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Pzn
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Everything posted by Pzn
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I like bio for proc builds. It's a bit squishie at times but you get +tohit from offensive adaptation that's more consistent than needing enemies nearby for invincibility. And you get bonus toxic damage on your attacks. Even with lower resists/defenses compared to other sets (especially in offensive mode) it's pretty sturdy on a tanker just from huge HP and absorb numbers.
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a nice compromise is running a dom build with the cold epic for sleet. You're not going to have the full debuff arsenal of cold domination available but it's nice to have access to one of it's best powers on a dom.
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I thinik putting Gaussian's in build up is better on stalkers too since the ATO recharges it.
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Dark / Devices / Mace - Concept build, hopefully effective
Pzn replied to EnjoyTheJourney's topic in Blaster
Moonbeam is really great for procs as well. You can slot Clouded senses, Gladiators, manticore, and apocalypse damage procs in it. If you decide to proc it out I think it's a better place for the apocalypse proc since abyssal gaze has so many other damage proc options. Abyssal gaze will get capped proc chance even on the regular procs so swapping the purple proc out of it should only lose ~30 damage if you replace it with another. -
How do you deal with your pets while rushing in missions?
Pzn replied to Paperwait's topic in Mastermind
Nah. soft capping is completely unnecessary on a good team. Sorry you play with amateurs -
How do you deal with your pets while rushing in missions?
Pzn replied to Paperwait's topic in Mastermind
Soft capping isn't the only goal in this game. Sounds like your builds are safe and easy to play. Maybe you should try getting good. -
How do you deal with your pets while rushing in missions?
Pzn replied to Paperwait's topic in Mastermind
I have masterminds join me for speed TFs all the time. They do just fine. Even if the pets die they have their secondary. A good player on a mastermind will be more helpful than a bad player on a stronger build. -
I've noticed several powers in the game have either incorrectly labelled activation times or bugged animations. I'm not sure which way they were intended to function. Dark regeneration, for example, is listed with a cast time of 1.17s but takes approximately 3 before you can move or activate another power. Another example is neutron bomb, which is labelled with a 1.67 activation time but again takes nearly 3 seconds to complete. The animations on these powers seem to match the labelled activation time but there is a strange delay before and after that causes the powers to be functionally slower.
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Nice build as always r0y. You should test out moonbeam in your build if you haven't. It's really great with procs, it seems to be right up your alley. Not sure how you could fit it in though. But the -res is a huge mulitplier on those procs so following up envenom with a proc'd out snipe is a huge hitter. I love it on my poison/rad.
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Nicely done. Pulling that DPS on a PB is impressive. What does your typical attack chain look like?
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I've noticed this happen with savage leap as well on my stalker. But it seems to happen less frequently than your experience with lightning rod (although I haven't explicitly tested it). Same problem for me: no "miss" above the enemies and no tohit roll in the log. I don't think savage leap uses a pseudo-pet so it's some sort of issue with teleporting.
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The secret server is still running and it's getting updates before homecoming?
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Sounds like you're momentarily hidden and trying to activate the interruptible version. Could you be triggering the chance to hide proc and attempting to use AS after?
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Try messing with some damage procs if you haven't yet. Ice sword, bitter ice blast, ice slash, and ice sword circle all play well with damage procs.
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I put achilles heel in it and open with ground zero before activating build up. The damage from ground zero itself is insignificant compared to the procs loaded in it. I would rather have extended build up duration after applying achilles.
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If you start out by nuking with blackstar and queue drain psyche to fire off immediately after then it will still hit the targets that blackstar defeats and buff you. Really helpful on fast moving teams.
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It's pretty good on dominators since it got buffed to 15 ft radius. If you can afford the end cost there's no reason not to run it if you can fit it in your build. Free AoE damage. I wouldn't put procs in it because the chance would be so low. You're better off slotting it with sets.
