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Thrythlind

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Everything posted by Thrythlind

  1. And if possible, probably not practical. Split the Mastermind Primary into two choices: The summon aspect (3 summons, 2 enhancements, 1 other power) The attack aspect (3 attacks) This way you could do something like match Mercenaries with Dark Blast or match Beasts with Archery. Etc. It's a bit unreasonable though given the basic nature of how the power sets are designed.
  2. Is it possible to adjust the hit boxes so that we can have melee flyers punching giant monsters in the face?
  3. Reptillian Mastermind Set Quill Shot - Animation based on spines throw or attack... tosses a spine at the enemy that does minor lethal and light toxic and slows the target. Summon Serpentfolk - Summons serpentfolk acolytes with control of plants and savage attacks Spine Throw - Throws a larger spine at the opponent. Deals moderate lethal and minor toxic damage. Slows the target. Great Ritual - Enhances reptillian minions with new powers Spray of Spines - A cone of spines that deal moderate lethal and light toxic DoT. Slows the targets. Summon Lizardfolk - Summons a pair massive lizard-man, one with a mace and one with an axe. Serpents of the Earth - Based on Carrion Crawlers from Plant Control, the vines would have to be re-textured as snakes. Summons great snakes out of the ground as enemies are defeated. Summon Serpent Queen - Summons a snake woman of terrible sorcerous powers Final Ritual - Enhances the reptillians even further. Serpentfolk: Base: Savage Strike (Savage Melee), Entangle (Plant Control) Great Ritual: Poison Spit (like zombies), Corrosive Enzymes (Nature Affinity) Final Ritual: Maiming Slash (Savage Melee), Alkaloid (Poison) Lizardfolk Base: Beheader/Bash (Axe/Mace), Throwing Knife (AE custom enemy power), Kick (Fighting, improved version) Great Ritual: Jump Kick (Superleap), Armor (S/L Resist) Final Ritual: Foot Stomp (Super Strength), Gash/Jawbreaker (Axe/Mace) Serpent Queen Base: Poison Hex (re-texture Dark Blast to be greenish and deal Toxic damage), Envenom (Poison), Brawl Great Ritual: Weaken (Poison), Alkaloid (Poison), Predatory Toxin (Dark Melee Siphon Life - Rextured green and deal toxic) Final Ritual: Fossilize (Earth Control), Fearsome Gaze (Darkness Control), Hexing Scream (Psychic Blast Cone, retextured green, Toxic damage instead of psychic)
  4. Universal Power Pool. I've been wanting one so you could do something like have an off-hand gun for like a scientist-ish controller or melee-centric types. A shotgun themed Power Pool would be good too.
  5. Power Pool - Sidearm Weapon Resources - Same as Dual Pistol but only one weapon either left or right hand. - Can be used with Weaponless, or Single-Handed Weapons (Broadsword, Mace, Axe...maybe Katana?) Can be used with Shield if there's no other weapon slot used. Center Mass - You fire a shot into the target with intent to cause harm. Minor Lethal Damage, either Knockback/Down or Disorient effect. Pistol Whip - Adding a bit of heft to your strikes. Timed Toggle, PBAoE and Melee damaging attacks have a chance of dealing minor bonus smashing damage. Similar in function to the Hybrid Incarnate powers, but more limited and less damage. Serpentine - You're practiced in how to move to stay out of the line of fire. Toggle good bonus to run speed and low bonus to jump speeds (not height). Bonus to Ranged and AoE defense. Warning Shot - That shot was clearly a deliberate miss and it would have actually been easier just to hit, makes an enemy stop and think. 10ft AoE Minor Psychic Damage. Either a Move Speed Slow or a Fear effect. Hit animation is everyone flinching. One More Bullet - You have one more shot, better make it count. Superior Lethal Damage and Knockdown, Center Mass and Warning Shot recharges are spent. Applies a recharge penalty to Center Mass and Warning Shot.
  6. I feel strangely uncomfortable looking at the four word title of this post.
  7. Please... this is a bit aggravating.
  8. @JayboH Got a couple of bits of Dancer using Fold Space and a bit of Combat Port too... the animation is extremely fast on Combat Port. Though looks like she activated directly rather than using her bind in a lot of cases. Probably because we already new she was using it rather than her using it as an emergency.
