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Everything posted by Sovera
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Natural Origin isn't just for sword/SR scrappers
Sovera replied to cohRock's topic in General Discussion
Superman has been hinted at his power being psychic a few times now. Further more in the way he has a tiny surface area, but can lift a whole boat complete with passengers and it does not crumple in half when all its weight is centered in a tiny hand sized surface. Super-boy and his tactile TK plays into that. Supes even mentions how flying makes things less heavy to carry. Just like his invulnerability is not merely dense muscle but a result from a 'bio-electric field'. Things have been moved and retconned a few (several) times over the years so I don't know if they kept this or just swept it under the rug. Edit: Seems not https://dc.fandom.com/wiki/Superman_(Clark_Kent) -
Radiation Therapy at level 16 will be your heal -and- your endurance recovery all the way to level 200. And on a super short timer.
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There is a bit of that though, yeah, but, it's like in Path of Exile. People -can- build for maximum tanking, huge HP pool, multiple defensive layers.. and than have 50% of that not be needed (or worse, actually making fights -worse- since they now last for longer). Or they will build enough defenses to survive content and then the rest of the budget is allocated towards damage. Arguing that one Tanker powerset survives 95% of the content and the other 99% is a bit eh. I'll keep on puttering along on Fire Armor. Once in a while I die and the rest of the time I'm burning holes through content. And that is fair. Just like in PoE I could build for maximum unkillability but I prefer going the 50% route.
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One thing I really dislike in this sort of threads is the 'gut feelings' and the opinions-stated-as-gospel when they devolve into back and forth into I said you said. Guys, testing. Pop up a +4x8 radio mission or three and go face whatever 'hard' faction out there (not council obvs) and come tell us what you got. Me, I predict we'll get told both sets do just fine against everything. Have we not yet argued that the game is so easy we can do pretty much do anything once IOs and incarnates are in? Heck, even the squishy Fire Armor goes through the ITF as +4x8 and solos it with zero deaths.
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Natural Origin isn't just for sword/SR scrappers
Sovera replied to cohRock's topic in General Discussion
In several comics they use mirrors to amplify how much sun he gets, so being hit by sunlight from different angles to increase exposure does seem related to how much surface he exposes. And it's multiple times canon that if he gets closer to the sun he gets a big power-up (considering his speeds it's a small wonder he does not go take a sip of power-up juice when ever needed instead of it being a semi plot device) so proximity allows him to sip from his power source more so than he receives 'far' away on earth and under an atmosphere. I now leave you nerds to talk it out 😄 -
Enemies buffed and no Lore. You're a masochist. Lay it on us, does the sight of leather and chains excite you? We won't judge if you say yes.
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What a slog, good god 😄 It was my first time so things to remember for a next time: kill the damn healing nictus first 😛 That's about it. I'm sure the last AV must have taken me over 20 minutes since I used my lore pets three times and I was just whittling it down. - Used my lores (Banished Pantheon) on AVs and on that ambush on the top of the hill. First time I tried I died there with only a handful left on a sliver but no more insps and not having used the lore pets after inadvertently spawning it, so instead of saying 'let me try again and be more careful not to trigger the ambush' I was OH YEAH?! COME AT ME! and spawned it on purpose the second time to then lay mayhem on the sea of space squid. On the last AV the lore pets were mostly useless since they did not hit my target and wasted their time hitting the nictus. - Did not use envenomed blades. - Used inspirations here and there, mostly greens, did not bother replenishing via vendor/AH. - AVs did not hurt. Tanked both AVs after the computer and they did not even dip my HP. Tanked the last AV with all his nictus and not even the auto hit made me use my heal. - Cheated on the crystals by leaving them all on a sliver and then breaking them all at the same time. I just did not want to deal with the minotaurs and their T9. The ambush themselves would not have been a problem since I was in the habit of picking two packs of romans at a time to speed things up so I doubt the ambush would have done more. - As I remembered the crystal packs were not a problem. - No Shockwave. I know, I know, it's a sacrilege not to have Shockwave considering how useful it is, buuuut.... a +4x8 master of shows it not -necessary-. I needed the slots and with Burn I noticed I wasn't using Shockwave much. If I'm not using something I discard it from the build. Took Assault instead. Compared to your feats of doing it on a Scrapper and no inspirations (I had to guzzle a few) this isn't much, but, now I can say I too have soloed an ITF on +4x8. Not sure if 2 hours is slow or what, but I could do better next time.
