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Without_Pause

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Everything posted by Without_Pause

  1. Thanks. I think one of the things I am wondering about is skipping the tank default attack and working the attack chain around the other attacks since it certainly feels like I could get by with one less attack, but that obviously changes how the bonuses play out. I'm also aware I could still take it, but simply not use it if the attack chain works out that way. There is also the issue of what other power I would take in its place. Factor in Hasten being in the build so I figure that default attack doesn't get used much unless you exempt down.
  2. Update. I got a WM/bio scrapper to 18 and a Kat/elec brute to 23. WM is a bit slow for my taste, as in the attack chain needs to wait for 26+ for it to smooth out. Damage itself is very good. More so depending if I am in OA, so if you don't mind the slower development of the build, then I can see WH being worth looking into. Lightning Reflexes certainly would help WH's attack chain. Kat/elec has been near perfect glee though. Getting enhancements at 22 helped a lot as I could bleed end, but Kat's attack chain is tight which helps build fury, add in Lightning Reflexes for +recharge and +running speed, and I've found it to be incredibly fun. Again, I did Claws to 50 twice so I'm not busting tail to make a Claws/elec, but damn that would be fun as I've never done Claws with a set which gives it +recharge. FYI, I've done Kat to 50 on Live with a Kat/sr which I really did like so I know what to expect. It's just the playing it again after a number of years and being reminded just how smooth it is out of the box.
  3. Well, it's no "Thunderstruck." 😄 In case people think I hate techno based music, uh no. A good chuck of the songs on my workout mix on Youtube are techno based, but you know, good. 🤣
  4. Wait, you posted AC/DC and then in response you posted some crap techno song as a way to recover? #ban FYI, way back in the day of the Front Page Sports football game, I nicknamed a team Storm and before every game I played I would crank the live version of "Thunderstruck."
  5. One of the most fun rides to 50 was my StJ/ea stalker,
  6. With four procs that defender isn't getting the same set bonuses a corr would.
  7. I feel like there is a sliver of DIBs being run compared to DFBs. I would suggest, and more so for new players, to get some contacts and run their missions while seeing who wants to join. As a vet, radios are boring as hell but an advantage since you stay in the same zone. If you aren't running things like Frostfire, the Croatoa zone, and some lesser used these days zones, you are missing out. Also don't be afraid to try out as many builds as possible and be willing to start over. I think I tried out 4-5 yesterday before picking two and I've played the game on Live and here for 8+ years and I feel like I tend to know what works going in, My softball estimate is I've rolled 70+ characters. I wouldn't question if it was 100+.
  8. "I can solo AVs and GMs but damn this bush!"
  9. I've gotten better at it. Clicking on inspirs though. I don't know the numbers but outside out super quick deaths which are very few, it feels like all other are me sitting there clicking on one and seeing me faceplant.
  10. Siphon Speed would also be far more useful if it included -recharge.
  11. I only got /rad to 29 so I can't comment too much. It can be clicky. I haven't played WM, but the animations and rep for the set are really good. I absolutely love Claws and Claws/elec is one of the more popular combos. I would probably make one if I hadn't done Claws twice to 50 already.
  12. I'll take StJ over Kin due to Kin's animation times. StJ is even better on a stalker, but still more desirable to me on a scrapper versus Kin.
  13. Clicking on inspirs, them not being used, and promptly dying.
  14. Outsmart Mind/time controller. There will be eternal debate if I want it to be a controller or a dom as I lean controller, but for the sake of diversity and in damage types I might go dom in the end. I think a Mind/dark would be good for smoothing out damage types although I don't really plan on soloing it.
  15. The problem with a pylon test is it is a single unmovable(to my knowledge) target. Ill/storm is going to knock stuff all over the place in terms of missions which in turn lowers its DPS. Also, DPS is damage/second. Nothing there specifically states what is being looked as is the best single target damage. Even if Ill/storm puts out the highest single target damage via a pylon, that still doesn't create a realistic test of what is happening in a mission where there are mobs. Defender speed is irrelevant when the topic is about controllers. Kin isn't difficult to slot. It gains less from IOs than other sets do. I concede that point. Fire/kin or /storm is going to put out the highest in mission DPS since one could crank the diff setting to x8 and run with it.
  16. Fire should still win out. I might still lean on /kin still being the ideal. Not to knock /storm or even plant, but Fire/kins are #1 in player usage with having roughly 3x the next build. Yes, those are created for farming a number of times, but in that case damage is what's important and the OP isn't asking for overall soloist, etc.
  17. Deadpool is based off of Deathstroke. Claws/regen is still more popular than Claws/wp, even on brutes. I got mine to 50, but I haven't looked at making a build yet. I believe someone posted one some months ago so you might want to do a search for it.
  18. Rad/invul would give you one.
  19. Solo or a team? I don't see how /kin isn't the winner in a team situation.
  20. Damage aura and the T9 makes it on the easier side for me. 1. Claws. 2. Rad. 3. StJ. Rad might move up. Other primaries honestly need some play. Kat I did on a scrapper so I know I will like it. I just haven't officially done it as a brute. Rankings are also as a brute. StJ moves up if we add in other melee ATs, see stalker.
  21. The only real benefit in a scrapper would be the damage aura which would in part be the main thing you add to a steam rolling team. . I'm not sure it makes it better. I honestly don't judge certain builds or ATs based on steam rolling teams. I have controllers who feel like poor defenders on certain teams. The benefit for me playing a stalker is being able to farm missions for merits and Incarnate salvage.
  22. WP doesn't have a click power to break up Momentum so that's where I would lean. Outside of how every powerset has a weakness, I find my /wp brute rather sturdy and it is early in their level 50 journey.
  23. That's a lot of data to miss the actual point of Regen. How does WP do with its click heals? The point of Regen was never to have mitigation equal to others sets. The point was regen and its heals made up for its lack of mitigation.
  24. Power gamers are going to exists. You can nerf one set or buff another and people will just move to what power games the best. Do we really want something like a Ice/ff controller farming at the speed of a Rad/fire brute? Is that the ideal of everyone can do everything equally? I honestly prefer how various ATs and builds serve different purposes. FYI, partly due to me not taking a control power in my epic, soloing my Spines/fire to unlock the Patron Power Pool was one of the most painful things I have done in game and that includes soloing defenders and lower level controllers to where I simply auto completed the mission on one controller.
  25. The forthcoming Dark changes and potential changes later on would let me keep it around even if the buzzsaw style of build has essentially kicked the bucket. At least wait for changes in procs and the Dark change to hit live and go from there. I don't like Shadow Maul in its current form, but I made a Dark/shield specifically because of the forthcoming change. I never got my Dark/elec brute to 50 on Live so it was one build I was looking to create here, but there are new powersets I got distracted by. I remember a EB kicking my tail and then going back in with him back at full health, me out of inspirs, and pulling it off. Damn that felt good.
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