Jump to content

Sovera

Members
  • Posts

    4906
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Sovera

  1. No worries. Good to hear you're having fun o/
  2. Yep. Nothing in the build does not go under level 50. The original build as posted works very very well all the way down to level 1, but really takes off at level 13 (exemplared) which is when Burn comes active. When you do as low as Positron part one you have access to Frost, Burn, Build-Up and Ice Patch. You'll be good to play with the family, fam.
  3. You'll have to explain what you mean by 'superior enhancements don't examplar at all'.
  4. Nah, not offended. I started amused by being called out on the 0.3 gap and then went on rambling like an old man. Strikerfox is correct that the gaps add up. But in my opening post I did say I picked DB because I need a set with few powers in order to fit all of Stone Armor. An extra power and somehow finding five extra slots because of a 0.3 gap runs contrary. The extra power, sure, just switching from Flying to Leaping would free a power, but the five slots might be a bit harder, and at that point the build might as well be redone from scratch because no point in getting so much recharge when the BF - AV combo is so forgiving in terms of recharge needed plus one of the powers now taking a FF proc anyway. In practical terms and outside of pylons which are one of the very few times we hit something for minutes, I don't see the need for a perfect gapless attack chain. In regular play which is 95% of the game we keep moving when a target dies, even repositioning so the cone hits more enemies.
  5. There is not much point in insisting. By his own admission in another thread he has no levels 50, he has no cash to invest in slotting, and he has no interest in builds. What Dian speaks of is his opinion as someone playing ultra casually on some randomly slotted build with SOs mingled with DOs. And all of it would be fine and understandable were it not for his occasional pontificating on the forums as he drops pearls of wisdom... ...without owning a level 50. ...without using the IO system. ...with no mastery of an AT or power set since he's constantly making new alts.
  6. In practice there -is- no spillage of mobs seeking squisher team mates, unless two spawns are agroed at once, or an ambush happens that exceeds the Tankers agro limit. At those moments a judicious use of CC will help. As I said above it would be dumbness to berate a Controller from using their tools to control such occasions.
  7. Neither are worth slotting for defense, but they are worth picking as one slot wonders. If you can only pick one then CJ is better for having nearly no cost. I've come to exchange Maneuvers for CJ in my last builds to diminish the EPS costs though it means I'm not buffing the team. As rule both only have a LotG, but one will have the Shield Wall's 5% resist unique.
  8. Not sure what you're smoking but it must be hitting hard. Get off your high horse for two seconds and re-read what the GM wrote. In what Twitterverse do you live in when a request to stay civil is seen as a threat?
  9. Well, it's certainly not a bible so you can try to find the room for one more power and then scrounge five slots from somewhere to make the AV chain. Still feels pedantic to me despite @StrikerFox's math, and a lot of hassle over a 0.25 gap. Lets be honest and look at the game. A pylon is the only thing we hit for 2-3 minutes. AVs tend to melt under one minute. We never ever have the time to run a perfect rotation during regular gameplay since targets are constantly dying and we need to either move, reposition, or pick a new target. But yeah, I'm just throwing a build in and then others can tweak according to their own play style.
  10. Mine does: Saying 'not enough recharge' is a touch pedantic even on your example though. We are talking of a 0.3 second gap. Is that really what will put a damper on things? 😄 I wish my brain could process things like a 0.3 second gap.
  11. Most Controllers don't have AoE damage (outside epic pools) so they just spam mass immobilizes for that extra bit of damage. Single target Contaiment is a different beast that benefits from near anything a Controller can throw at a mob. But even an epic pool fireball contained isn't particularly high damage. We're talking of... what? A third of the HP of +3 minion? Half? I have no idea so someone else chime in. Does it really matter though? No, of course not, it's just some grumbling on the same level of knockback or people 'helping' with Hurricane (same thing, I can try to explain Hurricane is not helping because even careful herding is still moving mobs around needlessly, and mobs who are being steamrolled don't need their tohit debuffed. But the person is sure that they are are helping and I can't muster the energy to argue). Things are still dying, just at a slower pace.
