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Captain Fabulous

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Everything posted by Captain Fabulous

  1. My Windows 7 rig has an AMD CPU and has this problem.
  2. Are you sure you entered the correct name of your OpenGL driver? Also, the location and name of the game's executable has changed. It's no longer tequila/homecoming.exe. It's tequila/hc-bin64/cityofheroes.exe (or tequila/hc-bin32/cityofheroes.exe if you're using the 32-bit version, which you may have to do). You should check the name of the installed driver to ensure you enter it correctly in the shim. Look in Windows\SysWOW64 for igXicd32.dll, where X is a number. That's the name of the file you should use.
  3. Follow my workaround above.
  4. I doubt you'll find few people that actually play SS that agree with this (and the data doesn't support it), but hey man, believe whatever makes you feel warm and squishy inside. No point in arguing with you.
  5. It's a buff only for sub-optimal use of a power that's inherently designed to stack with little-to-no effort, which makes no logical sense. SS suffers badly compared to most other sets due to critters' high resistance to smashing damage and an inconsistent mix of status effects. There's a reason why Rage exists in the first place. Because the devs deemed it necessary for the set. This has been stated repeatedly by them and proven by players many times over the years, and frankly I'm a bit baffled by your intransigence.
  6. No, the correct question would be "why should SS users be penalized for using a power that's necessary to put them on-par with other sets?" Powers should not have penalties. It's always been a poor design choice.
  7. Geez, some of you talk WAY too much. The problem is easily solved: just remove the crash altogether. I never understood, and there is no legit reason, as to why it has to be there in the first place. Long discussions with Castle back in the day made it clear they're only there because he really, REALLY liked penalties on powers he thought were too good. With nearly all other powers losing their penalties on Homecoming it's high time Rage lost its penalty too.
  8. Same here. DP/Regen Sent, no blade weapon at all, with no option in the tailor
  9. Just came here to report a similar issue with Ninja Tool Mastery. I don't see any weapon at all; completely invisible to me at all times. And no option to change it in the tailor.
  10. I've installed the game on 5+ different systems all using the same base folder. All are running Win10 except one, which is Win7 x86, and is the only one that experiences the delay (as well as the "leave queue" dialog if I try to back out while waiting). The patch may have shortened the wait, but didn't remove it.
  11. Your CPU is more important for frame rates than the GPU. But you can always compare the graphics settings in-game and see if there are any differences. Those settings will yield greater improvements than anything in the Nvidia control panel.
  12. And yet another post where you claim you don't want to feel special, but then outline how you're upset because you can't feel special. OK dude, whatever works for you. You're welcome for the donation suggestion, btw. Not everyone can see true fabulousness. It's a truly special gift that works in mysterious ways. Just nod, tip the hat, and move on. Dude, it's not a competition. Chill out.
  13. Apparently it is, at least for you. Because you somehow feel cheated and not-special if you can't donate. As long as they get the money they need it doesn't matter if you personally (or anyone for that matter) gets to donate or not. If you're really insistent upon giving money away, take the money you would have donated and give it to a worthwhile charity who needs it. Dude, it's not a competition. Chill out.
  14. Dude, it's not a competition. Chill out.
  15. OK, DFB XP with the boost is better, but still not right. Prior to the reduction one run with no XP boosts would get you from 2 to 7. With a 100% XP boost from 2 to 10. Now with 100% XP boost it's 2 to 8. Better than no buff, better than when it was broken, but still not what it was before the post level 10 reduction. Something is still amiss.
  16. To hit and ACC are calculated very differently. To hit buffs directly add to your base to-hit %, where ACC is a multiplicative modifier. Removing one or the other would create a fair amount of chaos in the game, making some foes absolutely impossible to hit and others ridiculously easy. It would also play havoc with the way defense works. The entire game would need to be rebalanced.
  17. In one hand, this is easily solvable by making Aim and Build Up trigger the "in combat" flag. On the other, if you use Aim+BU with a slow snipe it really should hit like a truck. While the Aim text says it "slightly" increases damage, it actually increases damage by +62.5%, which is definitely not "slightly". Question is, do you ever use the slow snipe? If not, try the Fast Snipe proc in there and see how that "feels". And remember that Aim is not just ToHit. Personally I think allowing Aim and BU to trigger the in-combat flag is a very bad idea. I'm not against giving snipes some extra utility, but not at the expense of their intended purpose and most common use.