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Theory-Crafting Challenge: Using a Dam/Mez Hami (Peroxisome)
Pzn replied to r0y's topic in General Discussion
Almost every time I revisit an old character. Worst thing is when it's something really minor but it nags at you to respec. I've shifted towards slotting way more procs so even though my old builds are decent I'm constantly changing them. -
Archery/Elec blapper. You can rain of arrows every spawn to get your HoB fix and proc your secondary melee attacks heavily to make up for low ST damage of archery. Rain of arrows animation time was buffed to 2 seconds on homecoming and with the no redraw option you can incorporate the quick snipe into a high damage blapping attack chain.
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This topic is a little old but I have a poison/rad build that's proc focused. I hope it can help give you some slotting ideas if you end up building one Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Radiation Blast Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Envenom -- AchHee-ResDeb%(A) Level 1: Neutrino Bolt -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Dmg/Rchg(3), SprVglAss-Acc/Dmg(5) Level 2: Weaken -- ToHitDeb-I(A) Level 4: Irradiate -- Arm-Dmg(A), Arm-Dam%(13), TchofLadG-%Dam(15), Erd-%Dam(15), FuroftheG-ResDeb%(17), AchHee-ResDeb%(17) Level 6: Boxing -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun/Rchg(19), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(21), AbsAmz-Stun(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), Ksm-ToHit+(25), Rct-ResDam%(25) Level 12: Assault -- EndRdx-I(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27) Level 16: Proton Volley -- Apc-Dmg(A), ShlBrk-%Dam(27), TchofLadG-%Dam(29), StnoftheM-Dam%(29), Apc-Dam%(31), GldJvl-Dam%(31) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 20: Aim -- GssSynFr--Build%(A) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), ShlWal-ResDam/Re TP(33) Level 24: Tactics -- ToHit-I(A), ToHit-I(33) Level 26: Poison Trap -- Obl-%Dam(A), Erd-%Dam(33), GhsWdwEmb-Dam%(34), NrnSht-Dam%(34), GldNet-Dam%(34), Acc-I(36) Level 28: Cosmic Burst -- Dmg-I(A), Dmg-I(36), AchHee-ResDeb%(36), GldJvl-Dam%(37), TchofLadG-%Dam(37), ShlBrk-%Dam(37) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Venomous Gas -- ToHitDeb-I(A), ToHitDeb-I(46) Level 35: Dominate -- Dmg-I(A), UnbCns-Dam%(39), GhsWdwEmb-Dam%(39), NrnSht-Dam%(39), GldNet-Dam%(40), GldJvl-Dam%(40) Level 38: Atomic Blast -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Dmg/EndRdx/Rchg(42), SprDfnBst-Acc/Dmg(42), SprDfnBst-Dmg/Rchg(43) Level 41: Neutron Bomb -- Rgn-Dmg(A), AchHee-ResDeb%(43), ShlBrk-%Dam(43), TchofLadG-%Dam(45), JvlVll-Dam%(45), PstBls-Dam%(45) Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), ResDam-I(46) Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/EndRdx(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Rchg(50), CrcPrs-Conf%(50) Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50) Level 1: Brawl -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(5), Hct-Dmg/Rchg(7), Hct-Dmg(7), Hct-Dmg/EndRdx(9) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(13) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;703;1406;HEX;| |78DA65544B4F1351143EF3A8D052DEE54DE90368A194DA292EDC1812048D4049838| |92BB54EDAA14C826D433191A57FC18DBFC18D0BDF5B7F800BA3F88A7F4134C18D0B| |331EEEF9284D3AC9E49B7BCEF9CEF9CEB9F74EFEE16AF0D9F547CBA4F55CDDB31B8| |DE2AAB3E354CBCEBE2F6F57DC129D3E1DFC86CEECC595073B3B9942CD6DD4AA91A6| |71DBAE569C7266DB2EBBF6815BAB165738D90175176AB5BDCC35B7B27BE0562B01B| |5BA59779C72AFFADC746C263776DD7AF06C5DE7B8D05ADD2D650A8DC3D2AE5B2AE6| |3991B37F38