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Vanden

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Everything posted by Vanden

  1. I think the game doesn't have a way to easily brings things together without it being like a secret Teleport. Both Repel and Knockback only seem to work away from the caster. Mathwise, it's trivial to code "knock-towards" and "reverse repel" if you've already coded knockback and regular repel, you just swap the positions of the target and the caster in the formula. That might not translate to being easy to implement of course. But for reverse knockback, there'd be nothing to stop the target from simply flying over the origin point of the knockback and ending up farther away that it started.
  2. It's a discussion I remember from the Live forums. Apparently it's got to do with the tick rate of the servers or something, it's just too low for a power like Force Bubble to keep out faster enemies if it's too small. Even now fast enough foes can push into it.
  3. Detention Field should be a toggle. The tech exists to have powers still affect intangible targets, so there's no good reason to keep it a click. You lose the ability to make it perma, but as it stands one full duration of the power is already too long, plus as a toggle it won't wear off faster against higher-level enemies. I honestly don't think Force Bubble can be fixed by simple numbers. The reason it's so massive is because it needs to be, otherwise enemies could push in against it long enough to still get melee hits off against players inside it.
  4. That is not actually remotely true. 95% of cards are designed for Draft environments. As for Serum - It doesn't need a redesign, it just needs a buff. Halve the base recharge. Get rid of the Crash, and maybe have it heal the targeted minion to full so it can be used as an "Ohcrap button" that gives a pet that has gathered aggro a way not to die. Halved recharged would still be very long, and the power kicks in much too slowly to use it as an "oh crap" power for a pet that is low on health.
  5. I assumed you meant Digital in reference to the fact that the blasts come from the fingers.
  6. Just imagine it! Healing blankets! Dispersion Bubble beacons! Hold phases! Like in the old days! But maybe boost the rewards, 'cause otherwise no one's gonna bother.
  7. It's Left Shift + one of the thumb buttons on my mouse.
  8. Yes, the pool with the single most used power in the game needs help.
  9. One Super Enhancement Booster boosts an IO to +5. They cost 25 merits at the merit vendor. Please add so boosting isn't so tedious.
  10. Two simultaneous Gang Wars says... well, it's not really words, more of a maniacal laugh?
  11. I Alt-Tab a lot, and I've noticed some weird behavior. Basically, it becomes a lot slower if I do it too quickly. Ordinarily, Alt-Tabbing to another window from CoH will be instant. However, if I then go back to the game and Alt-Tab after only a few seconds, my computer freezes up for a few moments before the window changes. It's usually less than a second, and I can still move the cursor (which changes to the Windows cursor, and I can move it). If it takes a long time to switch over I can even force it to switch by hitting Ctrl+Alt+Delete, then cancelling out of that screen, but it's usually not necessary. But anyway, yeah, game starts being reluctant to lose focus if I Alt-Tab too frequently. Anyone else experience that?
  12. It was just as bad before sunset. But yes, this would be nice. If nothing else, this should absolutely happen with the "Stay" command, if not Goto. There’s no difference to the pets; Stay is just a Go To command with their current position as the destination.
  13. Not entirely. There’s still a fair amount of things in the game that can knock you down with only one -KB IO. The thing is, to negate the majority of them you need to put in two more -KB IOs.
  14. I had a look at the build, and it's a good build, but I think ultimately I'll go with mine because that build hinges on Agility Radial Paragon, and I don't want to give up Musculature's boost to Lore and Judgement damage.
  15. Nothing wrong with two Tankers on an STF. My first successful Master of STF run was on a team with two Tankers, including me, and this was before incarnate powers and before I got off my butt and put together an IO build for my Tanker.
  16. You have always been able to change this. Options->Configuration->Effects and Maths->Suppression: Check 'Attacked'. Geez, that's buried. Thanks, though. What about a proc chance using the PPM formula? Is that hidden in there too?