  18. My experience suggest this isn't working as intended. Prior to the patch I could go from level 1 to 10 using a +100% XP Booster in a single run. I just tried this on a new character and came out shy of level 7 (6.84-ish). Even when the shard XP was at +50% XP I got to 8 in a single run. Unless my memory is completely shot or I missed something, XP is reduced below level 10. I pointed out that XP boosters currently break DFB XP a few pages ago, and it was confirmed by Leandro. He will fix it in the next patch.
  19. The only people losing their minds are guys like you who are falling all over themselves trying to prove this change was a good idea. And only winding up proving just the opposite. I mean, you're doing the work for us. I really do not need to say much else at this point.
  20. It’s quite telling when people who are happy with the change because it serves them make those who disagree with them out to idiots who don’t deserve to have opinions. It all goes back to the underlying root of the issue. It’s posts like yours that show that you believe only your point of view is valid and anyone who does not agree with you should not be taken seriously. This game is not the same as the live version. A nerf did happen that affects a portion of the player base negatively. It’s not a matter of who deserves what. It’s a matter of people believing others viewpoints don’t matter. If the nerf was so small as you put it, then why did it need to happen in the first place? I’m not saying the devs don’t think people’s opinions matter. None of my comments concerning the whys and the wherefores are directed to them honestly. They did what they did for their own reasons whether they be petty or good. I do express disappointment with the change, but it isn’t enough for me to not want to play or not appreciate the devs hard work. I do however have a problem with other players who feel that any view that does not fit in with their own is not a worthwhile view and then proceed to belittle said players. I’m sorry, but THAT’S just a ridiculous opinion that doesn’t need to be taken seriously. (Last sentence is sarcastic in tone in case that is missed). And it all keeps circling back to the same tired old base: you either play they way I think you should play or you can leave. Considering all the damage that was done to the game by Emmert following this mantra I really thought this time around things would be very different. Clearly I was mistaken. I can't wait until changes are made that they don't like. Cause I love a good schadenfreude sandwich, don't you?
  21. You can pretend you chose to do it all you want, but this post shows exactly why it was needed: people were tolerating doing something they found tedious or boring or annoying only because it was the most efficient way to earn XP. That is an issue!!! You can argue leveling in this game is too slow, that it should somehow be sped up across all content, but doing the same tedious content over and over (anything becomes tedious once it’s repeated to no end) hurts the game, as people that can’t endure it but feel that’s the way to do things just quit. Personally, I would like to see some other ways that are more varied to earn xp. Bigger mission and arc complete bonuses, maybe PvP match experience, TF xp, badge XP, monster hunter XP. But having just one content be ridiculously better than the rest is bad for everyone in the long run. Sooo...the correct way to fix content that is boring and monotonous is to...wait for it...make it MORE boring and monotonous? Got it. Seriously, are you guys done making our point for us yet?
  22. Not WAI. Looks like I need to modify the class definition tables to allow the kExperienceGain attribute to go over +100%, that was the default cap. I missed this because I only tested above level 10, since it was supposed to be unchanged until then. Assuming that's the problem, fix will be on the next patch. Thanks Leandro for looking into it.
  23. DFB XP is currently broken if using the XP boosters. You actually wind up getting less XP than without. Delete the booster and play without them.
  24. Why do they have to justify a damn thing to you or anyone else? Play on the server or don't, it really is just that simple. This last line also shows me a great deal. This game is no longer run by the original development team and there is no reason, at all, to follow anything they did at this point. In point of fact, the original team made some _terrible_ choices from any objective PoV. This code is now it's own entity to be toyed with as this team chooses. Will they do things you don't like? Obviously. You have the power to not encounter anything this team, or any of the the others putting up servers, changes to the game. Not a single team needs to justify anything they do with any of these servers to anyone. The entire idea that these people are ours to command and dictate to is simply erroneous. You can still get your SOs just fine from DFB, you simply have to run a couple more to hit 22, that's what I'll do anyway. But this entire idea that any of these people have to justify anything to any of us is BS, IMO. One ad hominem attack after another, and still can't provide a single coherent point as to why this nerf was needed. My work here is done. And no, I won't get off your lawn. Make me.
  25. Vertical sync ensures you don't see screen tearing. It doesn't ensure you get a constant 60 fps. So seeing 30 fps is normal.
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