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JayboH

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Everything posted by JayboH

  1. It's still bad even then - the acc is terrible and duration is terrible, and you can overcome that at the cost of something else if you really want to put all your eggs in that temporary stun for some reason.
  2. It's the king of cones but it's not why I picked it.
  3. Thanks Hyper!
  4. I assume the same is true for TA/Arch, partially because I found Defender Archery to be awful damage, like the worst I've ever played.
  5. Kinda looks like the main problem would be endurance.
  6. Yeah that's the opposite of what I would like, I want it to be droppable. That gives it a flavor. It really wouldn't make sense as far as the Tree is concerned anyway. I guess the closest thing to what you are talking about is perhaps the Pain Domination toggle but that's smaller AOE and it is a heal (not regen) unless you are in pvp.
  7. I'm not sure why. It is the king of cones. It's not that bad. You can just change it to another set you would rather have then.
  8. Yes they stack with each other and not themselves, which means you are expected to re-apply debuffs to surrounding mobs instead of what other sets can do.
  9. Part of the problem with Poison is the really bonkers way it calcs its AOE. It only goes half-strength to foes outside of the target and the range is really small. They designed it initially to have you debuff other mobs to layer the debuffs to get the full benefit which just makes the set weaker in my eyes as other sets can get on with the damage by then. I am a big, big fan of Trick Arrow though, to chime in with the rest, after its revamp.
  10. I have fought several times to get that power to be worth a damn. Absolutely everything sucks about it and no amount of slotting makes it worth it in my opinion. 😒
  11. I like this one. I am thinking about swapping M30 Grenade for Ignite. I might build Hybrid Assault Core later - I am undecided. I thought maybe Radial would be better for brutes and defenders since their base damage is so low. I wouldn't go Archery, I think Archery on Defenders feels like you are hitting enemies with a wet noodle. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Defender Primary Power Set: Trick Arrow Secondary Power Set: Assault Rifle Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(3), SphIns-ToHitDeb/EndRdx/Rchg(5), SphIns-Acc/EndRdx/Rchg(5), SphIns-%ToHit(7) Level 1: Burst -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(7), SprVglAss-Dmg/Rchg(9), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg(11), Thn-Dmg/EndRdx(11) Level 2: Slug -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), SprVglAss-Rchg/+Absorb(13), Thn-Acc/Dmg/EndRdx(15), Thn-Acc/Dmg(15), Thn-Dmg/EndRdx(17) Level 4: Entangling Arrow -- Acc-I(A) Level 6: Glue Arrow -- RechRdx-I(A) Level 8: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21), BslGaz-Slow%(21) Level 10: M30 Grenade -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(23), Bmbdmt-Dam/Rech(23), Bmbdmt-Acc/Dam/Rech(25), Bmbdmt-+FireDmg(25) Level 12: Poison Gas Arrow -- FrtHyp-Sleep/Rchg(A), FrtHyp-Acc/Rchg(27) Level 14: Acid Arrow -- AchHee-ResDeb%(A), ShlBrk-Acc/Rchg(27), ShlBrk-Acc/EndRdx/Rchg(29), ShlBrk-Acc/DefDeb(29) Level 16: Super Jump -- Jump-I(A) Level 18: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34) Level 20: Disruption Arrow -- RechRdx-I(A) Level 22: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(48) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 26: Oil Slick Arrow -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(37), SprDfnBst-Acc/Dmg/EndRdx/Rchg(39), SprDfnBst-Rchg/Heal%(39) Level 28: Flamethrower -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(39), Ann-Acc/Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx(40), Ann-Acc/Dmg/EndRdx/Rchg(40), Ann-ResDeb%(42) Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(42) Level 32: EMP Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(43), Lck-Rchg/Hold(43), Lck-%Hold(43) Level 35: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(45) Level 38: Full Auto -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46) Level 41: Boxing -- Empty(A) Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), StdPrt-ResKB(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(50), Rct-Def(50), Rct-ResDam%(50) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(31), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(31) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(33), PrfShf-EndMod(33), PrfShf-End%(33) Level 49: Quick Form Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Robotic Drones Core Superior Ally Level 50: Clarion Total Core Invocation Level 50: Assault Radial Embodiment Level 16: Double Jump ------------
  12. Here you go. Your pics will do, but thought I'd give the link as it is a very useful tool for the future.
  13. They have said it in response to these changes. I have zero reason to lie to you. It isn't happening. They are fine with people getting PLed to 50.
  14. Can I see one of your builds? Either set or both
  15. I can tell you flat-out that isn't happening. The devs have stated PLing to 50 in AE is not a concern - and this patch confirms that too... it's the part after that that they want to control.
  16. I wanted to ask since you only mentioned Traps.
  17. I already covered that in my third sentence. How often do you stack Spirit Tree?
  18. That is kind of a neat idea. Same deal with Spirit Tree then?
  19. I have little doubt that this was in mind, and I love it the way it is:
  20. When you think about it, the recharge time and regen strength (+ AOE size) just feels completely out of whack. All it does is regen and nothing else. It's not a heal, with a gentle reminder there is no burst heal plus heal can wake people from sleep. Regen can't. Yes it is a larger area than most PBAOE heals, 25 vs 40 ft, but those are 8 second cooldowns compared to a whopping 200 seconds. Once every 200 seconds you can place an immovable 150+ regen buff? I know this is breaking the cottage rule but I almost wish Time Bomb could become a device that acted like a Banished Pantheon/Circle of Thorns endurance crystal, that pulsed +end or something, then swap its place with Trip Mine in the list, making Trip Mine the tier 9.
  21. I could see lowering Acid Mortar's and Poison Trap's cooldown if they didn't stack with themselves. Trip Mine is fine. Time Bomb could become the Omega Maneuver but put (them both) on a 300 sec timer instead of a 360 second timer, that way it is up nearly every other standard blast nuke. Key is to remove that insane interrupt and activation time since Trip Mine already exists. I guess it also kind of depends on how they are going to try to fight proc bombs which they have hinted at a few times.
  22. Yup, for another buff.
  23. They can be - by different casters - in my concept.
  24. Would love to see these two abilities become better. The recharge is crazy on these. I know, the sets they are in already have their strengths. Triage Beacon and Spirit Tree are basically the same power outside of graphics. I would love to see the regen boost strength stay the same but have the recharge cut in half if not more. Other suggestions in the past was to add recovery to it as well, but that is likely over the top as far as Plant goes, and maybe not as crazy on Traps. I think my main desire is to just have it available every fight or every other fight, non-stackable from the same caster. 300% regen is nothing to sneeze at for a 40 ft radius (enhanced, defender values on Triage.) I would rather have a droppable click than a toggle as it is now, location-based rather than an aura, etc. Triage Beacon's visuals really don't match well with the rest of the set. It looks like it was ripped out of some mystical Egyptian technology. I'd rather it be more militaristic / scientific like the rest. EDIT: Spirit Tree is gorgeous as-is.
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