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Sovera

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Everything posted by Sovera

  1. Sovera

    advice Bio/fire

    You had yours on Efficient Adaptation which really boosted the regen to some nutty numbers (960% if I recall, booyah!). Mine was posted with Offense Adaptation which explains the lowered numbers though I don't think it will be as high as you had yours since I stripped slots from everywhere.
  2. This is not perfect yet, but some proposed changes. - You could do with +5 several of your IOs, such as in Hasten and in Stamina, etc. - You are grossly over the accuracy needed to hit a +3 (your lowest accuracy attack is at 126% where it ends at 95%) and that's without Tactics turned on. - Your best defense is to be floating out of the way, so you could consider dropping SJ + Combat Jumping and grabbing Hover, Fly and Afterburner (another place for an LotG) then pew pew out of melee range. - Aim is sadly underslotted. - Since you want to be in melee for your nuke you can drop something not useful like, I don't know, but perhaps that Smoke Grenade or whatever you feel like (Tactics?) and take Super Speed with the stealth IO in it. Mobs will not notice you until you do big booms and then you can float out of the survivor's melee range. - I feel you have 'wasted' too many slots with LotG to get the S/L resistance. I stripped all of these down and spread the slots around. By adding the two uniques you forgot about it turned out to be just a 4% S/L loss This leaves you with four slots to do as you wish (perhaps purple set Toxic Web Grenade since it can be useful against running AVs). You have 45% to everything except Negative and no incarnates involved so perhaps grab Clarion for the CC immunity instead of Ageless? S'up to you. Hasten is at 135 seconds which is okay ish, but during lulls you can try to work in Trip Mine for some FF procs to help. I don't know if it's worth it, but hey.
  3. I can honestly say this character is one of the few I would remake from scratch and play again because it was such a fun experience. The constant AoE, the helping the team with CC, the vampiric style as you can see in the GIFs, the -res of Sonic/ and Sentinel helping the team. Good fun. I won't promise the luster won't rub off at 50 but it's a fun trip up to then. If you need some tips as a recent return check my signature since I just added some info that may help.
  4. I don't find generating inspirations useful. I can go naked from spawning at the steps to doing one DFB, then Posi 1 and 2 and come out A) at level 22, and B) with 26 merits which translates into 78 Converters, which, roughly, translates to 7 million inf. Even just doing Posi 1 alone gives 11 merits which is turned into 33 Converters, and that's about 3 million. So, yeah, I mean, sure, 20-50k isn't BAD, and doing the tutorial for those extra two big inspirations isn't BAD but it's like I said above, a drop in the ocean that is selling Merits. As for slotting TOs and DOs it's a matter of opinion. With all the buffs we get I don't think that they are useful. With double XP on it takes about an hour and a half. It takes longer to go to a shop and purchase them, then replace them when they expire after five levels, than to just move on and get a few more levels. I can see the case being made for a character that is strictly soloing though but even then TOs and DOs will turn red quickly.
  5. Masterminds are great and I played them a lot. The changes in the incoming patch will also greatly help. But they are just not made for today's game. Minions slowly following at Sprint speed and arriving once the fight is over or trampling behind as we fly to then arrive panting and happy dragging everything they agroed after them. Yeah, I played these for months doing tons of different builds. Then I made the mistake of playing different ATs and ha ha, no, just... no. As for me it must have been a Fire/Martial Dominator. I made it, started soloing. No Containement, no damage, spamming immobilizes and holds and shurikens and argh, nothing died! But then I made a Plant/Psi Dominator a couple months after and it was a hot knife through butter.
  6. Since I've typed this a number of times in-game and otherwise I've decided to consolidate it in a single post that I can then simply link to. Are you completely 100% new and everything looks complicated? Simple way to start a new character: Simple way to travel: Simple way to make money: Simple way to make money once at level 50: Simple way to save money, or how to use your converters instead of selling them: Not so simple way to make money (but actually the best way, yes, even better than farming 24/7): Simple way to slot: More advanced way to slot: Simple explanation on attuned and crafted IOs. Simple decisions on whether to buy attuned or crafted IOs: Simple decisions on whether to boost (+5) IOs: Simple decisions on which salvage/recipes to keep: Simple decisions on whether to attune an IO ourselves: Simple decisions on whether to purchase recipes from the ATM: Simple way to transfer IOs from one character to the next: Simple way to acquire all accolades, or why do I want accolades? Simply explanation about Incarnates: Simple ways to install mods, or, are there mods in the game? Simple things to know:
  7. *beats the gathered dust* Sheesh... Been a while... Yes, don't worry about the levels of the enhancements. Just buy your regular generic IOs at 22 and slot the stuff in. What the pre-35 means is just the slotting and the powers that I picked. I would remove the range increase from Siren's Song and add a third Recharge to Hasten.
  8. I was playing with a friend yesterday, I'm 50 and geared to the gills on my Stalker and she was on her Brute, level 46. When we play together I'm usually on my Scrapper so of course I pump the difficulty to +2x8 as I usually do when we play together... only to have her faceplant over and over until I just stealthed the mission to lower it to x4. Because... I'm on the Stalker, and even opening with AoEs and taking chunks of HP the second she jumped in with agro auras and punchvokes she got all the attention 😄 I get it, it's how it is meant to be, and were she fully leveled and geared up we would have been an unholy terror with mobs clustered around her which they do not for me, but it was an aaaargh moment.
  9. Lack of agro aura for me. I'm playing a Stalker and enjoying it. But mobs peeling away to wander around the map, have a sammich and a cup of joe and return five minutes later gets old and fast.
  10. *headscratch* Someone remind me again, we -are- buffing Tankers, right? Because nerf after nerf to the proposed changes have made six months worth of 'WOOOOO BUFFS!' to, 'hmm, sure, I guess?'
  11. I've just posted two /Bio builds, so feel free to check, copy the /Bio part and paste the DB/ part. What you want is Ablative with good slotting and 45% defense at least. I've never played DB/ so I don't know what are the good powers to go for in order to help.
  12. Sovera

