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SeraphimKensai

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Everything posted by SeraphimKensai

  1. I have several traps characters, and a /devices blaster as well. I like the utility of the set, but I'm not opposed to the animation times getting sped up to help it keep up with a team. I use my traps characters primarily solo, unless I get an itch to team in which case it's either the ill/traps or dp/devices blaster that comes out. My traps MM and traps corruptor usually don't make it out for a team. That said I should probably consider rolling a traps defender again as I can't remember if I have one (I'm guessing I probably do, but just can't remember).
  2. I can second /stone melee as a good choice. I have a SD/SM, Dark/SM (from the challenge from what 6 months ago or so), and recently leveled a Regen/SM. All are great. Stone melee really is underrated. I'm still trying to decide on my pairing with Energy Aura, but debating in my head between Axe, SS (if I can make a build that compensates for the -def on rage crash, Street Justice, or maybe as a long shot Kinetic Melee (but knowing me I'd probably have to be drunk to role it knowing it's issues).
  3. I'm thinking something with plenty of knockdowns to leverage FF for things like Overload, Energize, and Energy Drain.
  4. I used too. Then I rebound all my inspiration keys to use specific inspirations regardless of what slot they are in ranked by size and made inspiration combo binds as well. So now my tray looks super disorganized, but I have the muscle memory to activate whichever one I want with a keystroke.
  5. Sounds like you did a respec while prestige power slide was toggled on. Have you tried to zone? Or toggle on rest?
  6. Mine uses Musculature currently. I'm at capped HP with Second Wind, and I rotate between: Rune, Melee Core, Barrier, and Demonic. I also have a Tier 3 Rebirth Radial and was contemplating a Spiritual or Vigor Alpha just for experimenting as well. Regen wise I feel like what I have is pretty decent, given my resistances going up with my rotation to reduce incoming. I also use stone melee with FF in fault/tremor, so I'm knocking everything down all the time and triggering FF procs fairly frequently.
  7. I may have tanked Hami in the Abyss from time to time back in i9 using an MM.
  8. Well I agree that Poison/Rads are great. I've used mine to tank Rommy in ITF, your former SG leader didn't consult with me, so I call into question the validity of the statement that they consulted with 4 of the best farmers. More likely with 4 of the best farmers that they know.
  9. I'd fathom that HOs/sHOs/DSO/etc could be added to a new IO category that is comprised solely of HOs and their like to enable them to be convertible via converters. Otherwise an NPC to trade them for others. Maybe they trade them in for a token. Which is used to buy them from the vendor at a tier range going from 1:1, 2:1, 3:1, 4:1, 5:1. What balance reasons are you referring to? Making HOs of all types more accessible for everyone seems like an equitable ideal that seems in line with the very nature of balance. But then again maybe you're referring to the existing economic stratification of the player base that makes it more difficult for newer players to be able to slot things like veteran players? Regarding your suggestion about stockpiling...Yes I have a stockpile of enhancements, as I've been here for a long time, which I assume is obvious given my 3k+ post count, have close to 300 lvl 50s, and the majority of all my toons are IOd to the gills. But hoarding the wealth doesn't reduce the economic barriers that newer players face in being able to build our their characters. So for that reason having the ability to convert a HO to a more useful type is balanced (as the effort required to get them is the same whether it's a Centriole or a Cyto, or a Amylophast vs an Ectosome).
  10. Well I agree a balance pass to the drop rate is merited, I think I'm going to list a few provocations I have in my enhancement bins and run some tribox Aeons this weekend to replenish.
  11. I've said for a long time the best solution to HO/sHO/Dsync/Titan is to allow them to be convertible via converters. This will help equalize the value of them over time and help available stock of all of them. And then there is something to do with bad HOs aside of deleting them.
  12. Cross punch can work well enough, esepcially proc'd out. Spring Attack, we all pretend doesn't exist.
  13. 7 clones of me playing with me. AT/Powerset doesn't matter.
  14. Thanks for having me albeit briefly. I missed the start so ended up on the mission team. Unfortunately it was radio missions, which lose my attention almost instantly as there's no story progression to them so I was only around for a couple missions. Hopefully everyone had fun.
  15. Just be careful DMing Crumpet asking for a sourdough recipe as they'll want to face time out while cooking to make sure your making the recipe correctly. Those Lingonberry Jam Tarts were amazing btw.
  16. Thanks for the clarity. Personally I've only ever used Sandolphan's numpad binds for a MM control, and now modifying them for controller pet control.
  17. I definitely don't want better discussions on the forums. I just want the masses to take my statements as the gospel and to buy the ice I'm selling in Alaska.
  18. Pyro time runs fine. Both power sets synergize well together You're in luck that @Auroxis posted a build as I don't publicly share builds. Their build takes a different approach then mine, but that's alright as there's more than one way to get to a destination.
  19. In-game detailed power display doesn't show anything beyond attack types: AoE defense, Energy Defense. I imagine it should show damage and end drain stats.
  20. Define "advanced" mode. Are you talking about using a buff like Equip Thugs or Enchant Undead?
  21. Good morning, With the release of Regeneration on Tankers, it's got me thinking about how the fundamentals limits on maximum hit points/regeneration effect play especially at lower levels. Please see the following as reference material: https://homecoming.wiki/wiki/Hit_Points https://homecoming.wiki/wiki/Limits#Health_Regeneration https://homecoming.wiki/wiki/Health_Regeneration Characters sub level 20 experience a scaling level modifier that reduces what their maximum hit points would otherwise be. With the lowest level characters affected the most significantly. Melee characters also are subject to lower maximum regeneration values than what their respective ATs provide if they are lower than lvl 20. Tankers and Brutes are subject to a lower theoretical maximum regeneration rate than scrappers/stalkers (this is due to at game launch the regeneration powerset was a scrapper exclusive, which was later proliferated to each of the melee ATs). *Tankers/Brutes are limited to 500% Regen less than Scrappers/Stalkers, perhaps this should be equalized amongst melee ATs? Last night I took my lvl 50+3 IO'd Regen/Stone tank on a Posi 1 TF set at lvl 11. As you can imagine my regeneration values took a nose dive (Luckily their was a cold defender on the team that was kind enough to shield us). Why do we set level modifiers on player maximum HP and regeneration? We don't do that for player maximum resistance or defense. As such, characters that rely on regeneration are adversely impacted by this design aspect while other characters are not similarly affected. Well I didn't stay below level 20 long, nor do I often exemplar below lvl 20, do the sub level 20 level modifiers even make sense to keep? As they artificially reduce the effectiveness of a character that a new player might choose to make and then be discouraged due to the lower effectiveness of their character. Personally I don't see why Tankers/Brutes theoretical maximum regeneration rate is lower than Scrappers/Stalkers in this day and age post regeneration powerset proliferation (not that many characters outside of using rebirth radial would see the theoretical maximum regeneration rate). If you've made it this far, thanks for sticking with me. Hopefully you all have a great day.
  22. This is not a bad costume piece suggestion. Kudos.
  23. Todd McFarlane. Hell he can take a pick of any of my characters. I'm down.
  24. Considering Atlas is a destination, I'm in favor of having all starter zones on the list.
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