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Pzn

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Everything posted by Pzn

  1. FS and FS are a great combo. I've found it's really fun to add incandescence to the combo outside of MSR. You can group everyone up, regroup the mobs that were scattered, then get a juicy FS for the entire team.
  2. Slow ET is better than everything besides gloom and fast ET DPA wise even when you include procs (when I've built it). I was just roughly guessing the length of ET -> EP -> Gloom -> BS -> EP and assuming TFs cooldown time from that. Closer to 6-7 with arcana time like you said. But adding a 2nd ET to that chain would make the time between TF closer to 10s and also mean you use fast ET and gloom less. Gloom is especially high DPA with procs so it's normally a net loss to not hit it on cooldown. I'm just speculating on what he's thinking because I tried to heavily proc EM before deciding it wasn't worth it. It's so powerful already I just use the attack chain you mentioned at first: TF>ET>BS>Gloom>ET.
  3. I'm guessing that on his build TF is recharging somewhere around 5s so his chain is constructed to fill that time window. If he added in an additional (slow) energy transfer it would stretch out the length of the chain and delay the next TF and lessen the overall frequency of quick ETs and gloom.
  4. Invuln has great synergy with it like dark. It makes it fairly easy to reach soft cap.
  5. I'm obsessed with mids building and yet sentinels are one of my most played ATs. I love turning them into tankmages. They might not win out on a single metric against other ATs, but the well rounded nature of them is satisfying to number crunch for in it's own way. I like their implementation because they don't overshadow the existing ATs.
  6. It might just be the resolution you play at as well. The power icons lose some detail when they are upscaled.
  7. That's exactly the attack chain I've settled on with my EM tanker right down to hitting build up after TF. It's really fun when you get a team with enough recharge buffs that you can outright skip over the slow ET.
  8. Thank you for looking into it. That makes sense. Hopefully it can get fixed in the future.
  9. The critical rate of zapp is not affected by the boost from the critical strike proc. It increases the crit rate normally for other epic attacks that I've tested (ball lightning, moonbeam, fireball, etc) but zapp is unaffected by the crit boost.
  10. Played since a couple months after launch and it's never been in game since I've played.
  11. Your powers stop recharging during loading but the time counter for the task force keeps going.
  12. You can also toggle walk on and off to fix it. You'll have to retoggle but it seems to reset the level shift bug.
  13. Not having alpha slotted gives you a -4 level shift debuff. So all the enemies would be +8. Lore and destiny shifts have no affect on either TF.
  14. They are now half magnititude and my survivability is lower
  15. I've seen several builds with damage procs in DNA siphon posted. There's often a better place to run fury proc in my primary set. It's only useful as an opener since it will hit dead targets. I prefer rad's 2 proc bomb powers instead.
  16. I'd like to see this. We already have a precedent for it with the Winter's Gift unique that gives 20% recharge debuff/slow resist. The % might have to be balanced differently for each category of debuff but it could open a lot of options for building.
  17. Here's something with soft cap that I threw together real quick without changing too much. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Beam Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Sorcery Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Flame Mastery Hero Profile: Level 1: Charged Shot -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Toxic Web Grenade -- Acc-I(A) Level 2: Caltrops -- Bmbdmt-+FireDmg(A) Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(11) Level 6: Disintegrate -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(13), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17) Level 8: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(17) Level 10: Targeting Drone -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(19) Level 12: Lancer Shot -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(19), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(23) Level 14: Aim -- RechRdx-I(A) Level 16: Smoke Grenade -- Empty(A) Level 18: Penetrating Ray -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(25), StnoftheM-Dmg/EndRdx(25), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dmg/ActRdx/Rchg(27), Apc-Dam%(50) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), Ksm-ToHit+(29), NmnCnv-Regen/Rcvry+(31) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(31), Stp-Acc/EndRdx(33), Stp-Stun/Rng(33), Stp-KB%(33), Stp-Acc/Stun/Rchg(34) Level 26: Piercing Beam -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(34), Artl-Dam/End(34), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36) Level 