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Papaschtroumpf
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Everything posted by Papaschtroumpf
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I looked at adding purples to my "no purples/no WIO" tri-form but decided it was too small of an incremental improvement to spend the time and influence when I could blow it all on a Humann only alternate build. I made a few minor changes to the build in the OP, but basically going with it. If anyone is wondering, the current cost for this build at "buy it now prices" is around 800mm (I have some catalysts so I bought some Superior IOs already catqalyzed and some not, depending on price difference). Not all orders have filled yet, but that gives you an idea of what a full prupled/WIO/ATO build cost. The "good IOs" like LoTG and, PVP Procs and +Recovery type IOs are rather high right now, but you still sink the bulk of the noolah in winter and purples (I'm estimating my tri-form build was about 1/3 of the cost of this one)
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I noticed you have a Performance Shifter EndMod in Stamina. Why not a regular crafted IO (also+5)?
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/Time has a PBAoE debuff that sort of acts like Hurricane without the knockback. My Fire/time Corruptor often stick to the tank. Inferno is PBAoE too anyway. You can still stay ranged some of the time, but you have a good excuse to be in melee range. Snipes work just as well point blank.
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Clarion Radial "secondary Effects boost"
Papaschtroumpf replied to Papaschtroumpf's topic in General Discussion
I just posted along those lines in the Fire/Time corruptor thread, and you confrim my understanding that Farsight gets boosted for its entire duration (in that case allowing insta perma-snipe at the expense of mezz exposure). Based on Pine's data the boost is 60% for 22.5s, so you have 22.5s after popping Clarion to hit Farsight. I think :) It looks like one of those "Secondary effects" is defense! That's good for a build that is not softcapped to start with. It looksl ike it's the only bonus for an ice/rad though. The extra hold time is probably not that useful, nor is the heal increase or the movement speed, or at least they are not worth giving up mezz protection 1/4 of the time. I thin kI'll stick to Clarion Core on that one (and take Radial on my Fire/Time) -
Fire/Time/Dark, the ultimate DPS/Support/Tank hybrid
Papaschtroumpf replied to Auroxis's topic in Corruptor
blech, Not a fan of things that need to be hit in sequence, but it's probably worth the inconvenience here. How long to do you get insta snipe out of the 2 minutes decay of Clarion? According to Pine'sthe 60% to-Hit buff lasts for 22.5s every 2 minutes. Based on this conversstation, whatver the buff is at the time you activate FarSight is what you get ofr the full duration of Farsight (the full 2 minutes) in which case it's perma, but you must hit Farsight during the 1st 22.5s after activating Clarion. (EDIT: I asked a questions about Clarion Radial in the general discussion and someone confirm this is indeed the case) I don't understand how to calculate snipe requirements in Mids/Pine. Someone told me you need at leat 97% "base to-hit", but I don't know what that means in term of enhancement needed to whatever the unenhanced base is. Someone in /help told me you only need +22% for IOs/Powers to get there. This build without incarnate but with Farsight already has +35.5% so isn't that sufficient for perma snipe without relying on Clarion? One disadvantage of Clarion Radial is that the mezz protection lasts only 90s vs 120s (perma) for the core version, so you are a trisk of being mezzed 1/4 of the time (ignoring the decaying effect of mezz protection). That's not so bad if you use Clarion as a breakfree that you can pop as needed, but if it's needed for the snipe, you may have popped it to retain your insta-snipe and it's not longer available on demand as a breakfree, right? (EDIT: also confirmed in the other thread. I suppose you can't have everything) -
the description of the incarnate slot abilities often leaves me wanting. For example Clarion Radial: 90 sec. buff to Status Effect Protection, Range and the chance for Secondary Effects of own powers for all allies in a 60 feet PBAoE radius Mid's has a big long list of enhancements that decay over time, like Heal or ToHit, are those "secondary effects"? I guess I don't know what a "secondary effect" is. Is it anything that is not damage? It doesn't say anything about debuffs like -Res or -ToHit being increased, but control effects appear to be covered. I'm trying to decide if my Ice/Rad corruptor shold take Clarion Core for what is essentially perma mezz protection, or whether the "secondary effects" boost make it worth taking the risk to be mezzed 1/4 of the time.
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Yeah the carriage return was the problem as I posted in the farming thread but not here. I eventually figured it out by reading the wiki page.
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Fire/Time/Dark, the ultimate DPS/Support/Tank hybrid
Papaschtroumpf replied to Auroxis's topic in Corruptor
Auroxis, you were looking at a build with more AoE defense, what came out of that? Did you ever decide to change the OP? -
Fire/Time/Dark, the ultimate DPS/Support/Tank hybrid
Papaschtroumpf replied to Auroxis's topic in Corruptor
You can always pop a yellow inspiration to get that instance snipe. Speccing out of Mystic Flight means you loose Rune of Protection which is the reason to take Sorcery in the first place. Edit: sounds like Auroxis believes you should be at 90+ so maybebyou are doing something wrong. Being so close, did get the wrong enhancement like a triple instead if a double, or is one of your enhancements below 50? (I didn't check the build in the OP to see if any were boosted above 50 and can't look right now) -
I figured it out, you need a blank line at the top of the file before the word "menu" (it's in the fine print in the /popmenu doc) I think what I want it a single macro (e.g. damage) that will combine anything available in any size to generate such an insp, so I don;t have to scan for compatible sizes. I think I have all the tools I need in this thread.