    advice Bio/fire

    Since no one answered here is my suggestion, @dinatar: You want to reach 45% defense. You were a bit lacking to get there with the proposed build. Once the tank changes hit live (which ought to be soon-ish) Maneuvers will give extra defense that should make 45% across the aboard, something that Hero Designer doesn't show yet. This is the level 50 build. It's expensive so you'll want to slowly work at it, but you can make 50 million a day in an hour of doing double Hami and one Tinpex which does not account for weeklies, raw cash etc etc. Since you are still leveling this is what I advise to use. It's a whole lot cheaper and you should be able to easily earn the influence to purchase all the bits and bobs, then once at 50 you can buy the expensive things and /respec, but to be completely honest you'll be just fine with this one, just eat a purple inspiration when your HP starts dropping and aim for the Barrier Incarnate once at 50. If you have any doubts about money making or the build feel free to ask.
  13. Sovera

    Build Help: Bio/Psi

    You forgot one of the +3% defense uniques @VV. Since no one answered I've put together what I'd use and maybe you can find some ideas in there. Maneuvers gives extra defense from the new changes but Mids does not reflect this yet.
  14. It's global, it says so on the description.
  15. It's not -crazy-, but scrappers are meant for damage and if you check the Controller boards they sigh at the game not really really requiring CC anymore, just force, brute force. I had the same thought as you on a Rad/Atomic Blaster. Go in one spawn and use the T9 (which stuns), next spawn open with the mass hold so everything is choking at clawing at their throats. It worked fine. It also did a two thirds of the damage of a simple Fire Blaster who ignored all the faffing and just killed things dead.
  16. Remember that you only need to go as far as killing Dr Quatrexin to get the patron powers, no need to do the complete mission list from Black Scorpion.
  17. I made this for a guildie. It's not super min maxed since they ONLY wanted kicks and its Brute but can easily be changed to Scrapper. 45% to everything, 132 Hasten recharge with Force Feedbacks in ST and AoE to help with that, no incarnates picked so do whatever.
  18. The resistance and defense Barrier gives great erodes in a few seconds. After a minute it's just 5% of each.
  19. As an ice meleer I hafta agree. Why do I need to hear that distant howling for 90% of my play time?
  20. Yes, but, AVs tend to be 30 second fights, and AVs tend to be 5% of the content. Everyone going omg tankers were nerfed against AVs I beg to consider in what way is it worse to be buffed for 95% of the content than being buffed for 5% of the content. That's why I, and others, looks at these complaints, including Auroxis, otherwise a swell guy with which we can disagree on an argument but not have to hate on a personal level, and go UGH, even if it turns out to be a nerf and it takes 20 seconds extra to kill an AV those 20 seconds have been recouped by the gained time dealing with the trash to REACH the AV by the Tanker's improved buffs. Did I want Tanks, Brutes, Scrappers and Stalkers to be near indistinguishable? No, I've said so in the past. People are still going about Tankers and Brutes as tanks and we all have done Nth content with a Scrapper tanking everything. Mechanical differences would have been better, but let us please stop harassing CP for not finding this dream solution that pleases 100% of everyone 100% of the time.
  21. Good to know. so basically Genetic Corruptions appears to be mostly useless unless we are looking at the heal proc and the -10% damage aura effect.
  22. You're welcome 😛
