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Without_Pause

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Everything posted by Without_Pause

  1. I don't know if the numbers have been updated, but here's the link. https://forums.homecomingservers.com/fotm-powers/
  2. You can look at the defender forum for feedback on the set. A spirit of the park could be a Plant/dark controller, and if nothing else, that would be a beast of a combo.
  3. I use this for when I dual box lower level characters. I don't recall EBs so likely not best for influence.
  4. Huh. I thought Briggs had one labeled for influence in the title, but it isn't. It is his Comic Com outdoor map. Look at the description for arc 11612. He added EBs for more influence. It is a better map for having others tag along as well. I honestly haven't run the space map in some time unless it is for the all AT mission I use to jump start builds.
  5. Earth/earth is the first dom which felt like it would really stick playing on Homecoming. If Earth control is an issue for you, you might want Fire/earth. It will be end heavy, but two damage auras means a lot of damage.
  6. #1 reason for me to farm is for dual boxing. The second character doesn't really matter to me. 1-49 for leveling, or 50+ for Incarnate rewards and full influ runs on two characters.
  7. I currently have 29 characters. I have likely deleted that many since I started playing on Homecoming, and that's with a 7-8 year history with the game to know what I like. Oddly enough it is much different this time around. Experiment and have fun.
  8. Depends on what you are looking for. Ill/dark to me fits theme wise and could be deemed better than Dark/dark, but something like Earth/storm while not a AV/GM killer on the same level, is an absolute beast in ways Ill/dark can't touch. I've been on a team which split three ways and had zero deaths because of my Earth/storm. Melee can be difficult since you are more looking into stereotypes. SS/inv for tanks, TW/wp for brutes. A scrapper might be StJ/shield. A stalker could be Nin/nin although from a min max stand point, it might be rather similar to a scrapper. Dark/sr might be the most doable. Defenders and corrs might be something like Storm/water or the reverse. There's not a lot of thematic max/min options for them. Fire/fire blasters are again depending on what you want. Ice/fire is a legit top tier build. Mind/psy versus Earth/earth doms. Again, how are we defining strongest? MMs would be something like Bots/traps or Demon/thermal.
  9. I don't really do DFB. 1-22 doesn't last long enough for slotting, IMO.
  10. I think I had seen FF be #5 for defenders but had forgotten. Honestly surprised by it considering that's for ones which make it to 50 and not merely created. Traps suffers from having too much setup in a end game where steamrolling is the default. I'll agree that TA is a good example of a set which is less popular but still can be useful.
  11. Water/temp is about newbie friendly as they come. You can add in Cold Mastery for a shield and heal. I only use the PBAoE from /temp to really get in melee range even if I have some other melee based powers which might get use once in a while at 50.
  12. I take a travel power at 14 a lot of times as there's simply too many key powers to take before that point. Unless I'm hellbent on teaming with people early on, I would rather wait on the travel power and then start teaming once I have the travel power. It has been interesting to see how often I one slot Stamina and Health these days even with 1 common IO. I don't slot anything until 22, and then it's common IOs. I've vastly ignored IO sets. Level shift and Incarnates tends to be enough for me.
  13. Earth's Embrace from Stone Mastery. I would carry greens and you can get a Heal/Regen from Incarates.
  14. I would assume no as it only can proc once, but for the higher value.
  15. Please change the text color.
  16. I don't see the channel mentioned in the original post. I moved over to this server and have a level 50 Plant/storm. I am super terrible at making any SG times, but I'll look at getting on the channel if people want to team or even use other characters. I wouldn't mind working on my Alpha more as I believe it is only T1.
  17. Fact, I saw the title and assumed it was about an Earth/earth dom.
  18. No to your first question. Considering the number of MMs rolled which hit 50, I think we would have a new leader in terms of builds which never make it to 50.
  19. If your focus is on the primary, go scrapper. If the focus is more on the secondary and being able to survive longer, go brute. Both primaries are going to feel different on the ATs with added in ATOs. I prefer the faster play of StJ even though TW in motion is damn impressive. WM is a good compromise. WP is better on a brute. I'm not really sure I can say StJ or TW are better on a scrapper or brute but StJ is best on a stalker. About the only definitive thing about either set being better on a scrapper is their Build Up type powers offering more damage for a scrapper. WP's lack of clicks is nice for TW though. Ultimately TW comes down to being able to deal with Momentum. I deleted my TW/bio brute in its 30s. I did make a WM/bio scrapper.
  20. I would take everything for WP outside of the rez and Strength of Will. I would take everything from StJ outside of Taunt and Combat Readiness while picking one of those depending upon what you want your role to be. I say this in terms of leveling. Once you hit 50 and want to finalize a build, Initial Strike would likely be the one power to drop. WP's taunt aura isn't the best, but it will be enough and a lot of the alpha issue can be dealt with merely being the first character in. I'm not ignoring the art of actual tanking. My SG on Live took pride in that art form. I am saying I was doing this on a scrapper on a TF with two brutes and had a teammate sent me a tell giving me compliments. So I don't think Taunt is really needed for a brute, but if you feel the need, by all means. I also rarely get comments about my brutes not having Taunt. I have slowly taken up the idea for making a team build and thus adding it in. Solo build? CR all the way or even still by default. While CR offers more than a damage boost, I feel like so much of brute's damage comes from fury to where a build up type power is less needed, see Werner not taking it at all. Outside of those, travel powers. I default SJ/CJ on melee. Kick/Boxing with Tough and Weave. Maneuvers and Tactics although Tactics is a lesser need. You are really using Maneuvers to help with building your def up. Add in whatever Epic you want. I went Body for more end recovery and regen and it fits their theme. (Grumbles about Lore) This way I could look elsewhere when doing Incarnates. Hasten could be a good add. WP doesn't need it, but it would help StJ. It also helps two level 50 recharge is about all it really needs.
  21. Nin loses out on AoE compared to other ATs which use Kat. It would be one thing if it was a cone, but it is the PBAoE. I've done Kat once and Claws twice to 50 and likely see less of an issue with the damage types, but I'm not looking at them from a spreadsheet DPS standpoint. It isn't that I wouldn't go Nin, but I would rather have it on one of the other ATs using Kat. Honestly, Staff is about the only really good weapon set for stalkers. I think Dark, Elec, Ice, Savage, or StJ are all other really good options. If Breath of Fire works for you, then Fire is fine. I don't like the animation. Shield is end hungry and I don't see Elec making that much of a difference, but I am mostly looking at it from a Kin/elec player so my viewpoint is quite different. I felt like the end kickback was nice, but I would still slot normally for a build. I would likely go Cardiac as a default for Alpha with Shield. My default epic for Shield is Body just to get some end recovery to make things more tolerable until you hit 50. More regen is nice as well for a set without a heal. I haven't tried Rad on a stalker, but I do have a level 32 brute with it and I like it. My default for stalkers/scrappers is Energy Aura with Shield being second.
  22. But you can't slot anything into the immob power to change it is what I was implying.
  23. To cover this response better, you can't change the immob powers themselves to be KD. It is the power which is doing the KB which needs the KD, see Khelds referenced by the OP.
  24. Do you even brute, bro? 🤣
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