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Burnt Toast

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Everything posted by Burnt Toast

  1. QFT! I'm sorry, but what any of the other servers are doing is not relevant to HC. Other servers also do not test changes nearly enough and release "new" content with known bugs/balance issues, but hey... if that is your thing - overpowered, unbalanced, and glitchy powers - knock yourself out on one of the other servers 🙂
  2. If it were done... it would not need new animations or balancing. Those servers who do have it... have failed to correct either of these issues. So it is out there if you want to join a different server than HC, and aren't looking for the power set to have any unique animations or be even remotely balanced.
  3. So... any news on this - it sounds interesting.
  4. Why exactly do you want players who rely on defense to be...hit more? That makes absolutely no sense.
  5. So why would I do lower level content if you are increasing the chance for a purple for 50 content exactly? I have no issue with the xp increase. I think the drop rates are fine, but would support a 50% increase (not double). Merits are fine as is and you can always get the double merits from the weekly. Regarding the sub 40 recipes... meh I don't use sets generally much before 50 so doesn't really affect me either way.
  6. yeah that's weird... would think it would disappear. I just did another test and monitored the ACTUAL numbers and it is WAI and taking defense bonus away 😞 😛
  7. I have Invisibility... and when I attack it still says I am getting the Defense bonus from the power. Was this changed? Is this a bug? Working as intended?
  8. So Maybe update Mids? This will allow you to see all available powers and enhancements to create your build.
  9. Have you updated your mids since the beginning of April? Artillery is for AoE Powers.
  10. And he said his build was not accomplishing what he wanted. People may not want to hear their build is bad, but if it is not working out....then the build is the first thing I would look at - especially if you are having trouble gaining certain set bonuses/aspects.
  11. Munitions: Body Armor has NO Defense only a mediocre resistance to S/L. If you are trying to up your DEFENSE then yes you should consider taking Combat Jumping (2.7%) Kick/Tough/Weave - Slot the 2 +3% Def procs in Tough and 3-4 slot Weave. You can also take Maneuvers which will increase your Defense for another 3-4%. So with all that you would have a base of 17.5-18% Defense to everything. 5% more with 6 slot Superior Blaster Wraith to ranged Def 2.5 with 6 slot Superior Defiant Barrage 3.75% Ranged Defense with Every 6 slot of Thunderstrike 4.07% Ranged Defense with 6 slotted Artillery Depending on your 4th power pick you can also add defense Another 2.7% from Hover which would put your base at 20-21% Ranged Defense with Combat Jumping, Hover, Weave, Maneuvers + the 2 3% IOs. Adding another 24-25% is not that difficult to get you to the Softcap of Ranged. If you take Scorpion Shield this will greatly increase your S/L/E Defense. There are already NUMEROUS ways to increase your characters' defense... which does not require the complete breaking of a power that has been in the game and working as intended.
  12. I would love a SS Scrapper but not with the way Rage is now.,,with the defense penalty. I have a SS tank - he doesn't have Rage because his focus is mainly to taunt/keep enemies occupied while shelling out average tank damage lol.
  13. Just from the way you are talking about defense etc... I have a feeling you are not built well... especially considering you went with Munitions. THIS could easily be your problem - a bad build - you may want to get others to look at your actual build and offer you advice to help make your blaster sturdier.
  14. I can guarantee you that it will not change to anything you have suggested. Afterburner was out 1.5 years before the game shutdown...and has always stated in-game and in Mids that it makes it so you only affect yourself. It is working as intended and there is no reason to change it. Regarding your blaster... why are you trying to do +4x1? Is that your benchmark on whether a toon is considered good?
  15. Huh? "Solo players are the largest group." Uhhh ok. "Those that put teams together are rarely interested in a challenge." Seriously? "Players who want to be as powerful as possible but want to be challenged. This is a tiny portion of the population." LOL seriously? No idea where your opinion comes from, but it differs from my experience completely. 1. With the amount of teaming that goes on in CoH I highly doubt your proclamation that solo players are the largest group. I would venture they are actually the minority. 2. Putting together a team is a challenge sometimes in and of itself...at least a good team. Players who regularly form teams/leagues are looking for a challenge. Running Mo, speed, and using challenge (using the -enhancements, enemies debuffed, etc) options is quite common and used to make the game more difficult. 3. I know WAY more people who min/max to be powerful and challenged than you apparently. Your assumptions seem WAY off base from the reality of the game. Maybe you should switch servers, make new friends, or something... because you seem to have found and play with pretty boring people.
