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Everything posted by Sovera
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Focused Feedback: Snipes and Dominator changes
Sovera replied to Leandro's topic in [Open Beta] Focused Feedback
Doing that would make them very very nice to have in the low levels. We can always respec out of them later on, but starting the grind, no endurance, long moments without anything to press. City of Cooldowns was a name back in Live for this reason. -
Well, as someone who just came from Justin I can say it's not quiteeeee as portrayed here. The only thing lacking was turning my IOs into superior versions and having incarnates (Justin's new about-to-go-live version turned off incarnates and free merits for reasons), but HD showed the difference between superior and normal versions as one point in endurance cost. @HelenCarnate had a good tip regarding using influence to buy merits which saved the day. I'm still without incarnates but at least I could test the character further. So, I was testing a Rad/Atomic and had Metabolic Acceleration slotted with five Panacea and the Performance Shifter proc. Stamina with another Performance Shifter proc plus an endurance IO, Health with the Miracle and Panacea proc. It took only two packs in a fire farm to be nearly empty but I'm running 8 toggles. I switched the Panacea and the Performance Shift for six Efficacy and its better. Still going to half endurance but it recharges well enough. Pity about hte loss of the regen/panacea since without a heal I sort of expect to lean on the regen. Perhaps Musculature with the endurance recovery boost + not running Tough and Assault will be enough to tip the scales.
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I believe that this is easy to replicate since it always happens in the same fashion: If someone is level 8 (minimum level for Posi 1) as they start the TF then the whole party and the enemy NPCs stay at level 8 for the duration even if the leader keeps on leveling past level 8 during the TF. Easy to test and see this. Then Doc Buzzsaw spawns as a level 15 and everyone is level 8 making it a +7 EB. The TF is a bust since we cannot hurt it. This forces a disband and do it all over again. Since we no longer are level 8 we now have ours and enemy NPC scaling working as it should and Doc Buzzsaw spawns correctly. As someone who does one DFB to reach level 8 and then start with Posi 1 this happens a LOT until I figured it out. The trick is just to pass leadership to someone who is not minimum level. I forgot to do it today. So we are restarting it and in the interim I'm finally posting about this.
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This allows to slot the defense IOs into Enforcers and etc. Dump Pines/Mids as they were prototypes for Hero Designer.
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Great news. I wish it had been a bit more apparent though. Or just easier to find. But Bopper to the rescue!
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An off-shot question. A Force Feedback: chance for recharge, does it work on KB/KD immune targets? Does it only go off the animation happen? Does it happen if the KB/KD chance happen even if the target's immunity then prevents the animation from happening?
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You should check the builds already posted on the forums then. The AoE Beast doesn't, for example.
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We should team sometime.
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As long as they match my T9 it's fine. I just pop it before my nuke for more nuke on my nuke. But yeah, otherwise all my builds only take Aim at level 30 for that reason, it's the only time I feel worth using it.
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Can't they? There is a chat saving option in the Windows option. Slotting procs into glue attacks and stuff is just hmmm for me. I mean, perhaps as a filler. But as rule if I'm AoEing something I'm throwing damage AoEs, not CCs. Controllers, sure, it is their job to throw CC and the ones playing controllers relish it.
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Storm does a bunch of damage. Thugs does a bunch of damage. You puts thugs and storm together and they do bunches of damage.
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Throw it at Justin and tell us how it went.
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Try the latest and dispose of the Pines/Mids prototypes:
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Just go to options, Effects and Math, then click on whatever you feel needed. I personally have it as: attacked, hit by foe, activate attack click and damaged. This suppresses the out-of-combat effects of most things like Stealth and Hide.
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How is AoE handled on a StJ? It seems like the one AoE the set has is an 8y radius thing and it always puzzles me how an AoE game as CoH is actually played by seemingly non AoE sets.
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I have tested an Enflame variant considering the brouhaha it brought up in the controllerverse, but I saw no improvement. The rotation went without a hitch and no endurance woes back with the thunderstrike slotting, but 4:26 with T4 Ageless running. Perhaps my Enflame slotting wasn't the best and I should add moar procs, moar! The reason I feel that the quadruple proc version did not do much was that with the endurance clicks it stole clicks that could have been damage clicks. Not that this is a problem for regular play since we don't do 5 minute DPS check fights where every click matters, but for the price of 50++ HAMI-Os plus a quadruple proc and obtain the same results as a simpler and cheaper triple proc with thunderstrikes, then no.
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I also tried @Knottewe slotting just in case there was gold lurking in there (two 50++ Acc/Dmg HO and four procs), but since we lack a fourth damage proc I slotted Achille's Heel in the other attacks and a Decimation chance of Build-Up in Proton Stream. This of course added little more than more theoretical upkeep on Achille's Heel. Not having any end reduction slotted was immediately noticeable as the passive recovery + Defensive Opportunity could not keep up, but it wasn't a problem since the endurance clicky of Ninjutsu kept things stable. Hasten also took a dip to 132 seconds so I used Ageless in the testing... but only got 3:49 seconds. An improvement for sure but not one I would chase. It would be a different matter if I could finagle a fourth damage proc but I couldn't find one. Non damaging procs are a possibility though. the Winter's -recharge and slow is a defensive option as well as the -ToHit but.... Does SNBR track Decimation procs? Someone tested with a T1 and it apparently seldomly procced, which is why I tossed it at Proton Stream also thinking f it feeding Atomic Blasts. Edit: Post breakfast thinking about slotting in four procs. Now fed I can see I could have swapped Apocalypse to Cosmic Burst instead of a third -res. Also, Cosmic Burst could take the Gladiator's Fury -res and that being replaced by any of the damage procs in Atomic Blast. Apocalypse in X-Ray Beam feels like a waste though but it can be easy to test in justin: Proton Stream: Javelin proc, Touch of Lady Grey proc, Achile's -res proc, Decimation proc. Cosmic burst: Shieldbreaker proc, Touch of Lady Grey proc, Javellin's proc, Apocalypse/X? X-Ray Beam: Shieldbreaker proc, Touch of Lady Grey proc, Javelin's proc, Apocalypse/X? This is definitely entering pylon killing chasing territory though. For regular play I would not advise -res procs in our hardest hitting hitter, or Apocalypse in our weakest attack. When do we even hit the same target for four minutes at a time? Regular play is about burst and we would want our Proton Stream to kill a mob instead of it surviving debuffed but with a sliver of HP and requiring a second skill to finish killing.