  17. I ran the Justin Augustin TF today with a full team of 8, and found that the CoT Arch-Mages had been downgraded from AVs to Bosses. With this change, the TF should be soloable for anyone, so if for whatever reason teaming for it's not what you want, the option is there.
  18. Not every character's is gonna be running their own SG. There's players out there that will be in SGs whose bases they have no control over. Also, the best time to test powers is on Justin, the beta server, which is routinely wiped. Not having to build an SG base every time some testing is being done would be a time saver.
  19. I see. I like the Range though, it's useful for picking off runners or aggroing things out of range of Taunt. I wish Thunderstrike wasn't so overslotted for damage and had an Acc/Recharge or an Acc/End/Recharge in there somewhere.
  20. Those Thunderstrikes are giving me E/NE Defense, though. I definitely don't want to lose those.
  21. I think a lot of people want the endurance more than the regen though. What I will point out about regen tissue +regen is that it gives +25% to your regen, which is more than you get out of a +health IO in a single slot. Worth it if you don't have slots to spare but want more regen. Unless you have Numina's unique slotted; then if you put a Numina's Health/Absorb in there too, along with the Numina Unique, the 2-piece set bonus for Numina's and the enhancement to Health will add up to more +regen than the Regenerative Tissue unique alone.
  22. So I've come up with an updated build for my main, the Invul/SS Tanker in my avatar. It's pretty much good to go, however there is one thing I wish I could get: the two-slot set bonus for Superior Blistering Cold is slow resistance, and I really want to get two of those in there. However, I just can't find a spare slot. If I could, I'd put it in Air Superiority and put two of the Super Blistering Cold IOs in there, that aren't already being used in Punch. I was hoping someone else could find something I missed? I don't want to lose out on enhancement values in Dull Pain, and if I drop a slot from Health I'd be losing out on 25% Regen bonus (I'd drop the Regenerative Tissue unique if I did that), and I'm not sure that's worth 15% slow resistance. Also, I know this build is suboptimal in some ways. Particularly, no Fighting Pool. I'm not interested in picking it up, so don't worry about that. But if you have some insight on where to grab another slot from, that'd be great. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Powerthrust: Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability (A) Reactive Armor - Resistance (3) Reactive Armor - Resistance/Recharge (3) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance/Endurance/Recharge (50) Steadfast Protection - Resistance/+Def 3% Level 1: Jab (A) HamiO:Nucleolus Exposure Level 2: Punch (A) Superior Gauntleted Fist - Accuracy/Damage (5) Superior Gauntleted Fist - RechargeTime/+Absorb (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 4: Haymaker (A) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (11) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance/Recharge (13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (15) Superior Blistering Cold - Accuracy/Damage/Recharge Level 6: Dull Pain (A) Doctored Wounds - Heal/Endurance (15) Doctored Wounds - Endurance/Recharge (17) Doctored Wounds - Heal/Recharge (17) Doctored Wounds - Heal/Endurance/Recharge (19) Doctored Wounds - Heal (19) Doctored Wounds - Recharge Level 8: Unyielding (A) Reactive Armor - Resistance/Endurance (9) Reactive Armor - Resistance/Endurance/Recharge (21) Reactive Armor - Resistance/Recharge (21) Reactive Armor - Resistance (48) Gladiator's Armor - TP Protection +3% Def (All) Level 10: Air Superiority (A) Kinetic Combat - Accuracy/Damage (23) Kinetic Combat - Damage/Endurance (23) Kinetic Combat - Damage/Recharge (25) Kinetic Combat - Damage/Endurance/Recharge (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 12: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 14: Super Speed (A) Run Speed IO Level 16: Resist Physical Damage (A) Reactive Armor - Resistance (27) Reactive Armor - Resistance/Endurance/Recharge (31) Reactive Armor - Resistance/Recharge (31) Reactive Armor - Resistance/Endurance Level 18: Invincibility (A) Luck of the Gambler - Recharge Speed (33) Luck of the Gambler - Defense (33) Defense Buff IO (48) Shield Wall - +Res (Teleportation), +5% Res (All) Level 20: Knockout Blow (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Endurance (34) Kinetic Combat - Damage/Recharge (37) Kinetic Combat - Damage/Endurance/Recharge (37) Hecatomb - Damage/Recharge (50) Unbreakable Constraint - Hold/Recharge Level 22: Fly (A) Winter's Gift - Slow Resistance (20%) Level 24: Taunt (A) Mocking Beratement - Taunt/Range Level 26: Tough Hide (A) Luck of the Gambler - Recharge Speed (34) Luck of the Gambler - Defense (36) Defense Buff IO Level 28: Rage (A) HamiO:Membrane Exposure (29) Rectified Reticle - To Hit Buff/Recharge (33) Rectified Reticle - To Hit Buff (36) Recharge Reduction IO Level 30: Resist Energies (A) Aegis - Psionic/Status Resistance (45) Aegis - Resistance (46) Aegis - Resistance/Recharge Level 32: Maneuvers (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense Level 35: Hurl (A) HamiO:Centriole Exposure (39) HamiO:Centriole Exposure (39) Thunderstrike - Damage/Recharge (40) Thunderstrike - Accuracy/Damage/Recharge (40) Thunderstrike - Damage/Endurance/Recharge (40) Thunderstrike - Accuracy/Damage/Endurance Level 38: Foot Stomp (A) Eradication - Damage/Recharge (42) Eradication - Accuracy/Damage/Endurance/Recharge (42) Eradication - Accuracy/Damage/Recharge (42) Cleaving Blow - Damage/Endurance (43) Cleaving Blow - Damage/Recharge (43) Cleaving Blow - Accuracy/Damage Level 41: Conserve Power (A) Recharge Reduction IO (43) Recharge Reduction IO Level 44: Laser Beam Eyes (A) HamiO:Centriole Exposure (45) HamiO:Centriole Exposure (45) Thunderstrike - Accuracy/Damage/Recharge (46) Thunderstrike - Damage/Endurance/Recharge (46) Thunderstrike - Damage/Recharge (50) Achilles' Heel - Chance for Res Debuff Level 47: Resist Elements (A) Impervium Armor - Psionic Resistance Level 49: Physical Perfection (A) Performance Shifter - Chance for +End Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 1: Gauntlet Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (36) Numina's Convalesence - Heal (39) Regenerative Tissue - +Regeneration (48) Miracle - +Recovery Level 2: Stamina (A) Endurance Modification IO (29) Endurance Modification IO (31) Performance Shifter - Chance for +End Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Prestige Power Rush (A) Empty Level 50: Musculature Core Paragon Level 50: Rebirth Radial Epiphany Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: IDF Core Superior Ally ------------ ------------ Set Bonus Totals: 25.38% Defense(Smashing) 25.38% Defense(Lethal) 9.13% Defense(Fire) 9.13% Defense(Cold) 19.13% Defense(Energy) 19.13% Defense(Negative) 6% Defense(Psionic) 19.44% Defense(Melee) 12.56% Defense(Ranged) 7.56% Defense(AoE) 5.4% Max End 7% Enhancement(Accuracy) 27.5% Enhancement(RechargeTime) 4% Enhancement(Heal) 7.5% SpeedFlying 84.33 HP (4.