-
Posts
3643 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Vanden
-
Better yet, will the great JRanger ever return to officially /JRanger this thread? I hope not. JRanger was pretty much just a troll, and I think a lot of people forget that.
-
There's no reason to think that the Def debuff can't be removed from the power. I agree that there's a lot of people here that seem to want to reinvent the Rage wheel for no good reason; simply removing the Def debuff seems fine to me.
-
Add Enhancement Boosters to Drop Reward Pool.
Vanden replied to Waypoint's topic in Suggestions & Feedback
+1 for this. -
I'm talking about with the classic team UI on.
-
No, not those Skulls. Before the team UI revamp, if a player on your team died, their AT icon was replaced with a skull on the team window. Now, if you use the classic team UI and a teammate dies, their AT icon just goes greyscale, the same as if they were in another zone. Can we get the skull back? It made it easier to know who's here and dead and who's just not here.
-
Has anyone actually taken Boxing/Kick/Cross Punch?
Vanden replied to Vanden's topic in General Discussion
They do, although Cross Punch doesn’t do the full double damage, I guess because it’s an AoE. -
Alignment missions is located on the red side of Pocket D on top of a truck. Null the Gull can be done starting at level 20, when Tips will start dropping off defeated enemies. Tips have a dedicated tab in the Contact window.
-
Electric Electric Blaster question on Shocking Grasp
Vanden replied to IneptAdept's topic in Blaster
If it's one or the other I think you're better off with Shocking Bolt. It's not as fast or as strong, but it's ranged and it lasts much longer. -
Back in the early days of CoH, my buddy hit level 50 for the first time. He grabbed the mission "Arrest the Airplane Attack Commander" from Crimson, and we never did it. There were always better things to do with our 50s than some random Malta mission for Crimson. Seven years later, CoH was shutting down, and we finally did that mission that'd been sitting in his mission list for almost the life of the game. But it turns out that Arrest the Airplane Attack Commander is one of those chain missions where you immediately get another mission after completing it; obviously I was uninterested in some random Malta mission with no particular significance to us, so I said, "Whatever, we'll do it seven years from now." The seven-year anniversary of the shutdown is coming fast, and we gotta get him back to 50 and keep that appointment!
-
Are there any underpowered power sets you'd like to see buffed?
Vanden replied to Harrow's topic in Suggestions & Feedback
They’re never going to be equal, because Ice has Defense to Smash/Lethal, which is often paired with Fire damage, but not always. In fact, you probably have it backwards; Fire is likely more vulnerable to Cold than Ice is to Fire, because of that defense. Also, Cold usually comes with -Recharge, which messes up Fire with its reliance on its self-heal, while Fire Damage rarely comes with any other side effect. -
Has anyone actually taken Boxing/Kick/Cross Punch?
Vanden replied to Vanden's topic in General Discussion
I have no controllers, but I have Boxing & Cross Punch on 2 of my brutes. I noticed after i got Cross Punch that using boxing would cause mobs to become "fatigued" but I have no real idea what impact that really has on mobs, does it cause -recharge? -
It’s a goof people are doing, that’s all.
-
I took all three on my Fire/Thermal Controller to help with soloing while leveling up, and it’s... actually kind of awesome? He’s no Scrapper, to be sure, but I can definitely get the ol’ Scrapperlock.
-
Clones were actually gonna be the basis for one of the unreleased incarnate slots.
-
If you attuned an IO that has an upper level limit, such as Adrenal Adjustment or Rectified Reticle, and then level above the limit of that set, mousing over the attuned enhancement will show it enhances as if it were a set IO of your level. However, it still only enhances as much as it normally would at its maximum level. I'm pretty sure this is just a display bug with attuned enhancements.
-
And how do you identify them? They don't have names or numbers, they're all just Grate. And there's about 18 of them.
-
Melt Armor - Worth taking so I can debuff someone?
Vanden replied to Some Random User's topic in General Discussion
The APP versions of the power have had the debuff numbers cut in half. On top of that, those archetypes have weaker scalars for debuff numbers than the ATs that get it in Thermal Radiation, so the debuffs are even lower than that. -
How are you supposed to assign people a grate? There's no way of identifying them...?
-
The damage tick happens once when the power connects, and it's based on the base damage of the power. DoTs are part of the base damage of the power, so the damage proc will take them into account.
-
Melt Armor - Worth taking so I can debuff someone?
Vanden replied to Some Random User's topic in General Discussion
Depends on your archetype. If you're a Defender or Corruptor it's a great power that helps obliterate mobs. If you're a Tanker or Scrapper it's a weak waste of time on a long recharge. -
Mind Control - Mass Confusion recharge time
Vanden replied to Zumberge's topic in Suggestions & Feedback
The original post was made with the idea that a single power should be looked into by the numbers people and dealt with accordingly, though the thread of the thread's been lost along the way, veering into concepts for an over-engineered rework. Mind is fine, but a little bump wouldn't hurt. After seeing Elec's AoE confuse in action I can confirm that it takes a little while to propagate and it isn't a sure-fire confuse-all-the-enemies-in-the-spawn power; I'd need to get my hands on it to say more. Meanwhile, I have very high opinion of Our Lord and Savior Plant Control, which you can probably guess, but I'm gonna say something that you very rarely hear people say about their pet ATs or power sets: You're right, it could be nerfed. You could increase the recharge and decrease the duration by a third in each direction (25-ish second confuse on an 80 second cooldown), and it would still be really, really good. (Also, come on guys. "Thrall?" The proper term is "mindslave.") The main reason I don't think Mass Confuse's recharge should be reduced is that I don't think it should be possible to lock down an entire spawn permanently with one power. (That's why I'd be fine with buffing the accuracy.) Seeds of Confusion can do that, so when the topic of MC vs. SoC comes up, I always lean towards nerfing SoC rather than buffing MC. I don't know what kind of nerf would be most appropriate; I don't want SoC to suck, but it's clearly overperforming. Maybe reducing the max number of targets from 16 to 10 or 5? Can't permanently lock down an entire spawn if it can't affect an entire spawn -
Are there any underpowered power sets you'd like to see buffed?
Vanden replied to Harrow's topic in Suggestions & Feedback
What would you do with time bomb? I agree it could use some looking into. But I can't think of anything. Maybe having it attach (as in "anchor") to a mob that detonates after some time (like a sticky bomb). That way you can target the boss and it will go off. It still wouldn't do too much AoE damage, but it'd see some use. Then again, I'm not even sure if that's possible. Well a "quick fix" in my opinion would be to make Time Bomb function like Crab Spider's "Omega Maneuver". Every time I use or see that power being used I think "That's what Time Bomb should be". I like your idea as well! I also feel it overlaps too much with Trip Mine. They feel kind of redundant. So maybe some sort of extra debuff attached to the Time Bomb could help distinguish it. All the people who take Omega Maneuver say it's not very good, either. Too slow. -
Mind Control - Mass Confusion recharge time
Vanden replied to Zumberge's topic in Suggestions & Feedback
I’ve played a lot of Mind Control and have never felt like the set is underpowered. I’ve played a little bit of Elec and Plant, not really enough to get a read on the sets, but from the way players talk about their confuses it sounds more like they need to be nerfed rather than Mind’s buffed, though I wouldn’t oppose Total Dom and Mass Confuse have their acc penalties removed.