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Wavicle

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Everything posted by Wavicle

  1. In that case, I DEMAND the devs give me Rosenfatz Manipulation NOW. Any delay is unacceptable.
  2. Because PRIMACY is a word. Primemacy is not. No powerset, so far as I know, includes in the name a word invented by the developers. Feel free to correct me if I am wrong.
  3. Alternate Origin* animations, special Origin* Auras, and finish the Origin Power Pools. *Labelled with an origin, but not locked to one.
  4. Tracing IPs of forum users, AI generated forum posts, cats and dogs living together...I think we're all in BIG trouble...
  5. I find the available build options (SO/IO/Incarnates), difficulty settings (notoriety and XP boosters) and variety of content (blue/red/gold and standard/incarnate/hardmode) is sufficient to give me at least a little challenge if I want it.
  6. Sure, sure. But hypothetically, if a set was made called Eldritch Research (A Blast set, let's say) that had a couple of curses (you draw a Rune in the air), a couple of wand attacks, and some kind of rain maybe...would that be flexible enough to not require a particular origin? Is it literally just the NAME "Magic" that is the problem here?
  7. I'm curious...we have several Gun powersets, and yet you can play those as magic origin. Why couldn't one have some kind of otherworldly powerset and then play it as tech origin? I mean, you can play Dark Miasma as tech origin, so I'm not really sure what the problem is. If you can use a Magic Assault Rifle, surely you can use a Technology Wand?
  8. oh, interesting! And I can imagine I might have seen it but not realized it if I wasn't paying attention to my stealth status at the time...
  9. There definitely hasn't been any interruption or breaking of LoS. The attack should either Hit and break Hide, or Miss and NOT break Hide. Instead, it is neither Hitting nor Missing, according to the log, and then doing no damage, but breaking Hide. But it happens very infrequently and not with any (so far) discernible pattern.
  10. I've reported this before on different sets. This time it's a Street Justice/Ice Armor Stalker. I can't duplicate the bug, because I haven't been able to determine any sort of pattern. Once in a while Assassin's Strike will do no damage, but otherwise appear to have hit. The mob is notified, am I no longer in Hide, the Hit animation plays, but there is no damage and the combat log shows NEITHER a HIT nor a MISS. Just "You activated the Assasin's Strike power." and then me taking damage because the mobs now know I'm there. I've seen this same bug on other Stalkers with different primaries and secondaries.
  11. I can imagine there would be some details to work out.
  12. That's not what I intended, no. I was suggesting that Group Fly have NO immediate effect on anyone besides the caster and their pets EXCEPT to grant a toggle that would then allow flight for others.
  13. Sentinels don't spend much time mezzed, so it doesn't matter too much.
  14. Change the way Group Fly works. Group Fly when toggled on would: A) Make you and all YOUR pets fly. B) Provide teammates with a server tray power that when toggled would make them and all THEIR pets fly. I would also increase the range by a lot to make it easier not to drop people, and maybe provide a buffer period of 15 seconds after you leave the AoE but the power persists.
  15. A full explanation of my suggestion. Group Fly when toggled on would: A) Make you and all YOUR pets fly. B) Provide teammates with a server tray power that when toggled would make them and all THEIR pets fly. I would also increase the range by a lot to make it easier not to drop people, and maybe provide a buffer period of 15 seconds after you leave the AoE but the power persists.
  16. That's the Defiance buff that almost all Blaster powers get.
  17. Shifting Tides does not debuff enemy recharge. It buffs ally recharge. The only thing it does to enemies is adds extra damage sometimes to other attacks made on enemies in its aoe.
  18. My preferred solution would be that when someone on your team is running Group Fly, INSTEAD of simply putting you in the air, the power grants YOU a Flight Toggle on your Server Tray that you can toggle on and off as desired.
  19. Yes, because you're no longer taking a sniper shot. Instead the attack gains bonus base damage from up to 22% +ToHit.
  20. That is literally the point of the enhancement. That's why it's called Fast Snipe. In the description of the enhancement it says "All of your snipe powers become instant cast."
  21. The TL;DR on the recent changes is: All the primaries are pretty good now.
  22. I like this version because it retains the value of ally Rez powers.
  23. In addition to the stacking buff, Shifting Tides also has a chance to add extra damage to attacks against enemies in its area. This is the damage increased by slotting damage. You cannot increase the stacking damage bonus. Slotting Tohit does enhance the stacking tohit bonus. Slotting recharge only speeds up how fast the power itself recharges if it gets turned off. You cannot increase the stacking recharge bonus.
  24. It still activates, it just doesn't play the animation.
  25. I did some testing on this. I can get it to play the animation by waiting at least 30 seconds before recasting.
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