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I haven't soloed the ITF at +4 due to my lack of interest in slogging through stuff so I have nothing to compare. In a group everything dies too fast to be a problem so my Fire Armor is at that 'tough enough' for the content I've done. That said it has a few holes that I've noticed: - Did an AE arc where enemies did Terrorize and I spent way too long cowering and unable to move once my emergency breakfrees were used. - Carnies can kill me if I'm not careful. HP dips fast if I fight them. - Endurance sapping is always a problem. Even a Yin can find me sucked dry if I am not juggling Super Stunner deaths to happen far enough. Sappers are ridiculously effective. - Lack of DDR -can- force me to kite. An ITF or the above mentioned arc has me run around since even with 90% resists if I am at -30% or -50% I take damage at huge speeds. It's a curious phenomenon where the 90% seemingly stops doing anything. But, as others pointed, the debuffs are short lived, so I just hover out of range until my defense returns to normal. I find this normal strategy and nothing to recoil from. So with all those little problems why am I sticking with Fire Armor? Because all those little problems vanish if we kill fast enough which I definitely do. Terrorize? A definite problem, but after I managed to uncover which one did it in the AE arc I started focusing them first. Carnies do a lot a damage? Certainly, but FU + Burn + Spin kills most minions in range. ITF and my lack of DDR? The only moment this happens and I may (not always) take a breaker is during the climb where we suffer a dozen ambushes and are at agro saturation cap for a few minutes while on our way to break the computer. Sappers? Locate and kill first like everyone has to do. Even Bill's complaint about the kheldian's is something I do not notice (undoubtedly because I'm all IOed at 45% defense (with barrier but I rarely bother using it on CD. It's more of a pnic button) and 60% slow resist) and T4-ed out where his is a fresh 50). I can jump into each crystal pack and solo it since they do debuff but not fast enough. The kheldian ambush at the top of the hill can be a party killer but that's where using Barrier at the last second is an outcome changer. Now my Bio scrappers can tank most of the game but they crumble in an ITF. A few hits and their defenses are down. The kheldians can murder them since the energy resists might be at 20-30% tops and with defenses stripped that's not enough to survive on.
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As someone with a Fire Armor new fad I just have to say, why go for anything else?
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Why would you even do that? 😜 To the OP, rad armor, bio and etc have agro auras on a scrapper.
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Some attacks have no ranged tags and are pure psi. Malaise and MM are one of those, if you google a bit you'll see it mentioned from others. I've never had the same problem regarding the second one, but since I seldomly play squishies without protection against CC this means nothing.
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And that's why you play something with an agro aura.
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Natural Origin isn't just for sword/SR scrappers
Sovera replied to cohRock's topic in General Discussion
That's pretty limiting. If someone is a mutant with fast healing and uses swords to fight people are they tech? They are a mutant who uses a tool. Just like a perfectly normal human picking a sword to fight is still Natural origin. I f they are a perfectly normal human who goes around with a sword but has nanites in their blood that give him a regen ability then they'd be tech, all in my opinion. At this point it may just be semantics. I have done the same with Super-man equivalent characters where the abilities are not extras, they are born with them and everyone of their race has them. We don't consider being able to hold our breath for five minutes or running 40 kilometers in a marathon as a super power (though they do imply training in either case) but an alien race would be OMFG!!! at such feats. But in the case of your angel I might say magic or supernatural. They might be able to -naturally- use magic (unlike humans who might require hand waving and speaking a spell) but it would still be magic that they are using. -
The mention of 'feeling' faster is a reason why I like my Fire/Claws. The double proc Burn is lots of burst which makes it feel fast. And hitting something while the aura is ticking and the Burn DoT is in effect also helps seeing HP go down. But testing does not lie: double Rage and TW both achieve 2 minutes where the Fire/Claws makes it in 3. That said both examples are outliers. Savage Melee would be fun to try, buuuuut... It suffers from the same 'problem' that I have with too many tanker sets: late blooming AoE/linchpin powers. SM gets their PbAoE at 28. DM gets Soul Drain at 28 as well. Stone Melee gets theirs at 28. Until then, what? Exemplar down to Yin and do ST damage? Use cones? Ew. Powers could do with a better pacing considering how the examplaring system is set up. Trade Touch of Fear (does anyone other than anecdotal examples even use this?) for Soul Drain and suddenly a DM tanker can examplar all the way down to Posi 1 and not feel gimped. Stone Melee can trade their level 20 stun for the PbAoE and suddenly they can examplar all the way down as well. And while there will be immediate cries for NO Footstomp could do with a slight power nerf but be available in place of Handclap suddenly making the set not a slog either to level or examplar. In a game like WoW or GW2 the fact certain abilities are only available at high level makes it annoying to level (i.e. a Hunter only has AoE at level 50 forcing them to ST all the way there) but once they get there it's fine, it's not going away. GW2 allows to examplar down and the skills lose power but remain available. For anyone who intends to examplar a set is going to be picked not for theme but for how well it plays at most levels.