  9. As an option... sure, I'm for the one big ally vs an army... but I'm not interested in a replacement situation.
  10. I don't have my team-mate doing stuff ... but I do have this little bit with one of my blasters using Speed Burst and Combat Port a bit. @JayboH
  11. I have a fair amount of Dancer doing combat port... doesn't look like I have any of her folding space yet... I'll try to keep an eye out tomorrow, see if I can put together a thing.
  12. Doesn't look I have that specific chain on video yet... will keep an eye out though.
  13. My monday group is a Radiation/Willpower Scrapper, Darkness/Martial/Psionic Dominator, and my Psionic/Time/Medic Corruptor and the Dominator uses combat port and fold space aplenty. Has it bound to announce she's doing it... so I tend to move my finger over to my nova as I see that pop up.
  14. Oh yeah, there's a huge amount of technical re-writing here necessary. So likely impossible. I probably should have posted this in general as an idea that could have been done from scratch more than altering what's there.
  15. I love Sorcery, Force of Will, and Experimentation and the overhauls of the Travel sets...
  16. At one point I regretted not doing /Kinetic so I could make zoomie jokes.... but then again, Beasts + Tactics is already an aggro storm... I can't imagine Beasts + Tactics + Kinetic
  17. First incarnation of the character was in the latter days on live and I got her up to the teens or twenties before shut down. So I've had a bit of time. I decided that she was Ukrainian only recently when I decided to make a Scion character off the concept. And native born Ukrainian-Afircan only a little bit after that. Just bits and pieces adding up over time.
  18. Ideally, weapon or no weapon would be an entirely cosmetic thing and the power set would be pure effects. This is largely unfeasible given how deep some of the mechanics are that would need to be changed to accommodate this, plus it would make it necessary to rename a lot of things. For example, if you could replace the guns on Assault Rifle or Dual Pistols with hand gestures you could fluff it as a telekinetic power. Beam Rifle could be a built in arm cannon a la Iron Man. If you wanted to, you could have wands or staves for Fire Blast or Dark Blast for a magic theme.... On the melee side, a lot of this is pretty good already, but, for instance, it would be nice to have the option for axes in dual blades... or baseball bats (though this would create the silliness of bats doing slashing) Having a weapon for Dark Melee or Fiery Melee would also be interesting, and yeah, Fiery Melee has it's manifested fire-swords, but maybe a mace would be interesting... or heck, Electrical Melee with a mace in hand as a sort of taser-mace. Just that sort of things. Not appropriate to everything of course... but Lightning Guns, Wands, Staves, enchanted and Cursed blades etc...
  19. Also, my cosplaying vampire:
  20. Rebuilding an old character:
  21. Also I support this. I know I tend to poke a couple of topics repeatedly (Pet customization and a couple of other things) but it's amazing what you've been able to do with this.
  22. Okay, so back in Live I had a character that was a cosplaying wererat scrapper... so, in live I have a cosplaying vampire blaster. As a note, while her costumes are inspired by specific people, I do make sure there are several things that are different: her body scales don't change from one costume to the next regardless of whether the character that inspired her costume is tall or short or whatever. Her face and ear set always remains the same (organic armor face with red tinges and vampire ears). And, of course, her powers pretty much never match any of the power/skill sets of the people that inspire her costumes. I'm considering whether I should give her wings even though she's superspeed not flight... just to further note the difference, and in one case I felt the costume was TOO close to something very unique and so I changed hair-style and some other details. The music is a parody of Barbie Girl and is sung by Bonnie Gordon and Xander Jeanerette, the Library Bards... with a bit of Carameldansen at the end.
  23. One sad thing I have is that there's no really good Lore pet that fits. I made sure to do some of the Carnie missions to make sure to have a narrative explanation for having Carnies freed from Vanessa DeVore's grip following her around though.
  24. I always have one in mind, but also don't always post it into the bio page. A lot of the times, I'm taking fanfic or TTRPG characters and recreating them.
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