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Any *old old* game things you kinda miss?
Techwright replied to Gulbasaur's topic in General Discussion
I lost count after tallying 500 trips through the Frostfire mission in the original game. Probably 600-700 total. It's why I've only run it twice in the new game. It was great fun in that era. -
A Funny Thing Happened to Me Today...
Techwright replied to BlackSpectre's topic in General Discussion
Better than reading comments under a YouTube video and finding one which provided some remarkable insight on the topic which you'd not considered before, only to discover it was posted by one of your previous online aliases from a few years before. Don't ask me how I know. -
I've not seen it, but IMDB says he was in another Lovecraftian-influenced work In the Mouth of Madness directed by John Carpenter. He was indeed, and you've just made my point: here's this amazing Shakespearean actor (he was in two movies from Shakespearean plays, btw, in addition to his stage roles), and he's fine with playing in the fun and silly popcorn flicks as well. 😄
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Any *old old* game things you kinda miss?
Techwright replied to Gulbasaur's topic in General Discussion
You, of all people, are the voice of authority on that. I found the memorization and mental connection of fragmented routes to be a fun challenge, though I do see how our instant gratification movement allows for more fighting time. I also miss the legions of taxibots helping players rapidly move around. Their volunteer service was inspiring, and I always felt they represented the best of us. I miss the Quants and cysts of old, too. The quant gunners were actually a pretty solid threat to non-Kheldians as well, and there was nothing like rounding an innocent-looking hall corner and running into a void cyst to get a team in a heart-stopping, sweaty-palmed panic. Quants nowadays are a joke. "What was that? A heat lamp? Somebody turned a heat lamp my way!" I miss the hilarity of travel before a travel power, and travel when all you had was hover. That first Winter Lord event: my best friend and I were working Kings Row, and all too often we'd have to slog up fire escapes to deal with the snow beasts at the top of a building. Then spot another one on another building. Jump down, hunt for another fire escape. Then you unlock hover. Crossing a small zone be like: I'm coming........ Be there in, oh, five minutes......maybe seven...... But it's worth it. I'm safe up here.....You might want to fix a sandwich or take a loo break or something....... It's cool, I'm safe up here. -
Work in progress: Inspired in part by DC Comics' Firefly (probably will settle on a fire/fire sentinel)
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They're putting a Tiki area over on the beach in Talos, at least, it's on the Beta server at the moment. Perhaps the Tiki Mask there will sell stuff.
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That's a pretty stiff drink! I'm not sure they'd appeal to anyone if the consequences outweighed the pluses.
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It takes an alert team, and even then doesn't always work, especially if there are multiple super stunners, but I always love it when a plan comes together and the controllers freeze the stunners, the melee moves out-of-range, and the range strikers drop 'em. No wake-up juice for you creeps!
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She-Hulk: Attorney At Law
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I can see why you have a headache. It just occurred to me that Uatu the Watcher in the MCU's What If...? animated series might be considered to be breaking the Fourth Wall with his narration, assuming he's not just doing some sort of high tech recording making the Watchers his audience. Still, it looks like She-Hulk's 4th Wall antics will perhaps be more memorable. -
As I recall, the Aeons were time-traveling version of himself or multi-dimensional. Neuron is a good point, though I suppose it depends on how his "clones" are generated. Are they him down his own timeline looping back, or like the Flash are they some sort of hard-to-explain time remnant? I did think of one multiple character after I wrote that, though: Trapdoor. When we fight him, his connection to the Well allows him to duplicate himself, much like Multiple Man in Marvel Comics. No timeline dups or multi-dimensional dopplegangers.
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Make these special inspiration have a stackable chance at confusion (intoxication), and you've definitely got a cocktail inspiration.
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One of my favorite actors has died. David Warner died Sunday from a "cancer-related illness". Mr. Warner was one of those brilliant British Shakespearean actors on a par with the likes of Patrick Stewart and Ian McKellan, just not quite as famous. Like them, he transitioned well into pop-culture movies and TV, and had memorable roles in just about everything he undertook. In fact, if I had to summarize what works I know of his, "memorable" is the first word always springing to mind. It has always surprised me that someone so talented that the Royal Shakespeare Company gave him lead roles could also happily be working projects like narrating Winnie the Pooh productions, and providing a voice in Biker Mice from Mars. Some of those roles I remember: I first encountered him when I saw the original TRON, in which he had the triple role of Sark, Ed Dillinger, and Master Control Program. His Bob Cratchit to George C. Scott's Scrooge in A Christmas Carol remains my favorite interpretation of the role. He had a memorable association with Star Trek, first with a role in the (largely forgettable) Star Trek V, and then his big role as the Klingon Chancellor in Star Trek VI. He returned to Star Trek in The Next Generation as an unforgettable Cardassian interrogator oozing fake charm while pushing a captive Jean Luc Picard to the limit. "THERE ARE FOUR LIGHTS!" is still a pop culture reference to this day three decades later. Babylon 5 snagged him to play the role of a serene Grail seeker, the last of his order, passing through the space station. Batman: The Animated Series cast him as their Ra's Al Ghoul, and in my opinion, his is the definitive interpretation. (Incidentally, they also cast another major Klingon actor, Michael Ansara, as Mr. Freeze, and I consider his interpretation to be the definitive version as well.) Men In Black: The Series animated its villainous MIB rogue Alpha "Alfie" to his voice and I'm still waiting for the live action version of this crazy, terrifying character. Doctor Who had him as a kind-hearted professor aboard a Cold War Russian submarine being stalked by an ice warrior. I found him the second best part of the production (the return of the ice warriors to the overall storyline was the first). I last saw him, unexpectedly, as eccentric, but kindly Admiral Boom in Mary Poppins Returns. It was surprising to see him there, but it just felt so right. R. I. P.
