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Everything posted by Sovera
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I was shooting the breeze about this with Bill and basically I think that resistance based sets are simply screwed in the grand scheme of things. Defense debuff is too prevalent. It does not mean it is hopeless and omg delete all your resistance based characters. But they kinda are screwed. When we talk of Super Reflexes being screwed we talk of basically, what? Ruluuru? Ignoring defense? But everything and their granny does defense debuffs. Tsoo do some, Cimerorians do lots, Banished Pantheon do, Knives do, Crey does. Heck, even Family does. It is not a tremendous concern for regular teaming since we melt everything in our path but it is felt in solo mode where we are the focus of everyone and things die more slowly Hybrid sets end being near immortal thanks to their incorporated DDR. Invul tops by far the scale with both DDR and scaling defenses so when it needs defense because surrounded is when it has it. Shield comes second as a pretty decent all-rounder who also boasts of DDR, plus defense, plus decent resists. Super Reflexes on a tank is probably fine even against Ruluuru (never made one so someone correct me) due to how their resists work.
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It actually feels like an interesting ironman challenge. Not something I'd do on HC, but soloing stuff that rewards merits and purchasing the recipes/converting could be a nice long term plan.
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This is no longer pinned. Useful information though and it might well be related to my own problems when staying in one map for a long period of time.
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Tried removing Videot. Two crashes more at separate times while at Pocket D.
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Not sure if the extra tests will really add much in my humble opinion. The tests are already of just academic value since we are not in the habit of jumping into the middle of enemies and then AFK. That some sets are able to do this with impunity is good to know but the info was not really that surprising (granite armor first :D). And once we start adding secondaries, welp. The ultimate 'tough test' ends being soloing the 801 series. That's the full monty. Perhaps a no incarnate rule (which would put me out right away since I need Barrier to get past the ever present defense debuffing) and/or inspiration use.
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You probably have Offensive Adaptation not turned on and Evolving Armor with 10 targets, @Erratic1
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On one hand, completely correct. On the other toxic damage is not -that- prevalent to make tailoring a build around it worth the slots. IMO.
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It's been a long standing request to see if we could increase dumping 100 merits at a time in the AH, but, welp.
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There are some set bonuses that also are -KB but IMO not truly useful. Only one -KB IO really isn't enough but I'm too slot starved to slot more. But hits need to happen for KB to happen so a solid defense to at least S/L makes just one KB IO bearable. I suggest the Blessing of the Zephyr into whatever travel power you are using since you have that native slot.
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Something like this I guess. You should be fine on endurance with just DNA Siphon for regular play and Recovery Serums for long single target fights. Otherwise it can be subbed for Inexhaustible and shuffle defenses. Resistances aren't great but it's hard to fit everything. I'm sure S/L could be raised to 90% but it's already pretty close (76% with one stack of tanker proc in Smite, 82% with two. 87% with Barrier. A third stack is unreliable but should happen). Do use Barrier to finish capping defense. For most of the game you won't need to use it on CD, but when you're in trouble it both serves as a panic button for you and team as well as the last 5% to get 45% to most things. With three heals (DNA Siphon counts for regular gameplay) you should be fine. Shadow Punch is only there to level or exemplar with. Later on it should be Midnight Grasp, Smite, Siphon, Smite, Midnight Grasp.
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I have gone through these math (not myself, ow, I'm not a math person) explanations in the past. What I wanted was to test the result. I actually did not post them in here but laid the testing somewhere else. I don't even claim I followed the right methodology or anything. Things like 'super simple difference in HP subtraction' may not even be appropriate for the test. But they were consistent in a 5-8% range. Now that is still multiplied by a full team and thus worth to have slotted. At least in spreadsheet terms. I find that in actual gameplay things die too fast. Even AVs. But this part is a personal opinion and I hope I made that visible so other players don't take it as gospel.
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This has started again. Unfortunately I received no help last time I posted here but I will try again. So, this stopped happening after I re-installed Windows 10, re-installed CoH and did not add the mods I had installed. I mostly had no problems until recently where I did a fresh re-install of Windows and re-installed CoH, but this time added a bunch of mods such a sound replacers and Videot. I'm honestly leaning towards Videot being the source of the problem here but I sure would like to -know-. Just like before I can play for hours coming in and out of missions and TFs and never once crash. Then I go to my base to RP or show it off and poof, crash. Relog, apologize, continue. Poof crash. Literally two minutes later. I don't know if this is of any help but I'll leave the crash logs from the back to back crashes.
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All the time for the defense and 3D mobility both. 'Jet Pack' from the P2W vendor is free and provides a 30 second boost that takes Hover to Fly speeds. It's very useful to go from pack to pack.
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Oh yeah. I get pretty pissy. Furthermore all the deaths in DA were avoidable which double pissy me, but that I blame on the lack of difficult content outside of DA that left me fat and happy. Gotta be lean and hungry to play FA.
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I'm close to impervious with mine, but it implies knowing the content (which in turn implies having died to it) and 'actively impervious', not just passively able to shrug damage. For example. I did an AE arc a friend of a friend created and died to Broadsword/Dark Armor EB with its similar themed boss henchmen. Broadsword is not particularly dangerous - though it hits hard - but how did they get me? Dark Armor's stun aura stacked between them all. I would get small moments where I'd be CCed but ignored them. But when I killed the EB it used the DA ressurect which.... stuns 😄 So the remainder of the bosses' stun aura + ressurect stun detoggled me long enough to kill me. Embarrassing death. Next time I would know to kill the small bosses first, or, smarter, use a breakfree pre-emptively at the start of the fight. I'm fine with these occasional deaths since the damage pumped out is obscene, and not just 'for a Tanker'.
