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Everything posted by Without_Pause
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Understanding Brute (and generally building for melee)
Without_Pause replied to Bunnysmack's topic in Brute
I would take everything for WP outside of the rez and Strength of Will. I would take everything from StJ outside of Taunt and Combat Readiness while picking one of those depending upon what you want your role to be. I say this in terms of leveling. Once you hit 50 and want to finalize a build, Initial Strike would likely be the one power to drop. WP's taunt aura isn't the best, but it will be enough and a lot of the alpha issue can be dealt with merely being the first character in. I'm not ignoring the art of actual tanking. My SG on Live took pride in that art form. I am saying I was doing this on a scrapper on a TF with two brutes and had a teammate sent me a tell giving me compliments. So I don't think Taunt is really needed for a brute, but if you feel the need, by all means. I also rarely get comments about my brutes not having Taunt. I have slowly taken up the idea for making a team build and thus adding it in. Solo build? CR all the way or even still by default. While CR offers more than a damage boost, I feel like so much of brute's damage comes from fury to where a build up type power is less needed, see Werner not taking it at all. Outside of those, travel powers. I default SJ/CJ on melee. Kick/Boxing with Tough and Weave. Maneuvers and Tactics although Tactics is a lesser need. You are really using Maneuvers to help with building your def up. Add in whatever Epic you want. I went Body for more end recovery and regen and it fits their theme. (Grumbles about Lore) This way I could look elsewhere when doing Incarnates. Hasten could be a good add. WP doesn't need it, but it would help StJ. It also helps two level 50 recharge is about all it really needs. -
Nin loses out on AoE compared to other ATs which use Kat. It would be one thing if it was a cone, but it is the PBAoE. I've done Kat once and Claws twice to 50 and likely see less of an issue with the damage types, but I'm not looking at them from a spreadsheet DPS standpoint. It isn't that I wouldn't go Nin, but I would rather have it on one of the other ATs using Kat. Honestly, Staff is about the only really good weapon set for stalkers. I think Dark, Elec, Ice, Savage, or StJ are all other really good options. If Breath of Fire works for you, then Fire is fine. I don't like the animation. Shield is end hungry and I don't see Elec making that much of a difference, but I am mostly looking at it from a Kin/elec player so my viewpoint is quite different. I felt like the end kickback was nice, but I would still slot normally for a build. I would likely go Cardiac as a default for Alpha with Shield. My default epic for Shield is Body just to get some end recovery to make things more tolerable until you hit 50. More regen is nice as well for a set without a heal. I haven't tried Rad on a stalker, but I do have a level 32 brute with it and I like it. My default for stalkers/scrappers is Energy Aura with Shield being second.
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But you can't slot anything into the immob power to change it is what I was implying.
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To cover this response better, you can't change the immob powers themselves to be KD. It is the power which is doing the KB which needs the KD, see Khelds referenced by the OP.
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Do you even brute, bro? 🤣
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Why skip on one of the two AoEs you get?
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Mentioned in the other thread, but Theft of Essence proc in Dark Regeneration was the biggest upswing for me in terms of end management back on Live when I had a /dark brute.
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Recently I checked my blaster and she was squishier
Without_Pause replied to SweetTorment's topic in Blaster
What version of Mids? -
My take is as long as a melee set doesn't lose an AoE going from scrapper to stalker than the set is worth playing. How much AoE you need in the day and age of steamrolling Incarnate death machines is up to you. I'll also point out StJ is fantastic for stalkers.
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It should. I think the biggest issue is managing endurance and recharge.
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I think I would go with "All of the above." DM has lesser AoE currently so it isn't that great for farming, but I see no reason why it can't be made to solo AV/GMs. Rad/da could certainly farm with two damage auras. Again, I think any work on some level, but I would lean DM/bio or Rad/da depending on what you want your focus to be.
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Is the Dominator Tremor Animation Shorter Than Brutes'?
Without_Pause replied to Killawar's topic in Brute
I haven't played mine in about a week, but it was the usual jump in the air type move and I don't consider it short, so unless that got changed, then I would say no. -
You can essentially name any build and it is going to have a weakness. Psy damage or a Sapper can make numerous builds pause.