  23. You still have waaaaaay too much accuracy. Why are you chasing for more with DNA Siphon and Parasitic Aura? Neither need slotting, and in the meanwhile you are severely underslotting Ablative which is your first line of defense. Look at AS for example. 146% hit chance against a +3. You could cull it down to 20% and still be in the 90% percentile allowing to slot another damage proc. I also question the choice of Agility. A bit more endurance and a triffle of defense VS 45% more damage. Well, 30%ish once ED kicks in. Why a snipe attack in a set that is overflowing with ST damage? At first glance I thought it was an AoE since StJ is a bit poor in that department. I'll post the changes I'd do, but it's your build so just see if something feels right to be incorporated. So. - -res proc in Shin Breaker and Sweeping Cross. Sweeping Cross is your finisher while Crushing Impact is recharging and Shin Breaker is a builder, so you're going to be using both, so why not -res in both? Adn while at it, a damage proc for Sweeping Cross too. Pew pew single target! - Purple damage proc in Crushing Impact, because why not add another 100 damage 90% of the time? - There is so much accuracy I left AS with zero and even so it has a 95% of hitting +3. Extra damage proc in there because why not? - Ablative properly slotted. - More recharge for BU because the insta recharge proc is nice, but it's still just a 5% chance. It's great in AoE but not going to go off nearly as much in ST situations. - Chance to placate in the purple sleep set. Placated enemies take auto crits. No idea about the chance to placate, but why not? - Even though the Performance Shifter's 2nd bonus isn't very exciting why skimp on less travel time between spawns? -Unbreakable +7.5% HP, nom nom. - The power not taken is because HD bugs out on Stalkers and doesn't allow me to change epic pools... and I'm sorry but I couldn't be arsed to re-do the build from scratch just to change the epic pool. It's supposed to be Physical Perfection in Weapons so you have more than the 4.2 recovery that can be seen and it's slotted like Stamina is. - I went for Musculature 33% for the endurance, but I'm 90% sure you don't need more endurance considering all the procs on top of the raw EPS, and can thus do Musculature 45%. I'm sinning towards overdoing it but I leave my opinion here. I am sure this could be further refined.
  24. Yes, while the effect of Barrier dwindles over time it will always give a minimum of 5% which is the last 5% needed to softcap. My choice for incarnates would be: Musculature 45% if absolutely sure we don't need more endurance recovery. Otherwise the 33% version for the endurance. I see no point in the others. Barrier, because 5%. Ageless is so predominant that someone is always going to pop it anyway. Degenerative 75%. Someone needs to run tests between all of them (the 75% chance to do a fire DoT and the 75% chance to apply -res) to see which is better, but Degenerative works best on targets with more HP like AVs since it's a DPS increase (less HP means we kill it faster (caps at -14% HP for an AV), less HP means smaller regen ticks, which is what we fight against to lower an AV'S HP, so it's a double whammy) and anything with less HP is killed dead in seconds anyway. That said it is super common a pick and it does not stack higher than five, so if in eight people three or four or more have it it's wasted since it's stacking to five immediately and not budging. So taking a more hipster choice like Diamagnetic is definitely not a bad choice since it's an added debuff. Assault. The damage buff if soloing lots (it's the bigger boost of the two) or double hit if teaming lots (less of a boost, but if we get lots of damage buffs we reach the cap and the damage buff will go to waste but not the double hit).
  25. You have way way waaaaaaaaay to much accuracy to be fishing for more of it, broseph, use my advice about regarding setting the ToHit to 38. So you rejig your slots, definitely definitely add the purple damage proc to AS, perhaps one Force Feedback to Crushing Uppercut. Or one slot to Genetic Corruption, add the heal proc and then 5 slot the purple sleep set. Or one more recharge to Build-Up. You're also missing out on a few % of S/L resistane by using a Red Fortune instead of a second Reactive defenses. Since Mace Beam seems to just be a mule why not go for the Weapon epic pool, grab Physical Perfection for moar Recovery and then maybe try to slot in exploding shuriken or something if you were after more AoE.
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