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JayboH

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Everything posted by JayboH

  1. You are in for a treat.
  2. Note the KD enhancement change also causes it to hit less often from what I remember.
  3. Yup. I was very jazzed at the set being tackled after something like an 8 year wait. I was all over the alpha/beta when I had time and gave as much feedback as I could. Turned out great. I think the only thing I still wanted was for EMP to have a lower cooldown - not much, just some. Easily one of the most fun debuff sets in the entire game now period.
  4. I won't ask what happened to rat #38
  5. Internet rule 29 is safer for most: "On the internet men are men, women are also men, and kids are undercover FBI agents."
  6. Yeah that should do it.
  7. Yeah Serum is a must-have but it doesn't last very long.
  8. Yeah earlier in the thread I mentioned the Commando seems to need a ton of end cost.
  9. Is that the posted build or your own?
  10. It's WumpusRat's build slightly modified. Endurance could prob use a little work, no? How does it feel? I haven't built it yet, I was hoping to get feedback.
  11. Slightly modified, prob could be a bunch better. This is with the absolute latest mids This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Mastermind Primary Power Set: Mercenaries Secondary Power Set: Force Field Power Pool: Leaping Power Pool: Leadership Power Pool: Medicine Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Soldiers (A) Sovereign Right - Accuracy/Damage/Endurance (3) Sovereign Right - Damage/Endurance (3) Blood Mandate - Accuracy/Damage/Endurance (5) Blood Mandate - Accuracy/Damage (5) Edict of the Master - Defense Bonus (7) Sovereign Right - Resistance Bonus Level 1: Repulsion Bolt (A) Decimation - Accuracy/Endurance/Recharge (9) Ruin - Accuracy/Endurance/Recharge (11) Sudden Acceleration - Knockback to Knockdown (11) Endurance Reduction IO Level 2: Deflection Shield (A) Gift of the Ancients - Defense/Endurance (17) Gift of the Ancients - Defense/Recharge (21) Gift of the Ancients - Defense (21) Gift of the Ancients - Defense/Increased Run Speed Level 4: Insulation Shield (A) Gift of the Ancients - Defense/Endurance (29) Gift of the Ancients - Defense/Recharge (31) Gift of the Ancients - Defense (31) Gift of the Ancients - Defense/Increased Run Speed Level 6: Equip Mercenary (A) Steadfast Protection - Resistance/+Def 3% (7) Gladiator's Armor - TP Protection +3% Def (All) (9) Resist Damage IO Level 8: Super Jump (A) Empty Level 10: Combat Jumping (A) Karma - Knockback Protection Level 12: Spec Ops (A) Sovereign Right - Accuracy/Damage/Endurance (13) Sovereign Right - Damage/Endurance (13) Blood Mandate - Accuracy/Damage/Endurance (15) Blood Mandate - Accuracy/Damage (15) Expedient Reinforcement - Resist Bonus Aura for Pets (17) Call to Arms - Defense Bonus Aura for Pets Level 14: Maneuvers (A) Reactive Defenses - Defense (42) Reactive Defenses - Defense/Endurance (42) Reactive Defenses - Endurance/RechargeTime (43) Reactive Defenses - Defense/RechargeTime (43) Reactive Defenses - Defense/Endurance/RechargeTime (43) Reactive Defenses - Scaling Resist Damage Level 16: Assault (A) Endurance Reduction IO Level 18: Serum (A) Recharge Reduction IO (19) Recharge Reduction IO (19) Recharge Reduction IO Level 20: Dispersion Bubble (A) Red Fortune - Defense/Endurance (31) Red Fortune - Defense/Recharge (33) Red Fortune - Endurance/Recharge (33) Red Fortune - Defense/Endurance/Recharge (33) Red Fortune - Defense (34) Red Fortune - Endurance Level 22: Commando (A) Sovereign Right - Accuracy/Damage/Endurance (23) Sovereign Right - Damage/Endurance (23) Blood Mandate - Accuracy/Damage/Endurance (25) Blood Mandate - Accuracy/Damage (25) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (27) Expedient Reinforcement - Endurance/Damage/Recharge Level 24: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 26: Tactical Upgrade (A) Kismet - Defense/Endurance (27) Kismet - Defense/Recharge (29) Kismet - Defense/Endurance/Recharge Level 28: Repulsion Field (A) Endurance Reduction IO (34) Endurance Reduction IO (34) Endurance Reduction IO Level 30: Damping Bubble (A) Recharge Reduction IO (36) Recharge Reduction IO (36) Recharge Reduction IO (36) Gift of the Ancients - Defense/Increased Run Speed Level 32: Aid Other (A) Preventive Medicine - Heal (39) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance Level 35: Aid Self (A) Preventive Medicine - Heal (40) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Heal/RechargeTime (42) Preventive Medicine - Heal/RechargeTime/Endurance Level 38: Field Medic (A) Recharge Reduction IO Level 41: Scorpion Shield (A) Red Fortune - Defense/Endurance (46) Red Fortune - Defense/Recharge (46) Red Fortune - Endurance/Recharge (46) Red Fortune - Defense/Endurance/Recharge (48) Red Fortune - Defense (48) Red Fortune - Endurance Level 44: Boxing (A) Empty Level 47: Tough (A) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 49: Weave (A) Red Fortune - Defense (50) Red Fortune - Defense/Endurance (50) Red Fortune - Defense/Endurance/Recharge Level 1: Supremacy Level 1: Brawl
  12. Ok that worked, thanks. Before I posted, I got the latest stuff right from the website and it was still borked.
  13. This. Has anyone figured the Mastermind updates yet? Perhaps I borked my install/update.
  14. Finally got to 50. I notice my Mids isn't updated either, I can't put resist in Equip. Hmm...
  15. Yeah it's pretty great.
  16. I went the other way and grabbed Web Envelope to help the Pyro keep them in burn patches. I have Traps loaded up with procs. I also grabbed Spectral Interface for that tiny bit of immobilization for the same reason even though it's practically pointless. I think it was the Enforcer's comment I made earlier that really hit me. Seeing that again after completely forgetting about it just made me all happy inside.
  17. Due to the overhauls I've been messing with Mercs mostly with a little Necro and Bots for months (since alpha patch...) ...then I went back to my old Thugs and remembered why I always have liked them best. It's a Traps MM with softcaps. Just seeing the enforcers in their Matrix-style leather trenchcoats and sunglasses tossing ammo clips/magazines at enemies AND SHOOTING THEM IN THE AIR AS THEY ARRIVE TO MAKE THEM EXPLODE gave me a big dumb grin on my face. Having a literal brute using super strength while this is all going on plus the maniac pyro going berserk just reminded me how incredibly awesome the set is theme-wise, plus the damage is wonderful of course. Calling out a whole mob from time to time on top of all this makes me wonder why I even bother with the others sometimes. Just a sick theme/concept. 😈
  18. Why is there a proc difference
  19. Note: brutes have less damage buff if you noticed their alphas compared to tankers/scrappers
  20. I'm not. All I wanted after its revamp was to have patch sped up, and they agreed and sped it up.
  21. If negotiations are over, can you make it official?
  22. Sounds delicious - I prefer cold tea to warm/hot. ...but I was curious: are we spending money on lawyers to discuss things with NCSoft still?
  23. I think I am at 39. I've been soloing radios for the most part on double xp instead of farming him up the fast way. Council can be a bit of a pain and Circle is worse - they both have plenty of -def and in Circle's case they cast Quicksand which covers a pretty decent area that I have to micromanage around. You can't really facetank when that happens. I only have generic IOs in most stuff and only the pets have sets currently. I'll respec when I get him to 50.
  24. The purple proc will give them build up, so try that instead. Yes end reduction in pets makes them use less endurance. Summoning endurance isn't an issue anymore thankfully.
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