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Vanden

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Everything posted by Vanden

  1. According to the i25 patch notes, that shouldn't even work any more.
  2. It's really not very good. It's mag 1 mez protection, when most mezzes are mag 3. There's a few that are only mag 2. Maybe the superior version is more protection, but I think it only procs more.
  3. Hopefully shortened that quote string, about to head to bed but I was not trying to make a gotcha comment. The Archetype was listed as a Ranged one even in CoH literature. Sure they have short range powers but short is not the same as melee. Yes the secondary has some melee powers (of which most are pointless compared to the Primary nukes). The melees are inefficient and not really fitting, there are better ways to make a character that uses ranged and melee hence why in the suggestion thread for them I suggested (as have others) that the melee powers be replaced. I don't want to argue about semantics, not my intent, I was just trying to say that the majority of the live Power pools are ranged and not melee, and that actually being Support, as listed on the CoH page for Blasters would be better and more useful power pool choices in their Secondary. "Support" could literally mean anything in this context, and indeed it seems to, as you can find virtually every kind of power in Blaster secondaries. There's no reason melee attacks should be excluded.
  4. Looks like you don't have the quotation marks quite right, and there's an extra argument in there you don't need. Try this: /macro_image MentalControl_MindControl Control "powexecname Confuse$$local $target, you are under my control now!"
  5. She is part of the Guardian of Forever badge.
  6. If it even worked the way I imagined it, slotting for Sleep would become a lot worse. Let's take a Sleep that currently lasts 15 seconds. If we converted it to Sleep-over-time (if that's even possible), it would become something like 5 ticks of 5-second sleeps, over 10 seconds. Unslotted and uninterrupted, that would still last 15 seconds. However, with 100% sleep enhancement, the original version would last 30 seconds, while the Sleep-over-time version would last only 20 seconds. So it'd be a buff in one way, but a nerf in another. Then the question would be why bother with it at all? Players that use and slot sleep likely get their money's worth and this is only pandering to players who already have a full course of other control options available. This is in a similar position (although not as hotly discussed) as knockback. At best, such a suggestion would be best implemented as some sort of trade-off option like a slot enhancement that might cast sleep on the target again. Something not mentioned regarding sleep is how it is stacked. Blaster Frozen Aura is one of those sleeps that don't cause damage thus it can actually stack with other sleeps to put resistant foes to sleep. Personally, I think an easy QoL fix for Sleep effects would be removing "damage ends the effect" and just have the magnitude remain but the effect suppressed. You could then create some sort of effect where if the target doesn't act (use their endurance), they can fall back to sleep if the effect hasn't expired. Why bother? Because it makes Sleep a more reliable method of control. It wouldn't be appropriate for every sleep power, but I think it would work well for Frozen Aura.
  7. Blasters are not a ranged DPS archetype, they are a DPS archetype. That means DPS at any range. Melee attacks are not a problem, the problem is them not being worth the risk.
  8. Kinda sounds like what you want is a Fortunata.
  9. It's weird that you say it doesn't do that in the in-game editor, because my experience has been the opposite. Any time I've written a bio that comes in just over the limit, I always copy-paste it to Notepad and then back into the game and suddenly it's counting fewer characters.
  10. If it even worked the way I imagined it, slotting for Sleep would become a lot worse. Let's take a Sleep that currently lasts 15 seconds. If we converted it to Sleep-over-time (if that's even possible), it would become something like 5 ticks of 5-second sleeps, over 10 seconds. Unslotted and uninterrupted, that would still last 15 seconds. However, with 100% sleep enhancement, the original version would last 30 seconds, while the Sleep-over-time version would last only 20 seconds. So it'd be a buff in one way, but a nerf in another.
  11. >.> Okay, yes; brevity is very important for effective writing. For sale, baby shoes, etc. etc. etc. There are still some ideas that you can't express effectively in 1023 characters. Is everyone likely to read my bio if it's 65535 characters? No. I wouldn't expect them to. I don't expect everyone to read my bio at 1023; I don't read everyone's bio at 1023. But there are bios that are really well-written and I hate getting to the end and going 'gosh there's nothing else.' There are characters that are really complex and have a lot of useful references to note in their profiles while you're RPing with them. Etc etc etc. I happen to play such a character and I enjoy having those reference notes for myself, too. I entirely understand if this is not a feasible change for coding limitations -- for example, it might increase the amount of data loaded with every single character model on what is an archaic engine. Don't see much sense in trying to shoot it down on any other angle. I don't mean to say I'm opposed to increasing the character limit, just to explain why I'm fine with the current limit, even though even I chafe under it at times
  12. Well, I, too, sometimes run out of space when writing bios. But Shakespeare wrote that brevity is the soul of wit, and I really believe that; I think working within those constraints can make you a better writer. Plus, like Justice Believer says, I'm not likely to read all of a bio that's at or near the character limit, and I think that's true of a lot of people. I wouldn't object to some space to describe all your characters' costume slots, though.
  13. You need another 1000 character slots already?
  14. Sounds like you're confusing the Disruptor badge, which is for PvP, with the Villain Disruptor badge, which is the one that unlocks the Safeguard contact.
  15. PA drop teams! Kronos Titan ambushes! It'd be great!
  16. This sounds good to me.
  17. Is it possible to do over-time effects besides damage and healing? For example, make it so Frozen Aura's sleep effect sticks to the enemies and continually builds sleep magnitude on them, so even if something wakes up they'll soon freeze again. I know Electric Control has that sleep patch, but that's not what I mean; that's a pseudo-pet continually attacking anything in its range.
  18. AKA Vanden's Power Icon Pack. Back during Live I put together a pack that fixed a few dozen icons that were wrong somehow, for example having erroneous borders, or mismatched colors, or swapped with another power, etc. I've had a few people ask me about it, so I put it back together for people to download. Here is the link to the download. The pack contains 250 replacement icon files. There's a readme in the download that lists the changes. To install it, you copy the "data" folder in the .zip into the same folder where you have City of Heroes installed, much like the VidiotMaps pack.
  19. Status Protection (which is where Mag comes in) and Status Resistance are different. Protection prevents the status from affecting you; resistance only reduces its duration on you. In a nutshell, you can't build for Protection, only resistance.
  20. The recharge enhancement it gives is garbage and the accuracy enhancement is subpar. And using the KB-to-KD IO and the proc for the recharge bonus means the enhancement values are even worse.
  21. Hm, according to the Titan Network thread for 1.61, the person that made it never got the preview feature to work. But the one I used back in the day previewed things fine.
  22. Well basically I need the one that lets you replace files. If that describes all of them, great.
  23. Anyone know where to get the most up-to-date version of the PiggViewer program? I can't find the old version I used to use.
  24. Yeah, I do, because some people are considerate.
  25. Statesman had Thunderous Blast (and a few other Electrical Blast powers) on the rare occasions a Dev would take control of him for events. By the time he was a character that players encountered in canon content, those abilities had been replaced by Zeus' Lightning Bolt and Hammer of Justice.
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