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Meknomancer

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Everything posted by Meknomancer

  1. Ok my last attempt. There's no room for experimentation as far as i can tell. I often say to new players that every combo can be made to work on every AT. Just not this one. Dark Melee has no soft control other than the - to hit and thats mostly single target. You can toss avalanche/overwhelming procs into pbaoe's and hope they fire off but thats not reliable. Moonfire run reminded me that resist sets with no defence are about as useful as defence sets with no resists (unless your running SR) and that defence trumps resists in 90% + of game content. And accuracy matters...a lot. So i started from scratch gave up recharge/procs/resists. Cross punch makes up for a lot of DM's weaknesses provides a little soft control and bumps recharge. i don't know why i ever took it out the build in the first place. Still can't fit in ground zero/dark consumption/shadow maul and some of the slotting just looks wrong, but its just mids isn't it? In game should be a totally different matter *fingers crossed*
  2. I just logged mine on for a bit, ran a +2 moony, got repeatedly hit, slowed, immob'd and had my - to hit floored so its back to mids for me. It needs more defence and slow resist and better to hit if it can't even handle a group of archons without panic clicking insps.
  3. I'm wishing i'd made mine a scrapper/tanker both get access to better AT sets and even with the lower res cap the scrap has the option to take shadow meld from soul which can be a lifesaver.
  4. Not sure this is one of mine ( I often copy builds and have them in mids for a later look ) but it looks ok despite having downtime on soul drain and hasten, good res+def to most stuff and most importantly its got gloom and dark oblit, not sure how you'd swap in ground zero and experimentation but maybe you can:
  5. @Swordacool this might help: Its an old thread not updated builds for page 5 but you can re-order power picks as you like. Yes i find soul drain to be the base for my dm builds and yes it will bump you to max damage if you can find and keep mobs around you to drain off. This works really well with /rad as its not running a damage aura so they don't tend to evaporate as fast and you can just use them to keep the damage high and focus on single hard targets. As to set slotting that all depends on the player. If you look at other builds on other AT's posted by various players you'll soon start to notice they slot in a particular way with specific goals in mind. For example @Hyperstrike builds tanks, irrelevant of the AT it will be built for maximum defence and resists. You'd be able to jump into the centre of a mob and survive and click attacks til they die. There won't be a single extra chance for damage or much recharge but you won't die. On the other hand @Nemu will build to maximise the primary and secondary in the opposite way with a very specific goal in mind, tons of recharge, tons of extra damage and just enough survivability (provided you know your primary+secondary extremely well and the enemies your facing, where to position yourself and which ones to take out first) to murder mobs at speed and look cool doing it...and not die. Build like a tank and you'll feel very safe have a 'clean' build (by clean i mean you'll have a ton of set bonuses, like 2 pages long, usually every power fully slotted) but you'll have 0 recharge in the build and do very little damage. Build a 'dirty' build (very few set bonuses but tons of extra recharge and extra chance to damage pieces) and you'll have a much higher dps toon. What you build will depend on your playstyle as we all play differently and enjoy the game in different ways. For the Dm/Rad you need to understand the primary and secondary and how the 2 mesh and decide which route you want to go. Do you want to max damage and recharge or do you want to max defence and resists. You won't get both with this combo. Your a brute not a tank so i recommend getting enough recharge to keep soul drain up for the damage with just enough defence and resists to keep you standing and kill stuff before it kills you. Or make it a tank. Or go dm/bio. I was going to post another old build but i won't bother, it had high resists but was so dull to play i respecced out of it. Make your own, take gloom and dark obliteration and have fun with it. Or roll it as a tank. Or make a dm/bio instead.
  6. First thing i did was turn off meltdown. Do that and look at your resists. Without hasten you won't get perma soul drain and thats a large dent in your dps. You could dump corrosive vial for adrenal booster, even with a couple of boosted adjusted targeting bits (recharge+to hit/recharge) it'd make a difference although its got a downtime even longer than meltdown it could fill in a bit when soul drain's down. I'm not convinced 6 slotting winter bits is the way to go, fire/cold def doesn't seem that necessary i'm pretty certain you can get much higher resists to it more easily. I do have 1 of these but it rarely/never gets played i find dm/bio/soul much more fun and easier to build but i did post the dm/rad somewhere on here when others were asking but it runs hasten. Seriously i'd find a way to fit it in purely for soul drain even if it means dumping manouvres which is making next to no difference anyway. Possibly something like this although the defence drops . the resist are up and with spiritual/agility in you'd have perma hasten/soul drain. Its a rush job using whatever build i had in mids theres gaping resist holes and i'm sure it can be done much better but its just an example of how to bump the recharge sufficiently to raise the dps (drop cross punch for shadow maul and i think its all your power picks )
  7. If your not slotting/planning to use gale dump it for 02 boost and toss a preventetive absorb in. Hurricane with a full dark watchers is a wasted slot, the 6 th piece does nothing for you. Better off with 5 dampened spirits-same recharge and damage bonus but useful res bonus on top. I'd use a FF+rech in lightning storm instead of the rech io. Your a little short of ranged defence and now you have tesla cage but no elec shackles to stack with it, maybe better off with VS. I'd try to find an extra 2.5% ranged def. Theres enough recharge in build you could pull a few slots from powersink.
