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Vanden

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Everything posted by Vanden

  1. The Partner/Conspirator badge is for completing Weekly Strike Targets when you've already earned the reward for the week, 50 times to be precise. This week the blueside WST is the Cavern of Transcendence trial. This trial is easily soloed since the removal of simultaneous glowie clicks from the game. Any two of Stealth/Super Speed/Stealth IO will allow any character to sneak past the enemies to grab the glowies, and a tray full of Lucks can let you grab the glowies if a mob happens to spawn near them. If you don't have stealth capabilities on your badger, you can always switch to a second or third build and pick them up there. Once all eight glowies are collected, all you have to do is run past the boss enemy in the last room and defeat the mobs guarding the hostage in back. The whole trial can be done in 5-10 minutes, and you can cut down the time on (some) runs by using the various mission door teleporter powers (though you can easily finish before they recharge). After you finish the trial, you can solo queue in the LFG menu for the trial to get back to Karsis and restart immediately. This is a great opportunity to grind out WSTs to get that badge. You do need to run the story arc for Talshak the Mystic to unlock Karsis for the trial, but since that's part of another badge I assume the for badging community this post is targeted towards that won't be an issue.
  2. You need to let go of your hateboner for Jack Emmert. No one even brought him up, there's no reason for you to start bashing him in this thread, too.
  3. The throw emotes, like throwconfetti and throwsnowflakes, will do the wrong animation when flying while Frigid Protection is running. Rather than the correct aerial version of those emotes, the character will instead play the animation for Alkaloid in Poison.
  4. Just make sure to get to level 2 before you team with anyone, so nobody sees that you forgot to bring bullets to your first battle.
  5. A 300-second recharge would make them quite permable with a typical build focused on recharge.
  6. It's a distinction without a difference. Yin is nowhere close to Statesman, so obviously Yin is not equal to Statesman + Psyche.
  7. The proc in the Defiant Barrage Blaster ATO set is a chance for mez protection. It's only mag 1 protection, however, when all the enemy mezzes are mag 2 or higher. That means you need to stack the proc twice to get any benefit at all. Would it be possible to buff the proc? Mag 2 would be great, but if that is too much, what about mag 1.5 protection? You'd still need to stack the proc twice to get any benefit, but those two stacks would protect you from the vast majority of enemy mezzes.
  8. Yin's pet and knockup AoE are annoying, but they aren't as dangerous as Statesman's four AoE attacks. Plus, Yin's always the first target teams take down, while Statesman usually needed to be saved towards the end of the fight, because his Unstoppable makes him 100% resistant to most damage. That means Statesman plays a bigger role over the course of the fight than Yin does. As for Positron, his attacks are the same as they ever were.
  9. .... and what about people who might like what it has become now? Tough luck for them? I guess. Who would prefer the version where NPCs are just missing? The plan was always to replace Statesman with a fan created character. Also honestly Penelope Yin is much more dangerous than Psyche ever was. Maybe. But I doubt she's more dangerous alone than Psyche + Statesman.
  10. .... and what about people who might like what it has become now? Tough luck for them? I guess. Who would prefer the version where NPCs are just missing?
  11. I disagree. I think they should just revert the LRSF to the way it was.
  12. Also, if they make enhancement boosters drop, they should do this, too.
  13. I see no need for this change.
  14. I have literally never seen one drop. I won't believe they do unless it happens to me or someone can produce a screenshot or video of it happening.
  15. This is demonstrably untrue. Which part is untrue? The part about them not intending it to be perma. In places where a power isn't supposed to be perma, the recharge is always much too long for that to be possible. You could make the case that some permable powers are not actually intended to be perma, since they require heavy recharge set bonuses, but that's not the case with Rage.
  16. Freezing Touch in the Blaster Ice Manipulation set, when used with the default (non-customizable) power theme, plays the wrong FX when used. The power is a hold, but the FX the target plays when affected is the ice immobilize effect. When using the Color Tintable theme the proper hold FX are used.
  17. This is demonstrably untrue.
  18. Nope, the book means you have an open story arc with the contact, and you can't outlevel it. They will keep offering story arc missions until you complete the arc.
  19. Better yet, will the great JRanger ever return to officially /JRanger this thread? I hope not. JRanger was pretty much just a troll, and I think a lot of people forget that.
  20. There's no reason to think that the Def debuff can't be removed from the power. I agree that there's a lot of people here that seem to want to reinvent the Rage wheel for no good reason; simply removing the Def debuff seems fine to me.
  21. I'm talking about with the classic team UI on.
  22. No, not those Skulls. Before the team UI revamp, if a player on your team died, their AT icon was replaced with a skull on the team window. Now, if you use the classic team UI and a teammate dies, their AT icon just goes greyscale, the same as if they were in another zone. Can we get the skull back? It made it easier to know who's here and dead and who's just not here.
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