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Sovera

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Everything posted by Sovera

  1. Those percentages include the damage boost from Offensive or just the toxic damage? Sunsette mentioned the actual numbers from Offensive being actually 12.5% rather than the proclaimed 25%.
  2. Insert other Media - Insert Image from URL does not seem to work. At first I thought it was because it was an animated gif that imgur had turned into an mp4, but when I tried with a .png it also did not work. Perhaps an option to load from the computer instead of an url would be good too.
  3. I will have to get to 50 and test some more. But I like this character so much it may finally have cured my altitism.
  4. If there is one thing that being slot starved has shown me is that the gains from Hover are so small that we can leave it with just the LotG 7.5%. Now if we are *not* slot starved then some extra set bonuses won't go amiss, but I don't know what it is not to be slot starved anymore (maybe I should stick to sets like SR 😄 ).
  5. Weak sauce. If you go to the trouble of writing a guide why not make it a complete one? 'Grab vidiot' is good advice, but hardly where it could have ended. As someone who did the leg work of the accolades yesterday (and hadn't done it in a decade) I was reminded of how the badge part of one accolade will send us to one zone, and then the plaques part of another will have us return to it. So a better way of doing it would have been to copy from Wiki the locations for each zone to ensure there is no back and forth for the people who are here... looking for a guide.
  6. Do you know those builds that are great but come with a warning sticker 'it only really starts at level 32/38/when you're 50 and IOed to the gills'? This is not one of those. So, Sonic/Bio. Undoubtedly a good choice for the -res and t-.. NOPE! Yeah, it does -res and its good, but not *that* good on a Sentinel. No, it's Sonic for the... AoE 😄 By level 18 we have three cones. One of them is a Sleep, one is a KB, and one is pure damage. By level 18 we also have access to the Sudden Acceleration KB>KD IO which turns the KB cone into a useful tool, and also Force Feedback since we are starved for recharge at that level. The AoE is *nuts*. Open with the KB-turned-KD cone (Shockwave), mobs fall on their rear. Throw the damage cone (Howl), damage is done. Throw the Sleep cone (Siren's Song), *more* damage is done *and* all/most of the mobs are now sleeping. At the low levels there is now a gap. Use your T2 for Defensive Opportunity. That's it, your two first cones are back up. ONCE MORE TO AOE-LAND WE GO! By level 25 I noticed I could throw myself as tank in a full TF and was *thriving*. The secret ingredient is Defensive Opportunity. The heal is small, but we are cycling AoEs and suddenly every mob we hit is recharging endurance and filling our HP bar while we keep them either flopping or napping. A *single* cone refills our Opportunity bar from zero to max but if badly positioned then two will do, and we are back at healing up while throwing out CC-baked-in AoEs. Now, if we look at Pines the damage does not look like much as befits quick recharging AoEs (that role is saved for Dreadful Wail). 105 damage for the so called damage cone? 81 for the KD cone? But Pines does not take in consideration Bio's 50% 30%-ish (courtesy of @drbuzzard's testing, 25% from offensive + toxic damage tick) plus the sonic res, which, really isn't much, but it's there and stacking on itself. Pines shows Dreadful Wail as doing 406 damage with Amplify but with Bio's 30%-ish it's now 527. My Elec stalker has Pines showing Lightning Rod doing 697 damage with Build-Up, for example, but it does not have CC baked in nor does he get to sit down and then do a pure AoE cycle until everything is killed. A slight revising. The Stalker had the Gaussian BU in Aim which Pines accounts for. With the same BU proc on Aim on the Sonic which I had not placed in the original numbers, plus Bio's Offensive Adaptation, our T9 goes up to... 694 damage. Not shabby. Actually /Bio does not add that much. Testing with Fire/ showed an increase that changed according to the skills used with as low as 8% for the nuke. I did not test for Sonic though, but no reason to believe it is different. The weak point of cones is that mobs come to us, and