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Everything posted by Vanden
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Easily bypassed by putting them in the auction house temporarily. Of course it matters, it would make the game much, much easier when it's already at the easiest it's ever been. You're gonna have to produce evidence that this was ever the case, because I don't remember it ever working like that.
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He has a point in the general sense that a Tanker shouldn't outdamage a Brute, but his numbers absolutely do not show Tankers outdamaging Brutes in the general case. It makes more sense to me that the reason he won't let it go is because he feels like he isn't being heard, rather than because the idea of a Tanker outdamaging a Brute in any scenario is just an unacceptable development.
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Oh goodness no, inspirations far outshine set bonuses and stack way higher. Yeah, those are the numbers I quoted. 50 x 9 = 450. That is a "defeat one minion" price at high levels.
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No, I don't think tier 3 inspirations should cost 450 influence apiece (1350 for Awakens). That's too strong for too cheap a price.
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Server Merger Needed to Sustain Playerbase
Vanden replied to Saborwrath1's topic in General Discussion
If the talks with NCSoft bear fruit and Homecoming becomes legit, there’s likely to be an influx of new players that will make the multiple shards we have quite valuable. If the talks fall through, well... server mergers aren’t going to solve that problem. -
The time has come to fix AoE Holds/Mezzes
Vanden replied to SeraphimKensai's topic in Suggestions & Feedback
Captain Powerhouse has already acknowledged that Blaster holds in the new secondaries are too strong and are already on the chopping block for some nebulous future update. Personally I think they shouldn't be there at all. -
But you specifically said that the call for help isn’t supposed to kick in unless most of the mobs in a spawn are already defeated, so why introduce an extra step to get around the aggro cap when it shouldn’t be in play to begin with?
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How does the invisible pet help, in practice? What are you picturing would be the functional difference from just putting a taunt aura on a player or their pet?
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That sounds like it's just going to end up making the entire map aggro at once but with extra steps.
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The time has come to fix AoE Holds/Mezzes
Vanden replied to SeraphimKensai's topic in Suggestions & Feedback
It matters more than you think. The extra time spent casting adds up, there’s two accuracy checks which means double the chance of some sort of failure, and you’re dedicating two powers and two powers’ worth of slots to the same tactic. As for Elec and Plant’s confuses, the Elec one takes time to affect large amounts of enemies, and everyone knows Plant’s is way too strong. -
The time has come to fix AoE Holds/Mezzes
Vanden replied to SeraphimKensai's topic in Suggestions & Feedback
300% recharge isn’t a common number for a build to reach on its own, but I assumed you meant external buffs when you said “accounting for recharge buffing.” -
The time has come to fix AoE Holds/Mezzes
Vanden replied to SeraphimKensai's topic in Suggestions & Feedback
Well, that's what you can do now. With 300% recharge, AoE holds are up every 60 seconds. To be clear, I'm not against buffing AoE holds. I think they should definitely lose the accuracy penalties (the PBAoE ones should maybe even get an accuracy bonus), and either get an increase in duration by about 5 seconds or a reduction in recharge time by about 40 seconds (but not both). However, the intention behind the original nerf is still valid IMO, and it shouldn't be undone completely. -
The time has come to fix AoE Holds/Mezzes
Vanden replied to SeraphimKensai's topic in Suggestions & Feedback
You shouldn't be able to turn entire spawns into statues with a single power every group, though. That's why the AoE controls were nerfed in the first place. -
Setting up Granite Armor customization is not so straightforward. The power customization system doesn't change that actual properties of the powers, only animations and FX colors, and the shapeshift into the Granite Armor model is part of the power's effects. They can change what model the power shapeshifts you into easily enough, but that would change Granite Armor for every player. Setting it up so the player can choose what model it uses requires groundwork that AFAIK isn't currently laid out, and would need to be implemented just for Granite Armor.
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No one who actually looked into a solution and understood how it might be implemented actually said it was impossible, only very difficult. They only people who were saying it was impossible were putting words into their mouths.