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Wavicle

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Everything posted by Wavicle

  1. Mostly looks ok, but missing Aim and Build Up, and Power Push doesn't do damage.
  2. But the very fact that it would require a mechanical reason just indicates people DIDN'T actually want to play redside. They simply HAD to do so in order to play those classes.
  3. I don't think there's anything at all that can change the fact that more people want to pretend to be heroes than want to pretend to be villains.
  4. Straight in and out. 100% success. You DON'T always get notified of it though, but if you look in your badges, it will be there. HOWEVER, there IS a bug to the EXIT of the Shrouded map. Can't exit through the door, have to go to Oro, sg base, or elsewhere.
  5. It's a beautiful but sadly weak set. Hope they buff it up without changing the animations much if at all.
  6. Reactive Defenses: Scaling Damage Resistance and Shield Wall: 5% Res/TP Protection
  7. I've said before, and there were people who just didn't like it, but it's still true: CoH is not a game of multiple equal and opposing sides. The Rogue Isles and Praetoria are merely alternate levelling paths.
  8. I certainly wish the character screen had Sort functions and better search functions.
  9. There are missions like this, for sure. I don't remember exactly whose mission it is, but there's one I think Red side where you end up fighting hordes of Legacy Chain, but you've been buffed up to do it? There are probably other examples. They CAN be fun. Even Lord Recluse's Personal Story is a bit like that iirc. Adding some more would be fine. I think the more VARIETY of missions in the game, the better.
  10. We managed to beat the mission by moving as fast as we could so the spawns didn't get too big before we took them out.
  11. It MAY be used in the future. Currently does nothing.
  12. There would be some clipping, and it would be the player's choice whether they liked the look of it or not.
  13. These are on the LRT. Also, just a side note, ALL Exploration badges count for the LRT now, even those in zones that can't be LRT'd to.
  14. 8 in AP, plus one in Pocket D and one in Oro is how I sometimes do it. In the Villainside old school tutorial, Breakout, there is an exploration badge in a jail cell, so redsiders could start with that one.
  15. Yea, I did sort of wonder why it took 3 players 4 minutes to take down 3 Rikti in Atlas Park.
  16. I agree the guys on the ridges around Portal Corp should be the same level as the guys in the parking lot.
  17. I would be totally happy with small unenhanceable self buffs associated with CM, Fort, and AB. Like, casting CM on a team/league member gives the user a small Mez Resistance (not Protection) buff for a short time, maybe like 15 or 20 seconds. Casting Fort gives the user a small Def/Tohit/Dam buff, I'm thinking like 5% for 15 or 20 seconds. AB gives the user a small buff to Recharge, Regen, and Recovery for a short time (like 20% for like 10 seconds maybe). Ressurect doesn't need a self buff. It needs to buff the recipient.
  18. PI is not a level 50 zone. It's a level 40-50 zone. I might still agree with your suggestion, but I think that information is relevant.
  19. This is true of Vulnerability also. Removing Domination's cast time (something I don't object to) would not fix this. OTHER powers can be cast during Vulnerability's animation. Not the other way around. Is that what you meant?
  20. They AREN'T the same attacks as the Blaster equivalents, why do they have the same names?
  21. When I flush the john, now when I flush the john... It turns the shower on! (Roto-Rooter 6-5000) Ba ba-ba-ba, baby, Better call my plumber! He'll know what to do!
  22. Pretty sure even the Melee attacks in Sonic Manipulation use screaming/shouting animations.
  23. The melee attacks in Sonic Manipulation don't do -Res. They have a Chance to Hold. The ranged attacks have -Res.
  24. Hoarfrost and Chilling Embrace should be helping with that.
  25. Dominators have barely any AoE, and Sentinels have no taunts, having armor is not something you do for the team. Damage, control, buff/debuff, and taunt are. And the numbers in the character creation screen are a loose guide, not an exacting ratings system.
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