then we need to hop back (or hop up) and get some distance . But this is solved at level 35 where we drop the sleep cone due to being the lowest damage, the shortest range *and* not having a -res component attached to it. Instead we grab Fire Cages. It gives some much needed set bonuses, it doesn't do much damage (though Bio and the -res of the other cones helps), but it keeps mobs in one place for the cones. It also recharges fast enough to be a near gapless cycling of AoE between it and the two other AoEs. In the ST department Screech (coming at level 26), Scream and Shriek are enough for a gapless chain (until 26 alternate the cones for a filler), all fed by Bio and the stacking -res. Screech's baked in Stun is always good (and guess what it stacks with? It rhymes with mail) but not a novelty in Sentinel builds. Still, bosses will be stunned and stay stunned in the first five seconds or less of combat. My current ST chain is Scream, Screech, Scream, Shriek. Defenses are always difficult to work in Sentinel Bio, so I aimed at 40% with the intention of using Barrier Core Epiphany to fill up the last 5% (Barrier defense/resistance dwindles over time, but we will always have a minimum of 5% defense even at very end of its use). The 'this is the most fun I have had' comes up often in these forums but I will for once join in. The constant AoE really made this a fun leveling process. The cycling of cones and Defensive Opportunity coupled with proactive Ablative Carapace allowed me to just go in and start smacking packs early on. I have not felt the need for Parasitic Leech, but for those who want to take it or don't want Flight/Afterburner it's an option. Athletic Regulation also has defense debuff resistance and requires no slots, making it the smart option, but I do love flying, and flying requires Afterburner, so it's my one non min-maxed sin in the build. Leveling build pre-35, or, how *I* leveled it. Don't take the slot levels as gospel and fill up what you feel you need the most. In my case the AoEs took precedence and I went all the way into 30s+ without slotting my heals or shields more than the base slot. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Complete Build pos-35. Just slowly buy all the expensive crap and slot up at your own pace: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! If there is any conflict with the planner I'm using Mid's Reborn (https://forums.homecomingservers.com/index.php/topic,6298.0.html).
  7. Since no one bit i'll post my own. It's not min-maxed since I took Aid Self and Flight/Afterburner, but just change to something else you want: | Copy & Paste this data into Mids' Reborn to view the build | |-------------------------------------------------------------------| |MxDz;1444;657;1314;HEX;| |78DA65944B4F534114C7E7D25B4B4BCB431E054A5BCAABA595D20A1B5F71216862C| |0903471E303AEED0837DE00694B023E162EDC9868D48D1B9F89CF8D5F4504FD0E6E| |7C7C837AB8FF3F607227B9F9CDFCE79C3967CECC9DF9CD99F0970BF7CF2A2372CEB| |16AB5C552DD726EE96AE09255DFA85A8E4F490BC897E0C4E2BC76B4CECF3ABA5CAF| |DA65CB8170303DA36FEAD59ACE97566CED54F6872ABCB0B6E6E4E7B4B56EAF2E87D| |C41695DEB4AC4EDCEEB8A5DB6573546E7EDE595BA98F5CDAEDBE5FCFEC2A5B50D89| |65D5EABABAD52B098DCAF730A8D81AA65A12144DD564911A34CB6405BC92161AAE4| |F93EA365CED4817D90E2E8A8D411B8336CDB469A6CD55B1F1C1C6EF0B410BB580E1| |3019015B5BC936F091E4ED87AFE9DFF6B95AFB0E787497FC0E76FD001F8B4F80F10| |2EF9A30F71EECF9407E047B3F919FC1EB926B90BEC101C68B8A1037557F12E3FE04| |383048A6C0A89C7E0B6AAC5A32A8618F6811D627C2FA24589F04EB734D62B6D1AF2| |D05BF27B2870E9E57470EB925D2E060861C27B3E092ACD3E91E464375729D2189DF| |8DF846776E4F0BAA149990B928E3461BD2D45389DA07C5DFF7C2745748BD255F82C| |3AFC8D760F10D6849F41822A918779A940871AE17673587E3E0480C198EB09A23AC| |EE18ABFA4C7249D237B98918635BE46D307D87BC4BDE036F482E43F41D3A81EA8C9| |F214F92A7C0EC69F201F8D3873F66CF77F42B72CCEE80C7B6C96FE42E3831819C0D| |D96F8615CDB815F58992E37DCA4DC26AE2385900278BE414390D9AE29BE7DDC9B3A| |245DE9D22EF4E59765A60C4821B31661EFCE98D81C3FEDE5066B31EA5E0518A1E65| |CAA34C7B94398FB260F2F910C5709560BBBC04CCED57E8E0E5E0EC9F43C5302E4A2| |72DEFC465ECF3B7C7FAEFFFCA739CDD3FBC34E669| |-------------------------------------------------------------------|
  8. Holy crap, I decided to try Sonic after looking at the AoEs listed here... and IT IS GOOD! I will make a build and post about it, but my lord, it's rocking my sox.
