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Solarverse

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Everything posted by Solarverse

  1. Edited first post. Please read the edit for new changes and additions to the SG.
  2. I never wanted a 'no aggro cap,' personally. I did however in previous posts (not in this thread, but many others) stated that I wish the aggro cap was raised to triple of what it is currently. I feel I have given very good reasons for this that fit not only mechanically, but also fit realism. But this is a topic I honestly gave up on, it's just something that people will never agree on. Personally, I think what the original Devs did with the aggro cap was way overkill. It's like they did it as a statement and had a point to prove. The aggro cap as it stands now IMO is just silly and makes the game very unrealistic even in an unrealistic game. IE; you have NPC's that just stand there oblivious to your existence, even though you are a few short feet away laying waste to their buddies. Suddenly, after laying waste to some of them, all of a sudden they realize you are there and attack you. They literally wait their turn like some cheap B-Rated movie. That honestly irks me.
  3. Because, reasons. Will you vote yes now? 😄
  4. Not sure why, there is another server who removed the aggro cap and nothing ended up broke. Everything was perfectly okay
  5. I for one take Placate on all my Stalkers. Nostalgia, and to me, a Stalker just doesn't feel like a Stalker without Placate. This has nothing to do with functionality and everything to do with nostalgia. If others are like me, us taking that ability to most assuredly obscure those hard numbers...which makes them inaccurate. In other words, I did not take the power because it's good...I took it for reasons.
  6. Abilities like Shadow Maul at one point in time, worked much better in City of Heroes under some of the older mechanics. One such mechanic is the collision of NPCs and characters. The collision at one time was set very small, it was set that way to make it easier to get through doors and prevent players from pushing other players and interrupting snipe, or pushing them out of melee range of AoEs, or even the dreaded being pushed around by Non combative NPC's as they walk by. The collision mechanics in those days were much better in my opinion, but unfortunately, the collision mechanics were changed as one of the first attempts to stop power leveling due to Fire Tanks herding entire maps and being able to wipe them all out with such ease. This was because mobs were tight on the Tank, very tight, making it simple for a Tank to keep all of them within range of their AoEs. Other attempts were made by making herding missions timed, such as the famous Wolves mission. Then other nerfs came along to stop it by adding fear to Burn, which players fought back by adding taunt to Burn to combat the fear. Later came nerfs to the ambush mobs, which is why we no longer get ambush mobs on many maps that used to be surprisingly difficult without Tanks on your team. Then, the Devs finally put a stop to it when they implemented the max aggro nerf. Tanks could no longer do what they did, and all the previous nerfs that were made, even though no longer needed due to the aggro cap nerf, remained. Previously, abilities like Shadow Maul would hit a great number of targets. The number of targets were uncountable, because there would be many NPC's within the same space. Now, because of collision mechanics, I actually get all excited if my Shadow Maul hit's three targets at once. Some cone abilities were changed in recognition of this, such as Eviscerate. It was changed from a very useless cone attack, to a single target attack with the damage values increased to compensate. I suggest we do one or two things to the rest of these cone abilities. Either... A: Give them a wider cone and a tad bit longer range, so that they act more as a reliable ability to hit more than just a couple of targets. B: Change them from a cone and turn them into a harder hitting single target attack. Either one would work in my opinion and I personally think the change is needed, as the mechanics they were originally intended for simply no longer exists. Basically, nerfing the mechanics, inadvertently also nerfed the powers, making the mechanics of the powers obsolete in today's version of the game.
  7. It's been done on another server. IH as a toggle is not the power house it used to be. It's nowhere near as good and still lacks compared to other sets. It need work and lots of it. The set is very sad IMO. I only play it for nostalgic reasons and always end up feeling "meh" afterwards...even on the server that has it back as a toggle.
  8. It once was an AoE placate/Stealth. They nerfed it because nobody wanted to pick up tactics to counter the Placate. But yes, I think it's time to revert it back to it's original state. I +1 this idea. It's long overdue.
  9. Oh I never said it wouldn't be overpowered. 😄
  10. Not entirely true. For an example, Scrappers picking up the Fighting pool will hit harder than a Tank who picks the same powers, so the pool powers adjust per AT. Of course it's also fair to say that Defenders wont get a bigger heal from the Med pools than the other AT's either. So it's a bit biased in the DPS department.