CA2292FC7A09C2E311BDD389064DFAA0376D062D994496497A0E68099| |A59C1D3241AF8DA1283E5A78FCC37C4E6332EEBCA16BCA2ABF89EF7C063C6B0497D| |CB865AF7A1B6C6D3F109D7F46D49ECC0067053309407AE0BC699D3A144785AC7826| |81806F6B3CF2F3EC33FA4A9F8E190A67CA3FF4869183D110D031CDB855EBA62C237| |D8D68DDCDD39891B1FD114EF88CBF7A2CFDEB4F4397E8163C27E9A449F939F48E19| |425EBA9B4E418E6BCFD9297FAA1EBF3E908507FF0A9C49B1C372471FA10E2A6A03F| |BA21B9063966041A4772A23B0AF4F1FE8C41E318497C14B38FDD977C315BFA89AD1| |98A333D2EDC2F1C3601EE44586CD36788FD9A413F33E87746F5CF7BC39AC2E8250C| |DD17584B446C5A046765318233C3B4386AC551237143669A80CE047426D7A46612B| |5BF71D82CB8B36FE07B2D38FF0AF812F85C30F542F02B73E7C09DCB49BD147A4BA1| |97347A4BC785937E2B7B7AC4CB05ECCDC25FF12DFE91192EA6A58793205106F933B| |725CFC57BC0BBC03B825611680B4EF30CB3D8D7EC0FF8BEE35C99CD3B6AD21CCECA| |BC8E390313829D29C18D14E1B27A5ECA6CB9F71E3F946DB3586D96A536CBA536CB6| |69B65CB3CAF5B305BFE17CAEBEF6BFE2DBC9F01F66AADDE5FE7165D8BC98C3B6FC9| |7908AC33264D3A6E63FD6E653D91EE038FF1278ACACE2CF355B3A0EA3FEEFADD5F| |-------------------------------------------------------------------| The build is geared for level 50 content and doesn't exemplar well. Extremely end hungry since I skipped slotting sets in some powers in favor of procs. It relies on incarnates to manage endurance. Proton volley and dominate do insane damage after you throw out your -res debuff. Irradiate is fast enough that I fill my attack chain with it and it procs fury of the gladiator more often than poison trap. Between achilles proc, fury proc, and your debuffs you can put out a potential total of -105% res. It's 1 purple away from soft cap ranged defense and your -tohit debuff on venomous keeps safe in melee. Also has capped s/l resistance. With all the debuffs you throw out it's pretty tanky as long as you have mez protection (clarion, defense amplifier, etc).
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Theory-Crafting Challenge: Using a Dam/Mez Hami (Peroxisome)
Pzn replied to r0y's topic in General Discussion
I've ran Dam/mez HOs in dominate and char on dominators when I'm using them as part of my attack chain. Slotted with 4 procs 2 Dmg/Mez HOs while running musculature. Gets you to around 110% damage enhancement while having a decent hold duration. Other than really specific situations like that I don't find them useful. edit: slotted like that because I had enough global accuracy and tohit to skip on accuracy enhancements -
Not really similar other than name. Poison trap in poison is weak end/recovery debuff. It's pretty terrible out of the box but it's a decent power if you load it with procs. It also has a fast animation time (1 second) and moderate recharge. Traps' poison trap is a very powerful -regen debuff (-1000%) that's great against AVs. It's way slower than poison's version and has a much longer recharge. The only thing the 2 powers really have in common is the small chance to hold and make enemies vomit. Traps version is definitely better. Some poison builds even skip poison trap since it's pretty useless outside of using it for proc damage.
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You need to click domination every 90 seconds but only need to click hasten every 120 seconds. I put domination on auto since it needs to be used more frequently and just click hasten.
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It's bugged on my defender too.
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Happens to me too. Whenever you mouse over a badge in your personal info the text below it is obscured by a shadow. Nothing triggers it in particular as far as I know. I can't read badge names through that tab at all.