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Without_Pause

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Everything posted by Without_Pause

  1. Damage aura and the T9 makes it on the easier side for me. 1. Claws. 2. Rad. 3. StJ. Rad might move up. Other primaries honestly need some play. Kat I did on a scrapper so I know I will like it. I just haven't officially done it as a brute. Rankings are also as a brute. StJ moves up if we add in other melee ATs, see stalker.
  2. The only real benefit in a scrapper would be the damage aura which would in part be the main thing you add to a steam rolling team. . I'm not sure it makes it better. I honestly don't judge certain builds or ATs based on steam rolling teams. I have controllers who feel like poor defenders on certain teams. The benefit for me playing a stalker is being able to farm missions for merits and Incarnate salvage.
  3. WP doesn't have a click power to break up Momentum so that's where I would lean. Outside of how every powerset has a weakness, I find my /wp brute rather sturdy and it is early in their level 50 journey.
  4. That's a lot of data to miss the actual point of Regen. How does WP do with its click heals? The point of Regen was never to have mitigation equal to others sets. The point was regen and its heals made up for its lack of mitigation.
  5. Power gamers are going to exists. You can nerf one set or buff another and people will just move to what power games the best. Do we really want something like a Ice/ff controller farming at the speed of a Rad/fire brute? Is that the ideal of everyone can do everything equally? I honestly prefer how various ATs and builds serve different purposes. FYI, partly due to me not taking a control power in my epic, soloing my Spines/fire to unlock the Patron Power Pool was one of the most painful things I have done in game and that includes soloing defenders and lower level controllers to where I simply auto completed the mission on one controller.
  6. The forthcoming Dark changes and potential changes later on would let me keep it around even if the buzzsaw style of build has essentially kicked the bucket. At least wait for changes in procs and the Dark change to hit live and go from there. I don't like Shadow Maul in its current form, but I made a Dark/shield specifically because of the forthcoming change. I never got my Dark/elec brute to 50 on Live so it was one build I was looking to create here, but there are new powersets I got distracted by. I remember a EB kicking my tail and then going back in with him back at full health, me out of inspirs, and pulling it off. Damn that felt good.
  7. /temp. You get an added way to help with the health bar along with Dark or Water. More AoE for Ice. Another hold for Ice so you can stack it on a boss. I have a Water/temp/cold who is about as care free a character I have.
  8. I'm ashamed I didn't recall this until now. Frostfire. The sections where players slide back and forth on the ice. Maybe the earliest mission where players got to go, "Dude, this is awesome."
  9. If I wanted to do recorded video for a bug, I wouldn't post it unless they wanted confirmation and then I wouldn't list it in your Youtube channel if that indeed is what you used. Detailed info via a description should be enough. I wouldn't touch a video for suggestions. That's way too much poking the bear for my sake. I prefer the golden rue of "If you have to ask, then the answer is no."
  10. Decided it was silly for me to have multiple items to store salvage in my base and more so since I vastly moved to a different server. I'm just going to buy as needed for my characters. Needless to say I dumped a ton of yellow salvage on the market for cheap last night. I only got about half way done before logging.
  11. First AT which lead my to soloing, I think damage/survival is great. Primaries I like include Claws, StJ, Kat, and Rad, but I need to look at others as I can assume I would like just about all of them although BS is on the slow side and TW needs Momentum. Dark post fix will likely be added to my favorites list. I have a feeling WM would be added to the list if I ever rolled one. Scrappers are in a very good spot now even if a good amount of my love for them went to brutes and stalkers. Kin is just too long in animation times. I want to inject that powerset into my veins, but I just can't. See comment about soloing. I played a lot of support on Live so scrappers finally clicking for me was nice. Also, the pile of dead bodies and the ability just to try out stupid scrapper tricks. I forgot to add, I can't think of a secondary which stands out for me. Regen was my first love, but the set is helped a lot these days with IO sets.
  12. I have a hard time thinking of what sets really need all 9 powers. There is also the issue of slots. I could skip one and pick up Hasten knowing I could simply slot it with two level 50 commons and have that be enough. 9-9-3 rule leaves very little choice in picking from Epics and more so since you need to have at least one power to get the other one you really need. Oddly enough I rolled a Kin/sonic again and can see keeping Assault even after FS since it will he helpful for AVs.
  13. Sure, it depends on the build, but I've lost count the number of builds I've seen with Maneuvers due to LotG: + Recharge slotting. I can't recall my Earth/storm's build, but I don't remember having the Leadership pool on it. The thing could just eat through end as this was before the Incarnate system. I tried doing it on my Plant/storm during it's leveling period this time around and often found I couldn't run the toggles without bottoming out quite quickly. I haven't done Incarnate stuff with it yet, but I'm not sure Assault is going to fit into it, Storm builds are well known for taking Cardiac for their Core.
  14. I'll take Maneuvers over Assault. Even more so for a Dark/dark. You can leave Maneuvers with a single slot just like Assault. You can actually slot Maneuvers with an IO worth a damn.
  15. A good place to start. Also, you can use the portal in Ouroboros or a similar item placed in your base will let you do a large number of arcs you have passed.
  16. Speakers. Kin/sonic. I did think about another name, but since it is a name of a band, I'm not how sure I would be comfortable with it.
  17. I was going to say DB/nin.
  18. Not if they use Phant who is going to have KB. Active partner is another brute farmer or the previously mentioned Fire/kin controller. I'm sure a Fire/kin corr would be up to par as well.
  19. Not like they have melee attacks.
  20. Also via the base item which lets you do flashback content.
  21. Cold. Another good debuff set which fits theme wise and and helps keep things in Whirlpool.
  22. There's three which could fit the most easily in terms of weaponless and not exotic. I don't have enough experience with MA to say, but I doubt someone looking for something along the lines of an agent of SMASH to switch to Mr. Boot to the Head. Kin's animations are slow and I couldn't stick with it. I got a StJ stalker to 50 who I love, but the set is better on a stalker. I will say it practically killed scrappers for me for a time. I have a level 22 StJ/invul brute who has been solid and fun so far. My default suggestion for anyone who wants SS but not SS is to go StJ.
  23. It is a counterproductive combo. The only way I could tolerate it would be via using Hover and possibly slotting in -KB into attacks as needed.
  24. It also helps to know what you are pairing it with.
  25. I like Elec. It was part of the one build I wanted to play if CoH came back. It is similar to Energy in that it takes time as the heals come late. One big thing to note, once it hits the 40-50 range, thank your lucky stars for having protection against end drain.
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