28: Trip Mine -- Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg(39), FuroftheG-ResDeb%(39) Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(40) Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43) Level 35: Bonfire -- SuddAcc--KB/+KD(A) Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(46) Level 41: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-EndRdx/Rchg(48) Level 44: Rise of the Phoenix -- Prv-Absorb%(A) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(9), PrfShf-EndMod(9), PrfShf-EndMod/Rchg(11) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;658;1316;HEX;| |78DA6594CB4F135114C6EFED4C79574A79943716E555B4B4EAC2F808092A240A864| |0E2B68EED509B14DA9492C88AA7712F89262AA06E1417FE2B1A7565DCB94650D1E8| |C2D4C37C1F85A4934C7FBDDF39F73CEE9999B17B57ABDE8E2C0D2AEDB992B26667A| |343F29BB3B3A537ADDC5CD64AA9FDAB54EE261AA213D64CC28E87866C6B3A3A919C| |4AD9FE03CBE45C2693CEE64223563C61E76655C5783A9D0A4D666C3B5E85BFE96CC| |CCECE7B9CC570327137979C49C0346A5B1959F8AE6592B1D070CA9AB6A3634ED4F9| |4649DE2DF7ED3AC52BEF56DA542A622A97225DA069902658E206175461AF52CDCAD| |116059A9A76B91DED84746A40D3C61797A3557C06EF487E37F3BB370D47AB7A423E| |058F3D23D741EF06B8D68543DC8F5BCA785EC65F16B55CC356BE05CDF71A8C4BCE4| |AE6AC7C89BA7DEB60DD06B909363C275F8031D9EB617F9E7E682B826A6AD579B994| |2D5E35CC50F3095E8DEFC8F760F347F2031889A0BA5559D6A272A3B65E3B5AAB97F| |C27729BA9DA6F61DD29EDD7B3CB7A56D34E6AB1F959837F01FEED8BE0F12572995C| |05032BE094D4DFC4BD4D659862C0204D4ED54D961C4C19BC2FBB5AB8B7E5327A3A7| |989BC405E04BBCF938398A82135B7A11FB3ED2FB4EE3DB0E7177986F46BE72C1252| |6B07F375B0C63ED6D8C71AFB5863903506D9D32B09D5C9C9757EC553FD40565D8CD| |7B583FA82BBE0A9EFE40FF227787A0FDC9278BD9C5DEF1F833692F50FFC06DF08FA| |99BB7F1B9A29FD87B83FC4D90FD491B56084CF4283F88639FB307D23F46D358FBC9| |9CE1319300F5ECC7CFE46B060CD078B3CC3454AA448395BA49C2B52460F33CAAB88| |F319378F7C1D1CAF726FE1DB90DFAE10AB3E6ADD3954B40EE08C4AAE8BD063AA6F4| |5DEBB878AA11F2363D923F221BF3B6BE07FB089E1CA| |-------------------------------------------------------------------|
  18. I'm a huge fan of scorpion shield on my sonic defender. It makes it trivial to soft cap s/l defense which makes you exceptionally tanky in combination with your resists from dispersion and tough. I really like the patron pet as well since I can keep it alive with buffs and throw disruption field on it when soloing. It's nearly perma on a high recharge build. It would be a headache to rework your build for it but it's something you might consider. You wouldn't have any endurance management tools until incarnates then.
  19. It doesn't work perfectly. There's a slight gap but not enough to try and rework the chain. It's gapless at the beginning of ageless and when it's not I fill with dark obliteration. Which is also full of procs.
  20. The big difference is probably damage procs. Between gloom, follow up, focus, and slash I have over a dozen damage procs slotted with 0% enhanced recharge in each power to maximize proc chance. Sitting at around 170% global recharge from set bonuses, hasten, and quickness to make the attack chain work without any recharge enhancements. Follow up doesn't even do significant damage on it's own without damage procs. You are spending a significant portion of your time not dealing good damage while you maintain the buff unless you proc it out.
  21. You aren't doing anything wrong by the sounds of it. I've tried all kinds of different attack chains and slotting options and get similar results with my claws/SR. That's a respectable amount of single target DPS for a tanker. If you want to push crazy pylon times you might look into other combos that can take advantage of achilles and fury -res procs. Without a place to slot those in the attack chain for reliable uptime it's difficult for claws/SR to get lower times. If you run gloom you might be able to get a slight DPS bump but the best pylon times I was pulling off were around 3 minutes with hybrid included.
  22. I always assumed this to be the case but I tested it on my shield tanker and it's 30 ft. So it does get the boost. Not sure about other pseudopets
  23. Get the recharge down on active defense and keep it double stacked for ITF. It has defense debuff resistance and it stacks. At 1 active defense you are sitting at around 42% defense debuff resistance (DDR) but with 2 stacks you are at almost 63%. You also need to take grant cover. The defense buff doesn't affect you but it still gives you 15% more DDR. If you add in ageless radial you can cap your DDR at 95% when you defense starts to crash from the debuffs and tank through it. It's the defense debuffs killing you, I guarantee it. But when you have max DDR they are reduced to practically nothing and it makes a massive difference.
  24. He consumes a nictus AV crystals each time he resurrects. Your team must have destroyed them before he could use them all
  25. I run that chain on my SR/claws tanker and average about 3:30 without hybrid. Lot of damage procs though, especially in follow up.
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