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Everything posted by Sovera
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Allow me just to cackle at the careful editing to hide the slotting so the build can remain a secret.
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Alright, first of all, I don't want to make light of your feelings. Being harassed is a thing that happens too much and has always happened. It once shocked me to hear my mother refer to a male pigeon circling a female pigeon as a 'son of a bitch' as the female fluttered a few steps away and he would follow and go back to circling it. She has told me things that have happened to her and it just shows things happen, have happened, and will probably continue to happen. With that said lets please not equate games with RL? Someone's character doing a slapping gesture at your character is not meant as sexual assault. It's a joke. And yes, it's 2020 and jokes are on their way to be exterminated. I'm pretty sure whomever is behind the character has no idea you're a RL woman and their intent being to obtain some vicarious thrill at slapping female shaped pixels. It's a joke. Where you go wrong and then assume it is exploitative, is then starting to engage the random person in conversation telling them to stop. You're feeding their desire for attention. It was a slapping emote but it could as well be spamming powers and in the same way a polite request to stop would be equally laughed off with crude remarks. As a roleplayer I can say I have had -years- of people doing shit because they hated the idea of people roleplaying. Using mounts to stand on top of us so we could not see each other. Emoting how the mounts were defecating on us. Spamming emotes so that the chat would be full of it. Dancing naked on top of us. They did not stop because we politely asked, angrily demanded, or called the GMs. They stopped because we put them on ignore and continued while ignoring them, and once enough time passed with none paying attention to them they just left. It really isn't. Trying to twist it is fine since it's 2020 and people want to be offended. And yeah, before you ass-ume I don't it. I never see it done either. But I also don't say it does not happen either. The idiocy of the past pages with people saying that anyone who disagrees is condoning sexual harassment is worthy of Tumblr, but we are not in Tumblr, okay?
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Good luck with it, Icecomet.
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This one puzzles me when I see it brought up. Why is it alright for 7 persons to not be getting XP so that 1 person can? The reasoning seems weird to me, especially as them being late is because they decided to go level or buy IOs or not pick up a travel power. It was their choice to do any of these things. It is not as if mobs are finite. Next mission there they will be again so the person late to the mission immediately starts receiving XP the moment they enter. Yes, I can imagine the report, 'Their pixels were pretending to be able to touch my pixels!'. 2020! \o/ Anyway, mini pet peeves. Super minor and I rarely ever voice them but since we are all airing them...! - 'Anyone farming that I can door sit in? 🙂 🙂' AKA 'can you please play the game for me?'. When I can be bothered I mention they ought to level a second account to do it to themselves. But I suppose that would mean them playing the game instead of others doing it for them? - 'Level X LFG'. Repeated.. over... 10-15 minutes... Rarely picked up because people don't know what the level X LFGer is interested. I had an interesting moment where I was spamming for more people to run a Manticore and our messages were overlapping. I had 'LF5M to run Manticore, levels 30+ and it takes about an hour' and they had 'Level 30 X LFG'. This kept going until I was down to only one spot left and my team asking me why didn't I invite the one LFG and I was 'they are seeing my message, they are not asking to join, so they are not interested'. Turns out they were 😄 - 'I hate leading lol'. Er... Leading is clicking on contact, get a mission. That's... that's all the leading involved. Forming a team? 'LFM to do X' That's it. No talking involved, no choices. Just spam the same message and then click on the name of people interested and click on invite.
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I've felt this way for a long time, before even the Tanker buffs. Like most of us I had this passionate love affair with Brutes due to unmitigated re-rolling of alts where the pre-level 22 (before becoming all optimized with DFBs and Posis and etc made that fly) were a giggly delight at one or two shoting things. Then after a while of this I eventually got into ATOs and cringed at the choices between crit, and then more crit if Scrapper, or... 10% regen and recovery and +fury (...?) if Brute. Then add the rush rush rush to keep Fury up and grumbling when the bar was empty (January's patch alleviated that). When we look at Brutes in the Pylon thread they are invariably a fair bit slower than any other (melee damage oriented) AT. Usually one minute behind even when using TW (I believe I found -one- case of them matching a Scrapper and being -one- case I would call it an outlier). If we look at defense they don't get the defensive bonuses Tankers do so the same slotting between the three ATs in question will give the Tanker softcaps and the Brute Scrapper numbers. That's when I reached the same opinion: what is the point of a Brute? Damage? Scrapper. Tanking? Tanker. Except Tankers were pretty crap pre-January and there was only masochistic pleasure derived in whittling things with a lower damage, slower cooldowns, and being forced into picking offense skills much later in the leveling.
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I've been told (urban myth?) that the more swords destroyed the harder the blue hits. A team that knows this and focuses in kiting instead of hitting everything that moves should be able to produce this. Assuming it is correct.
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I'll have to try this then. Thanks for the tip, broseph.
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For Battle Maiden yes. For the giant bots, no. I realize Taunt in a multiplier and 400% of nothing is still nothing. This does not help selling Taunt though. If I have to hit things they will naturally get taunted by punchvoke anyway, where the selling point of Taunt is peeling mobs off the squishy team members from a distance while also applying -range. Envenomed Daggers only does -regen and has no mention of taunt or -range. Do the AVs really really really hate -regen?
