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Vanden

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Everything posted by Vanden

  1. If Homecoming had the ability to create new FX, Rad Armor wouldn’t be using entirely recycled FX to begin with.
  2. I am surprised it was never done in the original game, especially with how money hungry they were at the end, could have made a fortune if they offered it! I'm not surprised it wasn't done, because it's a bad idea.
  3. Ah, here it is. The old "super respec but only once per character" suggestion. I was wondering when we'd start seeing these threads again.
  4. Vanden

    Best ST melee

    Probably still Ice. It can't benefit from the snipe changes, but the buffs to its holds that it got as compensation were very kind to it.
  5. We know from those powers (which grant flight) that we can make the Fly status switch on or off immediately when players press or release the ascend key. We also know from that that the Paragon devs were clever and tricksy. They don't grant flight, it's clear from using them they let you jump in midair.
  6. They already do when they can. Escort NPCs that fight alongside you already have +perception powers. However, the invulnerable ones that don't take part in combat aren't combat-enabled NPCs at all and can't use powers, so they can't be given +perception.
  7. That would spam the hell out of the Error channel, though.
  8. Arachnos Soldier Bane Spider build is probably what you want.
  9. I've even thought of a way it could be implemented without having to change the code for player movement. We know from Grounded in Electric Armor that powers can grant effects based on whether or not the player is standing on the ground. We know from the Steam Jump and Jump Pack prestige powers that powers can grant the ability to jump in midair. It sounds paradoxical, but if we put a "can jump in midair as long as touching the ground" effect into Hurdle, that should give a result quite similar to coyote time. The effect can probably be coded to have a duration that lasts a few fractions of a second after the player actually leaves the ground. The only other thing that would need to be done is reduce the max jump height buff granted by Hurdle; since the effect would increase how high the play can jump if they're on solid ground.
  10. Just being booted from the SG should revoke their permission to use any shared resources in the base. They'd still be able to use crafting tables and teleporters and whatnot, but that can't cause harm to the base or SG.
  11. That wouldn't do at all what coyote time would let us do.
  12. What is coyote time you ask? Coyote time is a short period after a player character has left the ground from running off the ledge, where it is still possible to jump as though the player were standing on solid ground. A reference to the antics of one Wile. E. Coyote. It's common among many platforming games. I'm sure all us Super Speeders have experienced that frustration where we try to jump, but we're just moving too fast and the ground dropped out beneath us as it sloped down, causing us to run headlong into the obstacle we were trying to jump over. Coyote time would solve that problem!
  13. More badge opprtunities while you grind WSTs: Every time you click a glowie in the mission, you get a medium inspiration, and every time you clear the trial you get a rare recipe. If you set those drops to be rejected at the P2W Vendor, you can also make progress on those rejection badges.
  14. You seem to have extrapolated a whole lot about how the Homecoming devs operate from the... one? balance patch they've put out since bringing the game back.
  15. I'm sure the power already gives an amount of ToHit that compensates for not being able to slot it. In other words, if it were slottable for ToHit, the base amount it gives would be weaker.
  16. I’m not sure the issue is one of stacking knockbacks. IIRC knockback needs to be > mag 1 in order to actually knock the target back. KB-to-KD IOs put a -10000% reduction in knockback enhancement on the power they’re slotted in, leaving pretty much any mag of knockback somewhere around 0.01. If you stack that with a chance for knockdown proc, probably a typical 0.67 mag knockback, that’s still well under mag 1 and should still be only knockdown.
  17. Unless you do nothing but newspaper missions or DFBs 1-50, you’ll get reward merits as you play. You can spend those merits on ATOs. They are plenty available to mid-level characters.
  18. Stop trying to reinvent the wheel. Rage doesn’t need a huge rework like the ones people keep proposing in this thread.
  19. I rarely ever slot for it myself, but the range Enhancement in the Intuition alpha slot is one of the reasons I like it so much.
  20. I just don't think this is true. Your base chance to hit a +4 enemy is 39%, you need more than the ED cap accuracy to make that 95%. Most sets give around 60-70% accuracy enhancement when six-slotted. You can get more accuracy from set bonuses, but nobody actually builds for that, they pick it up incidentally, and it's perfectly possible to have very few accuracy set bonuses in a build. Tactics is also great for Lore pets, which always spawn -1 to you, and can't be slotted for accuracy unless you take Nerve or Vigor Alphas. My scrapper sits at 1.45x accuracy global, plus another 1.6x to 1.9x in individual powers. The lowest that 39% is going to net me is an 80% chance to hit- which doesn't count that she never faces +4s due to being 51 effectively. Even against +3s you have only a 48% chance to hit at base; that requires a 98% accuracy boost to hit 95% chance to hit. And there are enemies with defense, enemies with -ToHit, enemies with level shifts of their own; plenty of reasons ToHit buffs remain useful.
  21. Take a picture with her in Independence Port. No pedestal or groupies to deal with there.
  22. Then what would be the medium answer? :o ;D A ghost told me the answer is no.
  23. I don't see any reason the "flying ghost appears and does your attacks while you pose" idea couldn't be ported to virtually every power set.
  24. I'd rather just have a customization theme for Super Strength where a floating transparent ghost man (like the ones you see as target dummies in Arachnos bases, or the Dimension Shift costume change emote) appears and does the animation for the Super Strength attacks while your character just poses. I think that's simpler.
  25. I just don't think this is true. Your base chance to hit a +4 enemy is 39%, you need more than the ED cap accuracy to make that 95%. Most sets give around 60-70% accuracy enhancement when six-slotted. You can get more accuracy from set bonuses, but nobody actually builds for that, they pick it up incidentally, and it's perfectly possible to have very few accuracy set bonuses in a build. Tactics is also great for Lore pets, which always spawn -1 to you, and can't be slotted for accuracy unless you take Nerve or Vigor Alphas.
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