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Everything posted by Sovera
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I have pretty much finished the build now. All the purples, all the ATOs superior-ed. The only thing I still lack is boosting all the IOs in the build to +5, though the gains seem small (HD shows Cosmic Burst going from 312 to 318 damage with +5 slots). Spent part of today getting all the accolades and I'm at 1658HP which is a nice 200 HP boost. Thoughts so far: - Endurance is fine. Just with Ninjutsu's endurance clicky things might have been tight with eagle eyed hovering over it as it recharges, but with Defensive Opportunity added in the loss of endurance is actually pretty low since every DO activation actually makes me endurance positive with my bar slowly refilling. Not enough to be perpetually with a full bar but the endurance clicky comes in then. - Still squishy. Too many things puncture through softcapped defenses. Which leads to... - ...I need to be less aggressive about going into melee to abuse Lightning Field/Irradiate and save them for farming. - Ninjutsu's 26% DDR does not keep up in the slightest. I would need at least 50-52% to not go under the softcap under a single slash of a sword. - Damage is moooooore than okay. Farming and a +4 pack dies in fifteen seconds with just Musculature at T4. Seriously, and Fire is the AoE set? The ST damage also takes chunks out of enemies which I doubt the current bugged Fire can do with the lack of procs on top of said bugs. I'll test against a pylon once I have the rest of the incarnates T4ed just to see how it behaves even if I don't expect thugs/storm 1000 DPS performance 😜 - ST chain is fine without Ageless. Minimal minimal gap. I intended to grab Ageless to perma Hasten but not *needing* it the choice is now open. Barrier would largely fix the resistances while the extra defense would act as an absorb shield in terms of DDR. But Rebirth would add a large heal (almost 900HP) plus a regen that would simply heal back the hits that manage to get through and negate the need to use Ninjutsu's not too brilliant heal. Decisions decisions... - I feel presumptuous enough to say I don't need more damage so for Hybrid instead of Assault I could instead go for Melee. Regen is good and resist would be be very much welcome. But to be honest Hybrid does not thrill me due to the 2 minute CD. I would rather have it at half power for 100% of the time than having a 50% uptime. If I am depending on that regen and resist I can't have it down. An all defensive line-up would make no sense though. Ageless is not going to appreciably increase DPS since the ST chain is already near gapless. So I could use that for one of the defensive options (leaning on Rebirth, though I already *have* a heal. Barrier would negate (sort of) the lack of DDR while adding a big chunk of dwindling resistances to mitigate the damage. While Rebirth would mitigate the incoming damage a cascading failure would mean a lot of incoming damage, perhaps more than it would help against. Prevent instead of heal is a good motto. For something like SR without a built-in heal and heaps of baked in DDR I'd say Rebirth would be the best choice). It makes more sense that, since Destiny does not have a damage increasing choice, then it ought to be the defensive boost of the build leaving Hybrid for the damage boost. This suits me more in any case since I don't want to depend on Hybrid for survival with it's 50% uptime. Not that Barrier/Rebirth is *actually* 100% due to its dwindling nature that would only give 5% for the last minute of its existence, but it can be a panic button and the 5% fit in what I feel to be needed to combat cascading failures.
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This was an emotional rollercoaster 😄 You're an amazing nut, good grief, two hours butting heads in something like this. I'm almost done with my build to start trying my own luck. But I will need more since I tried a mere +2 ITF in a GROUP and got slammed down by a random patrol. Ninjutsu's DDR is crap. Will get Ageless with DDR before trying anything.
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@oldskool, my dude, both of these are amazing, but the WP write-up takes the cake. That was sheer poetry.
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No Epic Pool Sword Graphics on my Arch/Nin Sentinel
Sovera replied to refertilizer's topic in Sentinel
Yes, it's a 'well known' bug of that epic pool. -
I've been meaning, and wanting, to ask the resident sentinel forum inhabitants about meeting up in game and doing some runs together. I, for one, am happy we don't have a cross server LFG because it means we meet the names and faces and get to be acquainted. I actually ran into Sunsette earlier and we briefly spoke and it reinforced my wish, so here I am! Not that an all AT run has as much gusto these days with incarnates that tear through content, but, hey, meet and greet.