  12. Lets not forget the origin of this is: 'mass immobilizes are useless and only slow down a whole team so the Controller can do an extra 20 DPS, so please don't'. Dunno, seems obvious to me but perhaps not for others. If mass CC is not helping then don't use it. I say mass immobilizes but mass stuns, mass fears, etc all fit in. CC is meant to help a team. If the team does not need it then why use it? Why should seven people need to work around the one person who wants to add 20 DPS to their imaginary DPS meter? People learn not to use their nukes on one mob, so it's the same principle: team is plowing through content then why slow the plowing just to throw powers that scatter mobs? Mass CC is for emergencies. Two spawns agroed at once? Ambush? Tank is over there and the trigger happy Blaster grabbed a different group? Bam! Controller, it's your time to shine! But when everyone is following the tank and it's handled? There's no real point in reanimating this year(s) old argument though. Played with a Controller a couple alts ago and they kept spamming the immobilizes. I asked to go easy with those, twice, they kept using it. I started just dropping the spawn recently immobilized and headed to the next. No one died so it was handled and we both were happy.
  13. Welcome back, Dian, we missed you. And I'm not being sarcastic. You bring a smile to our faces and that's priceless.
  14. *headscratch* Okay.
  15. This and the testing should definitely be in the bug forums.
  16. Ice feels a bit too defensive for an armor that is already pretty tough to begin with. It pairs well with Fire Armor that is squishy while Fire Armor boosts Ice Melee. Not gonna say Ice Melee is bad even without Ice Patch though, and some times it's better to have Ice Patch than to faceplant as the Tanker's Shepherd challenge showed. I'm currently testing an Elec/Stone though it doesn't have any special synergy. Elec does have that minor endurance gain which helps a bit with Stone Armor's costs and Stone Armor has recharge which helps tighten the recharge to loop Induction, Charged Brawl, Havok Punch, Charged Brawl, as well as Brimstone to help Elec's anemic ST damage.
  17. Yep, Granite does not feel needed, and you're right on Rooted and Earth's Embrace, though wanting the recharge bonuses and slotting both is not bad either. It might just be too 'inside the box' though. I know by the time I was doing Synapse and then Yin I no longer used Earth's Embrace... but we can't downplay the large HP buff it brings. From 2.5k to 3.5k is pretty effing huge not to mention the noticeable impact it has on regen (45 HP per second to 63 HP). The description of the powers could do with an update. I had to ask over the forums as well because I just so happened to see one person mention in an older patch on how they could fly and keep Rooted's bonuses active.
  18. It has the recharge of a Blaster nuke while doing slightly under twice the damage of a normal PbAoE. We can use a normal PbAoE five times in Lightning Rod's recharge. I just don't feel it merits the slots for a once-per-fight power. But I hardly play Elec in the first place. I've changed my mind since.
  19. I don't consider it a good power. I'm weird, I know.
  20. Just finished putting one together, but running as a Brute and no Lightning Rod. I'll see how it behaves.
  21. It's a bit difficult to fit all the powers. Maybe Martial Arts since the damage is decent, it has an early AoE and the 10% defense will further ease slotting concerns. The AoE's a bit anemic but Brimstone will help some. The trouble is fitting all powers.
  22. Energy Melee is probably the most solid set for Stone. Difficult to fit all the powers though, and then there's that annoying gap that asks for a slow Energy Transfer where I usually drop Burn instead.
  23. Yeah, zero downsides to Stone Armor now. I did my usual Hover fighting with impunity. I'm looking at a Rad Melee build but ugh, just thinking about dem animations... But it would be silly. An armor that barely takes damage with a primary that heals it? And has a heal of it's own? Sadly Brimstone does not interact with Irradiated ground and the endurance heaviness of both sets might not mesh well. There's always Dark Melee I suppose, but defensive offensive sets with such a solid defensive armor set seems overkill.
  24. The devs stated they don't want Scrappers with taunt auras so that makes sense. The character creator shows the numbers and Mud Pots has no taunt unlike the Brute and Tanker when we look at the numbers.
  25. I keep looking at Stone Armor for Scrappers but unless I'm blind (possible) it has no agro aura and that turns me off something fierce. If I am to play a Stalker then I'll play a Stalker.
×
×
  • Create New...