Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Vanden

Members
  • Posts

    3601
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vanden

  1. When I was leveling my Tanker, fighting hard groups or targets was never a question of whether I could defeat them, but whether I'd have enough endurance to finish them off before I dropped all my toggles, so this would be nice. However, it doesn't really help the issue that Brutes can step all over Tankers' toes.
  2. As if the targeted AoE IO sets didn't have enough problems, the Ragnarok purple set is the only damage purple set that doesn't get a damage proc. When purples were first added to the game, the Ragnarok proc was a chance for Fire Damage AND Knockdown. For some reason, it never worked like they wanted it to (what it was supposed to do and wasn't, I have no idea), so they finally just removed the chance for Fire damage and left it only Chance for Knockdown. The powers system seems a lot more robust these days, however, so maybe it would be possible to make the Ragnarok proc the proc it was originally meant to be?
  3. Issue 23 was Night Ward. That, the eight incarnate trials, and the Belladonna Vetrano arc for level 50 characters are what the text is referring to.
  4. I wasn't sure you knew, because mousechord is a special name for that specific key combination only.
  5. You can bind actions to combinations of keys. For example, all my characters with Hover have it bound to lcontrol+button5 (one of the mouse thumb buttons).
  6. Implement an Equivalent Power to Group Fly, that only affects your own pets, but has effectively unlimited range.
  7. Why Zapp instead of Mu Bolts? Sure, Zapp does a little more damage, but it also has four times the recharge. It won't even be usable in combat outside of when you use Build Up, and it's literally your weakest attack, so are you really gonna spend Build Up time on it?
  8. You can do that, but that still won't prevent a cascade defense failure unless you eat enough lucks to go way over the defense soft cap.
  9. The suggestion isn't to add the debuff resistance to purple inspirations (lucks), but to orange inspirations.
  10. It changed in Issue 11, which came out in November 2007, before your time.
  11. Being able to skip the defense debuff in Rage was far from the only reason Scrappers never got Super Strength.
  12. This is not true, at all. That 42.4% Heal enhancement does not go away when you exemplar below 47. It goes down to 41.5% at level 45, and remains at 41.5% when you exemplar as low as 32, and below that the enhancement value simply scales down, and never disappears completely. More info here.
  13. I haven’t run any numbers, but the absorb refreshes very often and probably mitigates more damage than you’d think. I say go for it if you’ve got the slots, though slotting for end mod should be the higher priority. Actually, in Frigid Protection, the first two level 50 end mod IOs will give you more endurance per second than a Performance Shifter proc, on average.
  14. IIRC in a power like Ice Storm a proc will only have a chance to proc things once every 10 seconds after the initial cast.
  15. You could say that, but it would be wrong. Procs will go off in rains, even if the odds are bad.
  16. That sounds like it fits comfortably under the General Discussion heading.
  17. Secondary Mutation is balanced by the fact that it has a much lower chance of giving you a negative effect, and you don't need to rely on a teammate to give it to you.
  18. 1. Please allow tier 4 "super" inspirations to be combined like the lower three tiers can be. 2. Likewise, allow Team, Dual, and Team Dual inspirations to be combined as well. 3. Allow us to "downgrade" any tier 2 or higher inspiration into an inspiration of any type one tier lower. 4. Add some debuff resistances for 60 seconds to certain inspirations. Tier 1s 25% debuff resistance, Tier 2s 33% debuff resistance, Tier 3s 50% debuff resistance, tier 4s 75% debuff resistance. Add Recovery debuff resistance to blues, Defense debuff resistance to Oranges, and Slow resistance to Reds.
  19. It worked like that for Controllers for a while, but yeah, by the time Doms came around all pet powers summoned the same amount of pets on every cast.
  20. The way I've always looked at it is that having a Core Lore, even if it's not the Superior T4 version, is like having another Scrapper on the team in terms of how much damage they add. However, the Radial support pets are nowhere near as effective at supporting you as a Defender or even a Mastermind teammate would be. Now, for farmers, any Lore at all is going to be obliterated by the enemies that typically get farmed, so you pretty much have to go Radial with the invincible pets to get anything at all out of the slot. But that's not a typical scenario.
  21. There's one Praetorian AV for the Dimensional Warder badge that's harder to get than all the others, and it isn't Anti-Matter like most people think, but Dominatrix. Every Praetorian AV but two can be fought in either incarnate trials or the Apex/Tin Mage TFs, all of which are short and fairly popular content, so it's easy to get teams to run them. The two you never fight are Infernal and Dominatrix; Infernal is still easy to get, his mission is always the first mission Maria Jenkins offers, and you can't outlevel her. However, Dominatrix is only in two missions: the penultimate mission for Maria Jenkins' long story arc, and a standalone mission that Maria Jenkins won't give you until you finish her story arc. So, basically, the only way to defeat Dominatrix for the badge without getting lucky in a PuG is to run the entire story arc, just for her. She's the only Praetorian AV that you can't run a short mission, TF, or Trial to get. So basically, I would like to see that standalone mission Maria Jenkins has made available to flashback. That would make Dominatrix much easier to defeat.
  22. I just wonder, since you've got a good amount of recharge, if you really have time to use both Flares and Fire Blast in your attack chain. I bet once the Sniper changes on Justin go live and Blazing Bolt can be used in combat all the time, you might not. Also, what's this build's endurance like? Cauterizing Aura isn't enhanced for Recovery at all and Stamina has only the proc in its one base slot, and I'm guessing you run at least Weave, Hover, and Maneuvers at all times.
  23. That's a Leandro thing, not a Paragon Studios thing.
  24. I gotta wonder why you even took Fire as your secondary, you took virtually no powers from it. Seems like you could at least swap Flares or Fire Blast for Fire Sword Circle.
  25. Also, why does Against All Odds have a taunt aura on Scrappers? And how is it always stealing aggro from my Tanker?
×
×
  • Create New...