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It should have, but with my UI and keybinds the same as they were prior to the uninstall this appears to be a no. Unless both are kept server side.
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I've been having a myriad little bugs annoying me and decided to try re-installing all clean and simple with no extras. But I find myself unable to obtain a clean CoH. The first attempt at re-installing showed my account name was still present at the log-in screen. Okay, that is not clean. A bit of googling found the Cryptic/CoH regedit key and I deleted that. Second attempt, no account name present, looks good, graphic settings are unset and I'm asked to set them. Alright. Character screen is set by date created and not where I have moved my characters. Everything looks clean... and then I enter the game... and my UI is as I saved it. My keybinds are how I saved them as well. How da heck? Are the UI and keybinds saved in the server? I thought that the keybinds were saved on a text file in the CoH's directory but a quick glance showed no keybind file and yet my keybinds are how I set them. At this point I don't know if there are more hidden files or registry entries, or if that information I mentioned is saved online and that's why it was available.
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The double tap from KD-turning-it-into-KB is something I had read about. The absorb proc ATO might work well in Burn instead if looking for mitigation.
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Ran some testing that turned into a wash. Traded Gaussian in FU for a Touch of Death. Traded the Eradication damage proc in Burn for the -res proc. End result: exactly the same times. According to Bopper the Gaussian only has something like 11% chance of going off. 11% giving 80% damage for 5 seconds is not tremendous and it showed when 41% chance of doing 71 damage kept up. Gaussian where it is is not doing much though where it is. It does feed both the AoE chain and the ST chain when it does go off. But since neither makes a difference on the long run I'm tempted by the damage proc for a bit more burst. The -20% res in Burn did not alter times in the slightest, which sort of makes sense since the 46% of the Eradication damage proc going off pairs very well with Burn's pseudo pet for a second chance. The -res proc not stacking means double the chance of procing did not synergize well. I feel that Eradication is still a better choice since it gives burst and the -res effect is unique (AKA if someone else in the team has it then it will not stack if both have/use it).
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I'm curious as to what a Bio/Claws would manage, but the Scrappers with that combo get 2:30-ish so I see it to 3+ minutes same as Fire Armor. Double damage proc Burn just brute forces past -res auras and +damage Adaptation. The other way of seeing it is that Bio manages the same damage but is sturdier with two heals and better endurance. Though after playing both (though not to high level on a tanker) is Bio really sturdier though? It has flimsy defenses easily stripped and only moderate resistances where Fire Armor will sit at 90% and ignore said stripping.
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I looked at the Pylon thread but could not find many Tankers having tested themselves. I know my best is 3:07 without Hybrid and 2:47 with. If I recall correctly it is what double stacked Rage Bio/SS got (but could not find the post to verify). TW is that outlier of two minutes with hybrid and good luck catching up to -that- 😄
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Energy can be pushed to 90% though. So it stops being a hole.
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Pshh, FIRE CLAWS is where its at!
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Truth, but we were talking of the benefits of each slotting approach. Six procs or as he has it slotted.
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The testing seems sound but against +0 it is skewed. You ought to try one run with what you currently and another run with the slotting I mentioned, and then compare the damage of both runs. Perhaps against +4 so the lack of acc becomes more important. The usual slotting is both -res procs, then the damage procs of Obliteration, Eradication, Armaggedon, and Touch of Lady Grey.