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Everything posted by Vanden
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There's a crapton of badges for things like incarnate content and the invention system that were behind paywalls on Live, though.
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One thing I miss from the old forum: At the top of every page is the listing for where you are in the forum. For example, this thread has Home > City of Heroes: Homecoming > General Discussion > This will take some getting used to. at the top. On the old forums, clicking on the City of Heroes: Homecoming part would bring you to a page showing all the subforums, just scrolled so the page loads looking at the subforums in the City of Heroes: Homecoming heading. On these forums, if you click that part, it'll only load those particular subforums. It was just a bigger target to click when I wanted to go back to the page for the whole forum.
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Who Will Die part 4 heroside gives progress towards Hero Slayer, not Villain Disruptor. It's good for unlocking the contact to flashback Mayhems, but not Safeguards.
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Are you talking about MoG? Instant Healing was a toggle until issue 5, but I think perma-MoG was a thing early on.
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Not really. Debt is pretty meaningless these days, it's been nerfed so hard since its heyday; you pretty much have to encounter the infamous death loop in the mission to defend the Midnighter Mansion in Night Ward to actually accrue a meaningful amount of debt.
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Revive gives a period of Debt protection already, so, I guess there would be no change.
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New Forum Software Appreciation Thread
Vanden replied to PaxArcana's topic in Website Suggestions & Feedback
The new forums seem fine to me. I don't really understand why they are planning to revert them, but I guess that's just because it hasn't been explained in a way my caveman brain can comprehend. -
I For One, Welcome Our New Forum Overlord....
Vanden replied to Shinobu's topic in General Discussion
Yeah, what's that about? Maybe something about the new software making it impossible to set up new game accounts? -
Back Alley Brawler does indeed have one or two Energy Melee attacks, including Back Alley Power Punch, his signature attack.
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I should point out that I have this same issue, and made a thread about it, when I put the Overwhelming Force proc into Telekinetic Thrust from Psionic Assault.
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Performance Shifter: Chance for +end doesn't work in elec attacks
Vanden replied to J-Naught's topic in Bug Reports
Even if the Performance Shifter proc was granting the enemies endurance, OP should have noticed messages about that in the combat log. When it goes off, it sends a message in both the Healing Delivered and Healing Received chat channels, but the OP said that they didn't see any messages at all. -
I don't like the powers. I don't think they fit the Street Smarts theme. Here's what I'd do: 1. Money Clip. You throw this money clip with a 50-dollar bill on the ground, distracting your enemy, and giving you the perfect opportunity to run away. 2. Signal Punch. You punch a hole in a nearby car trunk through the tail light, so that you can signal nearby motorists for help. This power can only be used on a tail light belonging to a car you're currently locked in the trunk of. 3. Lying Kick. You fall to your back and kick at your target with your legs, dealing minor smashing damage. This power has a chance to throw your opponent off his rhythm. 4. Effervescent Tablet. You chew an effervescent tablet you keep with you at all times, producing a foaming at the mouth effect that makes it appear as though you have rabies. All nearby foes will be thrown off their rhythm. 5. Phone Book Bash. You swing a phone book in an arc in front of you, dealing moderate smashing damage to all foes, and possibly knocking them down. This power cannot bruise your opponents.
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The mines can only spawn on the ground, so you literally can't be hit by them if you fly up high. Fighting him outside is ideal for that.
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This is my Ice/Ice Blaster. Nothing really special, I just put strong enhancements into my best powers. It does have 100% resistance to slows, though, which is both handy and thematic. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Ice Enchantress: Level 50 Natural Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Flight Power Pool: Medicine Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt (A) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Damage/Endurance (5) Thunderstrike - Damage/Recharge (7) Thunderstrike - Accuracy/Damage/Recharge (7) Thunderstrike - Accuracy/Damage/Endurance (9) Thunderstrike - Damage/Endurance/Recharge Level 1: Chilblain (A) Accuracy IO Level 2: Ice Blast (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (13) Thunderstrike - Accuracy/Damage/Recharge (13) Thunderstrike - Accuracy/Damage/Endurance (15) Thunderstrike - Damage/Endurance/Recharge Level 4: Frost Breath (A) Overwhelming Force - Accuracy/Damage (17) Overwhelming Force - Endurance/Recharge (17) Overwhelming Force - Accuracy/Damage/Endurance (19) Overwhelming Force - Damage/Endurance/Recharge (19) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (21) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 6: Aim (A) Recharge Reduction IO (21) Recharge Reduction IO Level 8: Freeze Ray (A) Superior Defiant Barrage - Accuracy/Damage (23) Superior Defiant Barrage - Damage/RechargeTime (23) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (25) Superior Defiant Barrage - Accuracy/Damage/Endurance (25) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (27) Superior