor maps but I've found a quick hop lets you grab a lot of things you would miss otherwise.
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What would be the best way to keep players retention?
Pzn replied to spartan52's topic in Suggestions & Feedback
It's not broken. The game works fine. It's up to you whether you want to use incarnates. It's like getting mad that you are using the best gear in another MMO and are too powerful as a result. Limit yourself instead of imposing constraints on other players to suit your preferences. -
What would be the best way to keep players retention?
Pzn replied to spartan52's topic in Suggestions & Feedback
Absolutely not. Might as well delete incan. I was with you on the level shift changes but there shouldn't be any direct nerfs to incarnate powers to suit your personal preferences. You already have the option to NOT use them. If you nerf them then people will no longer have the option to use them as they are. -
What would be the best way to keep players retention?
Pzn replied to spartan52's topic in Suggestions & Feedback
I don't think nerfs are the answer to retaining players. -
No doubt it would be a straight buff. I'd just like to see it happen since I'm a fan of the momentum changes and how energy focus works. If you aren't a fan of those changes I can see why you would dislike my idea.
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Sorry, I don't think I explained my suggestion properly. I am already at 95% capped hit chance on my stalker builds. I am talking about the 5% chance to miss being an annoyance like it was for titan weapons. Prior to the recent update you could still miss 1/20 attacks with titan weapons which made you miss momentum. Now momentum is granted regardless of whether you hit or miss, similar to how total focus grants energy focus. Since stalkers need to get 4 hits in a row to land a guaranteed critical AS with the assassin's focus mechanic the 5% chance to miss becomes statistically more probable with each additional hit. It's fairly common to miss an attack in your chain every other loop or so and makes stalkers feel inconsitent to me when compared to other ATs.
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I'd like to suggest awarding stacks of assassin's focus on power activation similar to momentum and energy focus. I find missing an attack on a stalker equally frustrating with missing on titan weapons prior to the momentum changes. Since you need 3 stacks of assassin's focus to get a guaranteed critical it's a common occurrence. This forces you to use a different attack or to use assassin's strike with less than 3 stacks of focus.
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And my point is that a checklist system removes the feeling of simply picking stuff up along the way. Instead it becomes a directed list of tasks instead of the player's choice to explore.
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Not everyone is a fan of achievement/trophy systems in games. I like to set my own goals instead of being directed. Following a checklist is not the only way to play games.
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If I'm understanding him correctly, he is saying that the 8-10% reduction was applied to all the attacks all the time. And an additional damage reduction on top of that 8-10% is applied during momentum. So the total damage reduction during momentum is much higher than 8-10%.
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Sonic T1 and T2 stack with each other and even themselves. But the debuff duration on them is brief so you can only stack them however many times fit into that time window.
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Sorry I was being hyperbolic. Obviously some people requested those things. You guys are posting in this thread.
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Makes sense. I think since badge unlocks were mostly abandoned on live you will see opposition to it. I'm content with the compromises you've already made regarding TP cooldown and activation times (means I don't need to badge grind) but I am trying to think of things from the perspective of those who are still voicing criticism.
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No one asked for game functions to be locked behind additional badge grinding. There's a reason the devs on live quit adding those kind of things to the game. If we followed the same rules as the other accolade powers on live then we would need a time machine because they stopped adding them after issue 9 or so.
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Well that's just misrepresenting things. An ITF with a level 50 on the team is no longer level 35 content. You want the entire system overhauled to solve a personal problem. Ask the people on your team to not use incarnates and see how it goes? If they don't comply then the last thing you should do is force them. Start your own team
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If it ain't broke don't fix it. There's no need to radically overhaul basic mechanics.
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Will this improve the performance of the opportunity proc in power with a recharge over 20 seconds or reduce it? I haven't paid too much attention to the proc rate previously
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Something to play towards or un-necessary forced time sink
Pzn replied to Hero_of_Light's topic in General Discussion
I tried what you said and couldn't find anyone that wanted to make the game grindier. -
Focused Feedback: Blaster Secondary Revamp
Pzn replied to Jimmy's topic in [Open Beta] Focused Feedback
You have way more slots when you exemp. It would make you way more powerful than a lowbie with a few slots and full value SOs. Not saying it couldn't be done but I can see why they would leave in scaling. -
I think psi/sonic would be a great combo. When psi blast was ported to blasters some of the numbers were tweaked and it's a really high performing set. TK blast hits way harder than the defender/corruptor version even after accounting for AT modifiers.
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Please keep feedback on topic as it's been repeatedly requested. This is a thread for players to leave their opinions for developers, not for you to make flippant and disrespectful remarks.