  8. If you run the Hero's Hero arc via ourob you'll get shrouded from the 'save the hostages from the shadows' mission and all the av's bar anti matter in 1 go (assuming you remember to defeat Black Swan on the old BM farm map). Unlike the old ourob arc, if you run the new version of MJ arc from PI you appear to get the missions in a random order with no guarantee of the shrouded badge map with the NIghtstar fight or even Siege until you complete the arc save Posi and contact MJ again to get what seems to be a 2nd run through with some of the older maps in. The PI contact arc has the added irritant of finding Black Swan in the shadow shard mission (sometimes twice if you have to keep going after saving Posi) as she often doesn't appear in the central globe but could be anywhere on the foggy map and even a target macro doesn't always help locate her. My long rambling way of saying run the ourob arc and save yourself some grief and not have to re-enter ourob for shrouded too.
  9. I have one of these its great fun, i did originally run with elec epic for the immob because once you drop the storm powers stuff will run away, not a problem for minions etc but when its an av it can be a pain and i like to pin those down. Ended up respeccing in psi epic because i just love dominate and i run it with voltaic over tesla and i never took shocking bolt before but with a little fiddling on current build it could end up something like this:
  10. My vote will be surprising....invul or wp primary with elec or.....ss. Both primary's are shockingly bad for slotting damage and recharge while maintaining any sort of defence/resists/healing. Elec has no st attack chain to speak of. Invul is a 3 trick pony consisting of footstomp/ko blow/rage and if it didn't have rage it'd be at the bottom of the secondaries list. I've yet to see an invul build that isn't ss and can put out any damage and ss isn't great even on other primaries unless you've skipped the entire set bar the above 3 and taken and slotted fighting and soul. Scrolling through the forums there's only about 2-3 wp builds and only 1 of those is procced out for damage and looks fun but won't survive harder content. Every single invul build (every single one.....) 0 recharge. 0 procs. Pretty much identical with the unbreakables/imperviums/shield walls/winter sets everything put towards resists and defence and nothing left for fun. They may not be the worst tanker primaries/secondaries is just that every other one is more fun to play and allows far more diversity building them so if you want a challenge level up one of those through content and try not to fall asleep waiting for the mobs to drop.
  11. Looks like this now, bots have high 50's def to s/le/ne/c mid 70's aoe def with high 80's resist to psi, pretty much unkillable pets especially with some frostwork on. Not sure i've done the best slotting for the pets , endurance isn't really an issue once heatloss kicks in and i'm a little unhappy with snowstorm detoggling when mezzed but at least it floors the fliers keeping stuff out of melee:
  12. Yup my mistake. Wondering to myself when the change occurred in game and had multiple arch/nin builds open at the same time and lost track.
  13. @oldskool Mids lets you slot zephyrs in shinobi but not in game . Or am i looking at your older build.
  14. I slot with some accuracy, set bonuses, then procs if i have room.
  15. You lost me at blazing bolt (i skipped past arcane bolt i pretended not to see it)
  16. I haven't respecced mine for page 5 but i'll be looking at something like this. Resist sets need some defence the same way defence sets need some resists. You can build both in. Its not looking great but it'd be playable (i'll probably stick with the elec/bio) :
  17. Lots of procs in the traps. I'm pretty lazy i superspeed in and hit poison trap/acid mortar maybe caltrops. I dropped triage temporarily to test maintenance drone on the bots/traps. What you should be doing....at least the way traps was made, is hitting seeker drones before piling in.
  18. T4 barriers, lots of amplifiers, teammates buffs. Most important thing is your positioning. You need to be close enough to get hit by the buffs without the person using them clicking on it and wondering 'why did the camera just spin round to the blaster thats 50 feet away hovering in the air out of range? screw them they're on their own i'm not chasing after them to give them my cold shields :p'
  19. Honestly i don't know how/if its worth building for defences when so many run t4 barriers and bring along buffers for hardmode stuff and your waiting for tank to take aggro anyway. Its such a melee oriented combo you want to be right down in the thick of it and kite/joust as much as possible but if your insisting on flight as a travel it got me wondering - do you play at ranged as a hover blaster? Threw this in mids but its got a lot of room for improvements and i'm thinking soul epic is a better pick just for the neg nrg res:
  20. My redside farmer on the tv maps was a fire/psy/soul. On HC i can't keep track of toons, mind/fire, mind/nrg. earth/fire, earth/dark, elecx2, plant/dark, plant/fire, elec/martial, elec/psy, ill/nrg, ill/thorns, ill/psy, icex2, ice/sonic, darkx2, grav/psy, mind/psy, firex2, fire/psy...probably more but they are scattered over multiple servers and 2 accounts now and i often forget what i've made 😛
  21. @serxiom That. Way back when, if we wanted a molrsf we'd have to beg a friend to bring their mind/nrg domi along to perma sleep the phalanx so we could single target pull heroes one at a time to get the badge. I was running my first vill a bots/bubs and most days i'd be teamed with a mind/fire domi which is why i ended up rolling one and the only other domis i have that i enjoy as much are a mind/nrg/mace and a earth/fire/fire. Single targets you can't beat mind with energy/fire but for an aoe machine earth/fire is just so much fun.
  22. Even before the page 5 changes i didn't like to play builds where hell on earth/soul extraction were just mules for the pet uniques and its something i commented on in beta. Thye are both useful powers and soul extraction now puts your necro pets into the top tier as dps when its out so its definitely worth slotting for that.
  23. Thanks for posting the build. Will check it out tomorrow when i'm awake 🙂
  24. I had no idea you could do that. There's so many options in this game and you learn something new every day. Thanks @StrikerFox i'll test that out.
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