  9. On my own water/rad posted a bit below I tried KO Blow from the shark school to help with ST damage, you could try that. It hits like a truck.
  10. I see four cones mentioned in Sonic, but isn't at least one just a sleep? Or are they all damage AoEs?
  11. No reason behind it. It's not a perfect examplar build where powers and slots are carefully level tailored. It's a level 50 respec aiming for certain figures.
  12. Aid-Self is a 30% (on my stalker who has 1600HP it heals 466HP) heal on a 6 second cooldown. Calling it bad is a bit headscratchy. Yes, it needs uninterrupt IOs, yes, it cannot be used on caltrops or fire patch or when DoTs are up, yes it works (a lot) better on a defense based build. If any of these three is up then insps or the medpacks.
  13. It's because I'm using Mids Reborn instead of Pines. https://forums.homecomingservers.com/index.php/topic,6298.0.html | Copy & Paste this data into Mids' Reborn to view the build | |-------------------------------------------------------------------| |MxDz;1465;670;1340;HEX;| |78DA6594DB4F134114C6CF74B7D6522AF79BDC5BEED06D2BA88F8A0A260A494BC15| |7B2299BD2A4A1CD52A33CFAAE896F268AA01115D4F8AF78FB137C16F4C10BFAB09E| |DDF31548BAC9EE6FE69B3973BE39B3BBF377AFD5BEBF7EEF12A9F0D582B9BEBE7C8| |59F65CBF6CF9BB97C96DC2BC0772BE4E505732D67AD18D37676D5B2377A2A72E676| |A954B4CBC6A2992DE7B3666179DAB68B7728942A160BC66C219F5B2DD778ED4CC9B| |256C222BB6A7E2D57E7F5E62C73C5B2D757F3A58E99523E6B54569E37B3163FDCF6| |463B3B19E6BB9B2A97E3A7A48F28A9932F01C685BA01C684A736DD609D664247B13| |AA53096169E5E009784358BC21E9EAD904FF9754F3BA3834A58EF0335612309835C| |3ECD0B76486B519ED6CB3D3F3CF8DFC9BCE637E09EB0F52DB82B0C05E424DC75025| |1F2B4ED21A2A0ACAD82E3A2B583FD8C103C87A6641FEDE7856727C18BC2AE0BE057| |C945AD4461E40AC3731FF7EA2497BFEE25EAF21ADC0377847DAFC05D6184A31AE0A| |5E18BF8EB8B69E2F333FC7E043F08A39F84CF798F4DC8DB94112FD125302D1CB82F| |79061E800F91970BD682FAB4A02E436094C7DA702E6D4199BFC5B93AE0B3E3A7684| |3BFC0DFC2E13FE021F857787994A813EB75C624870A54DE5587BA1DBE6880DBBDC8| |D0FB582A30FA04DC049F0AC7B6C06DE10B7617416C04EEC6E02E067731B88BC15D1| |CEE76387610EE0671A21ABB1B11CD37E296A25BA78973926BE250D8C073C651C171| |C44D340B751E33644C333016BF297171CC49D60BFFD51325902BB12F739207E00F6| |1977EF4656A946244F80B4C0B6B17C08CB05FAF7C928E33761CE776B9CA892A2559| |A54C56295355CADC71162829FDE84F40CA5382BC334D14E75B0D8FAA93A307C78A5| |23794F7076ABC25B5DEAF9AFDFDA4F2484EEE591303EBAB366E63D7FF0137A8E7B0| |-------------------------------------------------------------------|
  14. I can't say if it does work consistently. I know it does on Bonfire and Tornado, Carrion Crawlers too, and the recharge goes to us, not the pseudo pet. I'll make an effort to finish leveling and tricking out this build and see how it behaves.