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 36.25% MezResist(Held) 36.25% MezResist(Immobilized) 36.25% MezResist(Sleep) 36.25% MezResist(Stunned) 36.25% MezResist(Terrorized) 36.25% 5% (0.08 End/sec) Recovery 58% (4.53 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 11% Resistance(Smashing) 11% Resistance(Lethal) 11% Resistance(Fire) 11% Resistance(Cold) 11% Resistance(Energy) 11% Resistance(Negative) 8.75% Resistance(Toxic) 19.75% Resistance(Psionic) 7.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1537;744;1488;HEX;| |78DA65944B4F135114C7EFB483A52DAFDA028542A12DAF163A65A06E8C8F8520412| |856AB6EC928575A1D4B339DAA2C4D8C8FB5262E34415CBA70E3D2955FC147C4CFA0| |A8DFA09ECEF9439B7492F677E7CC79FCCFB97327F770A9EBC3CAA3F342E9BA601AD| |5EAE635A37C575A9E0DC3AE598629E8F2E7771E48CB2E5AB5AAEDA1FB28BB6C2EC9| |DBB25C95DA6AF97ECD2C4BCBB859324BF66E048F73D294522BD42AB42ED8962C6FD| |BC5C06AB92869696B470B4ABE636A17CDD276D1F639EB4245CAAD5E67B92E8D2D69| |558BA54AC0B9A74AA56A89CB04972BA55BDA32D5DDDEDDCC19555B5ABB615297A2D| |F572FFD290DED7555C46931AD0AD7181865AA31A63E48F4AA62CE2770D585384350| |DD22ED431ACAA33C5685D029EE39F3C413F029B3F31953A31837C774B8F384B82A7| |C57C0ABCCAE02F892637A5E30BF91EE0EC476ACB1BE9E75665F0EDC609EBC0CE699| |9F924278D0B3073D76A2C7107A0F6116990552D8437A683BBDE8CF0BAD03D03A00A| |D61680DDF118EC638C5F83946F1CF366C5E310C26E8593766D89D66FF2F54A09775| |B97B517F18BAA2D01585DE03F20D288AE31BE867DB78088C72BECC1A6BD769CE41C| |C2A08ED31688F41FB04B44F4CBB9C587D99E9279DFDD0D91F713BFB9FA17C83B00D| |9AECF793F40CB176D710F4C4A027013D0B141711AC39729ADF9B9137141F24CDAF9| |909CCE707E51B45BED1539C672ECB4CEBCC00691B631F650C35275073916AC5D173| |3CCBB5A68EB8271C9FE9B7E03B709F99A5D849C44EFE225DA3AA481E82BFC17BEC9| |B2A8326738F4634833D9F412F29709F9ECD22EF2CB4CC1D115AD2D0928646FD33CF| |E53BCD43E35E8596549C7D7D4F2FD03C6CF3AFC82FAC8A11B5E56CD6E912EBEAF10| |9A7DD733959F3EAF169158AE3956C7AD5BD7DC7E7B27ED838D78856F09EFE69B539| |D17F9B16B77243712694B8CE3B31758EBF1A994B8AD3C9BFA6AF4B19E7C98C80517| |431DFD645AACDA2B759B26D96C536CB1A1D041D7D7E6CACD1673CD45C1FB4D8CFB6| |D8FF036E47E858| |-------------------------------------------------------------------|
  23. Aura of Confusion is a T9 power for an AT that specializes in control. To make it a T7 power for an AT that specializes in damage, there would be nerfs involved, and arguably World of Confusion is already pretty much what that would look like.
  24. Alright, I'm not a coder, so forgive me if I'm getting the mechanics here wrong. But right now, when you click the little "i" in the star burst in the Nav window, or the "more..." button in the Mission tab, you'll get a window that shows you the contact's dialog describing the mission, and the dialog from any NPCs that you've talked to in the process of running the mission. However, it seems like this window constantly checks for any updates to that text, like whenever a teammate zones, and every time it does so, the window empties until it gets the most up-to-date version of the text. This means you can be trying to read the mission info and the window will keep blanking itself, constantly checking for updates that 9 times out of 10 aren't happening. Could we just... not have it do that? Have it ask for the info once when the window is opened and then that's what the window displays until you close it. The info will get more readable if it's not constantly flickering in response to who-knows-what, and it'll cut down on network traffic to not have the client constantly pinging the server for this info.
  25. Seems pretty overdesigned. The proc does like four things and it cheats by enhancing multiple things without the enhancement values being diminished in return? We just want a set that's worth getting, not one that puts other sets to shame.
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