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Regen cap was mentioned, its 2000%. I've actually achieved it but on a dom with Drain Psyche. Blasters also get their own version though the cap is 1500% for them. Even at 2000% it did not keep me alive under focused fire though it was *amazing* at seeing my HP bounce back up from stray shots. Regen has a few goodies, but regen regen is achieved by other sets with different goodies. For example, elec also gets around the 700-ish% regen, but backed by a lot of resistances even though it does not get an absorb shield.
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Alright, the last iteration of the build. I don't see where to improve this further but I welcome advice if anything looks tweakable. - Softcap achieved, but without much of a buffer. In theory Ageless Radial Epiphany should have us chockful of DDR though. - Resistances buffed where possible making for a near EA level of 23% S/L, a meaty 40% to Fire/Cold which is by accident, but welcome for dem farms, then 19% energy, negative, 33% toxic and 40% psi. I worked towards this because as I was leveling I felt squishy as hell with my softcapped defenses punctured through. At these resists and nearly 1700 HP I hope to survive better. - All ST attacks triple procced. The attack chain might have gaps without Ageless but I will do actual testing in game. - Hasten brought down to 128 seconds, which is acceptable, and perma with Ageless. - A substantial 3.84 endurance recovery (Hero Designer does not account for Performance shifter, but it's another 0.24 + 0.43 from Panacea on top of 3.17 native) which is helped by Defensive Opportunity and Ninjitu's endurance clicky... - ...which helps because I have two flex powers I don't know what to do with since I have no slots to spare. I took Tactics and Assault and they are probably too end heavy for what they provide, but between the native end recovery + Defensive Opportunity + Ninjitsu's endurance clicky it ought to be fine.
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Your posts are a pleasure to read. I like to think and reason about build choices, but you actually go out there and provide test results.
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Mid's Reborn: Hero Designer
Sovera replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
This is what i am talking about btw. That lag after changing slots and the closing of the window. Though it came after having changed IOs and the lag and we might think its related the IO selection windows closes on its own with or without having done anything previously. -
Mid's Reborn: Hero Designer
Sovera replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Windows 10 and the .NET that is listed on the OP. -
That's very good to know, so Ageless will be a good pick to shave a few seconds more plus the debuff resistance.
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Mid's Reborn: Hero Designer
Sovera replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Am I the only one who gets the program lagging tremendously? I'm not sure if it's a memory leak or what, but I will click on a slot, be in the process of looking at the IOs and the window closes by itself. I will click on the slot again, it will stay open for a few seconds while I'm looking, then it closes again. I need to be very fast in opening the slot, picking the set and click on the IO I want to slot in. It sometimes help if I minimize all programs and only have HD up over my desktop, but even that is not a sure way of preventing the lag. For example, it is *very* common to hover the mouse over a power and have the description of another power over it. Then, but only sometimes, after a good five, six second wait the description of the actual power shows up. But sometimes it does not and it requires a lot of mouse moving to get the actual description of the power I place the cursor over. This does not happen all the time, but closing and starting Hero Designer does not fix it like it usually does to memory leaking programs -
Hmm. The problem with Ageless is that it knocks a full 5% on the proc chance. I also checked the difference between Damage/Endurance and Accuracy/Damage/Recharge in Thunderstrikes and it is of 2%. 26 to 28 in X-Ray Beam, 33 to 35 in Cosmic Burst, and 35 to 37 in Cosmic Burst. The purple proc loses a full 4%. Too little recharge and we get gaps in the ST chain though, so perhaps switch to Damage/Endurance, gain 2%, then use Ageless and lost 5%, effectively 3% but examplaring will be more painful once losing incarnates. Another revised build. Bigger emphasis on Ranged % to make up the loss of the Thunderstrike bonus if/when examplered down. Took out a slot from the endurance clicky (like hell I'm spelling that :p) but made up for it by replacing the T1 for the T2 to gain Defensive Opportunity and a smidgen more base damage. I could remove the four slots from Aim and spread them to the resistance auto for another near 4% res to all and AoE leaving AoE at 44.5% and the last slot either in Stamina for more base recovery or back to the endurance clicky. Hasten down to 128 seconds.
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...the simplest answers under one's nose. In my country we say if it was a dog it would have bitten you. That seems perfect. On top of it it gives debuff resistance which is wildly useful in a variety of ways.
