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Vanden

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Everything posted by Vanden

  1. Or it could be a purple set.
  2. I don't miss snipers at all. There's no fun in receiving massive damage out of nowhere with no warning and no chance to defend yourself.
  3. So I have 2 separate characters at 50 with Afterburner and Fly now, and I can post some results I've seen. Both have 2 50+5 Fly IOs in Afterburner, which puts the flight speed cap at 86.68 mph. One has a 50+3* Fly IO in Fly, that and 2 Moderate Improved Movement set bonuses (the 6% one) puts her at the 86.68 mph cap I mentioned. The other has a 50+5 Fly IO in Fly, and that puts him at 86.23 mph flight speed. Swift is not slotted for flight speed on either. So I'd say that two 50+5 Fly IOs in Afterburner and a 50+5 Fly IO in Fly is a pretty efficient and effective slotting. *The 50+3 isn't some special number I calculated to hit the flight speed cap, it's just how many enhancement boosters I'd put on that IO before I thought to check if I was already flight speed-capped, and I was.
  4. I'll tell you one thing about WP for Stalkers, it's a crime that they lose QR but keep FH. What does a Stalker want with FH when they have Reconstruction?
  5. You'd think once some people left the zone would open up again and let new people in, but it seems like once it's locked, it stays locked until everyone's left and the zone despawns.
  6. We're back in the issue 4 days when fighting anything but all purples felt like a waste of time. And I think we all remember what happened back then, and it wasn't the option to spawn enemies +7 or higher.
  7. Every time I try to start a tip mission in Founder's Falls or Peregrine Island, the mission door will always be in another zone. Every other zone I've tried this in always puts the mission door in the same zone I'm in.
  8. That's no source at all. That's a fancy way of saying "silence implies consent."
  9. Hamidon enhancements already are better than IOs. The dual-aspect ones give better enhancement values than any dual aspect IOs (though the difference is miniscule for dual-aspect purples) and the only way to get a triple-aspect IO that's as strong as a triple-aspect HO is to +5 a purple IO.
  10. I think Toggle Man predates inherent Stamina, so it would probably be possible.
  11. With Assault Radial you're doing extra damage to everyone, period, no qualifiers.
  12. Even the waylay damage seems bad. It's like 20-30 damage, which is what I get from Brawl.
  13. I take elevator 4 because I came in from the right and I want to get to the next fight faster.
  14. I don't really like the "slot tax" some powers have to turn knockback into knockdown. Now, the reverse is also true; if you want to turn a power from knockdown into knockback, that also usually takes one slot. I think that's why 0.67 magnitude knockback is so common, because it's low enough to be knockdown, yet high enough to turn into knockback with only one SO. The only issue is, people who want to turn knockdown into knockback kiiinda don't exist.
  15. So I was picking out Incarnates for my Ice Blaster, and I saw Control Core powers have a chance to add +1 magnitude to control powers. I thought, great, that'll let me hold bosses in just one Freeze Ray when it goes off! Except, not? Every time I've seen the telltale "CONTROL!" text above and enemy boss while running the toggle, the boss will act held for about a split second, and then resume attacking as normal. Does the +1 mag control effect just not work? If not, the only other thing the Core Control branch offers is the bonus damage to controlled enemies, and I could just run Radial Assault Hybrid and get bonus damage procs all the time, with no conditions.
  16. The bolded part already happens. If a proc says it will go off X times per minute, it'll go off, on average, X times per minute in an auto power.
  17. There's a crapton of badges for things like incarnate content and the invention system that were behind paywalls on Live, though.
  18. One thing I miss from the old forum: At the top of every page is the listing for where you are in the forum. For example, this thread has Home > City of Heroes: Homecoming > General Discussion > This will take some getting used to. at the top. On the old forums, clicking on the City of Heroes: Homecoming part would bring you to a page showing all the subforums, just scrolled so the page loads looking at the subforums in the City of Heroes: Homecoming heading. On these forums, if you click that part, it'll only load those particular subforums. It was just a bigger target to click when I wanted to go back to the page for the whole forum.
  19. Who Will Die part 4 heroside gives progress towards Hero Slayer, not Villain Disruptor. It's good for unlocking the contact to flashback Mayhems, but not Safeguards.
  20. Are you talking about MoG? Instant Healing was a toggle until issue 5, but I think perma-MoG was a thing early on.
  21. Not really. Debt is pretty meaningless these days, it's been nerfed so hard since its heyday; you pretty much have to encounter the infamous death loop in the mission to defend the Midnighter Mansion in Night Ward to actually accrue a meaningful amount of debt.
  22. Revive gives a period of Debt protection already, so, I guess there would be no change.
  23. The new forums seem fine to me. I don't really understand why they are planning to revert them, but I guess that's just because it hasn't been explained in a way my caveman brain can comprehend.
  24. Yeah, what's that about? Maybe something about the new software making it impossible to set up new game accounts?
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