Defiant Barrage - RechargeTime/+Status Level 10: Frigid Protection (A) Endurance Modification IO (11) Endurance Modification IO (11) Performance Shifter - Chance for +End Level 12: Ice Storm (A) Superior Frozen Blast - Accuracy/Damage (27) Superior Frozen Blast - Damage/Endurance (29) Superior Frozen Blast - Accuracy/Damage/Endurance (29) Superior Frozen Blast - Accuracy/Damage/Recharge (31) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (31) Superior Frozen Blast - Recharge/Chance for Immobilize Level 14: Fly (A) Winter's Gift - Slow Resistance (20%) (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range Level 16: Build Up (A) Recharge Reduction IO (31) Recharge Reduction IO (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 18: Bitter Ice Blast (A) Superior Blaster's Wrath - Accuracy/Damage (33) Superior Blaster's Wrath - Damage/Recharge (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 20: Ice Patch (A) Recharge Reduction IO Level 22: Aid Other (A) Healing IO Level 24: Aid Self (A) Doctored Wounds - Heal/Endurance (36) Doctored Wounds - Heal/Endurance/Recharge (36) Doctored Wounds - Heal (37) Doctored Wounds - Heal/Recharge (37) Doctored Wounds - Recharge (37) Interrupt Reduction IO Level 26: Bitter Freeze Ray (A) Superior Winter's Bite - Accuracy/Damage (33) Superior Winter's Bite - Damage/RechargeTime (39) Superior Winter's Bite - Accuracy/Damage/Endurance (39) Superior Winter's Bite - Accuracy/Damage/Recharge (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (40) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 28: Hover (A) Luck of the Gambler - Recharge Speed Level 30: Afterburner (A) Luck of the Gambler - Recharge Speed (48) Flight Speed IO (50) Flight Speed IO Level 32: Blizzard (A) Ragnarok - Accuracy/Damage/Recharge (40) Air Burst - Damage/Recharge (42) Detonation - Damage/Recharge Level 35: Freezing Touch (A) Superior Blistering Cold - Accuracy/Damage/Recharge (40) Superior Entomb - Accuracy/Hold (43) Superior Entomb - Accuracy/Hold/Endurance (43) Superior Blistering Cold - Recharge/Chance for Hold (43) Superior Entomb - Recharge/Chance for +Absorb (45) Superior Entomb - Hold/Recharge Level 38: Snow Storm (A) Slow IO Level 41: Frozen Armor (A) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Luck of the Gambler - Recharge Speed (42) Defense Buff IO (45) Defense Buff IO (50) Gladiator's Armor - TP Protection +3% Def (All) Level 44: Hoarfrost (A) Doctored Wounds - Heal (45) Doctored Wounds - Endurance/Recharge (46) Doctored Wounds - Heal/Recharge (46) Doctored Wounds - Heal/Endurance/Recharge (46) Doctored Wounds - Recharge (48) Steadfast Protection - Resistance/+Def 3% Level 47: Ice Sword (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (48) Superior Blistering Cold - Accuracy/Damage Level 49: Hibernate (A) Recharge Reduction IO Level 1: Brawl (A) Blistering Cold - Damage/Endurance (50) Blistering Cold - Accuracy/Damage/Endurance Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO (3) Performance Shifter - Chance for +End Level 50: Intuition Radial Paragon ------------
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Difficulty changes take effect immediately, but they won't affect enemies that have already spawned. Most enemies spawn as soon as you enter the mission, but there are some things like ambushes that spawn after and could potentially spawn for a different difficulty setting.
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The cave map is random. I use the reveal power from the p2w vendor on that one and makes it much easier. I just have to remember to talk to the guy at the door first. I'm really good at forgetting that step. I'm getting better at this! I'm down to two super jumps into the cave before I remember I have to talk to Sigil at the entrance.
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I would recommend finding a way to fit Venom Grenade in there.
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So the Mastermind is also a Peacebringer? They'd have all those Peacebringer attacks.
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Was doing a mission in the Rikti War Zone and I happened upon an invisible piece of geometry in the map. The map was SmoothCaves-Rikti_60_Layout_02, and the obstacle's location was -256.5 64 864.2. Since I was on my ice Blaster, I was able to drop an Ice Patch on the object and see what it looked like:
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I'd rather find a solution to buff ET while keeping it's current animation. I like it.
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In-game, the WSTs will be highlighted in purple in the LFG window. On the forums, the list is stickied in the Guides subforum.
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Are people even interested in this any longer?
Vanden replied to eldriyth's topic in General Discussion
Is this a serious question? -
You might have seen Dream Doctor, in which case the weapon was likely his signature staff, unavailable to players.
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Shatter Armor in the Mace Mastery pool, available only to VEATs, could use an animation change. It's exactly the same as Shatter, a key move for Bane Spiders. If you take it on a Bane Spider, you'll have two moves with identical animations, which seems a bit silly given Bane Spiders only get equivalents to 4 of the 7 attacks from War Mace; there's no need to be repeating animations. What would be ideal is if it had the animation from Clobber. Statistically, Shatter Armor and Clobber are extremely similar. Clobber does a little more damage and costs a little less endurance, and recharges in just over half the time as Shatter Armor, all of which is pretty par for the course when comparing a power in an ancillary pool to the same power in a primary or secondary set. It's almost like Shatter Armor was made as an APP version of Clobber to begin with. In other words, I don't think changing Shatter Armor to use Clobber's faster animation would be unbalancing.