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Ooh, double like for you if I could, @nihilii, I wasn't even aware of that particular tooltip. Good show! So the procs seem to be averaging 35% and 36-38% if I replace the accuracy/damage/recharge for something else. Also, I'm starting to think I should just name the build as 'beast build' 😄 It started as a good AoE lawnmower, and then with the added tips and rework it has become a good AoE lawnmower but also triple procced ST chain with two different stacking -res procs built into the attack chain. And still softcapped. Pity about Hasten but I'm waiting for @oldskool to show me what he did with his DP/Nin build to see if I can get the same results.
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Alright, proc based version of the radiation build. Melee was pushed 5% more against DDR (had cascading failures against Crey while leveling despite being at 45%). By +5-ing the Thunderstrike pieces i get some decent-ish stats, though the bonus will be lost if going under level 45 since its no longer attuned. Ranged will go down to 43% if so, which is still decent for examplar content. I don't know what witchery @oldskool used to get his Hasten perma but mine is stuck at 132 seconds despite being +5 as well. I guess it's okay still.
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While I leveled, and when farming in the AE, I noticed that the sapping worked fine, but playing at 50 the sapping without those extra slots and backed by /elec is no longer really doing much. At least that I noticed. Still, after radiation I sort of miss the sapping, yeah.
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Is there a way to remove this? What is this about turning off haste and does it help?
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I was messing around with the radiation build to incorporate procs, but I don't know if it is Pines lying to me, but the numbers don't seem super interesting. Considering the brouhaha about procs I'm leaning on Pines. But it shows my regular slotting in Cosmic Burst with just one proc doing 253 damage, and triple procced as doing 285. Neutrino Blast with my usual slotting without procs as 113 and triple procs as 130. I was leveling the radiation version since I had already done the elec before, but it's not clicking with me. Only level 33 so far, but the sapping was more useful than the -def, although the -def will allow for -res procs. I can't seem to get Hasten to be perma though it's not a big deal either. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build!
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Doh!
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Do you have a link to that? I'd like to see how to improve this further.
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If I wasn't chasing for global recharge I would try that. Triple proc goodness ought to be lovely to watch. But global recharge fuels a lot of the build(s) and neither radiation nor elec has a KD we can tie a Force Feedback to. Much like you I too build always considering solo/random pugs. In a static group we could min max but with randoms who may or may not be min maxed, may or may not have powers slotted with -res... Same reason we softcap via set bonus instead of having a static group with 8xManeuvers.
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One thing to consider is that mechanically speaking Radiation plays in a similar fashion. The difference being in how Thunderous Blast is a fireball effect and Atomic Blast is a PbAoE, but otherwise both have a targeted AoE and a PbAoE sharing the same cooldowns and numbers across the board with radiation being generally faster to animate. The secondary effects are also different. Elec can and does sap enemies even without trying, but this works more on inconsequential targets. It is common to see enemies sapped dry and no longer attacking, but it is also common to either kill them before this happens, or them ignoring the effect such as AVs, or even EBs. What Radiation has is a -defense effect that usually fails to have much use since we usually have abundant accuracy from sets. But it allows to slot -res effects which will increase our damage, but also of the team (assuming they don't have them slotted as well because they do not stack). In the Pylon thread over the Scrapper forums the best numbers are always attributed to managing to sneak in -res procs. With one of these slotted in to feed the ST chain and another (different one so they stack with each other) in Atomic Blast we receive a bonus, which is the fact that -res is the only effect that increases a proc's damage. A Fulcrum Shifted character will do the exact same proc damage, but one attacking a mob with a -res effect will do that bit extra. And we are sort of proc heavy without having gone overboard. I initially leaned towards Elec since it possessed a sapping effect, but as I played I realized the sapping is not all that useful so now I can't really say which one is really best, though gut says Radiation. Radiation version of the build. Slightly worse Hasten but at 125 seconds I still consider it acceptable: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build!
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I love you guys. It's been so very long since the last news I had started to give up up on the game being worked on. Sentinel still has wrong information in the text boxes and bugs in powers not doing what they says they do, and a player in the forums having worked out how the Offensive Opportunity is so gimped.
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Focused Feedback: Devices, Stealth and Misc Power changes
Sovera replied to Leandro's topic in Open Beta Testing
These are good changes in my book. As someone who took Stealth to enjoy complete stealth with the IO I was headscratchey at finding my Hover doing less 5 MPH with it turned on, which prompted another respec.