  11. Masterminds are also the only ones that can command their pets. Not saying it should be done, just saying I wouldn't complain if MM's could use vengeance on their pets. It would sure help with the constant summoning of pets because it would increase their defense. It's a pipe dream though, so I digress.
  12. I would rather treat it like a turd in the toilet and flush it into oblivion. But, to me, if they would just remove KB from AoEs and Cones and leave them be on single target attacks I would be fine with them. It's not that I hate KB, I just hate how most players use it on teams.
  13. Was just kidding. 🙂 If they could change it to where it works with MM pets, that would be a complete game changer though. It would be nice.
  14. Sure, it's called Vengeance. 😄
  15. This right here. You nailed it. Thanks. You learned this early on, however, I was trying to find a way to make my pets more survivable to where I would rarely need to summon. Keep in mind though, this thread is pretty old and I have learned much since this thread started. You kind of raised this one from the dead. So I am not having the same issues now that I was before posting this. /Time has worked wonders for my minions. They still die, but nowhere near as much. And no, I don't run +1 solo. I typically run +2 or +3 depending on mob type. I appreciate your response, even though it was a bit on the snarky side, but very useful information for anyone else who is struggling with their MM's. So I appreciate that.
  16. I get that, however, where you ask who the hell designed that, I say whoever designed it was brilliant. The problem is, is that when AoE's hit multiple targets, they get amplified to give that realistic feeling that your power hit more than just one target. It helps pull a player like myself into the game. Without it, the power would be lackluster. It's part of the immersion of the game, something many powers have already suffered, IE; Empathy Healing. I and people like me love how that was done and how the powers get amplified, it was completely brilliant and in many ways, sets this game apart from others. It puts you in the game and submerges you in it with it's realistic sound effects and how they are applied. However, because of threads like this one, Emp Healing and other power's sound effects have been nerfed to hell and back, and the nerf requests for the sound effects of powers in game never seem to stop; for an example, Khelds recently got a sound effect nerf...it's always something. It's never enough, and I for one am tired of sacrificing the things I love in game because some players don't like the sounds. So because some players don't like the sounds or how loud they are, the rest of us always ends up losing out. We have lost enough in this game as far as I am concerned. And honestly, it's not that loud, I have been listening to all of these sounds since I was 28 years old. I am now 44 going on 45 and I still love all of these sounds. IMO if people are so sensitive to these sounds in game that go boom upon impact of multiple targets, then please, turn down your volumes. If you are playing your volumes at such a high threshold, then perhaps you have your speakers at way too high a volume. This constant call for nerfs of different sounds in this game needs to stop, especially since the Devs can't seem to take sounds away without making it an option...not on live and not here. Every sound that has been changed or outright removed, is no longer an option for the rest of us who loved them. They are lost and chances are, lost forever. Please stop calling for nerfs to this game, it has been nerfed to the ground as is. Edit: I minimized this and tested this on my Elec/Elec Blaster in game, turned down my volume and this was what I discovered. I can turn down my volume to where I can minimally hear the explosive Ball Lightening crash and I can still hear everything in game, even glowies. So honestly, I question how needed a nerf like this really is. I believe these gripes about sounds in game are over exaggerated.
  17. I will never play a Stalker without Placate. These other guys can run without it if they want to, but regardless of how obsolete Placate becomes, I will always find ways to make it useful. Honestly though, they need to revert it back to it's original state.
  18. It was an exaggeration...
  19. Then change it. Some of us like it.
  20. Exactly this. Couldn't have said it better myself.
  21. I avoided joining SGs on live because of Prestige. As soon as you joined an SG, first word out of their mouth was, "Go in SG mode...you get your ranks based off your prestige." Nah, I like my Influence, thanks.
  22. That's what I thought, but I didn't want to tell them otherwise without knowing for sure. I'll be sure to pass this info along in game to prevent silly rumors. Thanks for the reply.
  23. I keep hearing players talk about another DFB XP nerf. However, I can't find anything about it in the patch notes. Have people lost their minds or was there another DFB XP nerf?
  24. I just assume everyone acts like this guy until proven otherwise.
  25. Anytime you go talking about adjusting sounds in this game it starts world war 3. Especially since there is a way for you to adjust and change any sound you wish in game to be anything you want.
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