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Everything posted by Sovera
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Ran some testing that turned into a wash. Traded Gaussian in FU for a Touch of Death. Traded the Eradication damage proc in Burn for the -res proc. End result: exactly the same times. According to Bopper the Gaussian only has something like 11% chance of going off. 11% giving 80% damage for 5 seconds is not tremendous and it showed when 41% chance of doing 71 damage kept up. Gaussian where it is is not doing much though where it is. It does feed both the AoE chain and the ST chain when it does go off. But since neither makes a difference on the long run I'm tempted by the damage proc for a bit more burst. The -20% res in Burn did not alter times in the slightest, which sort of makes sense since the 46% of the Eradication damage proc going off pairs very well with Burn's pseudo pet for a second chance. The -res proc not stacking means double the chance of procing did not synergize well. I feel that Eradication is still a better choice since it gives burst and the -res effect is unique (AKA if someone else in the team has it then it will not stack if both have/use it).
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I'm curious as to what a Bio/Claws would manage, but the Scrappers with that combo get 2:30-ish so I see it to 3+ minutes same as Fire Armor. Double damage proc Burn just brute forces past -res auras and +damage Adaptation. The other way of seeing it is that Bio manages the same damage but is sturdier with two heals and better endurance. Though after playing both (though not to high level on a tanker) is Bio really sturdier though? It has flimsy defenses easily stripped and only moderate resistances where Fire Armor will sit at 90% and ignore said stripping.
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I looked at the Pylon thread but could not find many Tankers having tested themselves. I know my best is 3:07 without Hybrid and 2:47 with. If I recall correctly it is what double stacked Rage Bio/SS got (but could not find the post to verify). TW is that outlier of two minutes with hybrid and good luck catching up to -that- 😄
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Energy can be pushed to 90% though. So it stops being a hole.
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Pshh, FIRE CLAWS is where its at!
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Truth, but we were talking of the benefits of each slotting approach. Six procs or as he has it slotted.
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The testing seems sound but against +0 it is skewed. You ought to try one run with what you currently and another run with the slotting I mentioned, and then compare the damage of both runs. Perhaps against +4 so the lack of acc becomes more important. The usual slotting is both -res procs, then the damage procs of Obliteration, Eradication, Armaggedon, and Touch of Lady Grey.
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Not sure what ??? confuses you. A 4.5 second animation for 30% takes so long we would lose the 30% before the animation is over. Half the animation sure, even with the interruptible element.
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In-game testing has begged to disagree. But maybe things have changed. If you could test and let us know?
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Like the others its good. You can perfectly get away with playing thematic characters since it all boils down to simply making a good build for them. Ice/Ice or Stone/Stone won't let you down. Stuff like Fire Armor/Claws is just perfectly min-maxed to me which is important for my appreciation. By level 20 the character has everything from the core which means it exemplars down to 15 with that core. I - personally - would struggle to like a character whose linchpin powers would take too long to acquire or would be lost if I examplar too low. It's something I've been looking at when I consider playing other secondaries. Energy Melee would do tremendous burst, but the linchpin powers come at 35-38 and even Build-up comes at 28. Fire melee would be thematic, but the first 'real' AoE comes at 28. Super-Strength is really fun and super-heroish, but don't you dare to examplar lower than 32 or you lose your only AoE, etc. Most people won't take a big consideration in exemplaring down and intend to solely play at max level which makes this a non issue for them. I'm on Everlasting btw, but have moved to a second account. If you intend to level there let me know since I bounce around all the time in the low levels.
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You will be spoiled for choice as Tankers are in a good place. Radiation Armor is top defensive goodness with Radiation Therapy holding you up from level 16 to level 99. Fire Armor is your most offensive oriented armor and it will blow holes on things to a point you'll forget you are not a damage oriented character. There is no particular set that I would say is bad though with the caveat that some are slow to start or need IOs to get up to snuff. Granite Armor is a bit obsolete nowadays with the built in downsides not making it a fun set to play. I may be biased but my altitis has been cured by my Fire Armor/Claws which I've posted on these boards.ots of damage and starting early unlike, say, Super-Strength, whose trademark powers only kick in at 28 and 38.