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I return. So. I took Taunt for one reason: it was common to do Tinpex and have Battle Maiden sit fat and happy in the blue circles while the meleers waited outside. The common cry (which I parroted) was 'Tank, use Taunt to get her out!'. In melee heavy teams it can take minutes to whittle her while the squishies in turn get whittled by the swords. I took it, I used it, and to my surprise Battle Maiden ignored it. She not only does not walk out of the blue circles but to add insult to injury does not focus on me and continues hitting other team members. And before anyone asks I'm familiar with the concept of range pulling, AKA mob has 20 meter range, so walk 30 meters away instead of staying inside the 20 meters. This does nothing for her. Then we have the giant robots in said Tinpex. After the sewers we have several of them spawning and roaming around killing the NPCs and the police drones. I, again, tried to use Taunt to peel them off the police drones and make one nice big ball of giant bots... and was unable as they ignored me. They will hit other team members, they will continue hitting the NPCs, etc. During the fight against Bobcat and Neuron two of these spawn as AVs. I take the initiative to use Taunt to call them, and then use the old school method of turning them away from the team so that their cones and splashes do not hit them... except they ignore me, don't close in, and will hit whomever. Basically Taunt seems to only work on the inconsequential: regular mobs. I'm not even sure it if really does work all that well since using them on something such as the Surgeons does not prevent them from spamming heals from range anyway. Ignoring mechanics (100% -range does not meant 0 range, only % of range, which depending on the initial range can still mean 10 - 20meters) and 'tradition' (if you're a tank, you take Taunt, period!) I'm feeling tempted to ditch it and grab Vengeance to mule a LotG and still feel Vengeance itself would turn out more useful than Taunt has been.
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Broken, in this context, means OP. It forces the damage to steer away from the squishies to the heavily armored tank. Who then take forever to kill.
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I don't remember the thread where it came up. Probably some difficult slider thread or nerfing incarnates. Yeah, probably the second. But I mentioned how the current meta makes the average Coh team not care one iota at their composition. ATs, levels, who cares, anything goes, just come along. I mentioned that once the difficulty increases to forget it. It will be standard composition teams with always one kin, always one rad, always four blasters, always one tank, etc.
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A Tanker doing 66% of the damage of a Brute (with no Kin involved. I must be the only person doing PuGs where a kin shows up every ten runs) while the Brute has 86% of the defenses of a Tanker sounds reasonable to me. There is that mythical perfect scenario where everyone runs every single team with a Kin who can cap the damage for the full run. In practical terms is this a thing?
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I don't want to mingle in the conversation too much since I don't really have much to add. But. Even if it is as you say? So what? What is the problem here? We have had years of Tankers being useless and only the most die hard tank fan who always played tanks in whatever game rolling a tank in CoH. Everyone else more pragmatic was told to roll a Brute for -much- better damage and nearly the same survival. This has been going on and on and on under the simple principle defenses can be added via IOs but damage cannot except with recharge... and those with defenses can -also- have recharge. Now there has been buffs and the lines are blurred with Brutes no longer the simple solution and this is suddenly a problem? Despite Brutes still performing 44% better if no Kin is around? Come on Bill. This is not WoW where a shift in the meta causes much wailing and tears since it means leveling for two weeks, then grind gear for two months. Tanks are now an option (and Brutes still leading even in the farm threads). Be happy. Roll a tank too, woo!
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Go away, Bill!
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Fire/Claws has been so good to me that I've turned it into my main and haven't even re-rolled since. It boasts of very early exemplaring (exemplared to level 15 still gives Follow-Up, Burn and Spin which makes the character a mowing machine). Follow-up plays really well with a constant damage and accuracy boost. The animations are fast which allows to be on our toes. Focus takes a Force Feedback proc very very well to accelerate cooldowns. Shockwave allows for constant soft CC with the knockdown IO.
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Kinetic/Bio I found fun. Kinetic is super fast and the low damage is partially offset by Bio and then triple damage procs in each attack. As much as praise is sung to other sets for AoE I found Burst's 100% crit chance out of Hide to be a spawn killer.
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Skippable, but difficult to make an attack chain without it. AS takes about 4.5 seconds to recharge and -something- needs to fill up. Chain Induction takes one second, AS takes one second, T2 eats a second and a half ish. The alternative is using the T1 or reaching for Cross Punch.
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A thorough answer compared to my zzzz morning one 😄 When in doubt refer to this, @PainX
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Stalker. Nearly the same defenses and Staff lacking ST is something Assassin's Strike fixes.
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I've had the same problem back when I played a MM.
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'You can’t truly call yourself “peaceful” unless you are capable of great violence. If you’re not capable of violence, you’re not peaceful, you’re harmless. Important distinction.' - random internet person.
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Returning Player: Kind of Lost and Overwhelmed
Sovera replied to Satanicus's topic in General Discussion
My signature has some information I've been compiling. If you have more doubts just ask. -
There are no DPS meters in CoH so you will join dozens and dozens of team who will not even be aware you're not doing damage as long as you're busy. I was going to say go Empath, but heck, go Kinetics, you can still do the no damage challenge and you will not drag the team down because Kinetics.
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Bio Armor's Fear/Confuse Hole: Why no warning?
Sovera replied to Shocktacular's topic in General Discussion
Breakfrees. I carry two on my Fire Armor tanker for emergencies. Also knowing which mob does the confusing/fearing allows you to focus on it no differently than hitting a sapper before it drains your endurance. -
Oh look, this thread again. Waiting for KB lovers to come explain how it can be used to help the team.