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I have nothing to disagree with these tests. After several embarrassing deaths in DA due to my inexperience with the content there is nothing to disagree in that FA survives by killing fast. There is no standing the middle of a pack and AFK to go fetch a drink. It's kill or be killed, and with IOs and smart play (Barrier at the right moment, targeting key mobs) we can go all almost-Scrapper-levels-of-damage at the cost of no AFKing in the middle of a pack like other sets can achieve. For someone who chose to play a Tanker this might not be an acceptable trade off. People tend to pick a Tanker to be close to impervious.
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People keep on talking about slotting accuracy in the very low levels but seem to forget the beginner's luck buff.
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It's more productive to buy medium or even big inspirations while you're leveling. Use /ah to buy, refill between missions.
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Being unique is a great way to amp up the power of the character. One ninja alone is a master of both martial and mystical arts. One Green Lantern alone is a demi god who keeps the peace in a whole quadrant. One kryptionan beats up full fledged gods. When there are many sharing the same power set the power goes down -drastically-. Green Lantern corps are usually defeated in one go, ninjas are fodder when an army, a crowd of kryptonians are killed no problem. Derailing a bit superman is one of those tropes where plot armor is extensively used. When they bring in other kryptonians instead of them being demi gods they get killed or defeated with barely much effort. Makes us think what makes ours so special. Even supergirl in her book is easily thrown around, though I accept that, alien or not, they mirror our biology close enough that the female of the species has less power than the male and thus she struggles more. Derailing some more it's something I'd like to see portrayed in the comics a bit more. Batman able to afford to beat people with pure brawn, while the female members of his Bat-family relying more on the smoke grenades and other gadgets to make up for biology. Instead of just turning them into female versions of Bats who punch and kick with never a nod to the differences between man and woman.
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Happens all the time. I call the ice breaking stage and it is a sure thing that if I start a new character I may have one to two weeks of just hanging around while being ignored, be it standing on my own or try to approach groups and mingle. I call it the acclimatization period. There are so many new characters parading in and out and then abandoned (or just plain eRP alts who only show up when their players want some text smut) that until a character has been there for a few days, steadily, it is accepted by the crowd. Still need to make an effort at joining in, of course. A year after joining I still see the same person(s) who sits in the Pocket D and... waits. I rarely saw them emote anything and they aren't even AFK since the bubble does not show up. But they sit and waiting to be approached. It's why I much prefer to make duos with a friend. The ice breaking period is much easier to go through while jabbering with the friend. Furthermore a new character needs to settle into our mind, personality need to be fleshed out, discovering or deciding on speech quirks, and this happens only through RP which the other side of the duo helps. To the point, there is no other place that is used for RP. Back in the day we had the Galaxy Girl 9 PM meetings that were a nice change. I actually rarely set foot in the D and GG was my RP place. We had a nice crowd there. But now, welp, is it fitting for my little barbarian paladin to be hanging out in a night club bar thing? Not really, but it's where RP is.
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"The Game is not Balanced around IO's"..... should it be?
Sovera replied to Galaxy Brain's topic in General Discussion
I have to say Ice Armor is endurance heavy. But trash? Bit of a new one to me. -
"The Game is not Balanced around IO's"..... should it be?
Sovera replied to Galaxy Brain's topic in General Discussion
And that's another thing. Who had the brilliant idea to stick DDR in the recharge + endurance Destiny instead of sticking it on the right side of Barrier? -
"The Game is not Balanced around IO's"..... should it be?
Sovera replied to Galaxy Brain's topic in General Discussion
I like the Market crash TF. It's short. It does feel very amateurish though. Especially the first missions is pretty much an official farm map but at 100% XP and no hoops jumped to reach a particular mission in an arc. Opinions on training wheels ATs are just that. Everyone has an opinion. I wouldn't touch a Brute before the Tanker pass when Scrappers are better damage dealers and now with the Tanker pass I would not touch a Brute when the only thing they had - the damage - is no longer the huge gap it used to be. They need to sacrifice a lot to get the same defenses a Tanker can get, and who can then play with slotting for more damage. Funny enough with all this talk I took to DA to solo it for incarnate materials having learned today we no longet get threads after vet level 11, and I actually raked 3-4 deaths. Always for the same reason though: defense debuffs. Knifes and Pantheon would debuff me to hell and back and I'd be whittled. All of them dumb deaths I could have avoided but the real training wheels - non incarnate content - is so easy I didn't even react when I should have. Popping Barrier, eating a couple of purples, kiting. I just stood there trying to take it. Speaking of am I the only one who finds it a bit BS that resistance armors get shafted by -def debuffs? I'd understand defense sets fearing -def like the plague, but resistance sets get chewed up and die through their 90% resists. I know -why- it happens, just calling it BS. -
I'm not an AE farmer even though I mainly play Fire Armor. All the accolades are very easy to obtain if you put the settings to -1x1. They mostly involve running around clicking on things. You can skip doing all the TFs by doing the red side version of the accolade. The real question is why do you feel you need the accolades if you're just farming? A bit more HP and a bit more EPS is of no particular use when doing easy content on a character tailored for it. Just see if you're after something thinking it is important and it isn't.
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During the first phase when we just come down from the roof the blue patch can be tanked with high enough resists and minimal healing. Once she disappears to summon all her buddies this is over. Never again stand on a blue patch for long. You can use the tram behind her to break line of sight and force her to walk out of the blue, but this is a bit of a doomed perspective for a Stone Armor to easily manage.