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Four damage procs and two -res, it has no need for accuracy, the damage is better than what Fiery Aura achieves because it ticks twice every ten seconds where FA ticks once.
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The medicine pool is... kinda bad, like 90% of the pools. There's a reason Fighting, Leadership and Speed with Flight/Leaping for travel are pegged in nearly all builds and if those three were removed I'm not even sure what I would bother taking. Aid-Self at first glance seems good, and then we notice the monstrous 4.5 second animation for a 30% heal, who can then be interrupted. Not even with maxed interrupt reduction will it go off if we are standing on fire or caltrops. It's only use is for kiting. Hover away from danger and heal and it will be okay, but 30% is nothing special. At best it has a 6 second recharge which makes it look good, hey, we heal 30% every six seconds!, but in practice with the 4.5 second animation turns it into an 11 second recharge and it returns to mediocre land. Like all other power pools barring those mentioned on top. No one knows what Field Medic does. Not even the combat attributes. It sort of shows us getting an extra 5 points of endurance, which I suppose does give more recovery since recovery is based of the % of endurance. So basically it is old and obsolete. Carry greens to heal if needed. Carry medical packs from the P2W since we can carry far more of those than greens. Carry Recovery Serums also from the P2W and save yourself three powers.
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Oh, you're one of those that believes there is a moon?
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I've done that in the past and it did not help (did it again to be sure but it just revalidated and did not download.
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Bad? It's one of the best sets. The AoE is a bit small but it's plenty acceptable.
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Random thing that happened today that is SOOOO CoH
Sovera replied to wolfshadow31's topic in General Discussion
There we are doing an ITF with a TW/DA Brute. Poor guy. Not only was he squishy but he was using rest at level 50 😄 We start talking and he complains about his endurance, and how he is on generic IOs and the last time he played was in issue ONE! We all start pitching in with suggestions to help his build. The moment the mission stops someone hits the AH and buys him all the procs, the Panacea, Miracle, Performance Shifter, Theft of Essence, etc etc and then patiently explains where to slot them (he couldn't see Health and thought he hadn't picked it as he leveled). I was like, aw man, you don't see that sort of thing in WoW. Well, to begin with no one even talks in WoW and then we all go back to our separate servers anyway. -
It's something to try alright, but I'd like to know what is causing it. Iv'e seen some of the older threads with people using the logs to uncover how X had an inverted or corrupted texture.
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Bump
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Bump.
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Namely, I can and -have- done 8 hour stints TFing like mad, in and out of missions, moving across maps, fighting with seven others plus dozens of mobs. Solid. Not one crash. Then I enter Pocket D and sit down to RP and suddenly crash. Later on, crash again. Enter the AE, do RP, crash. Enter the AE again, continue RPing, crash. Enter a base, start RPing. Crash. Return, continue, crash. So what have I extracted from this? Obviously RP is bad and satan is giving me signs I'm going to hell the fact I stay in one place for a certain length of time seems to do... something. Memory leak? I have no idea what. I do have crash logs, and considering these are relatively recent I have quite a few to my name already ...yep. Is uploading the latest crash(es) log(s) something that I can do here and someone, somehow, see what is happening? I would prefer doing this first before I engage in formats and re-installs of OS and Tequila and etc.
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So, basically, the tea version of 'would Pepsi be alright?'
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To be honest I've seen Camel play and I read what he does with the build, and it does make me jealous. Dem huge orange numbers pushed by Fire Armor's Fiery Embrace are droolworthy.
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DA/MA can reach 90% to all except its holes, and then 45% melee, ranged, and AoE.. DA by itself can reach the 90% to all except holes and still 45% to smash/lethal and melee. But what makes DA one of the strongest is the heal. 66% HP every 10-13 seconds makes it near unkillable.
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Finally got off my lazy ass to test the build VS a pylon. Titan Weapons and double Rage Super-Strength are still the reigning champs, but, unlike Super-Strength with its only AoE at 38 (and rage at 28) and Titan Weapons being a hot mess if exemplaring is attempted this one is good to go from level 20 onwards. 15 if exemplared.