  15. Some good accomplishments there, though once incarnates, lore pets and temp powers come in I think any AT could do the same and not so much sentinels. But I haven't leveled anything to 50 less alone pick incarnates and solo the stuff you've done, so hey :D
  16. Aaaaah, Ground Zero! Yes, not quite quite a nuke I'd say, but more AoE is always welcome! Good show with this! Edit: Not sure if you'll find it useful, but check out: /optionset ShowVillainName 1 /optionset ShowVillainBars 1 If you dislike it just: /optionset ShowVillainName 0 /optionset ShowVillainBars 0
  17. ...arnates. Darn character limit. Anyway, I was just messing around in Pines and came up with this so I thought I'd share. Hightlights: - Alternating Rune of Protection and Meltdown to reach near hard cap to all resists. When Meltdown is up 50% res to psi is the weak point. When Rune of Protection is up Cold is at 70%, Negative is at 72%, Psi is at 45%. Ergo the whole 'near hardcap to all', though the minute our HP starts lowering the Scaling Resists slotted in Tough ought to take over. Alternating Rune and Meltdown gives 150 seconds of +res to all. Rune recharges in 166 seconds, Meltdown in 132, so Meltdown, Rune, Meltdown is followed by a gap. I hope(d) to nullify this gap by placing a Force Feedback: Chance for Recharge in one of the KD powers Water has. I chose Geyser for it under the assumption we will use it even against a hard target such as an AV. The alternative, Water Sprout, is much less likely to be used on a hard target. Geyser will thus have 150 seconds to push an extra 16 seconds of recharge. I'm not sure if the math checks out since PPMs, recharge slotted, 100% recharge for five seconds and all is more math I want to mess with. Summoning @Auroxis! - Hasten is near perma at 124 seconds with +5 and definitely perma with the Geyser procs. - Water's lower end ST damage is spackled over with KO Blow. - Rad is rad. Lots of +recovery so I skimped on that. Built-in heal, regen and a absorb shield, etc makes for a very tanky set on top of everything else. - Water has a lot of AoE which is why I was messing with the build in the first place. Hovering out of range nullifies part of the problem with cones and nothing in the build (with the exception of KO Blow) has us needing to move into melee range, which again helps with the positioning for the cones. Hard(er) targets will have survived our AoE and be in our face anyway which is when we gently boop them on the nose and tell them to respect our personal space. Zher build: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build!
  18. When Auroxis is providing numbers to back his explanation and the only answer is 'no, but...' I will be inclined to follow the theorycrafting of the one who explains their reasoning and then backs it with math.
  19. No, the final EB in Smoke and Mirrors. Clamor went down easy compared.
  20. Tried it as well. Went fine, the last boss whipped my butt three times. Facing an EB with a measly 20% defense is definitely not a good idea since my insps run out before it is dead. A good moment to mourn the fact I don't have placate.
  21. From playing it it's not as broken as that. The reason is that mobs are immediately aware of you even if Hide is not broken, so they immediately zoom in on you and start hitting. The only real bonus is the auto crit you can wrangle after Lightning Rod + Shield Charge which in the grand scheme of things I wouldn't exactly call OP, albeit yes, a bug.
  22. I went and tried it on my Elec/SD stalker. Well, first thing I had to do was reduce everything to +2/x1 since I was being whittled down by +1/x3. Freakshows are just too much with the endurance drain and me only having in the 20s% defense. Defense rocks, but seriously, until we are in the 35%+ it's like fighting naked. Otherwise it's like the OP said. Instead of soloing radio missions while semi AFK I was doing the missions. Getting XP same by killing mobs and mission bonus, but 50 merits at the end of it is certainly better than radio missions. I won't be doing more though since we are capped at level 25. I just got Lightning Rod and not being able to use it is booooo!
  23. Like I've said in a similar thread over Reddit, illusion and storm are a bad pairing. Your Tornado and Lightning Storm will make enemies run away to the other end of the map (with Tornado following and aggroing everything) and Illusion lacks tools to hold them in place. Anything else has mass immobilizes that would do the trick.
  24. Very good show, Darkir, I've been looking at this combo for a while. Soul Drain doing almost as much damage as Fireball does not hurt either. But I keep being sidetracked by using archery instead just because the nuke coincides with FS recharge times. It does exactly half damage of Inferno, but we can use three times as much. (And there's my archery blaster looking at me doing almost the same damage of FS and Soul Drain saturated Rain of Arrows with just Aim and Build-Up who also share the same recharge time of the nuke, ergo every 25 seconds, and no shenanigans of running into melee).
  25. Despite the enthusiastic answers here the truth is that a Blaster can be pretty much as durable with capped ranged and Smash/Lethal defenses, while also annihilating a pack with the opening nuke that does twice the damage (solo) of a sentinel. On reddit there's a guy who soloed a 4/8 ITF on his blaster, so, the vaunted solo ability of a sentinel in exchange for damage is a bit eh.
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