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Regarding squelching some of the inspirations like awaken and breakfree, I have disabled small inspirations on my farmer, because I was worried about getting too many "incompatible sizes" but am I cutting myself out of potential continuous trickle of small insps? Of course I could just try it both ways
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you don;t need the comment separator // but you need a blank line. Easy once you know 🙂
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figured it out after reading the guide in popmenus: IMPORTANT: MNU files must have at least one line containing a carriage-return at the end of the line above the first "Menu" entry. It can be blank, a full comment, or just the comment tag (//) or any number of those lines otherwise it will not function.
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How do you trouble shoot when it's not working? You can see where I put the file: the file contents I restarted the game then in chat I did: /bind e popmenu chat nothing happen when I hit the e key...
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I had a previous popmenu that created insp but did not consume them working but now nothing is working does the name of the menu and the name of the file have to match? what is the exact bind command to use? I thought I had it right but I'm no longer getting a popmenu when I hit e I cut and pasted the "farmpro" above into damage.mnu and changed the "FarmPro" to "damage" in the first line to see if it helps but it doesn't Definitely not ZEN to try and get this to work since there are no indication of what is wrong
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ArcID 125 Bloody Rainbow: Comic Con Fire Farm
Papaschtroumpf replied to brigg's topic in Mission Architect
My son immediately spotted the power rangers as being new. Spotted the pink one first! -
Yes just create them
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Did you restart the game? Popmenus get loaded at startup
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I've been asking for help on a different thread trying to get help with getting a bind to combine and consume reds so this is time. Do you know if you can stay close to the damage cap by doing it or do you have to be lucky/with drops?
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ArcID 125 Bloody Rainbow: Comic Con Fire Farm
Papaschtroumpf replied to brigg's topic in Mission Architect
Also, once in a while I have an amazingly efficient run on this map. It feels like I stand in the right spot and mobs start automatically feeding into my killing field. Sometimes they just wait patiently on the outside waiting their turn until I killed the ones surrounding one to obligingly step into the grinder. Sometimes the Ally cop is involved but often not. Is the a trick to creating this sweet spot? I have no time to run around the map 😀 -
ArcID 125 Bloody Rainbow: Comic Con Fire Farm
Papaschtroumpf replied to brigg's topic in Mission Architect
Other than being more stimulating with the costumes, is there much difference from the "real big dog" arc in terms of difficulty, inf per run, etc... -
Totally confused with the incarnate tree
Papaschtroumpf replied to Night at the Opera's topic in General Discussion
And you can combine any T3s into either T4, just scroll down till you find the right "recipe" since they take different components. I used to be under the mistaken assumption that to build the right side T4 you needed both right side T3s Same for other tiers. -
Yeah set enhancements. Crafted/converted to avoid the low selling stuff, but not chase a particular item like LoTG. I have caviar tastes for enhancements, but too little time to play the game that I don't want to spend my time watching/playing the market. In fact I started looking into farming as another way to find stuff, possibly less effective but I can do it while listening to an audiobook, etc.. and get in a Zen mode. But the market is still a tool that I'd like to understand better. I'm raising funds for 3 alts worth of purple/ATO/WIO builds. In one of those people that helps the demand going.
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So I have 3 characters with 80+ enhancements each that haven't moved in a week. They were posted mid-last week (and for some weeks ago) so they were on sale over the weekend When I look at the price history, some are priced too high for current going prices (2.8mm for items that barely each 2mm for example). Others I see sales that are at or higher than my sales price, so that means either the system if bugged or more likely they were enough posted at a lower sales price that got prioritized above mine. My pricing strategy has been to pick something slightly lower than the highest sales if I see something that appears to be consistently selling at that higher price, or slightly higher than the current selling price of all of them are at the same price. For example if all previous sales are at 2mm, I might post at 2,000,111. If on the other hand sales have a couple 2mm, 2.6mm, and several 3mm, I might price it at 2.8mm I also tried the experiment if posting at 11 inf when the last sales were all in the low 2mm and lost because the enhancement sold at 155k or something. Any advice? I don't mind being patient but if inventory is not moving for several weeks on end (which is the case for some here), then I'm running out of item spaces in the market
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I can't get the "combine and munch in one" working. this is what is in my damage.mnu I I understand it right hitting E twice should combine and munch, or if there is nothing to combine but a red is present, use it anyway (starting with the largest available_? I see the menu popping up but it does consume anything //Damage Inspiration Combiner // Menu "Damage" { Title "Inspirations" Option "Make Enrage &e" "inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage$$inspcombine keen_insight focused_rage$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage$$inspcombine bounce_back focused_rage$$inspcombine uncanny_insight righteous_rage$$inspcombine phenomenal_luck righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspcombine escape righteous_rage$$inspcombine restoration righteous_rage"$$"inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage" }