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Without_Pause

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Everything posted by Without_Pause

  1. To add, the Resist buff from SS for a Tank is over 13%. Even if you can't stack it, add in getting 20% resist from the Tanker ATO proc, and you can have a Tank having over 33% resist simply for attacking. Let's give the unkillable thing even more ways to be unkillable DPA be damned.
  2. Mostly because they are all ST attacks which do KU. It helps in comparing them in that they are close in terms of where they are selected. Adding in other powers to compare it to is only going to make it worse.
  3. So you don't team?
  4. Scrappers get it at 20. I made no comment in terms of +recharge making it more survivable. My comment was how it impacts the early leveling with how the flow of EM will feel versus giving EM even more straight up damage.
  5. Those IO sets are likely coming later than when Rad's +recharge happens and unless you are soloing on the low end of the diff setting, you can crank that recharge. EM is a slow set. Getting that kind of recharge early makes life easier and gives the set a better feel versus Bio offering no recharge but more straight damage which honestly EM doesn't really need. How much death do you need to drop on that minion with less than 50% health when TF and ET are already involved? I skipped the T1 on my EM/ea and even then it felt slow until thankful I finally hit level 32. Without that +recharge? (chuckles) As you mentioned, getting that added damage bonus also means being less sturdy. Personally speaking, I don't use the offensive mode on my Rad/bio Brute unless I feel comfortable doing so. Lack of damage isn't the issue on the build. Also note I'm running as high of a diff setting as I can tolerate. Sure, if I want to go brain dead cruise control +2/x8...
  6. You want buffs and debuffs. Controls are great when mitigation is lacking. Sappers and various other annoying things are still very much a thing for end game. If the mitigation is there, again, buffs and debuffs are welcomed.
  7. Rad offers +recharge which EM is going to want.
  8. I do think there is a genuine issue with the "need" of controls on some end game teams as mobs can be taken out in such quick fashion that those controls can feel wasted. In that case though, a number of things aren't needed. If a build can solo +4/x8, then teammates are just making the task quicker. If one goes control/support heavy, then yes, playing on a number of high end teams can make you feel like a 9th wheel.
  9. It's a graphic overload on my laptop which turns into a stream of screenshots. Needless to say I find it needlessly boring and rarely do it. I'll do it for the badges on a new character and stick a fork back into it.
  10. It isn't negligible, but how often is one to use Staff attacks when they aren't at level 3? Fairly consistently. My biggest issue with DB is 1k Cuts.
  11. I took it's base damage(86.3349 points) and then added in the damage if it were in at level 3 of any of the forms(51.8009). I don't view the additional bonuses that amazing to justify such terrible DPA. Staff is widely known for lower damage. This is part of it. Make the cast time similar to Disembowel and then we can talk about an attack worth actually using. Again, using arcanatime, SS is at 45.5 DPA with the combo damage and recharges in 15 seconds. Disembowel is at 61.9 and recharges in 10. SS without the combo damage is 28.4.
  12. I'm positive of its S tier nature. I've done enough IOed out builds and seen the damage it does do. The biggest change would be in recharge. I just don't like the playstyle of it and no IOs fix that.
  13. Why, does Total Focus with it's ungodly animation time and the wannabe combo system get fixed by then? I'm not dumping on the build because it's bad. I'm dumping on it because I prefer the blitzkrieg that is Claws. I've also lost count how many times using TF and ET with having me looking for a target worthy of that much damage and I often find a minion with 1/3 HP.
  14. How many people take 1k Cuts? It is a T9. I look at sets based on the available powers versus just what people take. I've been looking over the melee attacks based initially on cast times. DB gets flagged as any melee set I have seen. Here's the commentary I have written on my initial pass for Sky Splitter. Leap then attack with KU Soaring Dragon: 1.33, 1.584(cast time, arcanatime) Disembowel: 1.8, 1.98 Sky Splitter: 2.82, 3.036 One of the best examples of where a combo system gets the short end of the stick, pun fully intended. Sky Splitter’s damage with the combo factor kicked in is 138.1358(Scrapper). It is 86.3349 without. Disembowel’s damage is 122.6205. Disembowel recharges in 10 seconds versus Sky Splitter doing so in 15. If we want to categorize this as a leap then attack, that’s still bad. It is also tied for second longest animating single target attack in the game, and its DPA, even with the combo system applied is trash. Again, this is a T9 attack. You are actively screwing yourself by using it even with combo damage added. I'm sure the more I look into Staff it is going to show more and more issues, but hey, I guess it is end friendly.
  15. While level 13 is too low, I think a whole level 50 with a full build is a bit too much. I have deleted numerous builds in their 20s 30s. I even got one to 37, and I feel like the evaluation period is done. The build is actually really solid. It is I just don't like playing the one set at all.
  16. I feel like Staff and DB are hindered by their combo systems as they both have offensively bad high level attacks, see Sky Splitter and 1k Cuts. Even if you add in the combo damage for Sky Splitter, the DPA is still trash. Without it, you might as well be using a wet noodle.
  17. In defense of Eviscerate, the animation time is similar to a heavier attack from other sets. The difference is it is a cone. For Brutes and Tanks their version of Spin recharges in 14 seconds. Scrapper's version recharges in 9.2 so they have less need for a third AoE. The +50% Crit proc in FU is just so ridiculously good as well. I've gotten my AoE attack chain on my Claws/ea on a team to be FU + Spin via buffs.
  18. People use procs in auras all the time. Likely due to how much their damage scales for the damage based ones as compared to the damage coming from the aura itself. HF needs acc and end redux, but once those are covered, I would add in the -Res proc and damage procs unless there is a set bonus you need to chase.
  19. Got a Rad/fire to 50 so I can try out non-farm content with a Fire Brute. Need to work on accolades and Incarnates, but FA feels kind of average. I have an EA at 50 on a Stalker and Scrapper. I would likely do one on a Brute, but I feel like the build would just be rerolled the instant Tanks got EA. If I can finally give Savage the thumbs up, I might do Savage/ea. Savage lacks in mitigation so EA will help there. Savage has enough AoE to counter the lack of extra damage coming from the secondary sans the recharge.
  20. To be fair, I don't see DA as being such a huge need to run and it comes across as more of a thing to pass through and be done with it. If by chance you are doing Heather runs, you are likely trying to avoid mobs as much as possible anyway. Minorly odd to focus on Dark and WP when there are also Def based sets which deal with it by not getting hit in the first place.
  21. Where are you getting this 20% from? Do realize one of the procs it takes is for FotG: -Res.
  22. Still a loss on a team which could always use people.
  23. This was more 500K level.
  24. There's definitely an ebb and flow to the pricing of some recipes. At one point I found I was the one driving the price up, so I backed off and started to get things for cheaper.
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