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Alright, as promised here is the original build before having been turned into a triple proc... and booyah, thanks @oldskool because boy, it was bad 😄 I only did two tests since it was pretty dull and both cases it was exactly 6 minutes on the dot, despite having leveraged my findings about Achiles' Heel in Proton Stream. T4 Musculature and T4 Assault (not clicked), no Ageless. The non proc build:
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I'm a hoverer myself since I much dislike being bullied away by the press of unwashed bodies. And the NPCs too 😜 The thing is, for 90% of the content being in melee is perfectly fine. Testing the pylons I was under fire from it plus mothership while ignoring both. Most of the time a pylon would hit once and I would slowly regenerate to full before there might be another hit. In a +4 ITF (I bring up ITF since of the DDR of them little swords) I just jump into a spawn and stay there to abuse Lightning Field (no point in Chain Fences since the fat bosses' shouting removes immobilizes from what I have seen).
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Alright. After several tests the original 4 minute one is semi unexplained as I never again replicated it. I should revise the numbers to 4:30 being the average since that was what I got after several tests. What I did next was change the Achiles -res to Proton Stream. The reasoning was that Proton Stream is the ST skill I favor the most. If I can push a button that will be it. It is also the skill I use after Aim and before Atomic Blast (Aim, Proton Stream, Atomic Blast, Cosmic Burst, Proton Stream fit in the Aim window. One might think Ageless would change this, but not really). Which means the -res in Proton Stream feeds Atomic Blasts, where I usually would usually put off using X-Ray Beam in favor of using Proton or Cosmic because of their extra damage. Considering the average time has turned out to be 4:30 and not 4:00 this was substantial. After a few more tests to prove it was not a fluke I can now say 4:00 is indeed the numbers achievable by the build. With T4 Ageless the best time went down to 3:42 but the others stayed at the 4 minute mark having Ageless make no impact. 15 seconds difference in times is perfectly normal with all the RNG layers involved. The first is of course the 5% miss chance that creeps up far too much to feel like 5%. Then did that 5% involve one of the crucial big hitters like Proton Stream that not just hits hard but carries the -res? Same for Atomic Blast? Did we get Opportunity up in time for the big hitters for that juicy 20% -res? (speaking of since Cosmic Burst and X-Ray Beam are interchangeable in terms of rotation if Opportunity lights up I favored X-Ray Beam to activate it sooner and get the -res ball rolling. This does not introduce gaps) And then the pylon regen ticks. Lets say it ticks at 3:45 and we get the kill at 3:42. All is fine. But if we pass the 3:45 mark then the extra regened health may easily account for the next 15-20 seconds of button mashing. Overall while I would like to say the new time is 3:42 it was just one out four and the stars aligned. The last test I clicked on Hybrid Assault Core Embodiment combined with T4 Ageless just to see the difference. 3:01 one time, 3:10 another, where I could see the pylon regen as I missed at 3:00 mark. I have a lot of respect for people who test on pylons for hours. Personally I felt like throwing something at the screen seeing my character half a meter away from a pylon and aiming her hands to the ground to miss with an attack. Tonight I'll try the non proc version to see the difference.
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I will do more tests and check if something silly like respecing turns off incarnates and that they need to be slotted off and back in. 30 seconds off is a bit odd. After running a few more tests to have a baseline I'll do the non proc version next.
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Keep in mind Rad's T9 is a PbAoE and my test showed a big difference in using it or not. As a lark I made the character on Justin and added Dominate to the mix. 5 minutes 29 seconds. Hmmmm. Big gaps though. With T4 ageless to compensate for the gaps.... 4:29. Well, alrighty then. Was the four minute a fluke? I try with the original build with Lightning Field. 4:30. What? Second test. 4:29. Well now. Either the 4 minute run was a big big fluke or something in the test server may have changed. I will test on live again. Still on Justin another test with T4 ageless. 4 minutes. Back on live to check again: 4:27. The four minute run must have been a fluke then. Tbh the 5% chance to miss could go die in a fire and no one would miss it. Either we can or we can't hit something.
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After thinking about what you said I respecced back into Neutrino Bolt to have Offensive Opportunity back, and.... oh boy... Sunsette did warn that Offensive Opportunity wasn't all that... but the next runs were a consistent 5 minute 😄 ... 😅 ... 😭 ... (╯°□°)╯︵ ┻━┻ ! Yep. Defensive Opportunity shaved a minute off of OFFENSIVE Opportunity... I suppose the blame lays on Neutrino doing less damage than X-Ray Beam combined with the wasted clicks for endurance (which wasn't that bad, I could blast for a minute and a half to two minutes despite nine toggles before using the endurance clicky). Boy, am I disappointed here.... I mean, it's fine to say it's amazing sentinel DPS, but your Fire/Rad was a consistent 3 minutes or even lower.