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JayboH

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Everything posted by JayboH

  1. Well, they know they are bad; some don't understand just how bad. I didn't realize just how unbelievably awful they were until I made an instant 50 with all the trimmings awhile back. It took forever to defeat anything. This is with every enhancement you can think of. Mercs is likely one of the worst powersets in the entire game across all archetypes. It's THAT bad.
  2. It's not a claim - this happened during SCORE's updates prior to the creation of Homecoming in the years following the shutdown. The source was the lead developers for the server in forums that no longer exist due to what happened last year. I have zero reason to make it up. I do not recall the rate that these checks occurred however it really hammered the server and due to hardware restraints it was changed. We are allowed to tell people we were on the server but cannot state who else was there.
  3. The one that comes to mind is actually sniper rifle from assault rifle. Seems to take a good while to fire, but this is working as intended as far as I know.
  4. Yeah I agree, if I recall correctly the reason it behaves like this is because they wanted to prevent it getting hammered with so many requests at once constantly, which it used to do under original development. This change occurred to prevent that. Having every player bid 1 inf to get the information to come up is forcing everyone into a coding problem workaround. What if it sent it only once every 5 seconds, with a queue? I have no info on the code in this regard.
  5. Not fully, there are pockets that are ok, and textures do not need to change unless they just aren't large enough to use without seeing seams from them being stitched together. If they liked the previous ones, do they hate the larger ones? The small niche of those who adore claustrophobic scenarios might be mature enough to understand why some would prefer the larger caves.
  6. Yeah exactly, and it looks great too (minor thing but yeah I think it looks good.) EDIT: Oh, the one downside is that layering various DoTs is usually pretty sweet, which this would be hard for an individual to do if the length is that short, but I guess we just look at Savage and see how that one plays.
  7. I think 2.5 s is long enough - basically the idea is to avoid corpse blasting and wasted endurance right? That goes for kill steals too. 2.5s should be a decent max for many animations a player gets locked to - so the only thing to watch is if you queue up another attack.
  8. No, I was perfectly fine on this machine for years, this is something recent. It is liquid smooth - then randomly just a split-second hiccup, then liquid smooth immediately after.
  9. AHA... I was worried it was on my end.
  10. The title mentions recreation.
  11. To me this is mostly just a side effect. I was mostly talking about the wall construction for the map being very restrictive/claustrophobic and annoying. I gave the example earlier of having 8 masterminds in a blue/purple cave. Here is what it is like for a very LOW LEVEL mastermind team on an office map. Now think of that with level 50 with even more pets and more effects in a more restrictive blue/purple cave map.... ...yeah
  12. Is it? The only thing I've heard has been crazy is power supplies and webcams.
  13. Kinetic Melee reduces how much damage you have to regen from
  14. Isn't it kinda nuts that cold damage isn't inherently capped
  15. Yeah I was mentioning in my first post to only allow one at a time and to make it work like Faraday Cage for that reason, only with a slightly longer recharge
  16. No. I'm saying you are assuming a lot - all the changes discussed so far, plus a fundamental change in how the game is balanced (IOs instead of SOs,) and that most players will make these kind of builds to justify 600% as the de facto norm, as if they all know how, will do it, and can afford it, or are even aware of it to justify an intentional rebalance that the developers would agree with keeping that in mind as a goal.
  17. The only reason it was brought up is because people marveled at the difference the changes in issue 24 made for blasters, AND because you said it was a low benefit power. It doesn't necessarily come at a cost of 600% regen, as that is assuming a whole lot. (Yep, it's doable, and still assuming a whole lot.)
  18. Oh I was looking at integration's stats wrong, but still, I was right about the 300% regen. A lot of final builds offer less than that for a character without Triage plus I was right about the blaster sustains. I still dislike the mobile idea; I would prefer having it work more like Lifegiving Spores without the toggle. Leaning more towards Faraday Cage only maybe a little higher cooldown. EDIT: would this directly affect Spirit Tree since they are the exact same ability with different graphics? --
  19. Well yes and no, I mean they can slot less end reduction and slot more of whatever boosts the main purpose of the power
  20. The 'heh' wasn't clear? 😛
  21. 1. Having 300~ regen in a big 40' area everywhere is not a low benefit power - that's like Fast Healing + Integration combined, it's faster than any of the blaster regen sustains, and it does it on top of all the other benefits an entire team has 2. Agreed 3. Agreed, as is Trick Arrow I would never suggest giving more interrupt to abilities in this game - I get you really want to have mega recharge for the set so you can stack it
  22. That's not the only argument either; you are paying for a weaker ability level in your secondaries as it is compared to the other ATs, meaning you may have to spam them more even if you are slotting twice as much end reduction
  23. No wonder the Trolls are so angry
  24. Is that what happened with Toxic Web Grenade?
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