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Just two sell things. The guy behind the bar on the top floor of the monkey cage fight area, and Pollux in the AE area. I just double-checked all the others, including the Tiki Room and none of them do, not even Chaz the Bartender out at the ski lodge. Not sure why that is.
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Actually, that might be a clever retcon of the Twinshot character to consider. As best I recall, we don't have a multiplying hero or villain in the game, which is odd seeing as it is a staple of comic books. I know Rularuu has aspects, but it is not quite the same. I'm also aware that we meet certain characters' time traveling "duplicates" and of course, multi-verse duplicates. Still not the same thing as a multiplying super.
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Really New to the Game - Praetorian Question
Techwright replied to Ripstick's topic in General Discussion
Just reinforcing what Astralock stated: within Homecoming, Null the Gull can change your status at any time. We frequently have hero-blue players doing a quick visit to Null in order to aid a friend on the red side, and Villains will often visit Null to go vigilante for the teaming potential of the blue side when they can't find a team red side. Note this is only in Homecoming. Should you test the waters of another City of Heroes emulator, they may have Null the Gull, but they're likely still strapped to the old earn-your-way to another morality rating, which is quite time consuming. Oh, and welcome Home! -
She-Hulk: Attorney At Law
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I felt it was a much more compelling trailer than the first one, and I'm not talking CGI, though yes, it does look better. The spandex reference was great, and the gamma heroes/villains are the one superpowered group that it makes sense to have spandex outfits. Oh, and if you're of Hulk's ilk, and if you're going to wear nice clothes, and might have to fight, I suggest investing in a good tailor/seamstress who can discretely hide velcro releases in the seams. EDIT: forgot to add...is this the first time that the 4th wall has been broken in the MCU (not other Marvel-related movies and min-series)? -
Actually, I'd not thought it out in those terms, but the idea of using normally passive control effects like confuse with a damage result sounds intriguing. You got a lot farther in the process than I did. My limitation is that I know "Lovecraftian" from other sources, mostly games with homages and write-ups about the topic. Enough to get a good sense of the "flavor" of the topic. I've never read the books, so someone who has would have a definite advantage in designing such a project. Right, it's why I began with "just for kicks". I, too, would be supportive of the creating team if it were to ever happen, but I know creating on that scale would be challenging for a volunteer team, especially since they'd be dealing with the challenges of masterminds, as you pointed out. Incidentally, a bit of what fueled the idea was "The Horror" in The Umbrella Academy, though there were other sources. I do, after all, have a dark/dark corruptor named Vincent Poe.
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I, and all my friends...um... "residing" within the...ah..."subdivision" of Greenlawn Memorial Gardens, vote no.
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Just for kicks (and to purge the idea from haunting my thoughts)...suggestion: a horror mastermind. Not a second type of demon mastermind, but more a Lovecraftian thematic. Pets with tentacles pulling opponents through void portals for cold damage, pets with eyes whose stare paralyzes, drives insane (confuse) and kills over time: that sort of thing. Some of that I speculate might be done with modifications to graphics and powers already in game, but if it would prove too surmounting, then perhaps a mastermind who controls Shadow shard characters.
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I'd especially like to see a good range of neutral/nature colors: browns, tans, and khakis.
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Need shoulder baby opossums as a costume option now.
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Hate bringing this up, but I have a couple of questions: 1. Did I miss a permissions change? I'm seeing more flat-out copycats of licensed characters than ever before. I'm not talking homages that have different names or altered looks, but still give you the "flavor" of the character emulated. I'm talking straight out lifts from games and comic pages: names, powers, costumes, even the occasional biography. Tonight, just moving from Ms Liberty to the P2W vendor I encountered 3 of them. Last I knew, the CoC read: Copyright Policy Use of copyrighted characters and content without permission is not permitted when creating characters or Architect content. This includes characters and stories from intellectual property belonging to any IP that is not City of Heroes. 2. Is it considered a name violation if it reflects a copyrighted product that is not a character? For example, if I called my character Rubik's Cube and had some sort of colorful cube-like pattern to a costume or called my 'toon Hershey Bar and had some sort of chocolate brown and silver costume going on, is that a name violation? (Note, I made these two up. I did however see two toons moments apart who were using food and game name brands like these.)
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Early days, early days. Impressive that it can synch, but it still looks like a decade before it feels flawlessly fluid.
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issue 27 Focused Feedback: Custom Weapon Expansion
Techwright replied to The Curator's topic in [Open Beta] Focused Feedback
Got it, and now realize my mistake (Did I mention I was lacking coffee? ). I'd started with the weapon sheathed, and was assuming the white dots that supposedly generate the energy discharge represented one of the colors. Since neither the stick nor the dots changed colors on my attempts, I'd assumed it was everything. Once I dispensed with the sheathing, it was clear to see the one color change available: the electrical field. -
issue 27 Focused Feedback: Custom Weapon Expansion
Techwright replied to The Curator's topic in [Open Beta] Focused Feedback
Thanks, I'll go back and investigate. I'm not really sure why I didn't see it when I changed colors on my beta test. I had a dark red I was attempting to use. Hoping it was a fluke.