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Wavicle

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Everything posted by Wavicle

  1. No one is attacking or getting defense except those who are insisting on a roll back because of one bug that effects only a handful of powers.
  2. Do you play Tankers or Masterminds?
  3. First off, I think you don’t understand what the word tolerate means. Second, no we are not going to roll back the great improvements from the last patch just so that a few tanks and brutes don’t have to live with a small bug for a few weeks. They’re working on it.
  4. iirc Hasten still does this
  5. I should be more on top of development on the beta server!
  6. My hero!
  7. I don't dispute that it's a lousy bug, and I do hope it gets resolved soon. Since they ARE working on it, and hopefully will resolve it soon, the histrionics, and in this case unjustified claims ("it's actually reduced the server population levels at key playtimes"), are unnecessary and unhelpful. Relax. Play a different character. This too shall pass.
  8. Maybe you've heard: correlation does not imply causation.
  9. Someone should test another AT if possible.
  10. On the contrary you’re making an enormous assumption. There are any number of different factors that effect population.
  11. Confirmed. Switching Sniper to Custom colors makes it use the wrong SFX file, from the Old instant snipe, regardless of secondary. @Captain Powerhouse Hopefully this information helps.
  12. I just brought a En/Fire up to 12 and with original colors it works fine, I will recolor and see if the problem occurs.
  13. Ok! so the original coloration will work, for now. Well...thank you, everyone, for helping to narrow this down! Hopefully the devs can take it from here.
  14. Maybe I’ll also roll a new en/en. For all we know it could be an IO or Incarnate power that’s causing the problem.
  15. I guess no corruptor or defenders or dominators or anyone else have noticed this happening ...?
  16. I’m going to go roll an energy/not energy right now to check this
  17. That is, none of my other blasters are effected, but none are energy blast.
  18. I only have the one, but it is en/en.
  19. It definitely started with the patch that brought permanent fast snipe live.
  20. That’s a very helpful detail, thank you!
  21. Thanks a lot! I’ll give it a shot!
  22. Warshade bind/macro question: I'm trying to create a bind (or if impossible as a bind then a macro) that will on first press target the nearest enemy corpse, if Unchain is recharged immediately (or on second press if necessary) blow it up, and on subsequent keypresses summon a pet if Extraction is recharged, and if Unchain is not recharged immediately summon a pet. The bind I currently have is not quite working properly: /bind g "+$$target_custom_near defeated enemy$$powexec_name Dark Extraction$$powexec_name Unchain Essence" Anyone know how to do this or something like this?
  23. Honestly, no, they should all stay on. Shapeshifting should not even remotely comparable to a self mez. Offensive toggles get turned off because you're mezzed. Shapeshifting for Kheldians (and ONLY for Kheldians, no Halloween costume toggle suppression) should probably include both Inky Aspect and Orbiting Death.
  24. The hand wringing about the idea that buffing kheldians would make them op is hilarious.
  25. Arachnos soldiers get it at 1 and they’re a Support class!
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