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Everything posted by Without_Pause
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I seem to recall the added DoT damage doesn't crit for whatever reason on Scrappers as where it is impacted by Fury, but I'm not claiming to know that 100% either. Scanning CoD isn't helping in that regard.
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999,999,999 inf -or- why I can't stand COV
Without_Pause replied to fancy ketchup's topic in General Discussion
I made a comment in a mission how terrible Grandville looked considering it was named Grandville and where LR essentially hangs out at. I got a laugh back from a teammate. The missions within the fort are honestly a pain to navigate. Mercy I can tolerate although it isn't great. Some of the other areas aren't as bad as their rep even if I wouldn't say their great. The Arachnos maps though. Those are criminally bad, and I don't mean they make sense for villains. -
999,999,999 inf -or- why I can't stand COV
Without_Pause replied to fancy ketchup's topic in General Discussion
This x 999,999,999 -
999,999,999 inf -or- why I can't stand COV
Without_Pause replied to fancy ketchup's topic in General Discussion
Flipping to red side to do the patron arc is pretty common. You can flip your alignment back to hero afterwards. If you are fine with your epic options, then by all means stay blue side, but sometimes it is rather beneficially to go red side for the patrons. -
I gave some Tank builds a run at soloing. Their simply too slow. I admit having a Rad/fire and Rad/bio isn't helping Tanks in the comparison, but I definitely feel the lower damage even when looking at my Claws/wp. Armors benefit greatly from IOs and Incarnates so until then, the lower damage is even more noticeable. I'll keep some Tank builds around for team play but that's about it.
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There are key binds and marco guides in the Guide section. Look for any farming guide there. You want S/L farms in AE. I don't know them as I do Fire farms and I use a Rad/fire for that and only really to PL my own guys. Ideally though, you want a farm with a number of missions so you don't waste time resetting things. In terms of actual coin generation, the market is far better in terms of coin over time.
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Running a Claws/ea. Still early enough to where I'm still doing +2, but mobs can cause issues, so hoping going +1 and some specific T4s will help smooth things out. I see zero need for Tanks to not get EA.
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Pylon times don't dictate a sets performance in the game outside of that one instance. Try Claws going against the mobs which genuinely resist it. I almost turned down my diff setting doing some missions due to the boredom I was feeling and this was on a Claws Scrapper IOed out and with some Incarnates. Claws is about as close as to perfect in this game that I can think of, but how heavily it is resisted keeps it in check. Claws also isn't as end friendly when it gets resisted as much as it does. Middle of the pack is 11th.
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EA can get further -def debuff protection through Ageless. An SR might just want Rebirth as where EA can skip it with having Energize. EA might not need Ageless, but ED's cast time isn't great, and I would rather spend time killing.
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Ebil Wednesday #11 - The market is a hot mess
Without_Pause replied to Ura Hero's topic in The Market
I could sell them at a "8 mil" listing as of the last 1-2 weeks without a second thought. They would always sell within the same day. I've literally been selling that way for months. -
So buff Claws?
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Ebil Wednesday #11 - The market is a hot mess
Without_Pause replied to Ura Hero's topic in The Market
Biggest thing I have seen is LotG: +Recharge not being a consistent 8 mil anymore. Numerous ones are being sold in the 6 mil area. -
To add, the Resist buff from SS for a Tank is over 13%. Even if you can't stack it, add in getting 20% resist from the Tanker ATO proc, and you can have a Tank having over 33% resist simply for attacking. Let's give the unkillable thing even more ways to be unkillable DPA be damned.
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Mostly because they are all ST attacks which do KU. It helps in comparing them in that they are close in terms of where they are selected. Adding in other powers to compare it to is only going to make it worse.
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So you don't team?
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Scrappers get it at 20. I made no comment in terms of +recharge making it more survivable. My comment was how it impacts the early leveling with how the flow of EM will feel versus giving EM even more straight up damage.
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Those IO sets are likely coming later than when Rad's +recharge happens and unless you are soloing on the low end of the diff setting, you can crank that recharge. EM is a slow set. Getting that kind of recharge early makes life easier and gives the set a better feel versus Bio offering no recharge but more straight damage which honestly EM doesn't really need. How much death do you need to drop on that minion with less than 50% health when TF and ET are already involved? I skipped the T1 on my EM/ea and even then it felt slow until thankful I finally hit level 32. Without that +recharge? (chuckles) As you mentioned, getting that added damage bonus also means being less sturdy. Personally speaking, I don't use the offensive mode on my Rad/bio Brute unless I feel comfortable doing so. Lack of damage isn't the issue on the build. Also note I'm running as high of a diff setting as I can tolerate. Sure, if I want to go brain dead cruise control +2/x8...
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Support characters in CoX Homecoming?
Without_Pause replied to Mashugana's topic in General Discussion
You want buffs and debuffs. Controls are great when mitigation is lacking. Sappers and various other annoying things are still very much a thing for end game. If the mitigation is there, again, buffs and debuffs are welcomed. -
Rad offers +recharge which EM is going to want.
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Support characters in CoX Homecoming?
Without_Pause replied to Mashugana's topic in General Discussion
I do think there is a genuine issue with the "need" of controls on some end game teams as mobs can be taken out in such quick fashion that those controls can feel wasted. In that case though, a number of things aren't needed. If a build can solo +4/x8, then teammates are just making the task quicker. If one goes control/support heavy, then yes, playing on a number of high end teams can make you feel like a 9th wheel. -
It isn't negligible, but how often is one to use Staff attacks when they aren't at level 3? Fairly consistently. My biggest issue with DB is 1k Cuts.
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I took it's base damage(86.3349 points) and then added in the damage if it were in at level 3 of any of the forms(51.8009). I don't view the additional bonuses that amazing to justify such terrible DPA. Staff is widely known for lower damage. This is part of it. Make the cast time similar to Disembowel and then we can talk about an attack worth actually using. Again, using arcanatime, SS is at 45.5 DPA with the combo damage and recharges in 15 seconds. Disembowel is at 61.9 and recharges in 10. SS without the combo damage is 28.4.