  16. There is no need for any further incarnate abilities until we can get further content to justify said abilities.
  17. To me it has always basically meant... speed run. The things I see advertised are: Speed run Kill-All Kill-Most - this seems to be closest to your use of steamroll.
  18. Fire/Time Corruptor - Burnt Reynolds - Based off my favorite character I played on Live. Does great solo and on teams. Radiation/SS Tank - Dixon Peters - The only tank I have ever enjoyed playing. (Does not use Rage because... well it sucks right now). Martial Arts/Ninjitsu Scrapper - Inappropriate Touch - Just a lot of fun and very sturdy... Crit Crit Crit Crit. Elec/Elec Corruptor - Ohmbringer - This is my main and badge hunter. Fell in love with Elect Affinity. Fire/Ninjitsu Sentinel - Burnt Fried Rice - I always wanted a fire scrapper, but I loathe the fire sword look - so this is where this character comes in. I play him melee all the time. I have a couple other fav 50's (Bologna Sandwich?(Blaster) & Crush Hour (Controller), but they fall just shy of my top 5)
  19. Meanwhile I have friends who have reported names using the words Puss* and Coc* that are still wandering around...I do not pretend to remotely understand that, but oh well.
  20. Meh... if it can be turned off I wouldn't care. I think it will just be yet another prompt that the majority of people will ignore/turn off. My only concern would be that it will slow down the AH even more...which at times is already way too slow.
  21. A SG member of mine had this also happen to them today.
  22. But it's not weaker than ANY other armor set: TANKER NUMBERS Bio: 10 points KB Dark: 0 points KB Electric: 15.58 points KB Fire: 0 points KB Ice: 10 points KB Invul: 10 points KB Radiation: 10 points KB Shield: 10 points KB Stone: 10 points KB Super Reflexes: 10 points KB Willpower: 10 points KB These numbers are the same for Scrappers/Brutes except: Ninjitsu: 5.19 points KB (Scrapper) - N/A on Brutes Energy: 10 points KB Electric: 12.46 points KB (Scrapper) - 15.58 on Brutes In every armor set Electric has the highest mitigation against KB. So I can see why there is a restriction - you have the best of every armor set in your KB protection, but you have to be on the ground for that to be in effect. You may not like it, but it makes sense that the strongest KB protection has a condition and it makes even more sense because of it's name. It literally costs you no slots to have that protection. On my rad tank I devoted an extra slot in my build to get me to 14 points of KB protection so that I could stand toe to toe with most AVs. Grounded is the strongest KB protection a tank/scrap/brute can get. A tank should really have over 10 points of KB protection since MANY baddies; especially AVs have between 10.382-12 mag KB powers. https://archive.paragonwiki.com/wiki/Knockback/Enemies_with_Knockback_Powers
  23. So... this has happened to me twice now. While fighting Black Swan... She appears across the map from where she actually is. If I stand where she is supposed to spawn... it looks like my attacks are going to her across the map. If I stand by where she looks to be... my attacks cannot hit her.
  24. Not a fan of people who want to equalize sets... just because. The more changes made to equalize...the less difference each set has to offer. Electric is a great armor set. It can easily be slotted to have great resistance to most everything. My Elect tank has 80%+ resistance to everything (capped resistance to S/L/E) but negative and toxic.... which is perfectly fine since no set should have amazing resistance to everything. It also doesn't worry about end drain with 216% resistance to it. My tank also has over 15 points of KB protection...when it is on the ground. The frickin power is called GROUNDED for a reason. In order to use it... you must be on the ground. Sets are known for their differences...both good and bad. A lot of these proposed changes I see on these forums want to equalize everything which to me takes away from the flavor of individual sets. I have no issues with Grounded...none. Changing it because people don't like playing on the ground seems silly. A lot of powers require you to be on the ground.... Electric Armor has been around since Issue 6 (7 years on Live) and there is no reason to change it nearly 15 years after release. The more changes that are made...the more this game becomes less like the original game and loses its feel of being more like what people were used to playing. It seems like so many suggestions want to make everything not only more powerful, but be the same. To that I say...no thanks. I like the diversity in powersets... I like challenges that certain sets make you push through. It seems the suggested power creeps are aimed more at creating "I win" characters than uniqueness and varied playstyles.
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