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Without_Pause

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Everything posted by Without_Pause

  1. Sure, it depends on the build, but I've lost count the number of builds I've seen with Maneuvers due to LotG: + Recharge slotting. I can't recall my Earth/storm's build, but I don't remember having the Leadership pool on it. The thing could just eat through end as this was before the Incarnate system. I tried doing it on my Plant/storm during it's leveling period this time around and often found I couldn't run the toggles without bottoming out quite quickly. I haven't done Incarnate stuff with it yet, but I'm not sure Assault is going to fit into it, Storm builds are well known for taking Cardiac for their Core.
  2. I'll take Maneuvers over Assault. Even more so for a Dark/dark. You can leave Maneuvers with a single slot just like Assault. You can actually slot Maneuvers with an IO worth a damn.
  3. A good place to start. Also, you can use the portal in Ouroboros or a similar item placed in your base will let you do a large number of arcs you have passed.
  4. Speakers. Kin/sonic. I did think about another name, but since it is a name of a band, I'm not how sure I would be comfortable with it.
  5. I was going to say DB/nin.
  6. Not if they use Phant who is going to have KB. Active partner is another brute farmer or the previously mentioned Fire/kin controller. I'm sure a Fire/kin corr would be up to par as well.
  7. Not like they have melee attacks.
  8. Also via the base item which lets you do flashback content.
  9. Cold. Another good debuff set which fits theme wise and and helps keep things in Whirlpool.
  10. There's three which could fit the most easily in terms of weaponless and not exotic. I don't have enough experience with MA to say, but I doubt someone looking for something along the lines of an agent of SMASH to switch to Mr. Boot to the Head. Kin's animations are slow and I couldn't stick with it. I got a StJ stalker to 50 who I love, but the set is better on a stalker. I will say it practically killed scrappers for me for a time. I have a level 22 StJ/invul brute who has been solid and fun so far. My default suggestion for anyone who wants SS but not SS is to go StJ.
  11. It is a counterproductive combo. The only way I could tolerate it would be via using Hover and possibly slotting in -KB into attacks as needed.
  12. It also helps to know what you are pairing it with.
  13. I like Elec. It was part of the one build I wanted to play if CoH came back. It is similar to Energy in that it takes time as the heals come late. One big thing to note, once it hits the 40-50 range, thank your lucky stars for having protection against end drain.
  14. PvP is about burst damage and damage types less defended against, Neither work for DB. Psy is a better melee set if you are looking for PvP.
  15. +1 for going brute. /fire needs the most help in terms of being able to survive due to being the most offensive defensive set.
  16. Still the number one combo for controllers and corruptors. Controller's combo being easily more than double the #2, Ill/rad.
  17. Spectral Terror and then Tar Patch since it won't break the fear.
  18. I believe the first 50 in the hardcore SG back on like was a Dark/sr. Numbers in terms of player counts for Dark/shield is really good. Dark and /dark on controllers are incredibly good. /dark is the best version of the support set. Ill/dark is just awesome. Dark on tanks is quite sturdy. I had a brute one back on Live and I was impressed with it. Getting the proc in the heal helped a lot. I gamed with a troll who was non-stop about how Khelds sucked while a PB was on the team. I global ignored them and made a WS shortly after. This world is full of idiots. The internet just helps you find them quicker.
  19. Part of the problem for me doing a server switch is conflicting names. I'm not willing to rename certain characters. More so since I had that character in some form since Live. I had Sneakers on Freedom for years. This led me to do roughly a 50/50 split between characters when I transferred some out. I also don't sweat too much about what someone would say about me in a negative way online. They are one person or a very small group of people. Easy enough to simply global ignore someone you don't like and call it a day.
  20. I'll point out /ea does exists. While it is the second least used for scrappers, it is the most used for stalkers(likely PvP), and I have a /ea stalker with it and even with common IOs I like it quite a bit. Theme wise it works for a cyborg and its defense isn't on the level of /sr so Kat can still be useful for it once you pimp out the build.
  21. Maneuvers is good for your own personal attempt at increasing/capping defense. I think it is of lower desire on a team level in the end game phase since a number of players have their own defense so high as well. Assault is good by default if you have room for a power needing a single slot. I think in the day and age of IO sets, it losses out a little bit. I would rather dump it for Hasten. Tactics with +4 content being such a norm works for me. I haven't tried the others as I don't find a lot of builds open enough to take three Leadership powers. Once I grab from primary, secondary, travel, fighting, epic, and Maneuvers as a template, there's very little room for anything else.
  22. Anything not caves. Been working on soloing some content and in all honestly anything with a lesser or uniquely used map.
  23. Likely due to theme more than anything. At least Regen had a moment of glory. *ahem*
  24. Rad/shield scrapper. It made sense on paper despite not being talked about on the forums pretty much at all. Between the initial and current data for level 50s, it actually went down 15+ spots.
  25. My namesake here was a Claws/regen scrapper on Live. I thought it was more than fine 1-40. 40-50 was a bit of a chore, but this was on common IOs. If I had dumped currency into the build and gone Incarnate, I see no reason for that build to not work rather well at least for what I wanted out of it.
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