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Data is a bit old, but you can search for powers and see what percentage of players take them. https://forums.homecomingservers.com/fotm-powers/
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At least you get the version of Kin where SB is a team buff. Not like us old school Kins who had to apply it on each team member. Fulcrum can also let you pass on Siphon Power a bit, but yeah, at the heart of Kin is not stop frenzied play style with lots of buffing. It is likely why I played so many of them in defender form on Live. I was a defender. I was suppose to buff. I had an old SG mate who's namesake was a Ice/kin controller. You will be waiting until epics to do any sort of real damage. Fulcrum could honestly feel a bit wasted on the build. If someone wanted an Ice corr with a controller feel, I would go Ice/dark corr. Tar Patch and drop those rains.
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What are your "ignore" habits and why?
Without_Pause replied to Tahliah's topic in General Discussion
People who post ignorant stuff. One person would not let up on how Khelds sucked even with a PB on the team. I have seen another in General. Maybe more due to a pet peeve, but people who don't know how to run farms, ie they keep dying or they run maps with low level characters and using maps where mobs wonder. If you want to run farms and add people in, know your stuff. I know, my characters are getting PLed, but as an example today I had a character go from like 6 to 21. Me running on a lower diff setting dual boxing took a character from 1 to 27.8 using the same maps and that's before a level shift to +1. If I can get more XP for my guy running +2 versus you doing it +4, then I might as well just dual box. -
Update. This isn't 100% my common IO build on Live, but it is close and honestly a bit cleaned up. I literally had slots to toss around near the end so this can absolutely be played with even at this level. In some cases two level 50 commons will work well enough compared to three level 25 commons. If you are looking at rarer IOs on a super basic level, one Gladiator's Armor +3 Def and Steadfast Protection +3 Def into your Resist based powers put 5 out of the 7 types at 44% or higher Def. Neg would be 38% and Psy nearly 12%. Note, those numbers are based on level 25 IOs. I would also grab at a minimum the two ATO procs if not the full sets. Also, I was tossing around slots and not paying attention to what level I was adding them in, so add slots where and when you think you need them. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! StJ-EA: Level 50 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Body Mastery Villain Profile: Level 1: Initial Strike -- Acc-I(A), EndRdx-I(3), Dmg-I(3), Dmg-I(25), Dmg-I(27), RechRdx-I(40) Level 1: Hide -- DefBuff-I(A) Level 2: Heavy Blow -- Acc-I(A), EndRdx-I(5), Dmg-I(5), Dmg-I(7), Dmg-I(42), RechRdx-I(43) Level 4: Sweeping Cross -- Acc-I(A), Acc-I(7), EndRdx-I(9), Dmg-I(9), Dmg-I(11), Dmg-I(40) Level 6: Assassin's Strike -- Acc-I(A), EndRdx-I(11), Dmg-I(13), Dmg-I(13), Dmg-I(15), RechRdx-I(42) Level 8: Build Up -- RechRdx-I(A), ToHit-I(45), ToHit-I(45), ToHit-I(45) Level 10: Kinetic Shield -- EndRdx-I(A), DefBuff-I(15), DefBuff-I(17), DefBuff-I(17) Level 12: Entropy Shield -- EndRdx-I(A) Level 14: Super Jump -- Jump-I(A) Level 16: Power Shield -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19), DefBuff-I(21) Level 18: Spinning Strike -- Acc-I(A), Acc-I(21), EndRdx-I(23), Dmg-I(23), Dmg-I(25), Dmg-I(42) Level 20: Kinetic Dampening -- ResDam-I(A) Level 22: Maneuvers -- EndRdx-I(A), DefBuff-I(37), DefBuff-I(37), DefBuff-I(40) Level 24: Kick -- Empty(A) Level 26: Shin Breaker -- Acc-I(A), EndRdx-I(27), Dmg-I(29), Dmg-I(29), Dmg-I(31), RechRdx-I(43) Level 28: Energy Drain -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31) Level 30: Tough -- EndRdx-I(A), ResDam-I(33), ResDam-I(33), ResDam-I(33) Level 32: Crushing Uppercut -- Acc-I(A), EndRdx-I(34), Dmg-I(34), Dmg-I(34), Dmg-I(36), RechRdx-I(43) Level 35: Energize -- RechRdx-I(A), Heal-I(36), Heal-I(36), Heal-I(37) Level 38: Weave -- EndRdx-I(A), DefBuff-I(39), DefBuff-I(39), DefBuff-I(39) Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(46), EndMod-I(46) Level 44: Physical Perfection -- Heal-I(A), Heal-I(46), Heal-I(50), EndMod-I(50), EndMod-I(50) Level 47: Tactics -- EndRdx-I(A), ToHit-I(48), ToHit-I(48), ToHit-I(48) Level 49: Combat Jumping -- Jump-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
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Looks like I have one additional slot in there. Still gives you an idea. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! StJ-EA: Level 49 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Villain Profile: Level 1: Initial Strike -- Acc-I(A), EndRdx-I(3), Dmg-I(3), Dmg-I(25), Dmg-I(27) Level 1: Hide -- DefBuff-I(A) Level 2: Heavy Blow -- Acc-I(A), EndRdx-I(5), Dmg-I(5), Dmg-I(7) Level 4: Sweeping Cross -- Acc-I(A), Acc-I(7), EndRdx-I(9), Dmg-I(9), Dmg-I(11) Level 6: Assassin's Strike -- Acc-I(A), EndRdx-I(11), Dmg-I(13), Dmg-I(13), Dmg-I(15) Level 8: Build Up -- RechRdx-I(A) Level 10: Kinetic Shield -- EndRdx-I(A), DefBuff-I(15), DefBuff-I(17), DefBuff-I(17) Level 12: Entropy Shield -- EndRdx-I(A) Level 14: Super Jump -- Jump-I(A) Level 16: Power Shield -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19), DefBuff-I(21) Level 18: Spinning Strike -- Acc-I(A), Acc-I(21), EndRdx-I(23), Dmg-I(23), Dmg-I(25) Level 20: Kinetic Dampening -- ResDam-I(A) Level 22: Maneuvers -- EndRdx-I(A) Level 24: Kick -- Empty(A) Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
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All of my level 50s have common IO based builds. Only my stalker has some ATOs as I was comfortable with getting those. What I'm saying is, I'm old enough to remember doing AV runs without IOs or Incarnates.
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Why can't I leave my base's entrance portal?
Without_Pause replied to MrSnottyPants's topic in Base Construction
I just came in to post about this. I moved the entry room to the middle of my grid so I could build around all sides of the entrance. Character gets stuck every time. There's nothing else in that room. There are only other rooms with the single block doorways connecting to the base. Oddly enough if you edit the base and move out of the entry point, and then exit the editor, you are fine. -
+1. A simple fix could be to rename TK to something like Mind Warp and have it be a AoE disorient. But yeah, I love Mind control as a powerset, but the times I would pick it over Plant is in theme alone. Mind has no pet, so it should to a default be better at control and damage, and I don't see it compared to Plant.
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It also helps to know what you mean by "a lot of damage." Single target, AoE, both? Spines, Elec, and Rad do a lot of AoE, but are lacking or okay in terms of ST damage. As mentioned, Dark is great but is on the lower side for AoE. It also depends on what level range as some sets bloom later. For me the smoothest overall leveling sets 1-50 would be Claws or StJ. If you went stalker, then StJ would be an easy pick. Dark/wp might not have a lot of damage, but it would be damn near unkillable. Rad's heal is more inconsistent, but Rad/wp would also be sturdy with a bit more AoE. I wished Rad's animations were a bit better. There's honestly a number of good answers.
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New to Blastering. Good pairing for a survivable toon
Without_Pause replied to Doc Ranger's topic in Blaster
Just got my Ice/atom to 25. Really liking the combo so far. Having that much recharge is nice. I can see why Fire/atom would be popular.