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Everything posted by Vanden
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Prevent artificial inflation, please.
Vanden replied to Some Random User's topic in Suggestions & Feedback
I don't believe they ever posted anything to that effect. If anything they were simply talking about the then-new Merit Reward system.- 138 replies
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- wentworths
- auction house
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(and 2 more)
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Prevent artificial inflation, please.
Vanden replied to Some Random User's topic in Suggestions & Feedback
We didn't, though. Prices were set entirely by the players. Homecoming has far more safeguards in place to prevent inflation.- 138 replies
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- wentworths
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Prevent artificial inflation, please.
Vanden replied to Some Random User's topic in Suggestions & Feedback
I don't spend every day on the auction house either, I just sell my drops and play merit-awarding activities and I've fully IOed six characters. It can be done. There's no need for more safeguards on the market.- 138 replies
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- wentworths
- auction house
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Prevent artificial inflation, please.
Vanden replied to Some Random User's topic in Suggestions & Feedback
How were they scammed? They paid a price they were willing to pay.- 138 replies
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- wentworths
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Prevent artificial inflation, please.
Vanden replied to Some Random User's topic in Suggestions & Feedback
If that were true the 12 million inf price point on LotGs you were talking about wouldn't have nearly halved almost immediately.- 138 replies
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Why would you need cars when you have the emperor’s flawless public transportation infrastructure? Hail Cole!
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Restore Hatched Kraken XP (Abandoned Sewer Trial)
Vanden replied to Robotech_Master's topic in Suggestions & Feedback
I don't see any reason they should give more XP than a typical AV, but also no reason they should give less. -
Or it could be a purple set.
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I don't miss snipers at all. There's no fun in receiving massive damage out of nowhere with no warning and no chance to defend yourself.
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So I have 2 separate characters at 50 with Afterburner and Fly now, and I can post some results I've seen. Both have 2 50+5 Fly IOs in Afterburner, which puts the flight speed cap at 86.68 mph. One has a 50+3* Fly IO in Fly, that and 2 Moderate Improved Movement set bonuses (the 6% one) puts her at the 86.68 mph cap I mentioned. The other has a 50+5 Fly IO in Fly, and that puts him at 86.23 mph flight speed. Swift is not slotted for flight speed on either. So I'd say that two 50+5 Fly IOs in Afterburner and a 50+5 Fly IO in Fly is a pretty efficient and effective slotting. *The 50+3 isn't some special number I calculated to hit the flight speed cap, it's just how many enhancement boosters I'd put on that IO before I thought to check if I was already flight speed-capped, and I was.
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I'll tell you one thing about WP for Stalkers, it's a crime that they lose QR but keep FH. What does a Stalker want with FH when they have Reconstruction?
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You'd think once some people left the zone would open up again and let new people in, but it seems like once it's locked, it stays locked until everyone's left and the zone despawns.
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We're back in the issue 4 days when fighting anything but all purples felt like a waste of time. And I think we all remember what happened back then, and it wasn't the option to spawn enemies +7 or higher.
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Every time I try to start a tip mission in Founder's Falls or Peregrine Island, the mission door will always be in another zone. Every other zone I've tried this in always puts the mission door in the same zone I'm in.
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That's no source at all. That's a fancy way of saying "silence implies consent."
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I think Toggle Man predates inherent Stamina, so it would probably be possible.
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With Assault Radial you're doing extra damage to everyone, period, no qualifiers.
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Even the waylay damage seems bad. It's like 20-30 damage, which is what I get from Brawl.
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I take elevator 4 because I came in from the right and I want to get to the next fight faster.
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Let's talk about the Knockdown Proc.
Vanden replied to Galaxy Brain's topic in Suggestions & Feedback
I don't really like the "slot tax" some powers have to turn knockback into knockdown. Now, the reverse is also true; if you want to turn a power from knockdown into knockback, that also usually takes one slot. I think that's why 0.67 magnitude knockback is so common, because it's low enough to be knockdown, yet high enough to turn into knockback with only one SO. The only issue is, people who want to turn knockdown into knockback kiiinda don't exist.